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<blockquote data-quote="kronos182" data-source="post: 8153465" data-attributes="member: 6668634"><p>Robocop based on the remake version</p><p></p><p><strong><span style="font-size: 26px">RC-2000 Robocop 2</span></strong></p><p>The RC-2000 is an alternate version of the Robocop cyborg, with a more slimmer frame with body, rounded body, black armour, allowing for more flexible missions including stealth missions. Instead of a fixed full helmet, like the original, the face is fully visible and when threats are detected or about to engage in combat a visor lowers to cover the upper half of the face. This version lacks the data spike and instead is completely wireless communications and data retrieval. It's not quite as strong as the original, but is faster and has enhanced reflexes.</p><p></p><p><strong>RC-2000 Robocop Cyborg (PL6 Cyborg Body)</strong></p><p>Type: Living Construct</p><p>Size: Medium</p><p>Hit Points: 3D10+5</p><p>Speed: 35 ft</p><p>Defense: +2, DR 6, Fire Resistance 6</p><p>Abilities: Str 15, Dex 17, Con -</p><p>Locomotion: Paired Legs</p><p>Manipulators: Hands</p><p>Senses: Equal to a human's (can use robot sensors rules, which would be about a Class IV) with darkvision 60 ft, thermal/INFRARED vision</p><p>Accessories: Life support system, identity chip, subcutaneous cell phone, gyro compass, clock calendar, data link, HUD link, light subcutaneous body armour, sensory recorder, head jack, IR/UV eyes, 2 internal storage compartments, weapon mount right arm (forearm and hand replaced with weapon), military/police radio system, satellite datalink, targeting HUD software, nasal filter, parabolic audio, database with local laws and criminal profiles.</p><p>Additional Bonuses: Additional +2 to Reflex saves, +4 ranged attack rolls with smart link weapons and any other attached weapons, +2 other handheld ranged weapons. Slam attack 1d6+2 damage, Knowledge: Behavioral Sciences +4, Knowledge: Civics +4, +2 to Listen, Search and Spot. Doesn't suffer from exhaustion. Gains benefit of quick draw and quick reload with Auto-9 from internal holster on right leg. For 1d6+2 rounds can increase land speed to 60 ft, but can not do so again for 5 minutes.</p><p>PDC: 30</p><p></p><p></p><p><strong><span style="font-size: 22px">NI-408</span></strong></p><p>This weapon developed for the RC-2000, aka Robocop as a non-lethal weapon to aid in police work, firing a projectile that functions similarly to a taser. Comes with a smart weapon link to the cyborg, enhanced compensators and flash suppressors.</p><p></p><p><strong>NI-408 (PL5)</strong></p><p>Damage: 1d4 +1d4*</p><p>Critical: 20</p><p>Damage Type: Nonlethal plus non-lethal electrical</p><p>Range Increment: 40 ft</p><p>Rate of Fire: S, A</p><p>Size: Medium</p><p>Weight: 3 lbs</p><p>Ammo: 30 box</p><p>Purchase DC: 19, Res (+2)</p><p>Notes: Targets struck must make a Fort save DC 15 + total damage dealt or be stunned for 1d6 rounds. A failure by 5 or more renders the target unconscious for 1d4 minutes.</p><p>Has 3 round burst setting, smart weapon link to cyborg frame (can see how much ammunition is left, which ammunition is loaded), weapon will not fire for anyone other than assigned cyborg (Computer Use DC 21 and 5 minutes of work to bypass). Ammunition costs PDC 8 for 50 rounds.</p><p></p><p><strong><span style="font-size: 22px">M2 Battle 'Rifle'</span></strong></p><p>This weapon appears to be a cross between an assault rifle and a submachine gun, firing .50 caliber Beowulf ammunition, capable of full automatic fire and 3-round burst fire. The weapon is semi collapsible so that it can fit into the Robocop's leg holster. It has a deployable brace that goes over the Robocop frame's arm to help stabilize the weapon to allow for easier one-handed firing.</p><p></p><p><strong>M2 Battle 'Rifle' (PL 5 Personal Proficiency)</strong></p><p>Damage: 2d12+1</p><p>Critical: 20</p><p>Damage Type: ballistic</p><p>Range Increment: 50 ft</p><p>Rate of Fire: S, A</p><p>Size: Large</p><p>Weight: 15 lb</p><p>Ammo: 30 box</p><p>Purchase DC: 23 Mil (+3)</p><p>Notes: 3 round burst setting, semi-collapsible to fit into the leg holster, deployable brace for one-handed firing without penalty, smart weapon link with Robocop frame, can't be fired by anyone other than the Robocop (Computer Use DC 22 and at least 5 minutes of work to attempt to bypass).</p><p>Anyone without exceptional strength, or a cybernetic arm, with strength rated at least 18, suffers -2 on any attacks after the first attack in a round, and suffers half the damage rolled in subdual damage on any attack made with the Big Bore 2. So a normal person, with Strength 18 will suffer half damage in subdual damage each time he fires the weapon, and his second attack suffers -2 to attack roll. While a person with a cybernetic limb of Strength 18, doesn't suffer the subdual damage or the attack penalty to his second attack due to the shock absorbers and gyros in the arm to keep it steady.</p></blockquote><p></p>
[QUOTE="kronos182, post: 8153465, member: 6668634"] Robocop based on the remake version [B][SIZE=7]RC-2000 Robocop 2[/SIZE][/B] The RC-2000 is an alternate version of the Robocop cyborg, with a more slimmer frame with body, rounded body, black armour, allowing for more flexible missions including stealth missions. Instead of a fixed full helmet, like the original, the face is fully visible and when threats are detected or about to engage in combat a visor lowers to cover the upper half of the face. This version lacks the data spike and instead is completely wireless communications and data retrieval. It's not quite as strong as the original, but is faster and has enhanced reflexes. [B]RC-2000 Robocop Cyborg (PL6 Cyborg Body)[/B] Type: Living Construct Size: Medium Hit Points: 3D10+5 Speed: 35 ft Defense: +2, DR 6, Fire Resistance 6 Abilities: Str 15, Dex 17, Con - Locomotion: Paired Legs Manipulators: Hands Senses: Equal to a human's (can use robot sensors rules, which would be about a Class IV) with darkvision 60 ft, thermal/INFRARED vision Accessories: Life support system, identity chip, subcutaneous cell phone, gyro compass, clock calendar, data link, HUD link, light subcutaneous body armour, sensory recorder, head jack, IR/UV eyes, 2 internal storage compartments, weapon mount right arm (forearm and hand replaced with weapon), military/police radio system, satellite datalink, targeting HUD software, nasal filter, parabolic audio, database with local laws and criminal profiles. Additional Bonuses: Additional +2 to Reflex saves, +4 ranged attack rolls with smart link weapons and any other attached weapons, +2 other handheld ranged weapons. Slam attack 1d6+2 damage, Knowledge: Behavioral Sciences +4, Knowledge: Civics +4, +2 to Listen, Search and Spot. Doesn't suffer from exhaustion. Gains benefit of quick draw and quick reload with Auto-9 from internal holster on right leg. For 1d6+2 rounds can increase land speed to 60 ft, but can not do so again for 5 minutes. PDC: 30 [B][SIZE=6]NI-408[/SIZE][/B] This weapon developed for the RC-2000, aka Robocop as a non-lethal weapon to aid in police work, firing a projectile that functions similarly to a taser. Comes with a smart weapon link to the cyborg, enhanced compensators and flash suppressors. [B]NI-408 (PL5)[/B] Damage: 1d4 +1d4* Critical: 20 Damage Type: Nonlethal plus non-lethal electrical Range Increment: 40 ft Rate of Fire: S, A Size: Medium Weight: 3 lbs Ammo: 30 box Purchase DC: 19, Res (+2) Notes: Targets struck must make a Fort save DC 15 + total damage dealt or be stunned for 1d6 rounds. A failure by 5 or more renders the target unconscious for 1d4 minutes. Has 3 round burst setting, smart weapon link to cyborg frame (can see how much ammunition is left, which ammunition is loaded), weapon will not fire for anyone other than assigned cyborg (Computer Use DC 21 and 5 minutes of work to bypass). Ammunition costs PDC 8 for 50 rounds. [B][SIZE=6]M2 Battle 'Rifle'[/SIZE][/B] This weapon appears to be a cross between an assault rifle and a submachine gun, firing .50 caliber Beowulf ammunition, capable of full automatic fire and 3-round burst fire. The weapon is semi collapsible so that it can fit into the Robocop's leg holster. It has a deployable brace that goes over the Robocop frame's arm to help stabilize the weapon to allow for easier one-handed firing. [B]M2 Battle 'Rifle' (PL 5 Personal Proficiency)[/B] Damage: 2d12+1 Critical: 20 Damage Type: ballistic Range Increment: 50 ft Rate of Fire: S, A Size: Large Weight: 15 lb Ammo: 30 box Purchase DC: 23 Mil (+3) Notes: 3 round burst setting, semi-collapsible to fit into the leg holster, deployable brace for one-handed firing without penalty, smart weapon link with Robocop frame, can't be fired by anyone other than the Robocop (Computer Use DC 22 and at least 5 minutes of work to attempt to bypass). Anyone without exceptional strength, or a cybernetic arm, with strength rated at least 18, suffers -2 on any attacks after the first attack in a round, and suffers half the damage rolled in subdual damage on any attack made with the Big Bore 2. So a normal person, with Strength 18 will suffer half damage in subdual damage each time he fires the weapon, and his second attack suffers -2 to attack roll. While a person with a cybernetic limb of Strength 18, doesn't suffer the subdual damage or the attack penalty to his second attack due to the shock absorbers and gyros in the arm to keep it steady. [/QUOTE]
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