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<blockquote data-quote="kronos182" data-source="post: 8157356" data-attributes="member: 6668634"><p>Some GDI APCs available.</p><p></p><p><strong><span style="font-size: 26px">GDI APC</span></strong></p><p></p><p>The GDI APC is based on the M113 armoured personnel carrier, a boxy tracked vehicle with a slopped front, armed with an m60 on the roof in a pintle mounting. While the original M113 used an aluminum hull, the GDI APC uses more advanced materials for similar protection and light weight for good speed. Crewed by a driver and commander, with a top hatch above each, with a M60 mounted above the commander's position, with a large rear door. It takes a full-round action to enter the vehicle through a top hatch, and a a full round to start it moving. The APC is three squares wide and four squares long, providing full cover to its occupants. When the commander is using the M60, he has three-quarters cover provided by the gun shield.</p><p></p><p>Crew: 2</p><p>Passengers: 11</p><p>Cargo: 200 lbs</p><p>Init: -2</p><p>Maneuver: -2</p><p>Top Speed: 64 (6) (300 miles / tank), 30 (3) on water</p><p>Defense: 8</p><p>Hardness: 10</p><p>Hit Points: 50</p><p>Size: Gargantuan</p><p>Purchase DC: 39</p><p>Restriction: Mil (+3)</p><p>Accessories: M-60 medium machine gun, 2 4-barrel smoke grenade launchers, thermal/nightvision for driver and commander, GPS, military radio, headlights</p><p>Notes: Amphibious.</p><p></p><p>Weapons</p><table style='width: 100%'><tr><td>Name</td><td>Damage</td><td>Critical</td><td>Damage Type</td><td>Range Incr</td><td>Rate of Fire</td><td>Magazine</td><td>Controller</td></tr><tr><td>M-60 Medium Machine gun</td><td>2d8</td><td>20</td><td>Ball</td><td>100 ft</td><td>A</td><td>Linked (2500 rds)</td><td>Commander</td></tr><tr><td>Smoke Grenade Launcher (2)</td><td>None</td><td>-</td><td>None</td><td>50 ft</td><td>Semi </td><td>8 Grenades</td><td>Driver or Commander</td></tr></table><p></p><p><strong><span style="font-size: 22px">APC mk2</span></strong></p><p>The APC is an old vehicle and was quickly outclassed, but the GDI needed vehicles quickly during the 23 Hours and in the chaos of Kane's attacks, many old vehicles were quickly retrofitted and sent into combat. Most APC mk2s were used for garrison and training duties, but many did see frontline combat. Additional armour was added, the M-60 was replaced with a railgun, a slightly more powerful engine was installed for increased speed. Half the smoke grenade launchers were replaced with ALA launchers, plus a two shot Javelin launcher was mounted to the roof, but the vehicle had to be stationary to launch them as the mk2 didn't have any improved sensors installed. GDI keeps a few mk2s for training and parade purposes, but others were sold off. The design is licenced to some of their allies.</p><p>Make the following changes to the APC to make APC mk2:</p><p>Increase hit points by +5;</p><p>Increase Defense by +1;</p><p>Increase Hardness to 12;</p><p>Increase speed to 70 (7);</p><p>Replace M-60 machine gun with railgun;</p><p>Replace 1 smoke grenade launcher with 1 ALA launcher</p><p>PDC +1.</p><table style='width: 100%'><tr><td>Name</td><td>Damage</td><td>Critical</td><td>Damage Type</td><td>Range Incr</td><td>Rate of Fire</td><td>Magazine</td><td>Controller</td></tr><tr><td>Railgun</td><td>3d12</td><td>20</td><td>Ball</td><td>120 ft</td><td>A</td><td>Linked (3000 rds)</td><td>Commander</td></tr><tr><td>Smoke Grenade Launcher (1)</td><td>None</td><td>-</td><td>None</td><td>50 ft</td><td>Semi </td><td>8 Grenades</td><td>Driver or Commander</td></tr><tr><td>Anti-Laser Aerosol Launcher (1)</td><td>None</td><td>-</td><td>None</td><td>30 ft radius</td><td>Single</td><td>4 uses</td><td>Driver or Commander</td></tr><tr><td>TOW Launcher Javelin (2)</td><td>11d6</td><td>20</td><td>Fire</td><td>200 ft</td><td>Semi</td><td>2 missiles</td><td>Commander</td></tr></table><p></p><p><strong>ALA</strong> - Anti-Laser Aerosol launchers release a cloud covering a 30 foot radius around the vehicle, reducing damage from laser based attacks by 50%. This cloud also grants some concealment of 10% miss chance. The cloud persists for 2d4 rounds, however strong winds of over 30 mph will dissipate the cloud in 2 rounds. The Laumer Abrams can use its heavy laser cannon while the cloud is active, but it only deals half damage as the cloud reduces its effectiveness.</p><p></p><p><strong>Javelin TOW Missiles</strong></p><p>Next-generation of guided anti-armour weapon system. Developed late in the 20th century, it become quite common amongst some of the major militaries.</p><p>It features improvements over other anti-armour weapons including imaging infrared system, fire and forget capacity. It can also be used in a limited anti-aircraft capacity against slow, low-flying aircraft, such as helicopters. The missile's normal attack mode is top-down, in which it attacks the thinly armoured roof of an armoured vehicle, but can be switched to a direct targeting assault mode, good for attacking the sides of armoured vehicles, or attacking fortified or reinforced structures. The weapon also has a "soft launch" signature, producing lower overpressure and backblast than its predecessors, making it more ideal for use in enclosed spaces.</p><p></p><p>Javelin (PL5 Exotic Weapon Proficiency)</p><p>Damage: 11d6, ignore 13 points of hardness</p><p>Blast Radius: 15 ft</p><p>Critical: 20 x2</p><p>Damage Type: fire</p><p>Range Increment: 200 ft</p><p>Notes: Ignores 13 points of hardness, will not fire at a target within 30 feet. In top-down fire mode takes full round to fire, ignore 1 point of Defense from target's armour and a further 4 points of hardness, but reduce range increment by 50 feet. In direct fire mode, firing is a normal attack action.</p><p></p><p><span style="font-size: 26px"><strong>Amphibious APC</strong></span></p><p>GDIs second generation APC is a 6 wheeled vehicle with an improved amphibious design, but unarmed, to save on weight to allow it to be faster and save on costs. Once GDI was able to produce more advanced models, this version of the APC is regulated to purely transport and training, or sold off as they lack offensive capabilities. The Amphibious APC is three squares wide and four squares long, providing full cover to its occupants, a single top hatch over the driver, plus a large rear door..</p><p></p><p>Crew: 1</p><p>Passengers: 12</p><p>Cargo: 550 lbs</p><p>Init: -2</p><p>Maneuver: -1</p><p>Top Speed: 90 (9) (300 miles / tank), 60 (6) on water</p><p>Defense: 8</p><p>Hardness: 12</p><p>Hit Points: 55</p><p>Size: Gargantuan</p><p>Purchase DC: 38</p><p>Restriction: Mil (+3)</p><p>Accessories: 2 4-barrel smoke grenade launchers, thermal/nightvision for driver and commander, GPS, military radio, headlights, half penalties for rough terrain.</p><p>Notes: Amphibious.</p><p></p><p><strong><span style="font-size: 26px">M121 Guardian APC</span></strong></p><p>This 6 wheeled APC is GDI's third generation APC, with the front wheels on two extended outriggers for better steering and off-road handling, a wedge shaped hull improves protection against IEDs and mines. Armed with a top mounted dual barreled heavy machine gun turret capable of engaging both ground and light aerial targets. The Guardian is fitted with a mine laying system, allowing it to create small mine fields, with teams of Guardians able to create large mine fields in short order. Along each side of the passenger compartment are firing ports to allow troops inside to use their weapons. The roof has two hatches with adjustable pintle mounts to allow troops with heavier weapons such as heavy machine guns or rocket launchers to add their firepower to the Guardian's offensive capabilities.</p><p>The Guardian is three squares wide, four and half squares long, providing full cover to its occupants. Anyone firing using the top hatch has half cover. Requires a crew of three, driver, gunner and commander.</p><p></p><p>Crew: 3</p><p>Passengers: 10</p><p>Cargo: 500 lbs</p><p>Init: -2</p><p>Maneuver: -2</p><p>Top Speed: 90 (9)</p><p>Defense: 8</p><p>Hardness: 12</p><p>Hit Points: 55</p><p>Size: Gargantuan</p><p>Purchase DC: 40</p><p>Restriction: Mil (+3)</p><p>Accessories: Dual .50 cal machine guns, 2 4-barrel smoke grenade launchers, fire-control computer, thermal/nightvision for driver, gunner and commander, GPS, military radio, headlights, mine layer system, firing ports.</p><p>Notes: Half penalties for rough terrain, NBC protection grants +4 to Fort saves, attacks with machine gun turret gain +1 to attack rolls.</p><p></p><p>Weapons</p><table style='width: 100%'><tr><td>Name</td><td>Damage</td><td>Critical</td><td>Damage Type</td><td>Range Incr</td><td>Rate of Fire</td><td>Magazine</td><td>Controller</td></tr><tr><td>Dual .50 cal Machine gun</td><td>3d12</td><td>20</td><td>Ball</td><td>120</td><td>A</td><td>Linked (3000 rds)</td><td>Gunner</td></tr><tr><td>Smoke Grenade Launcher (2)</td><td>None</td><td>-</td><td>None</td><td>50 ft</td><td>Semi </td><td>12 Grenades</td><td>Driver or Commander</td></tr><tr><td>Mine Layer</td><td>Varies</td><td>-</td><td>Varies</td><td>-</td><td>-</td><td>5 to 10 mines</td><td>Gunner or Commander</td></tr></table><p></p><p><strong>Firing Ports</strong></p><p>There are six sealable ports, three each side, that infantry inside can fire up to a large sized rifle through, however suffers -2 to attack rolls</p><p></p><p><strong>Mine Layer</strong></p><p>The Guardian can deploy a minefield, requiring a Knowledge (tactics) DC 15 and 1d4+1 minutes work to deploy its mines to cover a 20 foot by 20 foot area for small mines, or 30 ft by 30 ft area for larger mines. Properly set, Spot/Search check DC 15 +1 / 5 points the commander beat the Knowledge (tactics) check, with a Reflex 15 +1 / 5 points the commander beat the knowledge (tactics) check to avoid trigger the mines.</p><p>The system carries 5 to 10 mines, depending on type and size.</p><p>Anti-Personnel - Deals 3d6 half slashing/half concussion to a 10 foot radius, Reflex DC 14 for half. PDC 13 for 5 mines. Can carry up to 10.</p><p>Anti-Vehicle - Deals 5d6 fire damage, 10 foot radius, Reflex DC 15 for half. PDC 14 for 5 mines. Can carry up to 5 mines.</p><p>Anti-Hovercraft - Designed to work against hovercrafts, dealing 4d6 fire to 10 foot radius, Reflex DC 15 for half. Can carry up to 5 mines.</p><p></p><p><strong><span style="font-size: 22px">Variants</span></strong></p><p><strong><span style="font-size: 18px">Mobile Repair Transport (MRT)</span></strong></p><p>A variant of the Guardian, instead of a weapon turret it mounts a crane and tools, used to repair vehicles. It can carry troops and has the mine layer system as well.</p><p>Make the following changes to a Guardian APC to make a Mobile Repair Transport (MRT):</p><p>Remove dual .50 cal machine guns;</p><p>Exchange gunner crew member for engineer;</p><p>Add Crane & Repair Tools;</p><p>Reduce speed to 75 (7).</p><p>PDC: same.</p><p></p><p><strong>Crane & Repair Tools</strong></p><p>This crane has a 30 foot reach, able to lift up to 5 tons. The engineer crew member can make repairs to nearby vehicle from the safety of the vehicle's cabin, must be within reach of the crane, able to repair 2d6 hit points as a full round action, but can't replace destroyed systems unless a replacement is available. Able to repair up to 50 hit points worth of repairs. If not carrying passengers can increase this to 200 hit points.</p><p></p><p><strong><span style="font-size: 18px">Guardian A2</span></strong></p><p>An upgraded Guardian, replacing the .50 cal machine guns with railguns, adding anti-laser protection systems and improved targeting systems. The mine layer also has an enlarged magazine capacity.</p><p>Make the following changes to upgrade a Guardian APC to a Guardian A2:</p><p>Increase hit points by 5;</p><p>Increase number of smoke grenades by double (24 total)</p><p>Replace dual .50 cal machine guns with dual railguns;</p><p>Minelayer carries double number of mines;</p><p>Add TOS system;</p><p>Add ALA system;</p><p>Add upgraded targeting system;</p><p>PDC: +2</p><p></p><p><strong>TOS</strong> - Tactical Ops System combines GPS, military radio, the targeting system and computer systems to aid in co-ordinating combat with allied units. The Commander can designate up to 5 allies (or allied vehicles), granting them +1 to attacks and a +1 circumstance bonus to Defense against the target the tank is attacking. This bonus stacks with if any of the designated allies (or allied vehicles) also have a TOS system, or any other bonus from abilities or the Aid Other action that increases bonuses to attack while all allies are attacking the same target.</p><p></p><p><strong>ALA</strong> - Anti-Laser Aerosol launchers release a cloud covering a 30 foot radius around the vehicle, reducing damage from laser based attacks by 50%. This cloud also grants some concealment of 10% miss chance. The cloud persists for 2d4 rounds, however strong winds of over 30 mph will dissipate the cloud in 2 rounds.</p><p></p><p><strong>Upgraded Targeting</strong> - All weapons suffer only half penalties to attack rolls while the vehicle is moving, even at full speed, and gain +2 to attack rolls while the vehicle is stationary.</p><p></p><table style='width: 100%'><tr><td>Name</td><td>Damage</td><td>Critical</td><td>Damage Type</td><td>Range Incr</td><td>Rate of Fire</td><td>Magazine</td><td>Controller</td></tr><tr><td>Dual Railguns</td><td>4d12</td><td>20</td><td>Ball</td><td>120 ft</td><td>A</td><td>Linked (5000 rds)</td><td>Gunner</td></tr><tr><td>Anti-Laser Aerosol Launcher (2)</td><td>None</td><td>-</td><td>None</td><td>30 ft radius</td><td>Single</td><td>6 uses</td><td>Driver or Commander</td></tr></table></blockquote><p></p>
[QUOTE="kronos182, post: 8157356, member: 6668634"] Some GDI APCs available. [B][SIZE=7]GDI APC[/SIZE][/B] The GDI APC is based on the M113 armoured personnel carrier, a boxy tracked vehicle with a slopped front, armed with an m60 on the roof in a pintle mounting. While the original M113 used an aluminum hull, the GDI APC uses more advanced materials for similar protection and light weight for good speed. Crewed by a driver and commander, with a top hatch above each, with a M60 mounted above the commander's position, with a large rear door. It takes a full-round action to enter the vehicle through a top hatch, and a a full round to start it moving. The APC is three squares wide and four squares long, providing full cover to its occupants. When the commander is using the M60, he has three-quarters cover provided by the gun shield. Crew: 2 Passengers: 11 Cargo: 200 lbs Init: -2 Maneuver: -2 Top Speed: 64 (6) (300 miles / tank), 30 (3) on water Defense: 8 Hardness: 10 Hit Points: 50 Size: Gargantuan Purchase DC: 39 Restriction: Mil (+3) Accessories: M-60 medium machine gun, 2 4-barrel smoke grenade launchers, thermal/nightvision for driver and commander, GPS, military radio, headlights Notes: Amphibious. Weapons [TABLE] [TR] [TD]Name[/TD] [TD]Damage[/TD] [TD]Critical[/TD] [TD]Damage Type[/TD] [TD]Range Incr[/TD] [TD]Rate of Fire[/TD] [TD]Magazine[/TD] [TD]Controller[/TD] [/TR] [TR] [TD]M-60 Medium Machine gun[/TD] [TD]2d8[/TD] [TD]20[/TD] [TD]Ball[/TD] [TD]100 ft[/TD] [TD]A[/TD] [TD]Linked (2500 rds)[/TD] [TD]Commander[/TD] [/TR] [TR] [TD]Smoke Grenade Launcher (2)[/TD] [TD]None[/TD] [TD]-[/TD] [TD]None[/TD] [TD]50 ft[/TD] [TD]Semi [/TD] [TD]8 Grenades[/TD] [TD]Driver or Commander[/TD] [/TR] [/TABLE] [B][SIZE=6]APC mk2[/SIZE][/B] The APC is an old vehicle and was quickly outclassed, but the GDI needed vehicles quickly during the 23 Hours and in the chaos of Kane's attacks, many old vehicles were quickly retrofitted and sent into combat. Most APC mk2s were used for garrison and training duties, but many did see frontline combat. Additional armour was added, the M-60 was replaced with a railgun, a slightly more powerful engine was installed for increased speed. Half the smoke grenade launchers were replaced with ALA launchers, plus a two shot Javelin launcher was mounted to the roof, but the vehicle had to be stationary to launch them as the mk2 didn't have any improved sensors installed. GDI keeps a few mk2s for training and parade purposes, but others were sold off. The design is licenced to some of their allies. Make the following changes to the APC to make APC mk2: Increase hit points by +5; Increase Defense by +1; Increase Hardness to 12; Increase speed to 70 (7); Replace M-60 machine gun with railgun; Replace 1 smoke grenade launcher with 1 ALA launcher PDC +1. [TABLE] [TR] [TD]Name[/TD] [TD]Damage[/TD] [TD]Critical[/TD] [TD]Damage Type[/TD] [TD]Range Incr[/TD] [TD]Rate of Fire[/TD] [TD]Magazine[/TD] [TD]Controller[/TD] [/TR] [TR] [TD]Railgun[/TD] [TD]3d12[/TD] [TD]20[/TD] [TD]Ball[/TD] [TD]120 ft[/TD] [TD]A[/TD] [TD]Linked (3000 rds)[/TD] [TD]Commander[/TD] [/TR] [TR] [TD]Smoke Grenade Launcher (1)[/TD] [TD]None[/TD] [TD]-[/TD] [TD]None[/TD] [TD]50 ft[/TD] [TD]Semi [/TD] [TD]8 Grenades[/TD] [TD]Driver or Commander[/TD] [/TR] [TR] [TD]Anti-Laser Aerosol Launcher (1)[/TD] [TD]None[/TD] [TD]-[/TD] [TD]None[/TD] [TD]30 ft radius[/TD] [TD]Single[/TD] [TD]4 uses[/TD] [TD]Driver or Commander[/TD] [/TR] [TR] [TD]TOW Launcher Javelin (2)[/TD] [TD]11d6[/TD] [TD]20[/TD] [TD]Fire[/TD] [TD]200 ft[/TD] [TD]Semi[/TD] [TD]2 missiles[/TD] [TD]Commander[/TD] [/TR] [/TABLE] [B]ALA[/B] - Anti-Laser Aerosol launchers release a cloud covering a 30 foot radius around the vehicle, reducing damage from laser based attacks by 50%. This cloud also grants some concealment of 10% miss chance. The cloud persists for 2d4 rounds, however strong winds of over 30 mph will dissipate the cloud in 2 rounds. The Laumer Abrams can use its heavy laser cannon while the cloud is active, but it only deals half damage as the cloud reduces its effectiveness. [B]Javelin TOW Missiles[/B] Next-generation of guided anti-armour weapon system. Developed late in the 20th century, it become quite common amongst some of the major militaries. It features improvements over other anti-armour weapons including imaging infrared system, fire and forget capacity. It can also be used in a limited anti-aircraft capacity against slow, low-flying aircraft, such as helicopters. The missile's normal attack mode is top-down, in which it attacks the thinly armoured roof of an armoured vehicle, but can be switched to a direct targeting assault mode, good for attacking the sides of armoured vehicles, or attacking fortified or reinforced structures. The weapon also has a "soft launch" signature, producing lower overpressure and backblast than its predecessors, making it more ideal for use in enclosed spaces. Javelin (PL5 Exotic Weapon Proficiency) Damage: 11d6, ignore 13 points of hardness Blast Radius: 15 ft Critical: 20 x2 Damage Type: fire Range Increment: 200 ft Notes: Ignores 13 points of hardness, will not fire at a target within 30 feet. In top-down fire mode takes full round to fire, ignore 1 point of Defense from target's armour and a further 4 points of hardness, but reduce range increment by 50 feet. In direct fire mode, firing is a normal attack action. [SIZE=7][B]Amphibious APC[/B][/SIZE] GDIs second generation APC is a 6 wheeled vehicle with an improved amphibious design, but unarmed, to save on weight to allow it to be faster and save on costs. Once GDI was able to produce more advanced models, this version of the APC is regulated to purely transport and training, or sold off as they lack offensive capabilities. The Amphibious APC is three squares wide and four squares long, providing full cover to its occupants, a single top hatch over the driver, plus a large rear door.. Crew: 1 Passengers: 12 Cargo: 550 lbs Init: -2 Maneuver: -1 Top Speed: 90 (9) (300 miles / tank), 60 (6) on water Defense: 8 Hardness: 12 Hit Points: 55 Size: Gargantuan Purchase DC: 38 Restriction: Mil (+3) Accessories: 2 4-barrel smoke grenade launchers, thermal/nightvision for driver and commander, GPS, military radio, headlights, half penalties for rough terrain. Notes: Amphibious. [B][SIZE=7]M121 Guardian APC[/SIZE][/B] This 6 wheeled APC is GDI's third generation APC, with the front wheels on two extended outriggers for better steering and off-road handling, a wedge shaped hull improves protection against IEDs and mines. Armed with a top mounted dual barreled heavy machine gun turret capable of engaging both ground and light aerial targets. The Guardian is fitted with a mine laying system, allowing it to create small mine fields, with teams of Guardians able to create large mine fields in short order. Along each side of the passenger compartment are firing ports to allow troops inside to use their weapons. The roof has two hatches with adjustable pintle mounts to allow troops with heavier weapons such as heavy machine guns or rocket launchers to add their firepower to the Guardian's offensive capabilities. The Guardian is three squares wide, four and half squares long, providing full cover to its occupants. Anyone firing using the top hatch has half cover. Requires a crew of three, driver, gunner and commander. Crew: 3 Passengers: 10 Cargo: 500 lbs Init: -2 Maneuver: -2 Top Speed: 90 (9) Defense: 8 Hardness: 12 Hit Points: 55 Size: Gargantuan Purchase DC: 40 Restriction: Mil (+3) Accessories: Dual .50 cal machine guns, 2 4-barrel smoke grenade launchers, fire-control computer, thermal/nightvision for driver, gunner and commander, GPS, military radio, headlights, mine layer system, firing ports. Notes: Half penalties for rough terrain, NBC protection grants +4 to Fort saves, attacks with machine gun turret gain +1 to attack rolls. Weapons [TABLE] [TR] [TD]Name[/TD] [TD]Damage[/TD] [TD]Critical[/TD] [TD]Damage Type[/TD] [TD]Range Incr[/TD] [TD]Rate of Fire[/TD] [TD]Magazine[/TD] [TD]Controller[/TD] [/TR] [TR] [TD]Dual .50 cal Machine gun[/TD] [TD]3d12[/TD] [TD]20[/TD] [TD]Ball[/TD] [TD]120[/TD] [TD]A[/TD] [TD]Linked (3000 rds)[/TD] [TD]Gunner[/TD] [/TR] [TR] [TD]Smoke Grenade Launcher (2)[/TD] [TD]None[/TD] [TD]-[/TD] [TD]None[/TD] [TD]50 ft[/TD] [TD]Semi [/TD] [TD]12 Grenades[/TD] [TD]Driver or Commander[/TD] [/TR] [TR] [TD]Mine Layer[/TD] [TD]Varies[/TD] [TD]-[/TD] [TD]Varies[/TD] [TD]-[/TD] [TD]-[/TD] [TD]5 to 10 mines[/TD] [TD]Gunner or Commander[/TD] [/TR] [/TABLE] [B]Firing Ports[/B] There are six sealable ports, three each side, that infantry inside can fire up to a large sized rifle through, however suffers -2 to attack rolls [B]Mine Layer[/B] The Guardian can deploy a minefield, requiring a Knowledge (tactics) DC 15 and 1d4+1 minutes work to deploy its mines to cover a 20 foot by 20 foot area for small mines, or 30 ft by 30 ft area for larger mines. Properly set, Spot/Search check DC 15 +1 / 5 points the commander beat the Knowledge (tactics) check, with a Reflex 15 +1 / 5 points the commander beat the knowledge (tactics) check to avoid trigger the mines. The system carries 5 to 10 mines, depending on type and size. Anti-Personnel - Deals 3d6 half slashing/half concussion to a 10 foot radius, Reflex DC 14 for half. PDC 13 for 5 mines. Can carry up to 10. Anti-Vehicle - Deals 5d6 fire damage, 10 foot radius, Reflex DC 15 for half. PDC 14 for 5 mines. Can carry up to 5 mines. Anti-Hovercraft - Designed to work against hovercrafts, dealing 4d6 fire to 10 foot radius, Reflex DC 15 for half. Can carry up to 5 mines. [B][SIZE=6]Variants[/SIZE] [SIZE=5]Mobile Repair Transport (MRT)[/SIZE][/B] A variant of the Guardian, instead of a weapon turret it mounts a crane and tools, used to repair vehicles. It can carry troops and has the mine layer system as well. Make the following changes to a Guardian APC to make a Mobile Repair Transport (MRT): Remove dual .50 cal machine guns; Exchange gunner crew member for engineer; Add Crane & Repair Tools; Reduce speed to 75 (7). PDC: same. [B]Crane & Repair Tools[/B] This crane has a 30 foot reach, able to lift up to 5 tons. The engineer crew member can make repairs to nearby vehicle from the safety of the vehicle's cabin, must be within reach of the crane, able to repair 2d6 hit points as a full round action, but can't replace destroyed systems unless a replacement is available. Able to repair up to 50 hit points worth of repairs. If not carrying passengers can increase this to 200 hit points. [B][SIZE=5]Guardian A2[/SIZE][/B] An upgraded Guardian, replacing the .50 cal machine guns with railguns, adding anti-laser protection systems and improved targeting systems. The mine layer also has an enlarged magazine capacity. Make the following changes to upgrade a Guardian APC to a Guardian A2: Increase hit points by 5; Increase number of smoke grenades by double (24 total) Replace dual .50 cal machine guns with dual railguns; Minelayer carries double number of mines; Add TOS system; Add ALA system; Add upgraded targeting system; PDC: +2 [B]TOS[/B] - Tactical Ops System combines GPS, military radio, the targeting system and computer systems to aid in co-ordinating combat with allied units. The Commander can designate up to 5 allies (or allied vehicles), granting them +1 to attacks and a +1 circumstance bonus to Defense against the target the tank is attacking. This bonus stacks with if any of the designated allies (or allied vehicles) also have a TOS system, or any other bonus from abilities or the Aid Other action that increases bonuses to attack while all allies are attacking the same target. [B]ALA[/B] - Anti-Laser Aerosol launchers release a cloud covering a 30 foot radius around the vehicle, reducing damage from laser based attacks by 50%. This cloud also grants some concealment of 10% miss chance. The cloud persists for 2d4 rounds, however strong winds of over 30 mph will dissipate the cloud in 2 rounds. [B]Upgraded Targeting[/B] - All weapons suffer only half penalties to attack rolls while the vehicle is moving, even at full speed, and gain +2 to attack rolls while the vehicle is stationary. [TABLE] [TR] [TD]Name[/TD] [TD]Damage[/TD] [TD]Critical[/TD] [TD]Damage Type[/TD] [TD]Range Incr[/TD] [TD]Rate of Fire[/TD] [TD]Magazine[/TD] [TD]Controller[/TD] [/TR] [TR] [TD]Dual Railguns[/TD] [TD]4d12[/TD] [TD]20[/TD] [TD]Ball[/TD] [TD]120 ft[/TD] [TD]A[/TD] [TD]Linked (5000 rds)[/TD] [TD]Gunner[/TD] [/TR] [TR] [TD]Anti-Laser Aerosol Launcher (2)[/TD] [TD]None[/TD] [TD]-[/TD] [TD]None[/TD] [TD]30 ft radius[/TD] [TD]Single[/TD] [TD]6 uses[/TD] [TD]Driver or Commander[/TD] [/TR] [/TABLE] [/QUOTE]
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CORELINE (D20 Modern/D20 BESM Setting).
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