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CORELINE (D20 Modern/D20 BESM Setting).
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<blockquote data-quote="kronos182" data-source="post: 8158018" data-attributes="member: 6668634"><p>A Federation modified version of the Guardian APC adapted for use by Starfleet Engineering Corp. For when they can't use shuttles, hovercraft and hoppers.</p><p></p><p><strong><span style="font-size: 26px">Archimedes CEV</span></strong></p><p>The Archimedes combat engineering vehicle is a modified GDI MRT built by Starfleet Engineering Corps, for use in areas where shuttles and anti-grav vehicles can't be used. The Archimedes looks similar to the MRT and Guardian, a six-wheeled vehicle, but filled with Federation technology, the crane is fitted with advanced tools and can lift heavier weights thanks to the addition of a gravity generator in the hull to give the Archimedes a heavier base, and also aids in keeping it on the ground in low or fluctuation gravity environments.</p><p>Fitted with sensors that belong on advanced shuttles, replicators to create tools and some materials needed for repairs and projects. The mine layer is removed for additional replicator and repair materials. The hull is fitted with polarized hull plating for additional protection as a tougher hull was thought more resistant to dangers of falling debris and rockslides than deflector shields would. A single light phaser is added to the roof for additional defense but sees more use as an alternate drilling, cutting or even welding tool in an emergency. Emergency transporters are installed in the event that the vehicle would be destroyed the crew can teleport up to 10 km away.</p><p>The Archimedes regains the firing ports along each side of the passenger compartment, however they are better sealed and modified to allow those inside to use Type II phasers while maintaining interior atmosphere while in hostile environments. The roof hatches are retained, while the rear hatch is modified with an environmental containment field and an extendable corridor to create an airlock while operating in hostile environments</p><p>The Archimedes is three squares wide, four and half squares long, providing full cover to its occupants. Anyone firing using the top hatch has half cover. Requires a crew of two minimum, a driver and engineer, the passengers can also function as additional crew members.</p><p></p><p>Crew: 2</p><p>Passengers: 8</p><p>Cargo: 1500 lbs</p><p>Init: -2</p><p>Maneuver: -2</p><p>Top Speed: 90 (9)</p><p>Defense: 8</p><p>Hardness: 12 /17 polarized</p><p>Hit Points: 55</p><p>Size: Gargantuan</p><p>Purchase DC: 40</p><p>Restriction: Mil (+3)</p><p>Accessories: Sensors equivalent to Mech Sensor Class III, fire-control computer, thermal/nightvision for crew, GPS, radio transceiver with range of half AU, headlights, crane, replicator, emergency transporter, polarized hull plating, phaser type I, firing ports, gravity generator.</p><p>Notes: Half penalties for rough terrain, NBC protection grants +5 to Fort saves, +2 Navigate and Spot checks. Equipment provides +4 to Craft Electrical/Mechanical/Structural and Repair checks.</p><p></p><table style='width: 100%'><tr><td>Name</td><td>Damage</td><td>Critical</td><td>Damage Type</td><td>Range Incr</td><td>Rate of Fire</td><td>Magazine</td></tr><tr><td>Phaser Type 1</td><td>1d10-6d10</td><td>20x2</td><td>Fire/Energy</td><td>500 ft</td><td>Single</td><td>50 shot capacity</td></tr></table><p></p><p><strong>Firing Ports</strong></p><p>There are six sealable ports, three each side, that infantry inside can fire up to a large sized rifle through, however suffers -2 to attack rolls</p><p></p><p><strong>Crane & Repair Tools</strong></p><p>This crane has a 30 foot reach, able to lift up to 5 tons. The engineer crew member can make repairs to nearby vehicle from the safety of the vehicle's cabin, must be within reach of the crane. The end of the crane also has a replicator end designed to create any tool required to perform the task at hand. Able to repair 2d8 hit points as a full round action, Given enough time, the replicators inside the hull can replicate complete replacement parts as long as they are made of materials that can be replicated. Able to repair up to 200 hit points worth of repairs. If not carrying passengers can increase this to 500 hit points. Additional material can be created with each compound block, weighing 16 lbs, can provided an additional 2 hit points of materials which can be carried as cargo instead of other cargo.</p><p></p><p><strong>Replicator</strong></p><p>The Archimedes has large replicators built into the hull to allow the engineering crew to create any tools, equipment and materials they need to perform repairs or complete a project.</p><p></p><p><strong>Gravity Generator</strong></p><p>This can create a normal gravity inside the vehicle while it operators in low or fluctuating gravity locations, but it can also be used to keep the vehicle on the ground when operating on a low to micro gravity environment, such as on asteroids, or in areas with fluctuating gravity. When stationary, the gravity generator can increase the vehicle's effective weight to create a greater counter weight to allow the crane to lift up to a maximum of 9 tons as long as the ground it is sitting on can support the weight.</p><p></p><p><strong>Emergency Transporters</strong></p><p>The Archimedes is fitted with an emergency transporter system that when the hull reaches 0 hit points (while polarized the Archimedes will remain intact but with holes up to -10 hit points) will immediately transport up to 10 living beings inside to a safe location within 10 km (16 miles) away. This can be overridden with a command from a crew member to allow the crew to gather equipment and gear, but the system will re-engage at -5 hit point then again at -10 hit points if the command is overridden again at -5 hit points.</p><p></p><p><strong>Polarized Hull Plating Defensive System</strong></p><p>An early defensive system developed for Starfleet in the mid 2100s, before deflector shield technology, a ship would be fitted with hull plating relays that would polarize the hull, strengthening the hull and making it more resistant to damage. It also has the advantage of making the ship more difficult to lock onto with most grappling systems. Activating Polarized Hull Plating takes a standard action, granting +5 to the ships hardness, and as long as the system has power (50% chance of this power not being interrupted) and active before the ship reaches 0 hit points, increases the ship's destruction threshold by 50%, and the ship only loses 1 hit point every 2 rounds. Most ships will have a separate power supply just for this system. Unfortunately a ship can not run this system indefinitely, and can only remain running for a maximum of 30 minutes before requiring at least 10 minutes of being inactive.</p><p>PDC: 5 + one half base PDC of starship.</p><p></p><p><strong>Phaser Type 1</strong></p><p>Phasers are the main offensive weapons of the Federation, using nadian based phased energy that fire beams, capable of variable energy output. Usually mounted in a low profile turret to allow greater field of fire. Able to change damage by lowering the number of die to a minimum of 1d10 as a free action once per round. The Type 1 phaser, an earlier model, found on shuttles and other small vehicles or small civilian craft. The phaser has a 50 shot capacity, recharges 1 shot every 1 minute of inactivity. Can be used as a welder or similar to a fusion torch but with a range of 50 feet, with 1 minute of use using up one charge.</p><p>Damage: 6d10</p><p>Damage Type: Fire/Energy</p><p>Range Increment: 500 ft</p><p>Rate of Fire: Single</p><p>Minimum Ship/Vehicle Size: Huge</p><p>Purchase DC: 30</p><p>Restriction: Res (+2)</p></blockquote><p></p>
[QUOTE="kronos182, post: 8158018, member: 6668634"] A Federation modified version of the Guardian APC adapted for use by Starfleet Engineering Corp. For when they can't use shuttles, hovercraft and hoppers. [B][SIZE=7]Archimedes CEV[/SIZE][/B] The Archimedes combat engineering vehicle is a modified GDI MRT built by Starfleet Engineering Corps, for use in areas where shuttles and anti-grav vehicles can't be used. The Archimedes looks similar to the MRT and Guardian, a six-wheeled vehicle, but filled with Federation technology, the crane is fitted with advanced tools and can lift heavier weights thanks to the addition of a gravity generator in the hull to give the Archimedes a heavier base, and also aids in keeping it on the ground in low or fluctuation gravity environments. Fitted with sensors that belong on advanced shuttles, replicators to create tools and some materials needed for repairs and projects. The mine layer is removed for additional replicator and repair materials. The hull is fitted with polarized hull plating for additional protection as a tougher hull was thought more resistant to dangers of falling debris and rockslides than deflector shields would. A single light phaser is added to the roof for additional defense but sees more use as an alternate drilling, cutting or even welding tool in an emergency. Emergency transporters are installed in the event that the vehicle would be destroyed the crew can teleport up to 10 km away. The Archimedes regains the firing ports along each side of the passenger compartment, however they are better sealed and modified to allow those inside to use Type II phasers while maintaining interior atmosphere while in hostile environments. The roof hatches are retained, while the rear hatch is modified with an environmental containment field and an extendable corridor to create an airlock while operating in hostile environments The Archimedes is three squares wide, four and half squares long, providing full cover to its occupants. Anyone firing using the top hatch has half cover. Requires a crew of two minimum, a driver and engineer, the passengers can also function as additional crew members. Crew: 2 Passengers: 8 Cargo: 1500 lbs Init: -2 Maneuver: -2 Top Speed: 90 (9) Defense: 8 Hardness: 12 /17 polarized Hit Points: 55 Size: Gargantuan Purchase DC: 40 Restriction: Mil (+3) Accessories: Sensors equivalent to Mech Sensor Class III, fire-control computer, thermal/nightvision for crew, GPS, radio transceiver with range of half AU, headlights, crane, replicator, emergency transporter, polarized hull plating, phaser type I, firing ports, gravity generator. Notes: Half penalties for rough terrain, NBC protection grants +5 to Fort saves, +2 Navigate and Spot checks. Equipment provides +4 to Craft Electrical/Mechanical/Structural and Repair checks. [TABLE] [TR] [TD]Name[/TD] [TD]Damage[/TD] [TD]Critical[/TD] [TD]Damage Type[/TD] [TD]Range Incr[/TD] [TD]Rate of Fire[/TD] [TD]Magazine[/TD] [/TR] [TR] [TD]Phaser Type 1[/TD] [TD]1d10-6d10[/TD] [TD]20x2[/TD] [TD]Fire/Energy[/TD] [TD]500 ft[/TD] [TD]Single[/TD] [TD]50 shot capacity[/TD] [/TR] [/TABLE] [B]Firing Ports[/B] There are six sealable ports, three each side, that infantry inside can fire up to a large sized rifle through, however suffers -2 to attack rolls [B]Crane & Repair Tools[/B] This crane has a 30 foot reach, able to lift up to 5 tons. The engineer crew member can make repairs to nearby vehicle from the safety of the vehicle's cabin, must be within reach of the crane. The end of the crane also has a replicator end designed to create any tool required to perform the task at hand. Able to repair 2d8 hit points as a full round action, Given enough time, the replicators inside the hull can replicate complete replacement parts as long as they are made of materials that can be replicated. Able to repair up to 200 hit points worth of repairs. If not carrying passengers can increase this to 500 hit points. Additional material can be created with each compound block, weighing 16 lbs, can provided an additional 2 hit points of materials which can be carried as cargo instead of other cargo. [B]Replicator[/B] The Archimedes has large replicators built into the hull to allow the engineering crew to create any tools, equipment and materials they need to perform repairs or complete a project. [B]Gravity Generator[/B] This can create a normal gravity inside the vehicle while it operators in low or fluctuating gravity locations, but it can also be used to keep the vehicle on the ground when operating on a low to micro gravity environment, such as on asteroids, or in areas with fluctuating gravity. When stationary, the gravity generator can increase the vehicle's effective weight to create a greater counter weight to allow the crane to lift up to a maximum of 9 tons as long as the ground it is sitting on can support the weight. [B]Emergency Transporters[/B] The Archimedes is fitted with an emergency transporter system that when the hull reaches 0 hit points (while polarized the Archimedes will remain intact but with holes up to -10 hit points) will immediately transport up to 10 living beings inside to a safe location within 10 km (16 miles) away. This can be overridden with a command from a crew member to allow the crew to gather equipment and gear, but the system will re-engage at -5 hit point then again at -10 hit points if the command is overridden again at -5 hit points. [B]Polarized Hull Plating Defensive System[/B] An early defensive system developed for Starfleet in the mid 2100s, before deflector shield technology, a ship would be fitted with hull plating relays that would polarize the hull, strengthening the hull and making it more resistant to damage. It also has the advantage of making the ship more difficult to lock onto with most grappling systems. Activating Polarized Hull Plating takes a standard action, granting +5 to the ships hardness, and as long as the system has power (50% chance of this power not being interrupted) and active before the ship reaches 0 hit points, increases the ship's destruction threshold by 50%, and the ship only loses 1 hit point every 2 rounds. Most ships will have a separate power supply just for this system. Unfortunately a ship can not run this system indefinitely, and can only remain running for a maximum of 30 minutes before requiring at least 10 minutes of being inactive. PDC: 5 + one half base PDC of starship. [B]Phaser Type 1[/B] Phasers are the main offensive weapons of the Federation, using nadian based phased energy that fire beams, capable of variable energy output. Usually mounted in a low profile turret to allow greater field of fire. Able to change damage by lowering the number of die to a minimum of 1d10 as a free action once per round. The Type 1 phaser, an earlier model, found on shuttles and other small vehicles or small civilian craft. The phaser has a 50 shot capacity, recharges 1 shot every 1 minute of inactivity. Can be used as a welder or similar to a fusion torch but with a range of 50 feet, with 1 minute of use using up one charge. Damage: 6d10 Damage Type: Fire/Energy Range Increment: 500 ft Rate of Fire: Single Minimum Ship/Vehicle Size: Huge Purchase DC: 30 Restriction: Res (+2) [/QUOTE]
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