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CORELINE (D20 Modern/D20 BESM Setting).
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<blockquote data-quote="kronos182" data-source="post: 8168123" data-attributes="member: 6668634"><p><strong><span style="font-size: 26px">Sparrow</span></strong></p><p>A stubby looking light jet with four projectile weapons, two under the nose is pods, two under the wings. A potent laser is mounted in the nose but has limited payload. While the wings are short, they are nearly the length of the craft which helps provide decent lift, with two tiny rear wings and short tail. The Sparrow isn't particularly fast, but surprisingly maneuverable, and decently armoured. A few variants are available. The Sparrow is about 6 squares long, fuselage is 2 squares wide, with a total wingspan of 5 squares wide, providing full cover to the pilot.</p><p></p><p>Crew: 1</p><p>Passengers: 0</p><p>Cargo: 30 lbs</p><p>Init: -3</p><p>Maneuver: -2</p><p>Top Speed: 350 (35)</p><p>Defense: 7</p><p>Hardness: 15</p><p>Hit Points: 35</p><p>Size: G</p><p>Purchase DC: 41</p><p>Restriction: Mil (+3)</p><p>Accessories: 5 hour air supply, military radio, 4 20mm cannons, 1 laser</p><p>Notes: Can not fire 20mm cannons while the heavy laser is firing, nor fire laser while using 20mm cannons.</p><p></p><table style='width: 100%'><tr><td>Weapon</td><td>Damage</td><td>Critical</td><td>Damage Type</td><td>Range Incr</td><td>Rate of Fire</td><td>Magazine</td></tr><tr><td>20mm cannons (4 fire-linked</td><td>8d10</td><td>20</td><td>Ballistic</td><td>150 ft</td><td>S</td><td>100 rds ea</td></tr><tr><td>Heavy Laser</td><td>8d8*</td><td>20</td><td>Fire</td><td>200 ft</td><td>SIngle*</td><td>20 shots</td></tr></table><p></p><p><strong>Heavy Laser</strong></p><p>This laser fires a heavy beam for 3 rounds instead of a single blast, but suffers -2 to attack rolls, plus an additional -2 for every 20 difference in speed the target is faster than the Sparrow, or a +1 to strike for every 10 difference in speed the Sparrow is faster than the target. If it strikes the same target each round successfully, deals an additional +2d8 damage each additional strike, for a maximum of 12d8 on the third successful round of striking. On the second round of successfully striking the target, the critical damage modifier is increased to x3, and if a second critical strike on the third round the critical modifier is x4.</p><p></p><p><strong><span style="font-size: 22px">Sparrow Mk2</span></strong></p><p>The Mk2 has a slight upgrade in weapons and armour, making it slightly slower than the original.</p><p>Make the following changes to a Sparrow to make a Sparrow Mk2:</p><p>Increase hit points to 40;</p><p>Reduce speed to 340 (34);</p><p>Replace 2 nose 20mm cannons with 2 30mm cannons;</p><p>Heavy Laser capacity increased to 25;</p><p>PDC +1.</p><p>Note: Can not fire 30mm cannons with any other weapons.</p><table style='width: 100%'><tr><td>Name</td><td>Damage</td><td>Critical</td><td>Damage Type</td><td>Range Incr</td><td>Rate of Fire</td><td>Magazine</td></tr><tr><td>20mm Cannon (2 fire-linked)</td><td>6d10</td><td>20</td><td>Ball</td><td>150 ft</td><td>S</td><td>120 rds ea</td></tr><tr><td>30mm Cannons (2 fire-linked)</td><td>6d12</td><td>20</td><td>Ball</td><td>150 ft</td><td>S</td><td></td></tr></table><p></p><p><strong><span style="font-size: 22px">Sparrow Mk3</span></strong></p><p>The Mk3 is similar to the original Sparrow but instead of changing weapons, it has other improvements in improved engines for increased speed, an improved targeting systems. The Mk3 also has a defensive system that releases multiple laser blasts around it to ward off farther attacks.</p><p>Make the following changes to a Sparrow mk1 to make a Mk3:</p><p>Increase speed to 375 (37);</p><p>Gain +1 to attack rolls for all built-in weapons;</p><p>Add Defense Burst;</p><p>PDC +1.</p><p></p><p><strong>Defense Burst</strong></p><p>This devise has multiple laser emitters that when the equipped vehicle suffers a certain amount of damage, fires and fills an area around the vehicle with laser fire. When the vehicle suffers 50% damage (17 points of damage after damage reduction) it fires, dealing 4d8 points of fire damage to a 100 ft radius area, Reflex save DC 16 for half.</p></blockquote><p></p>
[QUOTE="kronos182, post: 8168123, member: 6668634"] [B][SIZE=7]Sparrow[/SIZE][/B] A stubby looking light jet with four projectile weapons, two under the nose is pods, two under the wings. A potent laser is mounted in the nose but has limited payload. While the wings are short, they are nearly the length of the craft which helps provide decent lift, with two tiny rear wings and short tail. The Sparrow isn't particularly fast, but surprisingly maneuverable, and decently armoured. A few variants are available. The Sparrow is about 6 squares long, fuselage is 2 squares wide, with a total wingspan of 5 squares wide, providing full cover to the pilot. Crew: 1 Passengers: 0 Cargo: 30 lbs Init: -3 Maneuver: -2 Top Speed: 350 (35) Defense: 7 Hardness: 15 Hit Points: 35 Size: G Purchase DC: 41 Restriction: Mil (+3) Accessories: 5 hour air supply, military radio, 4 20mm cannons, 1 laser Notes: Can not fire 20mm cannons while the heavy laser is firing, nor fire laser while using 20mm cannons. [TABLE] [TR] [TD]Weapon[/TD] [TD]Damage[/TD] [TD]Critical[/TD] [TD]Damage Type[/TD] [TD]Range Incr[/TD] [TD]Rate of Fire[/TD] [TD]Magazine[/TD] [/TR] [TR] [TD]20mm cannons (4 fire-linked[/TD] [TD]8d10[/TD] [TD]20[/TD] [TD]Ballistic[/TD] [TD]150 ft[/TD] [TD]S[/TD] [TD]100 rds ea[/TD] [/TR] [TR] [TD]Heavy Laser[/TD] [TD]8d8*[/TD] [TD]20[/TD] [TD]Fire[/TD] [TD]200 ft[/TD] [TD]SIngle*[/TD] [TD]20 shots[/TD] [/TR] [/TABLE] [B]Heavy Laser[/B] This laser fires a heavy beam for 3 rounds instead of a single blast, but suffers -2 to attack rolls, plus an additional -2 for every 20 difference in speed the target is faster than the Sparrow, or a +1 to strike for every 10 difference in speed the Sparrow is faster than the target. If it strikes the same target each round successfully, deals an additional +2d8 damage each additional strike, for a maximum of 12d8 on the third successful round of striking. On the second round of successfully striking the target, the critical damage modifier is increased to x3, and if a second critical strike on the third round the critical modifier is x4. [B][SIZE=6]Sparrow Mk2[/SIZE][/B] The Mk2 has a slight upgrade in weapons and armour, making it slightly slower than the original. Make the following changes to a Sparrow to make a Sparrow Mk2: Increase hit points to 40; Reduce speed to 340 (34); Replace 2 nose 20mm cannons with 2 30mm cannons; Heavy Laser capacity increased to 25; PDC +1. Note: Can not fire 30mm cannons with any other weapons. [TABLE] [TR] [TD]Name[/TD] [TD]Damage[/TD] [TD]Critical[/TD] [TD]Damage Type[/TD] [TD]Range Incr[/TD] [TD]Rate of Fire[/TD] [TD]Magazine[/TD] [/TR] [TR] [TD]20mm Cannon (2 fire-linked)[/TD] [TD]6d10[/TD] [TD]20[/TD] [TD]Ball[/TD] [TD]150 ft[/TD] [TD]S[/TD] [TD]120 rds ea[/TD] [/TR] [TR] [TD]30mm Cannons (2 fire-linked)[/TD] [TD]6d12[/TD] [TD]20[/TD] [TD]Ball[/TD] [TD]150 ft[/TD] [TD]S[/TD] [TD][/TD] [/TR] [/TABLE] [B][SIZE=6]Sparrow Mk3[/SIZE][/B] The Mk3 is similar to the original Sparrow but instead of changing weapons, it has other improvements in improved engines for increased speed, an improved targeting systems. The Mk3 also has a defensive system that releases multiple laser blasts around it to ward off farther attacks. Make the following changes to a Sparrow mk1 to make a Mk3: Increase speed to 375 (37); Gain +1 to attack rolls for all built-in weapons; Add Defense Burst; PDC +1. [B]Defense Burst[/B] This devise has multiple laser emitters that when the equipped vehicle suffers a certain amount of damage, fires and fills an area around the vehicle with laser fire. When the vehicle suffers 50% damage (17 points of damage after damage reduction) it fires, dealing 4d8 points of fire damage to a 100 ft radius area, Reflex save DC 16 for half. [/QUOTE]
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