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CORELINE (D20 Modern/D20 BESM Setting).
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<blockquote data-quote="kronos182" data-source="post: 8178796" data-attributes="member: 6668634"><p>A few Chimera variants from WH40K</p><p></p><p><strong><span style="font-size: 26px">Storm Chimera</span></strong></p><p>The Storm Chimera is a rare variant used by the regiments of the Death Korps of Krieg. The preferred combat doctrine of the Death Korps holds that either its troops not be reliant on mechanized transports, or its regiments utilise much larger and heavier transports such as the Gorgon for heavy assaults. As such, the Chimera sees limited use in the Death Korps and most commonly as the Storm Chimera. This configuration is issued to specialized frontline assault units and is simply an up-armoured standard Chimera with extensive ablative armour plating to increase its endurance. It is always armed with a turret mounted autocannon.</p><p></p><p><strong>Chimera (PL6, Imperium of Man)</strong></p><p>Crew: 3</p><p>Passengers: 12</p><p>Cargo: 550 lb with full passengers, tow 10 tons</p><p>Init: -2</p><p>Maneuver: -2</p><p>Top Speed: 77 (7) / 30 (3) on water</p><p>Defense: 8</p><p>Hardness: 26*</p><p>Hit Points: 56*</p><p>Size: Huge (-2 size)</p><p>Purchase DC: 42</p><p>Restriction: Res (+2)</p><p>Accessories: Amphibious, radio, two headlights, air filtration system (+4 bonus to crew against airborne toxins and poisons), environmental seals with 5 hour air supply (can be expanded with additionally tanks carried either internally ((reduce passenger capacity by 1 for an extra 5 hours))), trailer hitch, weapon locker for two rifles and 3 pistols with 2 reloads for each, 3 days rations, 4 survival kits with 2 three man tent. Pintle mount weapon option, user is exposed with only half cover. Ablative armour</p><p>Ablative Armour - Extra armour is bolted to the vehicle, which is designed to ablate and reduce damage to the vehicle. This armour grants an additional +35 hit points and additional +5 to hardness but reduces speed to 65 (6), 20 (2) on water. Each strike to the vehicle reduces the bonus hit points first and each strike reduces the additional hardness by 1 per strike. Once the bonus hit points and hardness is reduced to zero, damage is done directly to the hull, and speed goes back to normal levels</p><p>Weapons: Autocannon turret, heavy bolter.</p><table style='width: 100%'><tr><td>Weapon</td><td>Damage</td><td>Critical</td><td>Damage Type</td><td>Range Inc</td><td>Rate of Fire</td><td>Ammo</td></tr><tr><td>Autocannon</td><td>4d10</td><td>20x2</td><td>Ball</td><td>150 ft</td><td>A</td><td>150</td></tr><tr><td>Heavy Bolter</td><td>3d12+4 +2d6</td><td>20x2</td><td>Ball</td><td>100 ft</td><td>S, A</td><td>500</td></tr><tr><td>Lasgun (6)</td><td>3d8</td><td>20x2</td><td>Fire</td><td>80 ft</td><td>S</td><td>Unlimited</td></tr></table><p></p><p><strong><span style="font-size: 26px">Hellhound</span></strong></p><p>The Hellhound is a flame-thrower tank that uses the Chimera chassis, replacing the multi laser with an inferno cannon, replacing the troop compartment with an armoured pressurized fuel tank for the inferno cannon. These vehicles are useful to clear enemies out of cover, making them excellent anti-infantry vehicles. However the vehicles are prone to exploding when taking fire and the tank is ruptured.</p><p></p><p>Hellhound (PL6)</p><p>Crew: 3</p><p>Passengers: 0</p><p>Cargo: 250 lb tow 6 tons</p><p>Init: -2</p><p>Maneuver: -2</p><p>Top Speed: 77 (7) / 30 (3) on water</p><p>Defense: 8</p><p>Hardness: 26</p><p>Hit Points: 56</p><p>Size: Huge (-2 size)</p><p>Purchase DC: 42</p><p>Restriction: Res (+2)</p><p>Accessories: Amphibious, radio, two headlights, air filtration system (+4 bonus to crew against airborne toxins and poisons), environmental seals with 5 hour air supply (can be expanded with additionally tanks carried externally, trailer hitch.</p><p>Notes: Attacks from explosive ammunition have their critical threat range increased by 1, and on a successful critical hit, the vehicle suffers an additional 50% damage.</p><p>Weapons: Inferno cannon turret, hull mounted heavy bolter or heavy flamer</p><table style='width: 100%'><tr><td>Weapon</td><td>Damage</td><td>Critical</td><td>Damage Type</td><td>Reflex DC</td><td>Range Incr</td><td>Rate of Fire</td><td>Magazine</td></tr><tr><td>Inferno Cannon</td><td>6d6</td><td>-</td><td>Fire</td><td>17</td><td>60 ft cone or<br /> 100 ft line, 10 ft wide</td><td>Single</td><td>75 shots</td></tr><tr><td>Heavy Bolter</td><td>3d12+4 +2d6</td><td>20x2</td><td>Ball</td><td></td><td>100 ft</td><td>S, A</td><td>400 rds</td></tr><tr><td>or Heavy Flamer</td><td>4d6</td><td>-</td><td>Fire</td><td>15</td><td>60 ft long, 10 ft wide line<br /> </td><td>Single</td><td>20 shots</td></tr></table><p></p><p></p><p><strong><span style="font-size: 26px">Bane Wolf</span></strong></p><p>This minor adaptation of the Hellhound replaces the Inferno cannon with a Chem Cannon and the vehicle is coated in a chemically inert coating to protect it from its own weapon. The chem cannon fires a line of acid instead of fire, making it deadly against even creatures that are fire resistant.</p><p>Make the following changes to the Hellhound to make a Bane Wolf:</p><p>Replace Inferno Cannon with Chem Cannon;</p><p>Add Acid Resistance 20.</p><p></p><p><span style="font-size: 22px"><strong>Chem Cannon</strong></span></p><p>This weapon appears visually similar to the Inferno cannon, except it is modified to fire a stream of potent acid.</p><p></p><p><strong>Chem Cannon (PL5 Exotic Weapons Proficiency, Imperium of Man)</strong></p><p>Damage: 4d6</p><p>Critical: 20x2</p><p>Damage Type: Acid</p><p>Range Increment: 100 ft long line, 10 feet wide, Reflex DC 17 for half</p><p>Rate of Fire: Single</p><p>Size: Large</p><p>Weight: 55 lbs</p><p>Ammo: 150 shots</p><p>Purchase DC: 25 Mil (+3) Imperium of Man</p><p>Note: Continues to deal damage each round, but reduced by 1 die until reduced to 0 die. Can be stopped with an anti-acid agent (a base chemical) applied as a full round action.</p></blockquote><p></p>
[QUOTE="kronos182, post: 8178796, member: 6668634"] A few Chimera variants from WH40K [B][SIZE=7]Storm Chimera[/SIZE][/B] The Storm Chimera is a rare variant used by the regiments of the Death Korps of Krieg. The preferred combat doctrine of the Death Korps holds that either its troops not be reliant on mechanized transports, or its regiments utilise much larger and heavier transports such as the Gorgon for heavy assaults. As such, the Chimera sees limited use in the Death Korps and most commonly as the Storm Chimera. This configuration is issued to specialized frontline assault units and is simply an up-armoured standard Chimera with extensive ablative armour plating to increase its endurance. It is always armed with a turret mounted autocannon. [B]Chimera (PL6, Imperium of Man)[/B] Crew: 3 Passengers: 12 Cargo: 550 lb with full passengers, tow 10 tons Init: -2 Maneuver: -2 Top Speed: 77 (7) / 30 (3) on water Defense: 8 Hardness: 26* Hit Points: 56* Size: Huge (-2 size) Purchase DC: 42 Restriction: Res (+2) Accessories: Amphibious, radio, two headlights, air filtration system (+4 bonus to crew against airborne toxins and poisons), environmental seals with 5 hour air supply (can be expanded with additionally tanks carried either internally ((reduce passenger capacity by 1 for an extra 5 hours))), trailer hitch, weapon locker for two rifles and 3 pistols with 2 reloads for each, 3 days rations, 4 survival kits with 2 three man tent. Pintle mount weapon option, user is exposed with only half cover. Ablative armour Ablative Armour - Extra armour is bolted to the vehicle, which is designed to ablate and reduce damage to the vehicle. This armour grants an additional +35 hit points and additional +5 to hardness but reduces speed to 65 (6), 20 (2) on water. Each strike to the vehicle reduces the bonus hit points first and each strike reduces the additional hardness by 1 per strike. Once the bonus hit points and hardness is reduced to zero, damage is done directly to the hull, and speed goes back to normal levels Weapons: Autocannon turret, heavy bolter. [TABLE] [TR] [TD]Weapon[/TD] [TD]Damage[/TD] [TD]Critical[/TD] [TD]Damage Type[/TD] [TD]Range Inc[/TD] [TD]Rate of Fire[/TD] [TD]Ammo[/TD] [/TR] [TR] [TD]Autocannon[/TD] [TD]4d10[/TD] [TD]20x2[/TD] [TD]Ball[/TD] [TD]150 ft[/TD] [TD]A[/TD] [TD]150[/TD] [/TR] [TR] [TD]Heavy Bolter[/TD] [TD]3d12+4 +2d6[/TD] [TD]20x2[/TD] [TD]Ball[/TD] [TD]100 ft[/TD] [TD]S, A[/TD] [TD]500[/TD] [/TR] [TR] [TD]Lasgun (6)[/TD] [TD]3d8[/TD] [TD]20x2[/TD] [TD]Fire[/TD] [TD]80 ft[/TD] [TD]S[/TD] [TD]Unlimited[/TD] [/TR] [/TABLE] [B][SIZE=7]Hellhound[/SIZE][/B] The Hellhound is a flame-thrower tank that uses the Chimera chassis, replacing the multi laser with an inferno cannon, replacing the troop compartment with an armoured pressurized fuel tank for the inferno cannon. These vehicles are useful to clear enemies out of cover, making them excellent anti-infantry vehicles. However the vehicles are prone to exploding when taking fire and the tank is ruptured. Hellhound (PL6) Crew: 3 Passengers: 0 Cargo: 250 lb tow 6 tons Init: -2 Maneuver: -2 Top Speed: 77 (7) / 30 (3) on water Defense: 8 Hardness: 26 Hit Points: 56 Size: Huge (-2 size) Purchase DC: 42 Restriction: Res (+2) Accessories: Amphibious, radio, two headlights, air filtration system (+4 bonus to crew against airborne toxins and poisons), environmental seals with 5 hour air supply (can be expanded with additionally tanks carried externally, trailer hitch. Notes: Attacks from explosive ammunition have their critical threat range increased by 1, and on a successful critical hit, the vehicle suffers an additional 50% damage. Weapons: Inferno cannon turret, hull mounted heavy bolter or heavy flamer [TABLE] [TR] [TD]Weapon[/TD] [TD]Damage[/TD] [TD]Critical[/TD] [TD]Damage Type[/TD] [TD]Reflex DC[/TD] [TD]Range Incr[/TD] [TD]Rate of Fire[/TD] [TD]Magazine[/TD] [/TR] [TR] [TD]Inferno Cannon[/TD] [TD]6d6[/TD] [TD]-[/TD] [TD]Fire[/TD] [TD]17[/TD] [TD]60 ft cone or 100 ft line, 10 ft wide[/TD] [TD]Single[/TD] [TD]75 shots[/TD] [/TR] [TR] [TD]Heavy Bolter[/TD] [TD]3d12+4 +2d6[/TD] [TD]20x2[/TD] [TD]Ball[/TD] [TD][/TD] [TD]100 ft[/TD] [TD]S, A[/TD] [TD]400 rds[/TD] [/TR] [TR] [TD]or Heavy Flamer[/TD] [TD]4d6[/TD] [TD]-[/TD] [TD]Fire[/TD] [TD]15[/TD] [TD]60 ft long, 10 ft wide line [/TD] [TD]Single[/TD] [TD]20 shots[/TD] [/TR] [/TABLE] [B][SIZE=7]Bane Wolf[/SIZE][/B] This minor adaptation of the Hellhound replaces the Inferno cannon with a Chem Cannon and the vehicle is coated in a chemically inert coating to protect it from its own weapon. The chem cannon fires a line of acid instead of fire, making it deadly against even creatures that are fire resistant. Make the following changes to the Hellhound to make a Bane Wolf: Replace Inferno Cannon with Chem Cannon; Add Acid Resistance 20. [SIZE=6][B]Chem Cannon[/B][/SIZE] This weapon appears visually similar to the Inferno cannon, except it is modified to fire a stream of potent acid. [B]Chem Cannon (PL5 Exotic Weapons Proficiency, Imperium of Man)[/B] Damage: 4d6 Critical: 20x2 Damage Type: Acid Range Increment: 100 ft long line, 10 feet wide, Reflex DC 17 for half Rate of Fire: Single Size: Large Weight: 55 lbs Ammo: 150 shots Purchase DC: 25 Mil (+3) Imperium of Man Note: Continues to deal damage each round, but reduced by 1 die until reduced to 0 die. Can be stopped with an anti-acid agent (a base chemical) applied as a full round action. [/QUOTE]
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