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<blockquote data-quote="kronos182" data-source="post: 8179545" data-attributes="member: 6668634"><p>A couple of Star Trek races.</p><p></p><p><strong><span style="font-size: 26px">Bajorans</span></strong></p><p>Bajorans are a race of humanoids that looks similar to humans except they have 4 to 7 creases across their nose. Their race once had a very rich and advanced culture, with advances in science, math, philosophy and the arts and they are a very spiritual people, however that was almost virtually destroyed during the Cardassian Occupation.</p><p>Today, most Bajorans are survivors of the Cardassian Occupation. Many helped the resistance in some way, from actually fighting to providing support in the form of information, equipment or causing distractions.</p><p>Bajorans have their surname, or family name first, followed by their personal name.</p><p>Racial Traits:</p><p><strong>Medium:</strong> As Medium creatures, Bajorans have no special bonuses or penalties due to their size.</p><p><strong>Racial Skills:</strong> Bajorans are a very spiritual and religious people with a rich culture and incredible art, gaining +2 to Knowledge (Theology and Philosophy) and +1 to 1 Perform of choice.</p><p><strong>Occupation Survivors:</strong> Due to the Cardassian Occupation, Bajorans have learned to survive on little and make improvised weapons. Gain +2 to Survival checks and one of the following feats: Jack of All Trades, Salvage, Hated Enemy, Twitchy, Militia.</p><p></p><p><strong><span style="font-size: 15px">HATED ENEMY</span></strong></p><p>Your time spent fighting a particular enemy has left you bitter and angry, and you thirst for revenge against them.</p><p>Prerequisite: Must be a veteran of a war or occupation, fought against your hated foe.</p><p>Benefit: Select a single faction or race as your hated foe. You gain a +1 morale bonus to attack and damage rolls when fighting your hated foe, as well as to Will saves to resist fear effects. However you are irrational with respect to your foe and are incapable of dealing with them in a non-violent manner. You incur a -2 circumstance penalty to all checks made when dealing with your foe in peaceful circumstances.</p><p></p><p><strong><span style="font-size: 15px">TWITCHY</span></strong></p><p>A lifetime waiting to be ambushed has left you permanently on edge.</p><p>Prerequisite: Must have fought in a war or occupation</p><p>Benefit: You gain a +2 circumstance bonus to Initiative rolls and Reflex saves, but incur a -2 penalty to all checks that require a degree of patience or concentration on account of your infuriatingly restless nature. You are also likely to over-react, drawing a gun before a situation demands it or pulling the trigger too soon when waiting in ambush.</p><p></p><p><strong>Militia</strong></p><p>You served in a local militia, training with common weapons, improvised and ancient weapons.</p><p>Benefit: Gains Archaic Weapon proficiency, Personal Weapons Proficiency.</p><p></p><p></p><p><strong><span style="font-size: 26px">Andorian</span></strong></p><p>Andorians are a race of humanoids, one of the founding races of the Federation of Planets although they are a militaristic race. They come from an icy moon of Andoria, they have blue-skin with white or silver hair and have two antenna that come out of the top of their heads. They have a higher metabolic rate than humans, and thus can tire faster than humans, but they can survive cold temperatures that humans can not, from freezing cold to high temperatures.</p><p>Their antennae, which are able to move and bend, and amongst Andorians and those that studied them, could get a rough idea of what the Andorian was feeling emotionally by watching the antennae. Their function helped with balance and spatial awareness and sense their surroundings.</p><p></p><p>Racial Traits</p><p><strong>Ability Modifiers:</strong> +2 Strength, -2 Charisma. Andorians are strong and their warrior ways and aggression can make them difficult to understand or interact with.</p><p><strong>Medium:</strong> As Medium creatures, Andorians have no special bonuses or penalties due to their size.</p><p><strong>Speed:</strong> Andorians base land speed is 30 feet.</p><p><strong>Racial Skills:</strong> +1 Balance, +1 Spot and +1 Survival skills. Andorian antenna help their balance and notice things around them. If one antenna is damaged, they lose the bonus, but they regrow in 9 months without treatment. Living on a harsh icy moon they learn how to survive in harsh conditions.</p><p><strong>Planetary Adaptation:</strong> Cold World. Andorians come from an icy moon, granting them +4 on Fort saves against extreme cold (but don't gain cold resistance as per d20 Future pg 13), however Andorians also can survive warmer temperatures than humans, up to 40 degrees Celsius without issues, but do not gain the Hot Planet adaptation.</p><p><strong>Training:</strong> As a warrior race, all Andorians are taught how to use a number of traditional weapons, granting all Andorians Simple Weapon Proficiency, and proficiency in the Andorian weapons, plus gain +1 racial bonus in melee combat.</p><p><strong>ECL:</strong> +1</p></blockquote><p></p>
[QUOTE="kronos182, post: 8179545, member: 6668634"] A couple of Star Trek races. [B][SIZE=7]Bajorans[/SIZE][/B] Bajorans are a race of humanoids that looks similar to humans except they have 4 to 7 creases across their nose. Their race once had a very rich and advanced culture, with advances in science, math, philosophy and the arts and they are a very spiritual people, however that was almost virtually destroyed during the Cardassian Occupation. Today, most Bajorans are survivors of the Cardassian Occupation. Many helped the resistance in some way, from actually fighting to providing support in the form of information, equipment or causing distractions. Bajorans have their surname, or family name first, followed by their personal name. Racial Traits: [B]Medium:[/B] As Medium creatures, Bajorans have no special bonuses or penalties due to their size. [B]Racial Skills:[/B] Bajorans are a very spiritual and religious people with a rich culture and incredible art, gaining +2 to Knowledge (Theology and Philosophy) and +1 to 1 Perform of choice. [B]Occupation Survivors:[/B] Due to the Cardassian Occupation, Bajorans have learned to survive on little and make improvised weapons. Gain +2 to Survival checks and one of the following feats: Jack of All Trades, Salvage, Hated Enemy, Twitchy, Militia. [B][SIZE=4]HATED ENEMY[/SIZE][/B] Your time spent fighting a particular enemy has left you bitter and angry, and you thirst for revenge against them. Prerequisite: Must be a veteran of a war or occupation, fought against your hated foe. Benefit: Select a single faction or race as your hated foe. You gain a +1 morale bonus to attack and damage rolls when fighting your hated foe, as well as to Will saves to resist fear effects. However you are irrational with respect to your foe and are incapable of dealing with them in a non-violent manner. You incur a -2 circumstance penalty to all checks made when dealing with your foe in peaceful circumstances. [B][SIZE=4]TWITCHY[/SIZE][/B] A lifetime waiting to be ambushed has left you permanently on edge. Prerequisite: Must have fought in a war or occupation Benefit: You gain a +2 circumstance bonus to Initiative rolls and Reflex saves, but incur a -2 penalty to all checks that require a degree of patience or concentration on account of your infuriatingly restless nature. You are also likely to over-react, drawing a gun before a situation demands it or pulling the trigger too soon when waiting in ambush. [B]Militia[/B] You served in a local militia, training with common weapons, improvised and ancient weapons. Benefit: Gains Archaic Weapon proficiency, Personal Weapons Proficiency. [B][SIZE=7]Andorian[/SIZE][/B] Andorians are a race of humanoids, one of the founding races of the Federation of Planets although they are a militaristic race. They come from an icy moon of Andoria, they have blue-skin with white or silver hair and have two antenna that come out of the top of their heads. They have a higher metabolic rate than humans, and thus can tire faster than humans, but they can survive cold temperatures that humans can not, from freezing cold to high temperatures. Their antennae, which are able to move and bend, and amongst Andorians and those that studied them, could get a rough idea of what the Andorian was feeling emotionally by watching the antennae. Their function helped with balance and spatial awareness and sense their surroundings. Racial Traits [B]Ability Modifiers:[/B] +2 Strength, -2 Charisma. Andorians are strong and their warrior ways and aggression can make them difficult to understand or interact with. [B]Medium:[/B] As Medium creatures, Andorians have no special bonuses or penalties due to their size. [B]Speed:[/B] Andorians base land speed is 30 feet. [B]Racial Skills:[/B] +1 Balance, +1 Spot and +1 Survival skills. Andorian antenna help their balance and notice things around them. If one antenna is damaged, they lose the bonus, but they regrow in 9 months without treatment. Living on a harsh icy moon they learn how to survive in harsh conditions. [B]Planetary Adaptation:[/B] Cold World. Andorians come from an icy moon, granting them +4 on Fort saves against extreme cold (but don't gain cold resistance as per d20 Future pg 13), however Andorians also can survive warmer temperatures than humans, up to 40 degrees Celsius without issues, but do not gain the Hot Planet adaptation. [B]Training:[/B] As a warrior race, all Andorians are taught how to use a number of traditional weapons, granting all Andorians Simple Weapon Proficiency, and proficiency in the Andorian weapons, plus gain +1 racial bonus in melee combat. [B]ECL:[/B] +1 [/QUOTE]
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