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CORELINE (D20 Modern/D20 BESM Setting).
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<blockquote data-quote="kronos182" data-source="post: 8179592" data-attributes="member: 6668634"><p>Starcraft variant of the Hellhound</p><p></p><p><strong><span style="font-size: 26px">Korhal Pattern Hellhound</span></strong></p><p>The Korhal Pattern Hellhound are hellhounds that are modified or built on the world of Korhal using Dominion technology. The differences primarily include improved control system to allow a crew of 2 to man the vehicle, typically plated in light neo-steel armour and re-enforcing around the tanks, life support systems are expand. The inferno cannon is typically kept, and the hull-mounted heavy bolter is replaced with a gauss cannon. Many vehicle upgrades available to Dominion forces can be added to the Korhal Pattern</p><p></p><p><strong>Hellhound, Korhal Pattern (PL6)</strong></p><p>Crew: 2</p><p>Passengers: 0</p><p>Cargo: 250 lb tow 6 tons</p><p>Init: -1</p><p>Maneuver: -2</p><p>Top Speed: 80 (8) / 30 (3) on water</p><p>Defense: 8</p><p>Hardness: 26</p><p>Hit Points: 58</p><p>Size: Huge (-2 size)</p><p>Purchase DC: 42</p><p>Restriction: Res (+2)</p><p>Accessories: Amphibious, radio, two headlights, air filtration system (+4 bonus to crew against airborne toxins and poisons), environmental seals with 10 hour air supply (can be expanded with additionally tanks carried externally, trailer hitch.</p><p>Notes:</p><p>Weapons: Inferno cannon turret, hull mounted gauss cannon</p><table style='width: 100%'><tr><td>Weapon</td><td>Damage</td><td>Critical</td><td>Damage Type</td><td>Reflex DC</td><td>Range Incr</td><td>Rate of Fire</td><td>Magazine</td></tr><tr><td>Inferno Cannon</td><td>6d6</td><td>-</td><td>Fire</td><td>17</td><td>50 ft cone, or<br /> 100 ft long 10 ft wide line</td><td>Single</td><td>75 shots</td></tr><tr><td>Gauss Cannon</td><td>5d12</td><td>20x2</td><td>Ballistic</td><td></td><td>150 ft</td><td>A</td><td>2000 rds</td></tr></table><p></p><p><strong><span style="font-size: 22px">Options</span></strong></p><p>The Korhal pattern can use many of the options available to Imperial vehicles plus several from the Dominion of Man.</p><p></p><p><strong>Vanadium Plating</strong></p><p>A different type of armour plating for the vulture. Adds +1 hardness and +2 hit points. This can be applied 3 times, with penalties and bonuses stacking.</p><p>PDC: 21 (Mil +3)</p><p></p><p><strong>Regenerative Bio-Steel</strong></p><p>A new type of hull plating that was developed by Egon Stetmann aboard the Hyperion after studying the cellular structure of Zerg organisms. It uses regenerative nanobots to slowly repair the hull. The equipped vehicle can repair 1 hit point every 1d4 rounds.</p><p>PDC: 25 (Rare +4)</p><p></p><p><strong>Twin-Linked Flamethrower</strong></p><p>The Inferno cannon turret is modified with a twin mount, doubling the width of the attacks. The cone attack is 50 feet long but 100 feet wide, and when in line mode reaches 150 feet and 20 feet wide. Reflex save DC in both modes is increased to 19. The number of shots is reduced to 50 as more fuel is used up.</p><p>PDC: 25</p><p></p><p><strong>Thermite Filaments</strong></p><p>This upgrade laces the flames with small bits of thermite, allowing the flames to burn through light armour doing additional damage to a target's vitals. The weapon now gains ignore 4 points of hardness/DR, Targets without hardness/DR but have equipment bonus to Defense, ignores 3 points of that bonus. Deals an extra 1d6 points of damage.</p><p>PDC: +3</p></blockquote><p></p>
[QUOTE="kronos182, post: 8179592, member: 6668634"] Starcraft variant of the Hellhound [B][SIZE=7]Korhal Pattern Hellhound[/SIZE][/B] The Korhal Pattern Hellhound are hellhounds that are modified or built on the world of Korhal using Dominion technology. The differences primarily include improved control system to allow a crew of 2 to man the vehicle, typically plated in light neo-steel armour and re-enforcing around the tanks, life support systems are expand. The inferno cannon is typically kept, and the hull-mounted heavy bolter is replaced with a gauss cannon. Many vehicle upgrades available to Dominion forces can be added to the Korhal Pattern [B]Hellhound, Korhal Pattern (PL6)[/B] Crew: 2 Passengers: 0 Cargo: 250 lb tow 6 tons Init: -1 Maneuver: -2 Top Speed: 80 (8) / 30 (3) on water Defense: 8 Hardness: 26 Hit Points: 58 Size: Huge (-2 size) Purchase DC: 42 Restriction: Res (+2) Accessories: Amphibious, radio, two headlights, air filtration system (+4 bonus to crew against airborne toxins and poisons), environmental seals with 10 hour air supply (can be expanded with additionally tanks carried externally, trailer hitch. Notes: Weapons: Inferno cannon turret, hull mounted gauss cannon [TABLE] [TR] [TD]Weapon[/TD] [TD]Damage[/TD] [TD]Critical[/TD] [TD]Damage Type[/TD] [TD]Reflex DC[/TD] [TD]Range Incr[/TD] [TD]Rate of Fire[/TD] [TD]Magazine[/TD] [/TR] [TR] [TD]Inferno Cannon[/TD] [TD]6d6[/TD] [TD]-[/TD] [TD]Fire[/TD] [TD]17[/TD] [TD]50 ft cone, or 100 ft long 10 ft wide line[/TD] [TD]Single[/TD] [TD]75 shots[/TD] [/TR] [TR] [TD]Gauss Cannon[/TD] [TD]5d12[/TD] [TD]20x2[/TD] [TD]Ballistic[/TD] [TD][/TD] [TD]150 ft[/TD] [TD]A[/TD] [TD]2000 rds[/TD] [/TR] [/TABLE] [B][SIZE=6]Options[/SIZE][/B] The Korhal pattern can use many of the options available to Imperial vehicles plus several from the Dominion of Man. [B]Vanadium Plating[/B] A different type of armour plating for the vulture. Adds +1 hardness and +2 hit points. This can be applied 3 times, with penalties and bonuses stacking. PDC: 21 (Mil +3) [B]Regenerative Bio-Steel[/B] A new type of hull plating that was developed by Egon Stetmann aboard the Hyperion after studying the cellular structure of Zerg organisms. It uses regenerative nanobots to slowly repair the hull. The equipped vehicle can repair 1 hit point every 1d4 rounds. PDC: 25 (Rare +4) [B]Twin-Linked Flamethrower[/B] The Inferno cannon turret is modified with a twin mount, doubling the width of the attacks. The cone attack is 50 feet long but 100 feet wide, and when in line mode reaches 150 feet and 20 feet wide. Reflex save DC in both modes is increased to 19. The number of shots is reduced to 50 as more fuel is used up. PDC: 25 [B]Thermite Filaments[/B] This upgrade laces the flames with small bits of thermite, allowing the flames to burn through light armour doing additional damage to a target's vitals. The weapon now gains ignore 4 points of hardness/DR, Targets without hardness/DR but have equipment bonus to Defense, ignores 3 points of that bonus. Deals an extra 1d6 points of damage. PDC: +3 [/QUOTE]
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