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CORELINE (D20 Modern/D20 BESM Setting).
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<blockquote data-quote="kronos182" data-source="post: 8197947" data-attributes="member: 6668634"><p><span style="font-size: 26px"><strong>T-4</strong></span></p><p>The T-4 is an upgraded and larger model of the T-1, an early model of HK-Tank or a Hunter-Killer, with thicker armour, improved weapons, a lower profile and instead of two tracks, it has four, two per side, for improved maneuverability and stability over rough terrain. Armed with a rapid-fire light caliber cannon and a grenade launcher on each arm</p><p></p><p><strong>T-4</strong></p><p>Huge Construct (PL 5)</p><p>Hit Dice: 8d10+40 (90 hp)</p><p>Initiative: +0</p><p>Speed: 30 ft</p><p>Defense: 16 (-2 size +8 armour)</p><p>FS/Reach: 10 ft x 10 ft, 10 ft</p><p>Attack: +6 ranged cannon (4d10 x2, ballistic, 120 ft), or +6 ranged grenade launcher (4d6*, 75 ft), or +12 melee slam (1d8+6 bludgeon)</p><p>Full Attack: +6 range cannon (4d10 x2, ball, 120 ft) and +1 ranged cannon (4d10 x2, ball, 120 ft)</p><p>Special Attack: Crush</p><p>Special Qualities: improved visual sensors, integral laser sight, integral weapons, reinforced construction ( DR 5/-), telescopic vision, tracks, construct, darkvision</p><p>Saves: Fort +3, Reflex +3, Will +3</p><p>Abilities: Str 23, Dex 10, Con -, Int 12, Wis 10, Cha 1</p><p>Skills: Listen +7, Search +7, Spot +7</p><p>Challenge Rating: 4</p><p>PDC: 26</p><p></p><p><strong>Crush</strong></p><p>The T-4 can attempt to run over a medium or smaller target, as a full round action, can move up to 60 ft and run over a target as part of a charge. If it hits deals 4d6 crushing damage (similar to a constrict) and knocked prone. The target can attempt to move out of the way with a Reflex save DC the T-4's attack roll for half damage.</p><p></p><p><span style="font-size: 26px"><strong>T-7T</strong></span></p><p>The T-7T Tetrapod, also known as Spider, is an early Hunter-Killer, it has an armoured upper section similar to the T-4, but instead of treads, it has four legs which allows it to climb over obstacles and rough terrain. They are armed with two gatling guns on its arms and is accompanied with multiple tiny flying drones that it uses to hunt targets or alert it of anything happening within its area that its defending.</p><p></p><p><strong>T-7T</strong></p><p>Huge Construct (PL 5)</p><p>Hit Dice: 8d10+40 (80 hp)</p><p>Initiative: +1 (+1 Dex)</p><p>Speed: 30 ft</p><p>Defense: 17 (-2 size, +1 Dex, +8 armour)</p><p>FS/Reach: 10 ft x 10 ft, 10 ft</p><p>Attack: +7 ranged gatling gun (3d6 x2, ballistic, 80 ft), or +12 melee slam (1d8+6 bludgeon)</p><p>Full Attack: +7 range gatling gun (3d6 x2, ballistic, 80 ft) and +2 ranged gatling gun (3d6 x2, ballistic, 80 ft)</p><p>Special Attack:</p><p>Special Qualities: improved visual sensors, integral laser sight, integral weapons, reinforced construction ( DR 5/-), telescopic vision, tracks, construct, darkvision 100 ft, aerostats</p><p>Saves: Fort +3, Reflex +3, Will +3</p><p>Abilities: Str 23, Dex 12, Con -, Int 12, Wis 10, Cha 1</p><p>Skills: Climb +10, Listen +7, Search +8, Spot +8</p><p>Challenge Rating: 4</p><p>PDC: 27</p><p></p><p><span style="font-size: 22px"><strong>Aerostat</strong></span></p><p>The T-7T has compartments on its back that hold a series of drones that help expand its senses, it can see everything through them. The T-7T can hold 12 aerostats and can release up to 4 per round. These sockets recharge the aerostats. The aerostat is about 2.5 feet long and 2 feet wide, with their primary sensor system at the front, with a large lift duct fan taking up the bulk of the body and primary thrusters at the rear, and have a 6 hour operation time before requiring recharging in a socket on the T-7T.</p><p>Each aerostat in operation grants the T-7T a +1 to Listen, Search and Spot checks to a maximum of +5, as long as the aerostat is within 2 miles of the T-7T. As long as an Aerostat can see a target, the T-7T is aware of it and can't be surprised or flanked by that target. Each Aerostat focusing its attention on the same target as the T-7T, by making an aid other action (make an attack roll against the target, painting it with its laser designator), grants the T-7T +2 to attack rolls.</p><p></p><p><strong>Aerostat</strong></p><p>Tiny Construct (PL 5)</p><p>Hit Dice: 1/4d10 (3 hp)</p><p>Initiative: +4 (+4 Dex)</p><p>Speed: 60 ft fly, perfect maneuverability</p><p>Defense: 16 (+2 size, +4 Dex)</p><p>FS/Reach: 2 1/2 ft by 2 1/2 ft, 0 ft</p><p>Attack: +6 Laser designator (no damage)</p><p>Special Attack:</p><p>Special Qualities: improved visual sensors, integral laser sight, laser designator, reinforced construction ( DR 1/-), telescopic vision, construct, darkvision 100 ft</p><p>Saves: Fort +0, Reflex +4, Will +0</p><p>Abilities: Str 6, Dex 18, Con -, Int 12, Wis 10, Cha 1</p><p>Skills: Listen +4, Navigate +4, Search +4, Spot +4</p><p>Challenge Rating: 1/2</p><p>PDC: 20</p></blockquote><p></p>
[QUOTE="kronos182, post: 8197947, member: 6668634"] [SIZE=7][B]T-4[/B][/SIZE] The T-4 is an upgraded and larger model of the T-1, an early model of HK-Tank or a Hunter-Killer, with thicker armour, improved weapons, a lower profile and instead of two tracks, it has four, two per side, for improved maneuverability and stability over rough terrain. Armed with a rapid-fire light caliber cannon and a grenade launcher on each arm [B]T-4[/B] Huge Construct (PL 5) Hit Dice: 8d10+40 (90 hp) Initiative: +0 Speed: 30 ft Defense: 16 (-2 size +8 armour) FS/Reach: 10 ft x 10 ft, 10 ft Attack: +6 ranged cannon (4d10 x2, ballistic, 120 ft), or +6 ranged grenade launcher (4d6*, 75 ft), or +12 melee slam (1d8+6 bludgeon) Full Attack: +6 range cannon (4d10 x2, ball, 120 ft) and +1 ranged cannon (4d10 x2, ball, 120 ft) Special Attack: Crush Special Qualities: improved visual sensors, integral laser sight, integral weapons, reinforced construction ( DR 5/-), telescopic vision, tracks, construct, darkvision Saves: Fort +3, Reflex +3, Will +3 Abilities: Str 23, Dex 10, Con -, Int 12, Wis 10, Cha 1 Skills: Listen +7, Search +7, Spot +7 Challenge Rating: 4 PDC: 26 [B]Crush[/B] The T-4 can attempt to run over a medium or smaller target, as a full round action, can move up to 60 ft and run over a target as part of a charge. If it hits deals 4d6 crushing damage (similar to a constrict) and knocked prone. The target can attempt to move out of the way with a Reflex save DC the T-4's attack roll for half damage. [SIZE=7][B]T-7T[/B][/SIZE] The T-7T Tetrapod, also known as Spider, is an early Hunter-Killer, it has an armoured upper section similar to the T-4, but instead of treads, it has four legs which allows it to climb over obstacles and rough terrain. They are armed with two gatling guns on its arms and is accompanied with multiple tiny flying drones that it uses to hunt targets or alert it of anything happening within its area that its defending. [B]T-7T[/B] Huge Construct (PL 5) Hit Dice: 8d10+40 (80 hp) Initiative: +1 (+1 Dex) Speed: 30 ft Defense: 17 (-2 size, +1 Dex, +8 armour) FS/Reach: 10 ft x 10 ft, 10 ft Attack: +7 ranged gatling gun (3d6 x2, ballistic, 80 ft), or +12 melee slam (1d8+6 bludgeon) Full Attack: +7 range gatling gun (3d6 x2, ballistic, 80 ft) and +2 ranged gatling gun (3d6 x2, ballistic, 80 ft) Special Attack: Special Qualities: improved visual sensors, integral laser sight, integral weapons, reinforced construction ( DR 5/-), telescopic vision, tracks, construct, darkvision 100 ft, aerostats Saves: Fort +3, Reflex +3, Will +3 Abilities: Str 23, Dex 12, Con -, Int 12, Wis 10, Cha 1 Skills: Climb +10, Listen +7, Search +8, Spot +8 Challenge Rating: 4 PDC: 27 [SIZE=6][B]Aerostat[/B][/SIZE] The T-7T has compartments on its back that hold a series of drones that help expand its senses, it can see everything through them. The T-7T can hold 12 aerostats and can release up to 4 per round. These sockets recharge the aerostats. The aerostat is about 2.5 feet long and 2 feet wide, with their primary sensor system at the front, with a large lift duct fan taking up the bulk of the body and primary thrusters at the rear, and have a 6 hour operation time before requiring recharging in a socket on the T-7T. Each aerostat in operation grants the T-7T a +1 to Listen, Search and Spot checks to a maximum of +5, as long as the aerostat is within 2 miles of the T-7T. As long as an Aerostat can see a target, the T-7T is aware of it and can't be surprised or flanked by that target. Each Aerostat focusing its attention on the same target as the T-7T, by making an aid other action (make an attack roll against the target, painting it with its laser designator), grants the T-7T +2 to attack rolls. [B]Aerostat[/B] Tiny Construct (PL 5) Hit Dice: 1/4d10 (3 hp) Initiative: +4 (+4 Dex) Speed: 60 ft fly, perfect maneuverability Defense: 16 (+2 size, +4 Dex) FS/Reach: 2 1/2 ft by 2 1/2 ft, 0 ft Attack: +6 Laser designator (no damage) Special Attack: Special Qualities: improved visual sensors, integral laser sight, laser designator, reinforced construction ( DR 1/-), telescopic vision, construct, darkvision 100 ft Saves: Fort +0, Reflex +4, Will +0 Abilities: Str 6, Dex 18, Con -, Int 12, Wis 10, Cha 1 Skills: Listen +4, Navigate +4, Search +4, Spot +4 Challenge Rating: 1/2 PDC: 20 [/QUOTE]
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