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CORELINE (D20 Modern/D20 BESM Setting).
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<blockquote data-quote="kronos182" data-source="post: 8203752" data-attributes="member: 6668634"><p><strong><span style="font-size: 26px">Spider Mech</span></strong></p><p></p><p>Stark Industries was mildly surprised at the success of the Iron Mech and developed a second one, based on Spider-Man. This blue and red mech is shaped similarly to the Iron Mech, lacks a head, with the pilot's head exposed, but comes with an iron man inspired helmet with a HUD link to the mech. Instead of repulsors in the hands, tangle grenade launchers and grapple tags with duracable line launchers are fitted to mimic the abilities of Spider-Man. The back mounts four waldo arms that can be used in melee combat. The hands, feet and waldo arms are fitted with molecular adhesion pads that allow the mech to climb and cling to virtually any surface that can support the mech's weight. The grapple tag launchers fire the tag with 150 ft of duracable, capable of carrying the 2 ton mech easily, which allow the mech to climb or swing from surfaces that can support the mech's weight. The cables retract as a free action, or can be detached and another is loaded.</p><p></p><p><strong>Spider Mech mk1</strong></p><p>Size: Large (-1)</p><p>Bonus Hit Points: 100 hp</p><p>Superstructure: Duralloy</p><p>Hardness: 15</p><p>Armour: Resilium</p><p>Bonus to Defense: +6 (+6 armour, -1 size, +1 Dex)</p><p>Armour Penalty: -5</p><p>Reach: 10 ft (15 ft waldos)</p><p>Strength Bonus: +6</p><p>Dexterity Bonus: +2</p><p>Dexterity Penalty:</p><p>Speed: 30 ft, 20 ft climb, 60 ft when swinging</p><p>Purchase DC: 37</p><p></p><p>Slots</p><p>Back Waldo Arms</p><p>Left Arm Tangler Grenade launcher & Grapple tag launcher</p><p>Right Arm Tangler Grenade launcher & Grapple tag launcher</p><p>Shoulders Tangler grenade & duracable storage</p><p>Torso Cockpit</p><p>Torso Class II Sensor System</p><p>Boots</p><p>Comm System</p><p></p><p>Standard Package Features: Headless, integrated helmet, remote control, waldos, wall climbing</p><p>Bonuses: +4 Navigate & Spot, +8 to climb checks</p><p>Weapons: Tangler Grenade Launcher (2) -1 ranged (no damage, 100 ft, 60 grenades ea),</p><p>Grapple Tag Launcher (2) -1 ranged (no damage, 150 ft, 10 tags & cables each)</p><p>Slam +2 melee (1d8+3)</p><p>Waldo 2 attacks +7 melee (1d6+3 piercing)</p><p></p><p><strong>Integrated Helmet</strong></p><p>Instead of having a head as part of the mech, the Spider Mech comes with a helmet modeled after the Iron Spider Man armour which has a universal HUD linkup, allowing it to connect to the mech so the pilot can see with the mech's sensors, access its systems and weapons. The helmet can link to most common armours available. While the pilot is wearing the helmet and not in the Spider Mech, they can still access the sensors up to 500 ft away from the mech, and even in a limited fashion remote control the mech.</p><p>The helmet itself has integrated military radio, GPS, night vision goggles.</p><p></p><p><strong>Remote Control</strong></p><p>While the pilot is wearing the Spider Mech's Integrated Helmet, not only can they access the mech's sensors and communication systems up to 500 ft away, the Pilot can move the Iron Mech, Pilot check DC 15 for basic movement, DC 20 to fly the mech. Skills and attack rolls done remotely suffer a -4 penalties to rolls.</p><p></p><p><strong>Wall Climbing</strong></p><p>The Spider Mech has the ability to cling to any surface using molecular adhesives and magnets on the hands, feet and the waldos, giving it a climbing speed and a +8 bonus to Climb checks.</p><p></p><p><strong>Waldos</strong></p><p>These four spider leg-like appendages are attached to the back and can be used in various ways. They have a 15 foot reach, with a fixed Strength of 20, and are able to move the mech without using its leg, letting the mech to climb while keeping its hands and feet free. The waldos are fitted with cameras and a limited AI that allow them to engage in melee combat either attacking nearby opponents or defending the pilot, but the pilot has to choose if they will be set to attack or defend at the start of their turn, and will remain on that option until set otherwise. When attacking, the Waldos make two attacks at +7 to attack rolls, dealing 1d6+5 piercing damage that can ignore 3 points of hardness/DR with a 15 foot reach. Defensively, the waldos grant the pilot a +4 shield bonus with all four waldos working, reduce by 1 for each waldo not being used for defense. If the pilot is grappling a target, on offense the waldos grant a +4 bonus to the pilots grapple check and gain two free waldo attacks each round the target is grappled.</p><p></p><p></p><p><strong><span style="font-size: 26px">Miles Spider Mech</span></strong></p><p></p><p>With the success of both the Iron Mech and the Spider Mech, Stark Industries has expanded the line with new additions, with the first one being a variant of the Spider Mech based on Miles Morales Spider-Man. The Miles Spider mech lacks the waldos but has stealth capabilities and has some additional weapons, but at the expense of armour. The armour is black with red accents and has a retractable hood made of advanced ballistic resistant cloth to help protect the head and aids in the stealth systems.</p><p></p><p><strong>Miles Spider Mech mk2</strong></p><p>Size: Large (-1)</p><p>Bonus Hit Points: 80 hp</p><p>Superstructure: Alumisteel</p><p>Hardness: 10</p><p>Armour: Resilium</p><p>Bonus to Defense: +5 (+6 armour, -1 size, +1 Dex)</p><p>Armour Penalty: -4</p><p>Reach: 10 ft</p><p>Strength Bonus: +4</p><p>Dexterity Bonus: +2</p><p>Dexterity Penalty:</p><p>Speed: 40 ft, 20 ft climb, 60 ft when swinging</p><p>Purchase DC: 38</p><p></p><p>Slots</p><p>Back Cloaking Screen</p><p>Left Arm Tangler Grenade launcher & Grapple tag launcher</p><p>Right Arm Tangler Grenade launcher & Grapple tag launcher</p><p>Shoulders Tangler grenade & duracable storage</p><p>Torso Cockpit</p><p>Torso Class III Sensor System</p><p>Boots</p><p>Comm System</p><p></p><p>Standard Package Features: Headless, integrated helmet, remote control, darkvision 90 ft</p><p>Bonuses: +4 Navigate & Spot, +8 to climb checks, Hide +40 immobile, +20 if moving, 50% miss chance while cloaked</p><p>Weapons: Tangler Grenade Launcher (2) -1 ranged (no damage, 100 ft, 60 grenades ea),</p><p>Grapple Tag Launcher (2) -1 ranged (no damage, 150 ft, 10 tags & cables each)</p><p>Slam +2 melee (1d8+3)</p><p>Waldo +2</p><p></p><p><strong>Integrated Helmet</strong></p><p>Instead of having a head as part of the mech, the Spider Mech comes with a helmet modeled after the Iron Spider Man armour which has a universal HUD linkup, allowing it to connect to the mech so the pilot can see with the mech's sensors, access its systems and weapons. The helmet can link to most common armours available. While the pilot is wearing the helmet and not in the Spider Mech, they can still access the sensors up to 500 ft away from the mech, and even in a limited fashion remote control the mech.</p><p>The helmet itself has integrated military radio, GPS, night vision goggles.</p><p></p><p><strong>Remote Control</strong></p><p>While the pilot is wearing the Spider Mech's Integrated Helmet, not only can they access the mech's sensors and communication systems up to 500 ft away, the Pilot can move the Iron Mech, Pilot check DC 15 for basic movement, DC 20 to fly the mech. Skills and attack rolls done remotely suffer a -4 penalties to rolls.</p><p></p><p><strong>Wall Climbing</strong></p><p>The Miles Spider Mech has the ability to cling to any surface using molecular adhesives and magnets on the hand and feet giving it a climbing speed and a +8 bonus to Climb checks.</p></blockquote><p></p>
[QUOTE="kronos182, post: 8203752, member: 6668634"] [B][SIZE=7]Spider Mech[/SIZE][/B] Stark Industries was mildly surprised at the success of the Iron Mech and developed a second one, based on Spider-Man. This blue and red mech is shaped similarly to the Iron Mech, lacks a head, with the pilot's head exposed, but comes with an iron man inspired helmet with a HUD link to the mech. Instead of repulsors in the hands, tangle grenade launchers and grapple tags with duracable line launchers are fitted to mimic the abilities of Spider-Man. The back mounts four waldo arms that can be used in melee combat. The hands, feet and waldo arms are fitted with molecular adhesion pads that allow the mech to climb and cling to virtually any surface that can support the mech's weight. The grapple tag launchers fire the tag with 150 ft of duracable, capable of carrying the 2 ton mech easily, which allow the mech to climb or swing from surfaces that can support the mech's weight. The cables retract as a free action, or can be detached and another is loaded. [B]Spider Mech mk1[/B] Size: Large (-1) Bonus Hit Points: 100 hp Superstructure: Duralloy Hardness: 15 Armour: Resilium Bonus to Defense: +6 (+6 armour, -1 size, +1 Dex) Armour Penalty: -5 Reach: 10 ft (15 ft waldos) Strength Bonus: +6 Dexterity Bonus: +2 Dexterity Penalty: Speed: 30 ft, 20 ft climb, 60 ft when swinging Purchase DC: 37 Slots Back Waldo Arms Left Arm Tangler Grenade launcher & Grapple tag launcher Right Arm Tangler Grenade launcher & Grapple tag launcher Shoulders Tangler grenade & duracable storage Torso Cockpit Torso Class II Sensor System Boots Comm System Standard Package Features: Headless, integrated helmet, remote control, waldos, wall climbing Bonuses: +4 Navigate & Spot, +8 to climb checks Weapons: Tangler Grenade Launcher (2) -1 ranged (no damage, 100 ft, 60 grenades ea), Grapple Tag Launcher (2) -1 ranged (no damage, 150 ft, 10 tags & cables each) Slam +2 melee (1d8+3) Waldo 2 attacks +7 melee (1d6+3 piercing) [B]Integrated Helmet[/B] Instead of having a head as part of the mech, the Spider Mech comes with a helmet modeled after the Iron Spider Man armour which has a universal HUD linkup, allowing it to connect to the mech so the pilot can see with the mech's sensors, access its systems and weapons. The helmet can link to most common armours available. While the pilot is wearing the helmet and not in the Spider Mech, they can still access the sensors up to 500 ft away from the mech, and even in a limited fashion remote control the mech. The helmet itself has integrated military radio, GPS, night vision goggles. [B]Remote Control[/B] While the pilot is wearing the Spider Mech's Integrated Helmet, not only can they access the mech's sensors and communication systems up to 500 ft away, the Pilot can move the Iron Mech, Pilot check DC 15 for basic movement, DC 20 to fly the mech. Skills and attack rolls done remotely suffer a -4 penalties to rolls. [B]Wall Climbing[/B] The Spider Mech has the ability to cling to any surface using molecular adhesives and magnets on the hands, feet and the waldos, giving it a climbing speed and a +8 bonus to Climb checks. [B]Waldos[/B] These four spider leg-like appendages are attached to the back and can be used in various ways. They have a 15 foot reach, with a fixed Strength of 20, and are able to move the mech without using its leg, letting the mech to climb while keeping its hands and feet free. The waldos are fitted with cameras and a limited AI that allow them to engage in melee combat either attacking nearby opponents or defending the pilot, but the pilot has to choose if they will be set to attack or defend at the start of their turn, and will remain on that option until set otherwise. When attacking, the Waldos make two attacks at +7 to attack rolls, dealing 1d6+5 piercing damage that can ignore 3 points of hardness/DR with a 15 foot reach. Defensively, the waldos grant the pilot a +4 shield bonus with all four waldos working, reduce by 1 for each waldo not being used for defense. If the pilot is grappling a target, on offense the waldos grant a +4 bonus to the pilots grapple check and gain two free waldo attacks each round the target is grappled. [B][SIZE=7]Miles Spider Mech[/SIZE][/B] With the success of both the Iron Mech and the Spider Mech, Stark Industries has expanded the line with new additions, with the first one being a variant of the Spider Mech based on Miles Morales Spider-Man. The Miles Spider mech lacks the waldos but has stealth capabilities and has some additional weapons, but at the expense of armour. The armour is black with red accents and has a retractable hood made of advanced ballistic resistant cloth to help protect the head and aids in the stealth systems. [B]Miles Spider Mech mk2[/B] Size: Large (-1) Bonus Hit Points: 80 hp Superstructure: Alumisteel Hardness: 10 Armour: Resilium Bonus to Defense: +5 (+6 armour, -1 size, +1 Dex) Armour Penalty: -4 Reach: 10 ft Strength Bonus: +4 Dexterity Bonus: +2 Dexterity Penalty: Speed: 40 ft, 20 ft climb, 60 ft when swinging Purchase DC: 38 Slots Back Cloaking Screen Left Arm Tangler Grenade launcher & Grapple tag launcher Right Arm Tangler Grenade launcher & Grapple tag launcher Shoulders Tangler grenade & duracable storage Torso Cockpit Torso Class III Sensor System Boots Comm System Standard Package Features: Headless, integrated helmet, remote control, darkvision 90 ft Bonuses: +4 Navigate & Spot, +8 to climb checks, Hide +40 immobile, +20 if moving, 50% miss chance while cloaked Weapons: Tangler Grenade Launcher (2) -1 ranged (no damage, 100 ft, 60 grenades ea), Grapple Tag Launcher (2) -1 ranged (no damage, 150 ft, 10 tags & cables each) Slam +2 melee (1d8+3) Waldo +2 [B]Integrated Helmet[/B] Instead of having a head as part of the mech, the Spider Mech comes with a helmet modeled after the Iron Spider Man armour which has a universal HUD linkup, allowing it to connect to the mech so the pilot can see with the mech's sensors, access its systems and weapons. The helmet can link to most common armours available. While the pilot is wearing the helmet and not in the Spider Mech, they can still access the sensors up to 500 ft away from the mech, and even in a limited fashion remote control the mech. The helmet itself has integrated military radio, GPS, night vision goggles. [B]Remote Control[/B] While the pilot is wearing the Spider Mech's Integrated Helmet, not only can they access the mech's sensors and communication systems up to 500 ft away, the Pilot can move the Iron Mech, Pilot check DC 15 for basic movement, DC 20 to fly the mech. Skills and attack rolls done remotely suffer a -4 penalties to rolls. [B]Wall Climbing[/B] The Miles Spider Mech has the ability to cling to any surface using molecular adhesives and magnets on the hand and feet giving it a climbing speed and a +8 bonus to Climb checks. [/QUOTE]
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