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CORELINE (D20 Modern/D20 BESM Setting).
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<blockquote data-quote="kronos182" data-source="post: 8204364" data-attributes="member: 6668634"><p>A couple more Terminators</p><p></p><p><strong><span style="font-size: 26px">T-400 Hunter Killer</span></strong></p><p></p><p>The T-400 Endo, also known as Clanker or Faker, is a humanoid hunter killer during initial tests to mimic human autonomy. They are slow, but powerful and have more armour than the T-200s, although they are generally made with cheaper materials still so that they can be produced in large numbers in large attacks and as guards of prison camps. The armoured near skeleton-like frame is about the size of a large person, the armoured head as bright red glowing optics, with a secondary sensors on a gimble on the left shoulder that give it greater field of view to compensate for its slower speed, and can even see behind the terminator. These units were one of the first equipped with plasma weapons, but many were armed with heavy projectile weapons, or would pick up enemy weapons and use them if their plasma weapons were out of ammunition.</p><p></p><p><strong>T-400 Endo</strong></p><p>Medium Construct (PL 6)</p><p>Hit Dice: 2d10+10 (25 hp)</p><p>Initiative: +1 (+1 Dex)</p><p>Speed: 25 ft</p><p>Defense: 13 (+1 Dex, +2 armour)</p><p>Attacks: +2 ranged 7.62mm rifle (2d10, 90 ft), or +6 melee slam (2d4+5), Or +2 ranged M-40 plasma rifle (3d10-2 fire, 80 ft, s)</p><p>Face/Reach: 5 ft by 5 ft/5 ft</p><p>Special Qualities: integral laser sight, telescopic vision, thermal/infrared sensors, construct, darkvision 60 ft, DR 2, all-round vision.</p><p>Saves: Fort +0, Ref +1, Will +0</p><p>Abilities: Str 20, Dex 12, Con ---, Int 10, Wis 10, Cha 8</p><p>Skills: Listen +2, Spot +4, Search +4</p><p>Challenge Rating: 2</p><p>PDC: 22</p><p></p><p><strong>Combat</strong></p><p>T-400 Endos function primarily as guardians, protecting T-70s, T-202s and other important units, moving slowly and fire until the target is eliminated or they are disabled.</p><p></p><p><strong>Robotic Strength</strong></p><p>Their powerful servos allow them to carry incredible weights. Not considered encumbered when carrying heavy loads and can carry double their normal weight for their strength.</p><p></p><p><strong>All-Round Vision</strong></p><p>The T-400 has a secondary sensor optics which gives it the ability to see all about it, thus the T-400 can't be surprised or flanked except by invisible targets, if they can also mask their thermal signatures.</p><p></p><p><strong><span style="font-size: 18px">M-20 Plasma Rifle</span></strong></p><p>The M-20 is one of the earliest 'man' portable plasma weapons Skynet produces, with a large replaceable power cell. Heavy, but reliable.</p><p></p><p>Damage: 3d10-2</p><p>Critical: x3</p><p>Damage Type: Fire</p><p>Range Increment: 80 ft</p><p>Rate of Fire: S</p><p>Size: Large</p><p>Weight: 20 lbs</p><p>Ammo: 100 Box</p><p>Purchase DC: 23 Mil (+3)</p><p>Notes:</p><p></p><p></p><p><strong><span style="font-size: 22px">OCP S-400</span></strong></p><p>OCP got their hands on the plans for the T-400 and modified it but encasing the whole frame in a deep blue light armour, programmed it to use non-lethal methods. They weren't able to improve its over all speed, which in its role as a guard isn't generally needed, but gave it an overdrive for short bursts of speed. However this extra speed comes at the cost of its strength being lowered for a short period. The S-400 will grapple and restrain targets for law enforcement to arrive, or carry unruly prisoners back to their cells.</p><p></p><p><strong>OCP S-400</strong></p><p>Medium Construct (PL 6)</p><p>Hit Dice: 2d10+10 (25 hp)</p><p>Initiative: +1 (+1 Dex)</p><p>Speed: 25 ft</p><p>Defense: 14 (+1 Dex, +3 armour)</p><p>Attacks: +2 ranged stun pistol (2d4 nonlethal, 30 ft), or +6 melee slam (2d4+5 nontheal), or +6 melee stun baton (1d6+6 bludgeon + special)</p><p>Special Attack: Grapple, Restrain</p><p>Face/Reach: 5 ft by 5 ft/5 ft</p><p>Special Qualities: integral laser sight, telescopic vision, thermal/infrared sensors, construct, darkvision 60 ft, all-round vision, overdrive</p><p>Saves: Fort +0, Ref +1, Will +0</p><p>Abilities: Str 20, Dex 12, Con ---, Int 10, Wis 10, Cha 8</p><p>Skills: Listen +2, Spot +2, Search +2</p><p>Challenge Rating: 2</p><p>PDC: 22</p><p></p><p><strong>Combat</strong></p><p>The S-400 are used as guards for the rich and as prison guards, armed with pistols that fire rubber bullets for nonlethal ranged combat, plus a stun baton (Fort save DC 10 + damage dealt or be stunned for 1d4 rounds). They will move towards the target firing with the stun pistol, then use their stun baton to stun the target then restrain them.</p><p></p><p><strong>Grapple</strong></p><p>The powerful servos of the S-400 give it a great advantage against humans. It can initiate a grapple with a total +8 to the attack roll to initiate the grapple, and a total of +10 to the grapple check to hold the target.</p><p></p><p><strong>Restrain</strong></p><p>The S-400 can lock its arms around a grappled target as a free action, granting a +20 to grapple checks. After it has held a target for more than 2 rounds successfully, it deploys several strong plastic like straps, similar to zip-ties, from its arms to wrap the target and keep them immobile. The straps have 10 hit points, hardness 5, but a Break DC 30 for the restrained to try and break free. The S-400 can wrap up to 10 targets before requiring a refill (PDC 5).</p><p></p><p>Overdrive</p><p>As a free action, the S-400 can divert power to just its leg servos to grant it a boost in speed, able to reach a speed of 100 ft, but its Strength is reduced to 10. It can maintain this for up to 5 rounds at a time, and can't turn off the overdrive until the start of its next turn. It can do this up to 5 times every 12 hours.</p><p></p><p></p><p><strong><span style="font-size: 26px">T-500</span></strong></p><p>The T-500 is a much upgraded version of the T-400, built for combat, with a more refined humanoid look, a metal skeleton with armour plating protecting the torso and vital areas, with armour plating and enhanced combat systems. All T-500s are equipped with the M-40 pulse plasma rifle. Much faster, stronger and more durable than the T-400, the T-500 is a significant threat. Used exclusively for combat, no T-500 is used for infiltration and are one of the last human sized Hunter Killer models.</p><p></p><p><strong>T-500 Endo</strong></p><p>Medium Construct (PL 6)</p><p>Hit Dice: 4d10+10 (45 hp)</p><p>Initiative: +2 (+2 Dex)</p><p>Speed: 40 ft</p><p>Defense: 16 (+2 Dex, +4 armour)</p><p>Attacks: +7 ranged M-40 pulse rifle (3d10, fire, 80 ft, s,a), or +9 melee slam (2d4+6)</p><p>Face/Reach: 5 ft by 5 ft/5 ft</p><p>Special Qualities: integral laser sight, telescopic vision, thermal/infrared sensors, construct, darkvision 60 ft, DR 8, Fire Resistance 10, Cold Resistance 10</p><p>Saves: Fort +2, Ref +3, Will +2</p><p>Abilities: Str 22, Dex 14, Con ---, Int 12, Wis 10, Cha 8</p><p>Skills: Balance +4, Climb +8, Knowledge Tactics +5, Listen +8, Spot +8, Search +8</p><p>Challenge Rating: 2</p><p>PDC: 22</p><p></p><p><strong>Combat</strong></p><p>T-500 Endos function primarily as combat units, seeking out the enemy and eliminating the targets. They'll engage primarily with the</p><p></p><p><strong>Robotic Strength</strong></p><p>Their powerful servos allow them to carry incredible weights. Not considered encumbered when carrying heavy loads and can carry double their normal weight for their strength. The T-500's slam attack ignores 5 points of hardness/DR due to the strength able to punch through steel and concrete.</p><p></p><p><strong><span style="font-size: 18px">M-40 Pulse Rifle</span></strong></p><p>The M-40 is an improved weapon over the M-20, with full automatic fire capability, lighter, integrated targeting and link to the Terminator or Hunter Killer that is holding it so it can link and monitor the weapon's status without having to look at it, and able to fire at a target without having to look directly at it.</p><p></p><p>Damage: 3d10</p><p>Critical: x3</p><p>Damage Type: Fire</p><p>Range Increment: 100 ft</p><p>Rate of Fire: S, A</p><p>Size: Large</p><p>Weight: 15 lbs</p><p>Ammo: 100 Box</p><p>Purchase DC: 24 Mil (+3)</p><p>Notes: Integrated camera, weapon link, targeting system (+1 to attack rolls with weapon link)</p></blockquote><p></p>
[QUOTE="kronos182, post: 8204364, member: 6668634"] A couple more Terminators [B][SIZE=7]T-400 Hunter Killer[/SIZE][/B] The T-400 Endo, also known as Clanker or Faker, is a humanoid hunter killer during initial tests to mimic human autonomy. They are slow, but powerful and have more armour than the T-200s, although they are generally made with cheaper materials still so that they can be produced in large numbers in large attacks and as guards of prison camps. The armoured near skeleton-like frame is about the size of a large person, the armoured head as bright red glowing optics, with a secondary sensors on a gimble on the left shoulder that give it greater field of view to compensate for its slower speed, and can even see behind the terminator. These units were one of the first equipped with plasma weapons, but many were armed with heavy projectile weapons, or would pick up enemy weapons and use them if their plasma weapons were out of ammunition. [B]T-400 Endo[/B] Medium Construct (PL 6) Hit Dice: 2d10+10 (25 hp) Initiative: +1 (+1 Dex) Speed: 25 ft Defense: 13 (+1 Dex, +2 armour) Attacks: +2 ranged 7.62mm rifle (2d10, 90 ft), or +6 melee slam (2d4+5), Or +2 ranged M-40 plasma rifle (3d10-2 fire, 80 ft, s) Face/Reach: 5 ft by 5 ft/5 ft Special Qualities: integral laser sight, telescopic vision, thermal/infrared sensors, construct, darkvision 60 ft, DR 2, all-round vision. Saves: Fort +0, Ref +1, Will +0 Abilities: Str 20, Dex 12, Con ---, Int 10, Wis 10, Cha 8 Skills: Listen +2, Spot +4, Search +4 Challenge Rating: 2 PDC: 22 [B]Combat[/B] T-400 Endos function primarily as guardians, protecting T-70s, T-202s and other important units, moving slowly and fire until the target is eliminated or they are disabled. [B]Robotic Strength[/B] Their powerful servos allow them to carry incredible weights. Not considered encumbered when carrying heavy loads and can carry double their normal weight for their strength. [B]All-Round Vision[/B] The T-400 has a secondary sensor optics which gives it the ability to see all about it, thus the T-400 can't be surprised or flanked except by invisible targets, if they can also mask their thermal signatures. [B][SIZE=5]M-20 Plasma Rifle[/SIZE][/B] The M-20 is one of the earliest 'man' portable plasma weapons Skynet produces, with a large replaceable power cell. Heavy, but reliable. Damage: 3d10-2 Critical: x3 Damage Type: Fire Range Increment: 80 ft Rate of Fire: S Size: Large Weight: 20 lbs Ammo: 100 Box Purchase DC: 23 Mil (+3) Notes: [B][SIZE=6]OCP S-400[/SIZE][/B] OCP got their hands on the plans for the T-400 and modified it but encasing the whole frame in a deep blue light armour, programmed it to use non-lethal methods. They weren't able to improve its over all speed, which in its role as a guard isn't generally needed, but gave it an overdrive for short bursts of speed. However this extra speed comes at the cost of its strength being lowered for a short period. The S-400 will grapple and restrain targets for law enforcement to arrive, or carry unruly prisoners back to their cells. [B]OCP S-400[/B] Medium Construct (PL 6) Hit Dice: 2d10+10 (25 hp) Initiative: +1 (+1 Dex) Speed: 25 ft Defense: 14 (+1 Dex, +3 armour) Attacks: +2 ranged stun pistol (2d4 nonlethal, 30 ft), or +6 melee slam (2d4+5 nontheal), or +6 melee stun baton (1d6+6 bludgeon + special) Special Attack: Grapple, Restrain Face/Reach: 5 ft by 5 ft/5 ft Special Qualities: integral laser sight, telescopic vision, thermal/infrared sensors, construct, darkvision 60 ft, all-round vision, overdrive Saves: Fort +0, Ref +1, Will +0 Abilities: Str 20, Dex 12, Con ---, Int 10, Wis 10, Cha 8 Skills: Listen +2, Spot +2, Search +2 Challenge Rating: 2 PDC: 22 [B]Combat[/B] The S-400 are used as guards for the rich and as prison guards, armed with pistols that fire rubber bullets for nonlethal ranged combat, plus a stun baton (Fort save DC 10 + damage dealt or be stunned for 1d4 rounds). They will move towards the target firing with the stun pistol, then use their stun baton to stun the target then restrain them. [B]Grapple[/B] The powerful servos of the S-400 give it a great advantage against humans. It can initiate a grapple with a total +8 to the attack roll to initiate the grapple, and a total of +10 to the grapple check to hold the target. [B]Restrain[/B] The S-400 can lock its arms around a grappled target as a free action, granting a +20 to grapple checks. After it has held a target for more than 2 rounds successfully, it deploys several strong plastic like straps, similar to zip-ties, from its arms to wrap the target and keep them immobile. The straps have 10 hit points, hardness 5, but a Break DC 30 for the restrained to try and break free. The S-400 can wrap up to 10 targets before requiring a refill (PDC 5). Overdrive As a free action, the S-400 can divert power to just its leg servos to grant it a boost in speed, able to reach a speed of 100 ft, but its Strength is reduced to 10. It can maintain this for up to 5 rounds at a time, and can't turn off the overdrive until the start of its next turn. It can do this up to 5 times every 12 hours. [B][SIZE=7]T-500[/SIZE][/B] The T-500 is a much upgraded version of the T-400, built for combat, with a more refined humanoid look, a metal skeleton with armour plating protecting the torso and vital areas, with armour plating and enhanced combat systems. All T-500s are equipped with the M-40 pulse plasma rifle. Much faster, stronger and more durable than the T-400, the T-500 is a significant threat. Used exclusively for combat, no T-500 is used for infiltration and are one of the last human sized Hunter Killer models. [B]T-500 Endo[/B] Medium Construct (PL 6) Hit Dice: 4d10+10 (45 hp) Initiative: +2 (+2 Dex) Speed: 40 ft Defense: 16 (+2 Dex, +4 armour) Attacks: +7 ranged M-40 pulse rifle (3d10, fire, 80 ft, s,a), or +9 melee slam (2d4+6) Face/Reach: 5 ft by 5 ft/5 ft Special Qualities: integral laser sight, telescopic vision, thermal/infrared sensors, construct, darkvision 60 ft, DR 8, Fire Resistance 10, Cold Resistance 10 Saves: Fort +2, Ref +3, Will +2 Abilities: Str 22, Dex 14, Con ---, Int 12, Wis 10, Cha 8 Skills: Balance +4, Climb +8, Knowledge Tactics +5, Listen +8, Spot +8, Search +8 Challenge Rating: 2 PDC: 22 [B]Combat[/B] T-500 Endos function primarily as combat units, seeking out the enemy and eliminating the targets. They'll engage primarily with the [B]Robotic Strength[/B] Their powerful servos allow them to carry incredible weights. Not considered encumbered when carrying heavy loads and can carry double their normal weight for their strength. The T-500's slam attack ignores 5 points of hardness/DR due to the strength able to punch through steel and concrete. [B][SIZE=5]M-40 Pulse Rifle[/SIZE][/B] The M-40 is an improved weapon over the M-20, with full automatic fire capability, lighter, integrated targeting and link to the Terminator or Hunter Killer that is holding it so it can link and monitor the weapon's status without having to look at it, and able to fire at a target without having to look directly at it. Damage: 3d10 Critical: x3 Damage Type: Fire Range Increment: 100 ft Rate of Fire: S, A Size: Large Weight: 15 lbs Ammo: 100 Box Purchase DC: 24 Mil (+3) Notes: Integrated camera, weapon link, targeting system (+1 to attack rolls with weapon link) [/QUOTE]
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