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CORELINE (D20 Modern/D20 BESM Setting).
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<blockquote data-quote="kronos182" data-source="post: 8244505" data-attributes="member: 6668634"><p><strong><span style="font-size: 26px">Orca Transport</span></strong></p><p>The Orca Transport is a lightly armoured GDI trasport craft used during the Second Tiberium War. It has an angular body, with four turboshaft engines flanking its corners, with cockpit that sticks out the front made with bullet proof glass with excellent field of vision. The main fuselage is used to transport personnel and light ordnance and cargo across great distances, however it lacks armour and weapon.</p><p>GDI used the Orca transport mainly to evacuate infantry or combat rescue civilians, or transport light cargo and supplies across the battlefields. After the Second Tiberium War GDI sold many of the Orca Transports to civilian and rescue organizations as the Orca Transport was replaced with the V-35 Ox. With the four engines providing stability, the Orca transport is far safer to operate in bad weather than normal helicopters, and can operate with as few as two engines, although at greatly decreased performance.</p><p>The Orca Transport is 50 feet (12 squares) long, 30 feet (12 squares wide), the crew has nine-tenth cover (9/10th) protected by an armoured canopy. Takes a full round action to enter and another full round to start the craft. There is a large split door at the rear, with the lower part forming a ramp, with a door on each side that allows for rapid deployment.</p><p>On Coreline the Orca Transport is quite popular amongst rescue organizations, able to hover and remain stable in conditions and locations where normal helicopters have difficulty operating in. It is particularly popular as a naval rescue craft</p><p></p><p><strong>Orca Transport (PL 5-6, VTOL Aircraft)</strong></p><p>Crew: 2</p><p>Passenger: 14</p><p>Cargo: 1.5 tons</p><p>Init: -2</p><p>Maneuver: +0</p><p>Speed: 300 (30)</p><p>Defense: 6</p><p>Hardness: 5</p><p>Hit Points: 40</p><p>Size: Gargantuan</p><p>PDC: 40</p><p>Restriction: Mil (+3)</p><p>Accessories: Military Radio, Searchlight, GPS, thermo/nightvision, laser designator.</p><p>Note: If pilot has at least 6 ranks in Pilot and Aircraft Operation (Helicopters), as long as the craft moves gains +1 Dodge bonus to Defense. Has VTOL capabilities, able to hover. Penalties to Pilot checks in bad weather are reduced by half. Able to operate with as few of 2 engines, as long as they are not on the same side, suffering -1 to Pilot checks and speed reduced by 50 (5).</p><p></p><p><strong><span style="font-size: 22px">Rescue Orca Transport</span></strong></p><p>These transports are fitted with cranes and wenches on the side doors to airlift people. The crane can support up to 500 lbs, with up to 100 ft of duracable, able to lift cargo or person at a rate of 30 feet per round. These transports are also fitted with pontoons for water landings and the engines are raised slightly to allow clearance while it is landed on water. Several hatches on the sides allow access to stored medical and rescue equipment as well as two compartments under the craft that allow it to release inflatable rafts below it, storing 4 rafts which automatically inflate upon hitting water.</p><p>Make the following changes to an Orca Transport to make a Rescue Orca Transport:</p><p>Add 2 cranes & wenches with 100 ft of duracable with attachable harness or hooks to attach other cargo;</p><p>Able to land and float on water;</p><p>Exterior hatches that hold rescue equipment and/or medical supplies;</p><p>Two hatches under fuselage that can release an inflatable raft as a move action by co-pilot, carries 2 rafts per hatch;</p><p>Has emergency floatation system in event of water crash, which keeps craft afloat in case pontoons are damaged;</p><p>PDC: +1</p><p></p><p><strong><span style="font-size: 26px">Korhal Orca Transport</span></strong></p><p>This Orca Transport variant is built using technology from the Korhal sector, replacing the unarmed frame with light neosteel, adding an extraction field to allow the extraction or dropping of infantry without the ship to land. It is also fitted with a medical bay & triage with a ranged auto-sutures and laser scalpels similar to the Terran medical transport, making the Korhal Orca transport more versatile, however its passenger capacity is reduced. The second crew member is replaced with a medic that operates the ranged auto-sutures and laser scalpels as well as the medical bay, while the ship can be flown by just the pilot. The craft has improved environmental seals but is not capable of operating in space.</p><p></p><p><strong>Korhal Orca Transport (PL 6, VTOL Aircraft)</strong></p><p>Crew: 2</p><p>Passenger: 12</p><p>Cargo: 800 lbs</p><p>Init: -2</p><p>Maneuver: +0</p><p>Speed: 300 (30)</p><p>Defense: 6</p><p>Hardness: 15</p><p>Hit Points: 45</p><p>Size: Gargantuan</p><p>PDC: 43</p><p>Restriction: Mil (+3)</p><p>Accessories: Military Radio, Searchlight, GPS, thermo/nightvision, laser designator, Extraction Field, Ranged Auto-Sutures and Laser Scalpels, Medical bay & triage.</p><p>Note: If pilot has at least 6 ranks in Pilot and Aircraft Operation (Helicopters), as long as the craft moves gains +1 Dodge bonus to Defense. Has VTOL capabilities, able to hover. Penalties to Pilot checks in bad weather are reduced by half. Able to operate with as few of 2 engines, as long as they are not on the same side, suffering -1 to Pilot checks and speed reduced by 50 (5).</p><p></p><p><strong>Extraction Field</strong></p><p>Extraction fields are devices that uses technology similar to gravity accelerators, that allow equipped ships to lift objects to the ship while it is still airborne. However this requires the ship to remain motionless, as well as those caught in the beam. This limits its use for quick dustoffs. The beam has a range of 60 feet, can lift an object of medium size (such as a marine in armour) at a rate of 30 feet as a move action, or 60 ft as a standard action. Large objects and vehicles take longer, moving 30 ft as a full round action. Can only lift or drop 1 person at a time.</p><p></p><p><strong>Ranged Auto-Sutures and Laser Scalpels</strong></p><p>This device allows a medic onboard the ship to remotely provide some healing for an ally if they are not able to get them on board the Medivac, or the medivac is full. A person operating this device needs to make a ranged touch attack, with a range increment of 20 feet out to 5 increments, which can heal any organic living target for 1d4 points of damage on a successful hit. If the user has 4 ranks or more in Treat Injury skill, gains +1 to the ranged attack roll and can heal a bonus +2 hit points per strike.</p><p></p><p><strong>Medical Bay & Triage</strong></p><p>The Medivac has a built in medical bay and triage to allow on board medics to treat the wounded quickly. Advanced First Aid and Surgical kits with at least enough supplies for to treat various conditions up to 20 times, plus have enough supplies to heal up to 100 hit points</p></blockquote><p></p>
[QUOTE="kronos182, post: 8244505, member: 6668634"] [B][SIZE=7]Orca Transport[/SIZE][/B] The Orca Transport is a lightly armoured GDI trasport craft used during the Second Tiberium War. It has an angular body, with four turboshaft engines flanking its corners, with cockpit that sticks out the front made with bullet proof glass with excellent field of vision. The main fuselage is used to transport personnel and light ordnance and cargo across great distances, however it lacks armour and weapon. GDI used the Orca transport mainly to evacuate infantry or combat rescue civilians, or transport light cargo and supplies across the battlefields. After the Second Tiberium War GDI sold many of the Orca Transports to civilian and rescue organizations as the Orca Transport was replaced with the V-35 Ox. With the four engines providing stability, the Orca transport is far safer to operate in bad weather than normal helicopters, and can operate with as few as two engines, although at greatly decreased performance. The Orca Transport is 50 feet (12 squares) long, 30 feet (12 squares wide), the crew has nine-tenth cover (9/10th) protected by an armoured canopy. Takes a full round action to enter and another full round to start the craft. There is a large split door at the rear, with the lower part forming a ramp, with a door on each side that allows for rapid deployment. On Coreline the Orca Transport is quite popular amongst rescue organizations, able to hover and remain stable in conditions and locations where normal helicopters have difficulty operating in. It is particularly popular as a naval rescue craft [B]Orca Transport (PL 5-6, VTOL Aircraft)[/B] Crew: 2 Passenger: 14 Cargo: 1.5 tons Init: -2 Maneuver: +0 Speed: 300 (30) Defense: 6 Hardness: 5 Hit Points: 40 Size: Gargantuan PDC: 40 Restriction: Mil (+3) Accessories: Military Radio, Searchlight, GPS, thermo/nightvision, laser designator. Note: If pilot has at least 6 ranks in Pilot and Aircraft Operation (Helicopters), as long as the craft moves gains +1 Dodge bonus to Defense. Has VTOL capabilities, able to hover. Penalties to Pilot checks in bad weather are reduced by half. Able to operate with as few of 2 engines, as long as they are not on the same side, suffering -1 to Pilot checks and speed reduced by 50 (5). [B][SIZE=6]Rescue Orca Transport[/SIZE][/B] These transports are fitted with cranes and wenches on the side doors to airlift people. The crane can support up to 500 lbs, with up to 100 ft of duracable, able to lift cargo or person at a rate of 30 feet per round. These transports are also fitted with pontoons for water landings and the engines are raised slightly to allow clearance while it is landed on water. Several hatches on the sides allow access to stored medical and rescue equipment as well as two compartments under the craft that allow it to release inflatable rafts below it, storing 4 rafts which automatically inflate upon hitting water. Make the following changes to an Orca Transport to make a Rescue Orca Transport: Add 2 cranes & wenches with 100 ft of duracable with attachable harness or hooks to attach other cargo; Able to land and float on water; Exterior hatches that hold rescue equipment and/or medical supplies; Two hatches under fuselage that can release an inflatable raft as a move action by co-pilot, carries 2 rafts per hatch; Has emergency floatation system in event of water crash, which keeps craft afloat in case pontoons are damaged; PDC: +1 [B][SIZE=7]Korhal Orca Transport[/SIZE][/B] This Orca Transport variant is built using technology from the Korhal sector, replacing the unarmed frame with light neosteel, adding an extraction field to allow the extraction or dropping of infantry without the ship to land. It is also fitted with a medical bay & triage with a ranged auto-sutures and laser scalpels similar to the Terran medical transport, making the Korhal Orca transport more versatile, however its passenger capacity is reduced. The second crew member is replaced with a medic that operates the ranged auto-sutures and laser scalpels as well as the medical bay, while the ship can be flown by just the pilot. The craft has improved environmental seals but is not capable of operating in space. [B]Korhal Orca Transport (PL 6, VTOL Aircraft)[/B] Crew: 2 Passenger: 12 Cargo: 800 lbs Init: -2 Maneuver: +0 Speed: 300 (30) Defense: 6 Hardness: 15 Hit Points: 45 Size: Gargantuan PDC: 43 Restriction: Mil (+3) Accessories: Military Radio, Searchlight, GPS, thermo/nightvision, laser designator, Extraction Field, Ranged Auto-Sutures and Laser Scalpels, Medical bay & triage. Note: If pilot has at least 6 ranks in Pilot and Aircraft Operation (Helicopters), as long as the craft moves gains +1 Dodge bonus to Defense. Has VTOL capabilities, able to hover. Penalties to Pilot checks in bad weather are reduced by half. Able to operate with as few of 2 engines, as long as they are not on the same side, suffering -1 to Pilot checks and speed reduced by 50 (5). [B]Extraction Field[/B] Extraction fields are devices that uses technology similar to gravity accelerators, that allow equipped ships to lift objects to the ship while it is still airborne. However this requires the ship to remain motionless, as well as those caught in the beam. This limits its use for quick dustoffs. The beam has a range of 60 feet, can lift an object of medium size (such as a marine in armour) at a rate of 30 feet as a move action, or 60 ft as a standard action. Large objects and vehicles take longer, moving 30 ft as a full round action. Can only lift or drop 1 person at a time. [B]Ranged Auto-Sutures and Laser Scalpels[/B] This device allows a medic onboard the ship to remotely provide some healing for an ally if they are not able to get them on board the Medivac, or the medivac is full. A person operating this device needs to make a ranged touch attack, with a range increment of 20 feet out to 5 increments, which can heal any organic living target for 1d4 points of damage on a successful hit. If the user has 4 ranks or more in Treat Injury skill, gains +1 to the ranged attack roll and can heal a bonus +2 hit points per strike. [B]Medical Bay & Triage[/B] The Medivac has a built in medical bay and triage to allow on board medics to treat the wounded quickly. Advanced First Aid and Surgical kits with at least enough supplies for to treat various conditions up to 20 times, plus have enough supplies to heal up to 100 hit points [/QUOTE]
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