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CORELINE (D20 Modern/D20 BESM Setting).
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<blockquote data-quote="kronos182" data-source="post: 8244508" data-attributes="member: 6668634"><p><strong><span style="font-size: 26px">Tetsu No Honō No Seiken</span></strong></p><p>The Tetsu no Hono No Seiken, or Iron Fiery Sword, is a Tetsu fiend upper level warrior, they protect important fiends and engage powerful foes and special missions. They look like larger versions of the Tetsu No Ken, or Iron Sword fiends, standing nearly 7 feet tall, weighing over 300 lbs of muscle and armour, with larger horns, heavier armour, a larger sword and also carry a bow for ranged attacks. Their swords are always bathed in flames and wounds bleed profusely.</p><p></p><p><strong>Tetsu No Hono No Seiken</strong></p><p>Size: Medium</p><p>Type: Outsider</p><p>CR: 8</p><p>Hit Dice: 9d8+18; 68 HP</p><p>Mas: 14</p><p>Init: +2</p><p>Speed: 30 ft</p><p>Defense: 23, touch 12, flat-footed 21 (+2 Dex, +6 Natural, +5 medium samurai armour)</p><p>BAB: +9/+4</p><p>Grapple: +13</p><p>Attack: +16 melee katana (2d8+6 +1d6 fire/19-20) or +13 ranged bow (2d6+2)</p><p>Full Attack: +16 melee katana (2d8+6 +1d6 fire/19-20) and +13 melee katana (2d8+6 +1d6 fire/19-20) or +13 ranged bow (2d6+2) and +8 ranged bow (2d6+2)</p><p>FS: 5 ft by 5 ft</p><p>Reach: 5 ft</p><p>Special Attack: Fiery Wave</p><p>Special Qualities: Damage reduction 15/ballistic, darkvision 60 ft, fire resistance 20, immunities, wounding weapon; magic arrows</p><p>Alignment: evil, law</p><p>Saves: For +8, Ref +8, Will +7</p><p>Abilities: Str 18, Dex 14, Con 14, Int 14, Wis 12, Cha 10</p><p>Skills: Balance +6, Bluff +4, Escape Artist +6, Hide +6, Knowledge (arcane lore) +8, Knowledge (behavioral science) +8, Listen +8, Move Silently +6, Read/Write Abyssal, Japanese, English, Search +5, Speak Abyssal, Japanese, English, Spot +9</p><p>Feats: Archaic Weapons Proficiency, Simple Weapons Proficiency, Weapon Focus (Tetsu no Hono No Seiken sword), Power Attack, Armour Proficiency Light, Medium</p><p>Possessions: Medium Samurai armour, casual outfit, Tetsu no Hono No Seiken sword, Tetsu no Hono No Seiken bow.</p><p>Advancement: By character class.</p><p></p><p><strong>Combat</strong></p><p>Tetsu no Hono No Seiken start combat at range if possible, using their Magic Arrow to increase their damage potential and add energy damage. Then they will switch to their large katanas and engage in melee combat. Against large groups of targets, they will use their Fiery Wave, especially if there are multiple Tetsu no Hono No Seiken working together, creating overlapping cones of hellish fire. If the opponent is lightly armoured but tough, the Tetsu no Hono No Seiken will use its Power Attack feat, taking a -5 to attack roll and adding +5 to melee damage.</p><p></p><p><strong>Damage Reduction 15/Ballistic (Ex):</strong> A Tetsu no Hono No Seiken ignores the first 15 points of damage by any non-ballistic weapon.</p><p><strong>Fire Resistance 20 (Ex):</strong> A Tetsu no Hono No Seiken ignores the first 20 points of damage from any attack that deals fire damage.</p><p><strong>Immunities (Ex):</strong> A Tetsu no Hono No Seiken is immune to slashing weapons.</p><p><strong>Tetsu no Hono No Seiken Sword (Su):</strong> The sword wielded by the Tetsu no Hono No Seiken is an extension of the fiend itself, counts as a magical +2 weapon, aligned with evil. If the fiend is disarmed, the sword disappears immediately and returns to the fiend's hand the next round. The weapon is constantly bathed in flames, dealing an extra 1d6 points of fire damage. On a critical hit it deals 2d6 points of fire damage instead.</p><p><strong>Wounding Weapon (Su):</strong> The sword held by the Tetsu no Hono No Seiken can inflict terrible wounds that bleed profusely. In addition to the normal damage the weapon deals, the target takes 1 point of damage that round and each subsequent round from bleeding. Multiple wounds from a wounding weapon result in cumulative bleeding loss (two wounds for 2 points of damage per round, and so on). A successful Treat Injury check (DC 15) or the application of any cure spell stops the bleeding. The weapon does not retain this ability out of the fiend's hands, although any wounds it has inflicted continue to bleed.</p><p><strong>Tetsu no Ken Bow (Su):</strong> The bow wielded by the Tetsu no Hono No Seiken is an extension of the fiend itself, counts as a magical +2 weapon, aligned with evil. If the fiend is disarmed, the bow disappears immediately and returns to the fiend's hand the next round. When the fiend draws the string, a simple arrow appears, dealing 2d6+2 piercing damage, unless the fiend uses its Magic Arrows ability.</p><p><strong>Magic Arrows (Su):</strong> Once every 1d4 rounds, the Tetsu no Hono No Seiken can create 2d6+2 arrows that can deal an additional 1d6 points of energy damage, elected at the time the ability is used. These arrows last for 1 minute or until used, held in the fiend's hand, ready to be fired. Each arrow created at the use of this ability will all have the same energy type, chosen from fire, cold, electricity and acid.</p><p><strong>Fiery Wave (Su):</strong> Once every 1d4+1 rounds, the Tetsu no Hono No Seiken swings its blade horizontally from one side to the other, releasing a wave of unholy fire, which expands out creating a 60 foot long, 30 foot wide cone, dealing 2d4 damage that is both fire and unholy/evil aligned, Reflex save DC 19 for half damage. Resistance or immunity to fire does not cancel or reduce the damage.</p></blockquote><p></p>
[QUOTE="kronos182, post: 8244508, member: 6668634"] [B][SIZE=7]Tetsu No Honō No Seiken[/SIZE][/B] The Tetsu no Hono No Seiken, or Iron Fiery Sword, is a Tetsu fiend upper level warrior, they protect important fiends and engage powerful foes and special missions. They look like larger versions of the Tetsu No Ken, or Iron Sword fiends, standing nearly 7 feet tall, weighing over 300 lbs of muscle and armour, with larger horns, heavier armour, a larger sword and also carry a bow for ranged attacks. Their swords are always bathed in flames and wounds bleed profusely. [B]Tetsu No Hono No Seiken[/B] Size: Medium Type: Outsider CR: 8 Hit Dice: 9d8+18; 68 HP Mas: 14 Init: +2 Speed: 30 ft Defense: 23, touch 12, flat-footed 21 (+2 Dex, +6 Natural, +5 medium samurai armour) BAB: +9/+4 Grapple: +13 Attack: +16 melee katana (2d8+6 +1d6 fire/19-20) or +13 ranged bow (2d6+2) Full Attack: +16 melee katana (2d8+6 +1d6 fire/19-20) and +13 melee katana (2d8+6 +1d6 fire/19-20) or +13 ranged bow (2d6+2) and +8 ranged bow (2d6+2) FS: 5 ft by 5 ft Reach: 5 ft Special Attack: Fiery Wave Special Qualities: Damage reduction 15/ballistic, darkvision 60 ft, fire resistance 20, immunities, wounding weapon; magic arrows Alignment: evil, law Saves: For +8, Ref +8, Will +7 Abilities: Str 18, Dex 14, Con 14, Int 14, Wis 12, Cha 10 Skills: Balance +6, Bluff +4, Escape Artist +6, Hide +6, Knowledge (arcane lore) +8, Knowledge (behavioral science) +8, Listen +8, Move Silently +6, Read/Write Abyssal, Japanese, English, Search +5, Speak Abyssal, Japanese, English, Spot +9 Feats: Archaic Weapons Proficiency, Simple Weapons Proficiency, Weapon Focus (Tetsu no Hono No Seiken sword), Power Attack, Armour Proficiency Light, Medium Possessions: Medium Samurai armour, casual outfit, Tetsu no Hono No Seiken sword, Tetsu no Hono No Seiken bow. Advancement: By character class. [B]Combat[/B] Tetsu no Hono No Seiken start combat at range if possible, using their Magic Arrow to increase their damage potential and add energy damage. Then they will switch to their large katanas and engage in melee combat. Against large groups of targets, they will use their Fiery Wave, especially if there are multiple Tetsu no Hono No Seiken working together, creating overlapping cones of hellish fire. If the opponent is lightly armoured but tough, the Tetsu no Hono No Seiken will use its Power Attack feat, taking a -5 to attack roll and adding +5 to melee damage. [B]Damage Reduction 15/Ballistic (Ex):[/B] A Tetsu no Hono No Seiken ignores the first 15 points of damage by any non-ballistic weapon. [B]Fire Resistance 20 (Ex):[/B] A Tetsu no Hono No Seiken ignores the first 20 points of damage from any attack that deals fire damage. [B]Immunities (Ex):[/B] A Tetsu no Hono No Seiken is immune to slashing weapons. [B]Tetsu no Hono No Seiken Sword (Su):[/B] The sword wielded by the Tetsu no Hono No Seiken is an extension of the fiend itself, counts as a magical +2 weapon, aligned with evil. If the fiend is disarmed, the sword disappears immediately and returns to the fiend's hand the next round. The weapon is constantly bathed in flames, dealing an extra 1d6 points of fire damage. On a critical hit it deals 2d6 points of fire damage instead. [B]Wounding Weapon (Su):[/B] The sword held by the Tetsu no Hono No Seiken can inflict terrible wounds that bleed profusely. In addition to the normal damage the weapon deals, the target takes 1 point of damage that round and each subsequent round from bleeding. Multiple wounds from a wounding weapon result in cumulative bleeding loss (two wounds for 2 points of damage per round, and so on). A successful Treat Injury check (DC 15) or the application of any cure spell stops the bleeding. The weapon does not retain this ability out of the fiend's hands, although any wounds it has inflicted continue to bleed. [B]Tetsu no Ken Bow (Su):[/B] The bow wielded by the Tetsu no Hono No Seiken is an extension of the fiend itself, counts as a magical +2 weapon, aligned with evil. If the fiend is disarmed, the bow disappears immediately and returns to the fiend's hand the next round. When the fiend draws the string, a simple arrow appears, dealing 2d6+2 piercing damage, unless the fiend uses its Magic Arrows ability. [B]Magic Arrows (Su):[/B] Once every 1d4 rounds, the Tetsu no Hono No Seiken can create 2d6+2 arrows that can deal an additional 1d6 points of energy damage, elected at the time the ability is used. These arrows last for 1 minute or until used, held in the fiend's hand, ready to be fired. Each arrow created at the use of this ability will all have the same energy type, chosen from fire, cold, electricity and acid. [B]Fiery Wave (Su):[/B] Once every 1d4+1 rounds, the Tetsu no Hono No Seiken swings its blade horizontally from one side to the other, releasing a wave of unholy fire, which expands out creating a 60 foot long, 30 foot wide cone, dealing 2d4 damage that is both fire and unholy/evil aligned, Reflex save DC 19 for half damage. Resistance or immunity to fire does not cancel or reduce the damage. [/QUOTE]
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