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CORELINE (D20 Modern/D20 BESM Setting).
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<blockquote data-quote="kronos182" data-source="post: 8245307" data-attributes="member: 6668634"><p><strong><span style="font-size: 26px">Ferengi Na'Far Shuttle</span></strong></p><p>The Na'Far shuttle has a conical shaped hull, with two short curved wings that look like mandibles, giving the shuttle an insect-like appearance, built by the Ferengi Alliance, with the same basic design for many years just with updates. The shuttle is warp capable with good range and decent speed for its size. They are equipped with deflector shields and a single phaser-like weapon for defense. They can be crewed by as little as a single person and can carry up to 8 people total. A small control area, the cockpit, is mounted in the front, with rudimentary sleeping quarters, and a cargo hold in the aft. Also installed is a waste extraction unit and a replicator. A built in transporter can transport up to 8 people. These are standard features on the shuttles, and many have been modified to their owner's specifications, from lavish interiors to improved engines, larger cargo bay, additional weapons.</p><p>Many business owners and other infulential members of Ferengi society own at least one of these shuttles, but the Ferengi Alliance is not against selling to outsiders for a profit, although buyer be aware of what they are buying.</p><p></p><p><strong>Na'Far Shuttle (PL6-7)</strong></p><p>Type: Ultralight</p><p>Subtype: Shuttle</p><p>Size: Gargantuan (-4)</p><p>Tactical Speed: 4000 ft</p><p>Defense: 8</p><p>Flat-Footed Defense:</p><p>Autopilot Defense: 9</p><p>Hardness: 20</p><p>Hit Dice: 7d20 (140 HP), 175 HP shields</p><p>Initiative Modifier:</p><p>Pilot's Class Bonus:</p><p>Pilot's Dex Modifier:</p><p>Gunner's Attack Bonus:</p><p>Length: 60.8 ft</p><p>Weight: 38,300 lbs</p><p>Targeting System Bonus: +0</p><p>Crew: 1</p><p>Passenger Capacity: 7 (15 in emergency)</p><p>Cargo Capacity: 200 tons (with only 1 passenger)</p><p>Grapple Modifier:</p><p>Base PDC: 50, within Ferengi space or allies 40-45.</p><p>Restriction:</p><p></p><p>Attack:</p><p>Phaser -4 ranged (3d10-12d10)</p><p></p><p>Attack of Opportunity:</p><p></p><p>Standard PL(6-7) Design Spec: Agile Ships (+1 Dodge), Easy to Repair (Repair DC -4, -25% time), Shield Dependent, emergency transporter, small food replicator</p><p>Engines: thrusters, ion engine Warp Drive (max warp 5, 200 light year range)</p><p>Armour: polymeric</p><p>Defense Systems: Shields, autopilot</p><p>Sensors: Class III</p><p>Communications: radio transceiver, subspace transceiver</p><p>Weapons: phaser (equivalent to Type 4)</p><p>Grappling Systems: none</p><p></p><p><strong>Agile Ships</strong></p><p>All Star Trek ships are more agile for their size, gaining a +1 Dodge bonus to Defense as long as the ship moves.</p><p></p><p><strong>Easy to Repair</strong></p><p>Due to the nature of the technology in this universe, especially Federation or Borg technology, all repairs have DC reduced by -4, and time reduced by 25%.</p><p></p><p><strong>Shield Dependent</strong></p><p>Star Trek ships have powerful shields, having the equivalent of Deflector Shields (d20 Future pg 42) and provide bonus HP against all attacks equal to 20 HP / starship HD + 25% HD, for example, a ship with 5 HD (100 HP) will have shields with 125 HP. However as they have developed incredible powerful shields, they are a bit lacking in the armour department, suffering -2 hit dice per category and subtype. There are a few exceptions to this rule, being Klingon, Dominion and Hirogen ships which have standard hit dice for their subtype and category, with a few notable other ships, such as the Defiant class.</p><p></p><p><strong>Phaser Type 4</strong></p><p>Phasers are the main offensive weapons of the Federation and other races, using nadian based phased energy that fire beams, capable of variable energy output. Usually mounted in a low profile turret to allow greater field of fire. Able to change damage by lowering the number of die to a minimum of 3d10 as a free action once per round.</p><p>Damage: 12d10</p><p>Damage Type: Fire/Energy</p><p>Range Increment: 5500 ft</p><p>Rate of Fire: Semi</p><p>Minimum Ship Size: Huge</p><p>Purchase DC: 35</p><p>Restriction: Mil (+3)</p><p></p><p><strong>Emergency Transporter</strong></p><p>Emergency Transporters are matter-energy teleporters that function like normal teleporters, but are single use, allowing those on the equipped ship to evacuate the ship in the event of its destruction. It has a range of just over 240,000 miles, which is farther than standard orbital distance for ships. Upon a ship reaching 0 hit points, as the hull breaks up, any crew member can activate the emergency transporter as a free action to transport all living beings from the ship to a nearby planetoid within range. If there is no planetoid, if the crew has time to get into space suits, it will transport those aboard to maximum distance. The transporter also sends out an emergency message on all frequencies indicating assistance is required with co-ordinates as the crew is transported.</p><p>PDC: 28</p><p></p><p><strong><span style="font-size: 26px">Na'Far MS Shuttle</span></strong></p><p>This variant of the Na'Far shuttle was developed after 2400 after the technology behind the metaphasic shielding was a bit more available, for the right price. The Na'Far MS was made for VIPs and other rich Ferengi, although some have been found outside the Ferengi Alliance. The interiors are more luxurious, engines are improved for a bit more speed with the same range, however the weapons remain the same, but can be upgraded at additional cost. The main feature of the Na'Far MS is the addition of the Metaphasic Shield Array. While not as powerful as the Metaphasic shielding developed by Dr Reyga and used by the Enterprise D, it greatly improves the survivable of the equipped ship, however it draws a lot of power and the equipped ship can not fire weapons and is a bit slower.</p><p></p><p><strong>Na'Far MS Shuttle (PL7)</strong></p><p>Type: Ultralight</p><p>Subtype: Shuttle</p><p>Size: Gargantuan (-4)</p><p>Tactical Speed: 4000 ft</p><p>Defense: 8</p><p>Flat-Footed Defense:</p><p>Autopilot Defense: 9</p><p>Hardness: 20</p><p>Hit Dice: 7d20 (140 HP), 200 HP shields</p><p>Initiative Modifier:</p><p>Pilot's Class Bonus:</p><p>Pilot's Dex Modifier:</p><p>Gunner's Attack Bonus:</p><p>Length: 60.8 ft</p><p>Weight: 38,900 lbs</p><p>Targeting System Bonus: +0</p><p>Crew: 1</p><p>Passenger Capacity: 5 (10 in emergency)</p><p>Cargo Capacity: 100 tons (with only 1 passenger)</p><p>Grapple Modifier:</p><p>Base PDC: 54, within Ferengi space or allies 45+.</p><p>Restriction:</p><p></p><p>Attack:</p><p>Phaser -4 ranged (3d10-12d10)</p><p></p><p>Attack of Opportunity:</p><p></p><p>Standard PL(6-7) Design Spec: Agile Ships (+1 Dodge), Easy to Repair (Repair DC -4, -25% time), Shield Dependent, emergency transporter, small food replicator, luxury rooms</p><p>Engines: thrusters, ion engine Warp Drive (max warp 6, 200 light year range)</p><p>Armour: polymeric</p><p>Defense Systems: Shields, autopilot, metaphasic shields</p><p>Sensors: Class III</p><p>Communications: radio transceiver, subspace transceiver</p><p>Weapons: phaser (equivalent to Type 4)</p><p>Grappling Systems: none</p><p></p><p><strong>Metaphasic Shield Array S</strong></p><p>This shield array is based on principles developed by Ferengi scientist Dr Reyga, although not as powerful as his design, built for shuttle and fighter craft. While active, the ship doubles its maximum shield HP, and shields gain Energy (all) Resistance 100 and Resistance to all other types of damage (such as ballistic) 50, and regenerate at a rate of 20 HP per round, however the ship can't fire any energy weapons, suffers -1000 ft to speed. Metaphasic shields can only be active for 10 rounds before requiring 5 minute cool down. This time can be reduced with a Computer Use check DC 20 and 5 rounds work to reduce by 1 minute, however each time this is done the bonus shield HP is reduced by 50 and all resistances are reduced by 10.</p><p>PDC: 47</p><p>Res: Mil +4</p></blockquote><p></p>
[QUOTE="kronos182, post: 8245307, member: 6668634"] [B][SIZE=7]Ferengi Na'Far Shuttle[/SIZE][/B] The Na'Far shuttle has a conical shaped hull, with two short curved wings that look like mandibles, giving the shuttle an insect-like appearance, built by the Ferengi Alliance, with the same basic design for many years just with updates. The shuttle is warp capable with good range and decent speed for its size. They are equipped with deflector shields and a single phaser-like weapon for defense. They can be crewed by as little as a single person and can carry up to 8 people total. A small control area, the cockpit, is mounted in the front, with rudimentary sleeping quarters, and a cargo hold in the aft. Also installed is a waste extraction unit and a replicator. A built in transporter can transport up to 8 people. These are standard features on the shuttles, and many have been modified to their owner's specifications, from lavish interiors to improved engines, larger cargo bay, additional weapons. Many business owners and other infulential members of Ferengi society own at least one of these shuttles, but the Ferengi Alliance is not against selling to outsiders for a profit, although buyer be aware of what they are buying. [B]Na'Far Shuttle (PL6-7)[/B] Type: Ultralight Subtype: Shuttle Size: Gargantuan (-4) Tactical Speed: 4000 ft Defense: 8 Flat-Footed Defense: Autopilot Defense: 9 Hardness: 20 Hit Dice: 7d20 (140 HP), 175 HP shields Initiative Modifier: Pilot's Class Bonus: Pilot's Dex Modifier: Gunner's Attack Bonus: Length: 60.8 ft Weight: 38,300 lbs Targeting System Bonus: +0 Crew: 1 Passenger Capacity: 7 (15 in emergency) Cargo Capacity: 200 tons (with only 1 passenger) Grapple Modifier: Base PDC: 50, within Ferengi space or allies 40-45. Restriction: Attack: Phaser -4 ranged (3d10-12d10) Attack of Opportunity: Standard PL(6-7) Design Spec: Agile Ships (+1 Dodge), Easy to Repair (Repair DC -4, -25% time), Shield Dependent, emergency transporter, small food replicator Engines: thrusters, ion engine Warp Drive (max warp 5, 200 light year range) Armour: polymeric Defense Systems: Shields, autopilot Sensors: Class III Communications: radio transceiver, subspace transceiver Weapons: phaser (equivalent to Type 4) Grappling Systems: none [B]Agile Ships[/B] All Star Trek ships are more agile for their size, gaining a +1 Dodge bonus to Defense as long as the ship moves. [B]Easy to Repair[/B] Due to the nature of the technology in this universe, especially Federation or Borg technology, all repairs have DC reduced by -4, and time reduced by 25%. [B]Shield Dependent[/B] Star Trek ships have powerful shields, having the equivalent of Deflector Shields (d20 Future pg 42) and provide bonus HP against all attacks equal to 20 HP / starship HD + 25% HD, for example, a ship with 5 HD (100 HP) will have shields with 125 HP. However as they have developed incredible powerful shields, they are a bit lacking in the armour department, suffering -2 hit dice per category and subtype. There are a few exceptions to this rule, being Klingon, Dominion and Hirogen ships which have standard hit dice for their subtype and category, with a few notable other ships, such as the Defiant class. [B]Phaser Type 4[/B] Phasers are the main offensive weapons of the Federation and other races, using nadian based phased energy that fire beams, capable of variable energy output. Usually mounted in a low profile turret to allow greater field of fire. Able to change damage by lowering the number of die to a minimum of 3d10 as a free action once per round. Damage: 12d10 Damage Type: Fire/Energy Range Increment: 5500 ft Rate of Fire: Semi Minimum Ship Size: Huge Purchase DC: 35 Restriction: Mil (+3) [B]Emergency Transporter[/B] Emergency Transporters are matter-energy teleporters that function like normal teleporters, but are single use, allowing those on the equipped ship to evacuate the ship in the event of its destruction. It has a range of just over 240,000 miles, which is farther than standard orbital distance for ships. Upon a ship reaching 0 hit points, as the hull breaks up, any crew member can activate the emergency transporter as a free action to transport all living beings from the ship to a nearby planetoid within range. If there is no planetoid, if the crew has time to get into space suits, it will transport those aboard to maximum distance. The transporter also sends out an emergency message on all frequencies indicating assistance is required with co-ordinates as the crew is transported. PDC: 28 [B][SIZE=7]Na'Far MS Shuttle[/SIZE][/B] This variant of the Na'Far shuttle was developed after 2400 after the technology behind the metaphasic shielding was a bit more available, for the right price. The Na'Far MS was made for VIPs and other rich Ferengi, although some have been found outside the Ferengi Alliance. The interiors are more luxurious, engines are improved for a bit more speed with the same range, however the weapons remain the same, but can be upgraded at additional cost. The main feature of the Na'Far MS is the addition of the Metaphasic Shield Array. While not as powerful as the Metaphasic shielding developed by Dr Reyga and used by the Enterprise D, it greatly improves the survivable of the equipped ship, however it draws a lot of power and the equipped ship can not fire weapons and is a bit slower. [B]Na'Far MS Shuttle (PL7)[/B] Type: Ultralight Subtype: Shuttle Size: Gargantuan (-4) Tactical Speed: 4000 ft Defense: 8 Flat-Footed Defense: Autopilot Defense: 9 Hardness: 20 Hit Dice: 7d20 (140 HP), 200 HP shields Initiative Modifier: Pilot's Class Bonus: Pilot's Dex Modifier: Gunner's Attack Bonus: Length: 60.8 ft Weight: 38,900 lbs Targeting System Bonus: +0 Crew: 1 Passenger Capacity: 5 (10 in emergency) Cargo Capacity: 100 tons (with only 1 passenger) Grapple Modifier: Base PDC: 54, within Ferengi space or allies 45+. Restriction: Attack: Phaser -4 ranged (3d10-12d10) Attack of Opportunity: Standard PL(6-7) Design Spec: Agile Ships (+1 Dodge), Easy to Repair (Repair DC -4, -25% time), Shield Dependent, emergency transporter, small food replicator, luxury rooms Engines: thrusters, ion engine Warp Drive (max warp 6, 200 light year range) Armour: polymeric Defense Systems: Shields, autopilot, metaphasic shields Sensors: Class III Communications: radio transceiver, subspace transceiver Weapons: phaser (equivalent to Type 4) Grappling Systems: none [B]Metaphasic Shield Array S[/B] This shield array is based on principles developed by Ferengi scientist Dr Reyga, although not as powerful as his design, built for shuttle and fighter craft. While active, the ship doubles its maximum shield HP, and shields gain Energy (all) Resistance 100 and Resistance to all other types of damage (such as ballistic) 50, and regenerate at a rate of 20 HP per round, however the ship can't fire any energy weapons, suffers -1000 ft to speed. Metaphasic shields can only be active for 10 rounds before requiring 5 minute cool down. This time can be reduced with a Computer Use check DC 20 and 5 rounds work to reduce by 1 minute, however each time this is done the bonus shield HP is reduced by 50 and all resistances are reduced by 10. PDC: 47 Res: Mil +4 [/QUOTE]
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