Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
CORELINE (D20 Modern/D20 BESM Setting).
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kronos182" data-source="post: 8250569" data-attributes="member: 6668634"><p><strong><span style="font-size: 26px">R2-A5</span></strong></p><p></p><p>R2-A5, Artoo-Ayfive, is a white-and-green R2 series astromech droid, with masculine programming, that was programmed for combat communications, used to acquire targeting data for starfighters and gunnery systems. R2-A5 served the Empire, a tough guy, ready for action at the drop of a hat. He is equipped with a claw arm and retractable sensorscope.</p><p>R2-A5 is most effective aboard capital ships that launch starfighter squardrons, helping to co-ordinate their attacks and those of the capital ship he is on, allowing the most affective firing solutions to strike the enemy and prevent friendly fire.</p><p></p><p>CR: 1</p><p>Size: Small (3 ft, 2 inches)</p><p>Hit Points: 1d10+5 (15)</p><p>Init: +1</p><p>Speed: 15 ft, 30 wheels</p><p>Defense: 11 (+1 Dex, +1 Size)</p><p>Hardness:</p><p>BAB/Grp: +0</p><p>Attack: unarmed +1 melee 1d3+1</p><p>FS/Reach: 5/5 ft</p><p>Special Attacks:</p><p>Special Qualities: Superior Crossfire, Co-Ordinate Squadrons,</p><p>Saves: Fort +0 , Reflex +1 , Will +0</p><p>Abilities: Str 12, Dex 13, Con -, Int 15, Wis 10, Cha 5</p><p>Skills: Computer Use +10, Craft Electrical +6, Craft Mechanical +6, Knowledge Technology +8, Listen +3, Navigate +6, Pilot (Ultralight) +5, Repair +8, Search +4, Spot +4</p><p>Feats: Starship Operations: Ultralight, Gearhead</p><p>Accessories: Int upgrade x2, Dex upgrade, internal storage (20 lbs), complink, tool mount x4 (mounted on body), vocalizer, mechanicomp sensor, electricomp sensor, fusion torch, arc welder, motion sensor, grappler tag with 50 ft of duracable, sensor periscope (2 foot reach), video & photo recorders, holo projector & recorder, radio, electrical tool kit deluxe, mechanical tool kit deluxe, multipurpose tool, fire extinguisher (6 uses) heuristic processors, magnetic feet, navi-comp</p><p></p><p><strong>Superior Crossfire</strong></p><p>When the ship R2-A5 is on and an allied starship are on opposite sides of an enemy and within 2000 ft (4 squares) of that opponent, they can catch the enemy ship in their crossfire, Because the enemy is forced to defend itself on two fronts, the allied ships gain a +2 bonus on attack rolls against the ship caught in their crossfire. The enemy ship must be directly between the two allied ships, however.</p><p></p><p><strong>Co-Ordinate Squadrons</strong></p><p>When allied starfighters make Co-ordinated Attacks, and within 10,000 ft of the ship R2-A5 is on, double the bonus of their Aid Other action, and each fighter adds three-quarters their weapon damage to wing commander's damage. Additionally as long as the ship R2-A5 is aware of a threat, or one of the allied fighters is aware, all allied fighters and R2-A5's ship are aware, can't be flanked or surprised.</p><p></p><p><strong>Precision Barrage</strong></p><p>If the ship R2-A5 is one uses an attack that affects an area and a friendly starfighter is in the affected area, the allied ship gains +3 to Dodge the affect for no damage, suffering only one-quarter damage on a failed save.</p></blockquote><p></p>
[QUOTE="kronos182, post: 8250569, member: 6668634"] [B][SIZE=7]R2-A5[/SIZE][/B] R2-A5, Artoo-Ayfive, is a white-and-green R2 series astromech droid, with masculine programming, that was programmed for combat communications, used to acquire targeting data for starfighters and gunnery systems. R2-A5 served the Empire, a tough guy, ready for action at the drop of a hat. He is equipped with a claw arm and retractable sensorscope. R2-A5 is most effective aboard capital ships that launch starfighter squardrons, helping to co-ordinate their attacks and those of the capital ship he is on, allowing the most affective firing solutions to strike the enemy and prevent friendly fire. CR: 1 Size: Small (3 ft, 2 inches) Hit Points: 1d10+5 (15) Init: +1 Speed: 15 ft, 30 wheels Defense: 11 (+1 Dex, +1 Size) Hardness: BAB/Grp: +0 Attack: unarmed +1 melee 1d3+1 FS/Reach: 5/5 ft Special Attacks: Special Qualities: Superior Crossfire, Co-Ordinate Squadrons, Saves: Fort +0 , Reflex +1 , Will +0 Abilities: Str 12, Dex 13, Con -, Int 15, Wis 10, Cha 5 Skills: Computer Use +10, Craft Electrical +6, Craft Mechanical +6, Knowledge Technology +8, Listen +3, Navigate +6, Pilot (Ultralight) +5, Repair +8, Search +4, Spot +4 Feats: Starship Operations: Ultralight, Gearhead Accessories: Int upgrade x2, Dex upgrade, internal storage (20 lbs), complink, tool mount x4 (mounted on body), vocalizer, mechanicomp sensor, electricomp sensor, fusion torch, arc welder, motion sensor, grappler tag with 50 ft of duracable, sensor periscope (2 foot reach), video & photo recorders, holo projector & recorder, radio, electrical tool kit deluxe, mechanical tool kit deluxe, multipurpose tool, fire extinguisher (6 uses) heuristic processors, magnetic feet, navi-comp [B]Superior Crossfire[/B] When the ship R2-A5 is on and an allied starship are on opposite sides of an enemy and within 2000 ft (4 squares) of that opponent, they can catch the enemy ship in their crossfire, Because the enemy is forced to defend itself on two fronts, the allied ships gain a +2 bonus on attack rolls against the ship caught in their crossfire. The enemy ship must be directly between the two allied ships, however. [B]Co-Ordinate Squadrons[/B] When allied starfighters make Co-ordinated Attacks, and within 10,000 ft of the ship R2-A5 is on, double the bonus of their Aid Other action, and each fighter adds three-quarters their weapon damage to wing commander's damage. Additionally as long as the ship R2-A5 is aware of a threat, or one of the allied fighters is aware, all allied fighters and R2-A5's ship are aware, can't be flanked or surprised. [B]Precision Barrage[/B] If the ship R2-A5 is one uses an attack that affects an area and a friendly starfighter is in the affected area, the allied ship gains +3 to Dodge the affect for no damage, suffering only one-quarter damage on a failed save. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
CORELINE (D20 Modern/D20 BESM Setting).
Top