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CORELINE (D20 Modern/D20 BESM Setting).
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<blockquote data-quote="kronos182" data-source="post: 8262663" data-attributes="member: 6668634"><p><strong><span style="font-size: 26px">Capt Mech</span></strong></p><p>This mech, built by Stark Industries, is based on Captain America. It sacrifices some armour and strength for increased speed and mobility. It has a single repulsor, the hands are reinforced for improved melee combat, plus it is equipped with a large round shield for added defense, and can be used offensively. The mech is equipped mounting points and easy programming upgrading to allow other weapons to be fitted as the client desires, and can make use of any weapons designed for its size. Comes in blue with red accents, but other colours are common, such as several camouflage patterns from urban to forest and desert.</p><p></p><p><strong>Capt Mech mk1</strong></p><p>Size: Large (-1)</p><p>Bonus Hit Points: 80 hp</p><p>Superstructure: Duralloy</p><p>Hardness: 15</p><p>Armour: Resilium</p><p>Bonus to Defense: +9 (+4 armour, -1 size, +4 shield, +2 Dex)</p><p>Armour Penalty: -4</p><p>Reach: 10 ft</p><p>Strength Bonus: +6</p><p>Dexterity Bonus: +2</p><p>Speed: 40 ft,</p><p>Purchase DC: 35</p><p></p><p>Slots</p><p>Back Chaff</p><p>Left Arm Shield</p><p>Right Arm Repulsor Cannon</p><p>Shoulders</p><p>Torso Cockpit</p><p>Torso Class II Sensor System</p><p>Boots</p><p>Comm System</p><p></p><p>Standard Package Features: Headless, integrated helmet, remote control</p><p>Bonuses: +2 Navigate & Spot</p><p>Weapons: Repulsor Cannons -1 ranged (4d8 fire or 4d10 fire),</p><p>Slam +3 melee (1d8+3 Str +4)</p><p>Shield Bash +3 melee (2d6 bludgeon x2, or 1d8 slashing, 19-20x2 using edge)</p><p><strong></strong></p><p><strong>Integrated Helmet</strong></p><p>Instead of having a head as part of the mech, the Iron Mech comes with a helmet modeled after the Iron Man armour which has a universal HUD linkup, allowing it to connect to the mech so the pilot can see with the mech's sensors, access its systems and weapons. The helmet can link to most common armours available. While the pilot is wearing the helmet and not in the Iron Mech, they can still access the sensors up to 500 ft away from the mech, and even in a limited fashion remote control the mech.</p><p>The helmet itself has integrated military radio, GPS, night vision goggles.</p><p></p><p><strong>Remote Control</strong></p><p>While the pilot is wearing the Iron Mech's Integrated Helmet, not only can they access the mech's sensors and communication systems up to 500 ft away, the Pilot can move the Iron Mech, Pilot check DC 15 for basic movement, DC 20 to fly the mech. Skills and attack rolls done remotely suffer a -4 penalties to rolls.</p><p></p><p><strong>Repulsor Cannon</strong></p><p>These weapons are based on the repulsor weapons developed by Tony Stark, combining a short ranged plasma weapon for heavy strikes, and a lighter, but long ranged laser for greater reach. While the plasma component is powerful, it is not as accurate.</p><p>(4d8, 20, fire, 80 ft, s) or a heavy plasma carbine (4d10, 20, fire, 40 ft, s/a)</p><p>Slots: 1</p><p>Damage: 3d8 laser / 5d10 plasma cannon</p><p>Critical: 20</p><p>Damage Type: fire</p><p>Range Increment: 90 ft laser / 40 ft plasma</p><p>Rate of Fire: S / Single</p><p>Ammo: 50 charges</p><p>Notes: Switching between the weapons is a free action that can be done once each round. Laser uses 1 charge, plasma cannon uses 3 charges per shot. Using the plasma cannon the user suffers -1 to attack rolls. The weapon recharges 1 charge every 10 minutes of inactivity.</p><p>PDC: 20</p><p>Restriction: Mil (+3)</p></blockquote><p></p>
[QUOTE="kronos182, post: 8262663, member: 6668634"] [B][SIZE=7]Capt Mech[/SIZE][/B] This mech, built by Stark Industries, is based on Captain America. It sacrifices some armour and strength for increased speed and mobility. It has a single repulsor, the hands are reinforced for improved melee combat, plus it is equipped with a large round shield for added defense, and can be used offensively. The mech is equipped mounting points and easy programming upgrading to allow other weapons to be fitted as the client desires, and can make use of any weapons designed for its size. Comes in blue with red accents, but other colours are common, such as several camouflage patterns from urban to forest and desert. [B]Capt Mech mk1[/B] Size: Large (-1) Bonus Hit Points: 80 hp Superstructure: Duralloy Hardness: 15 Armour: Resilium Bonus to Defense: +9 (+4 armour, -1 size, +4 shield, +2 Dex) Armour Penalty: -4 Reach: 10 ft Strength Bonus: +6 Dexterity Bonus: +2 Speed: 40 ft, Purchase DC: 35 Slots Back Chaff Left Arm Shield Right Arm Repulsor Cannon Shoulders Torso Cockpit Torso Class II Sensor System Boots Comm System Standard Package Features: Headless, integrated helmet, remote control Bonuses: +2 Navigate & Spot Weapons: Repulsor Cannons -1 ranged (4d8 fire or 4d10 fire), Slam +3 melee (1d8+3 Str +4) Shield Bash +3 melee (2d6 bludgeon x2, or 1d8 slashing, 19-20x2 using edge) [B] Integrated Helmet[/B] Instead of having a head as part of the mech, the Iron Mech comes with a helmet modeled after the Iron Man armour which has a universal HUD linkup, allowing it to connect to the mech so the pilot can see with the mech's sensors, access its systems and weapons. The helmet can link to most common armours available. While the pilot is wearing the helmet and not in the Iron Mech, they can still access the sensors up to 500 ft away from the mech, and even in a limited fashion remote control the mech. The helmet itself has integrated military radio, GPS, night vision goggles. [B]Remote Control[/B] While the pilot is wearing the Iron Mech's Integrated Helmet, not only can they access the mech's sensors and communication systems up to 500 ft away, the Pilot can move the Iron Mech, Pilot check DC 15 for basic movement, DC 20 to fly the mech. Skills and attack rolls done remotely suffer a -4 penalties to rolls. [B]Repulsor Cannon[/B] These weapons are based on the repulsor weapons developed by Tony Stark, combining a short ranged plasma weapon for heavy strikes, and a lighter, but long ranged laser for greater reach. While the plasma component is powerful, it is not as accurate. (4d8, 20, fire, 80 ft, s) or a heavy plasma carbine (4d10, 20, fire, 40 ft, s/a) Slots: 1 Damage: 3d8 laser / 5d10 plasma cannon Critical: 20 Damage Type: fire Range Increment: 90 ft laser / 40 ft plasma Rate of Fire: S / Single Ammo: 50 charges Notes: Switching between the weapons is a free action that can be done once each round. Laser uses 1 charge, plasma cannon uses 3 charges per shot. Using the plasma cannon the user suffers -1 to attack rolls. The weapon recharges 1 charge every 10 minutes of inactivity. PDC: 20 Restriction: Mil (+3) [/QUOTE]
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