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<blockquote data-quote="kronos182" data-source="post: 8268978" data-attributes="member: 6668634"><p><strong><span style="font-size: 26px">Tetsu no Tankyu-sha</span></strong></p><p>The Tetsu no Tankyu-sha, or Iron Seeker, is a large canine-like creature, large jaws filled with teeth, black eyes, and a ring of horns on its head. Several spikes jut out around from its shoulders that appear to be made of iron, and its large claws appear to be made of raw iron. It's body is covered in fine rust-red scales with tuffs of bristly fur sprout randomly along its body, giving it a mangy appearance. These creatures constantly sniff about, seeking iron, which makes them excellent hunters the Tetsu fiends use to search opponents. Iron Seekers have a couple of unique abilities, such as they are able to transport near large sources of metal, particularly iron. The greater the source, the easier and farther they can teleport. They can also, if several are close together, merge together to create a larger and powerful three-headed version, but it is unable to teleport when merged.</p><p></p><p><strong>Tetsu no Tankyu-sha (Iron Seeker Fiend)</strong></p><p>Size: Medium</p><p>Type: Outsider</p><p>CR: 4</p><p>Hit Dice: 4d8+20+3; 51 HP</p><p>Mas: 20</p><p>Init: +2</p><p>Speed: 50 ft</p><p>Defense: 17, touch 12, flat-footed 15 (+2 Dex, +5 Natural)</p><p>BAB: +4</p><p>Grapple: +9</p><p>Attack: +9 melee bite (2d6, half piercing/half slashing)</p><p>Full Attack: +9 melee bite (2d6+5 half piercing/half slashing) and +4 melee claw (2d4+3 slashing) and +4 melee claw (2d4+3 slashing)</p><p>FS: 5 ft by 10 ft</p><p>Reach: 5 ft</p><p>Special Attack: Rake</p><p>Special Qualities: Damage reduction 10/ballistic, darkvision 60 ft, fire resistance 20, immunities, Improved Grab, Iron Teleport, Iron Appetite, Merge;</p><p>Alignment: evil, law</p><p>Saves: For +9, Ref +6, Will +4</p><p>Abilities: Str 20, Dex 14, Con 20, Int 8, Wis 10, Cha 9</p><p>Skills: Balance +4, Climb +6, Hide +6, Listen +5, Move Silently +5, Search +7, Spot +6</p><p>Feats: Power Attack, Toughness</p><p></p><p><strong>Combat</strong></p><p>Iron Seekers are used as attack animals and trackers. They track down large sources of metal, attacking targets with large amounts of metal armour or equipment. They rush into combat and leap upon their targets biting and clawing. If there are multiple Iron Seekers, and they have to fight a powerful target, three will merge together to create a larger, three-headed version with powerful bites, able to tear through armour, and even heal quickly from damage.</p><p></p><p><strong>Damage Reduction 10/Ballistic (Ex): </strong>A Tetsu no Tankyu-sha ignores the first 10 points of damage by any non-ballistic weapon.</p><p><strong>Fire Resistance 20 (Ex):</strong> A Tetsu no Tankyu-sha ignores the first 20 points of damage from any attack that deals fire damage.</p><p><strong>Immunities (Ex):</strong> A tetsu no Tankyu-sha is immune to slashing weapons.</p><p><strong>Improved Grab (Ex): </strong>To use this ability, the Iron Seeker must hit with a claw or bite attack. If it gets a hold, it can make rake. See improved grab d20 modern page 227.</p><p><strong>Rake (Ex):</strong> An Iron Seeker that gets a hold of its target can make two rake attacks (+9 melee) with its hind legs for 2d4+3 points of damage each.</p><p><strong>Iron Appetite (Ex):</strong> When the Iron Seeker attacks a target with at least 20 lbs of metal on it gains +1 to attack rolls, plus an additional +1 per 20 additional pounds of metal. It also gains +1 damage for every 25 lbs of metal the target is carrying or made of. It also ignores 5 points of hardness if the target is wearing metal armour (made of at least 50% of metal), or made of metal.</p><p>Iron Teleport (Su): The Iron Seeker has the ability to teleport to large amounts of metal, iron especially. It makes a special Search check DC 15 to detect metal within 5 miles. Increase the DC +1 per half mile (1600 ft), but the Iron Seeker gains +1 to its Search for every 50 lbs of metal, +2 if that metal is at least 50% iron. Once it detects a sufficient amount of metal, it can teleport within 1d10+5 feet of the source (roll 1d8 for direction around the location, north, north east, east, south east, etc). If it would teleport within the same space as an object or creature, the Iron Seeker is moved to the nearest empty space, but suffers 1 point of damage for every 5 feet it is shifted to an open location.</p><p><strong>Merge (Su):</strong> The Iron Seeker has the special ability that when there are three present, they can merge together to create a three headed, Cerberus-like version. Use same basic stats of an Iron Seeker, except size is large, add the hit points of all three plus an additional 50 hit points; makes 3 bite attacks at +15 melee each dealing 2d8+8, ignores 7 points of hardness/DR, regardless of what the target is made of, additional to two claw attacks. Gains fast healing 4. Saves are increased by +6 each, all skills gain +5. While merged the 'Cerberus Iron Seeker' can not make use of its Iron Teleport ability, and are stuck merged together as one creature and when killed, remain as a three headed creature.</p></blockquote><p></p>
[QUOTE="kronos182, post: 8268978, member: 6668634"] [B][SIZE=7]Tetsu no Tankyu-sha[/SIZE][/B] The Tetsu no Tankyu-sha, or Iron Seeker, is a large canine-like creature, large jaws filled with teeth, black eyes, and a ring of horns on its head. Several spikes jut out around from its shoulders that appear to be made of iron, and its large claws appear to be made of raw iron. It's body is covered in fine rust-red scales with tuffs of bristly fur sprout randomly along its body, giving it a mangy appearance. These creatures constantly sniff about, seeking iron, which makes them excellent hunters the Tetsu fiends use to search opponents. Iron Seekers have a couple of unique abilities, such as they are able to transport near large sources of metal, particularly iron. The greater the source, the easier and farther they can teleport. They can also, if several are close together, merge together to create a larger and powerful three-headed version, but it is unable to teleport when merged. [B]Tetsu no Tankyu-sha (Iron Seeker Fiend)[/B] Size: Medium Type: Outsider CR: 4 Hit Dice: 4d8+20+3; 51 HP Mas: 20 Init: +2 Speed: 50 ft Defense: 17, touch 12, flat-footed 15 (+2 Dex, +5 Natural) BAB: +4 Grapple: +9 Attack: +9 melee bite (2d6, half piercing/half slashing) Full Attack: +9 melee bite (2d6+5 half piercing/half slashing) and +4 melee claw (2d4+3 slashing) and +4 melee claw (2d4+3 slashing) FS: 5 ft by 10 ft Reach: 5 ft Special Attack: Rake Special Qualities: Damage reduction 10/ballistic, darkvision 60 ft, fire resistance 20, immunities, Improved Grab, Iron Teleport, Iron Appetite, Merge; Alignment: evil, law Saves: For +9, Ref +6, Will +4 Abilities: Str 20, Dex 14, Con 20, Int 8, Wis 10, Cha 9 Skills: Balance +4, Climb +6, Hide +6, Listen +5, Move Silently +5, Search +7, Spot +6 Feats: Power Attack, Toughness [B]Combat[/B] Iron Seekers are used as attack animals and trackers. They track down large sources of metal, attacking targets with large amounts of metal armour or equipment. They rush into combat and leap upon their targets biting and clawing. If there are multiple Iron Seekers, and they have to fight a powerful target, three will merge together to create a larger, three-headed version with powerful bites, able to tear through armour, and even heal quickly from damage. [B]Damage Reduction 10/Ballistic (Ex): [/B]A Tetsu no Tankyu-sha ignores the first 10 points of damage by any non-ballistic weapon. [B]Fire Resistance 20 (Ex):[/B] A Tetsu no Tankyu-sha ignores the first 20 points of damage from any attack that deals fire damage. [B]Immunities (Ex):[/B] A tetsu no Tankyu-sha is immune to slashing weapons. [B]Improved Grab (Ex): [/B]To use this ability, the Iron Seeker must hit with a claw or bite attack. If it gets a hold, it can make rake. See improved grab d20 modern page 227. [B]Rake (Ex):[/B] An Iron Seeker that gets a hold of its target can make two rake attacks (+9 melee) with its hind legs for 2d4+3 points of damage each. [B]Iron Appetite (Ex):[/B] When the Iron Seeker attacks a target with at least 20 lbs of metal on it gains +1 to attack rolls, plus an additional +1 per 20 additional pounds of metal. It also gains +1 damage for every 25 lbs of metal the target is carrying or made of. It also ignores 5 points of hardness if the target is wearing metal armour (made of at least 50% of metal), or made of metal. Iron Teleport (Su): The Iron Seeker has the ability to teleport to large amounts of metal, iron especially. It makes a special Search check DC 15 to detect metal within 5 miles. Increase the DC +1 per half mile (1600 ft), but the Iron Seeker gains +1 to its Search for every 50 lbs of metal, +2 if that metal is at least 50% iron. Once it detects a sufficient amount of metal, it can teleport within 1d10+5 feet of the source (roll 1d8 for direction around the location, north, north east, east, south east, etc). If it would teleport within the same space as an object or creature, the Iron Seeker is moved to the nearest empty space, but suffers 1 point of damage for every 5 feet it is shifted to an open location. [B]Merge (Su):[/B] The Iron Seeker has the special ability that when there are three present, they can merge together to create a three headed, Cerberus-like version. Use same basic stats of an Iron Seeker, except size is large, add the hit points of all three plus an additional 50 hit points; makes 3 bite attacks at +15 melee each dealing 2d8+8, ignores 7 points of hardness/DR, regardless of what the target is made of, additional to two claw attacks. Gains fast healing 4. Saves are increased by +6 each, all skills gain +5. While merged the 'Cerberus Iron Seeker' can not make use of its Iron Teleport ability, and are stuck merged together as one creature and when killed, remain as a three headed creature. [/QUOTE]
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