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<blockquote data-quote="kronos182" data-source="post: 8282206" data-attributes="member: 6668634"><p><strong><span style="font-size: 26px">Galactic Empire Black Squadron</span></strong></p><p></p><p>Black Squadron, also known as 61st Squadron and the Death Star Assault Squadron, is an elite TIE fighter squadron that served under Darth Vader. It's notable engagements include assaults on Ralltiir, Mon Calamari and at the Battle of Yavin while stationed aboard the first Death Star. Several members survived its destruction and continued to serve even to the Battle of Endor.</p><p>In Coreline, several alternates of many members continue to serve Black Squadron, protecting important installations or serving with an alternate of Darth Vader.</p><p>This squadron is particularly feared as they are elite pilots and most use basic TIE/LN or modified versions, able to take on more advanced fighters.</p><p></p><p><strong><span style="font-size: 22px">Black Squadron Pilot</span></strong></p><p>These TIE pilots are amongst the best pilots the Galactic Empire has, some are hand picked by Vader himself. They are all extremely loyal to the Empire, follow orders, and many are ruthless, cruel and bloodthirsty when it comes to crushing the enemies of the Empire.</p><p></p><p><strong>Black Squadron Pilot (Ordinary Fast 4/Dedicated 3)</strong></p><p>Type: Human</p><p>Size: Medium</p><p>CR: 4</p><p>Hit Points: 36 hp (4d8+4 plus 3d6+3)</p><p>Mas: 13</p><p>Init: +2</p><p>Speed: 30 ft (30 ft)</p><p>Defense: 20 (Class +7, +3 Dex, +3 equipment armour)</p><p>BAB/Grp: +5 / +6</p><p>FS/Reach: 5 ft/ 5 ft</p><p>Attacks: +7 melee unarmed strike (1d3+1 nonlethal), +8 ranged blaster pistol (3d8, 20x2, fire, 40 ft, 50 box)</p><p>Special Attacks: Co-Ordinate Attack, Stunning Shot</p><p>Special Qualities: Co-Ordinate Defense, Formation Flying, Vader's Finest,</p><p>Allegiances: Galactic Empire</p><p>Saves: Fort +3, Reflex +6, Will +3</p><p>Reputation: +3</p><p>Abilities: Str 14, Dex 16, Con 13, Int 10, Wis 12, Cha 8</p><p>Occupation: Military (Knowledge Tactics, Pilot)</p><p>Skills: Balance +4, Computer Use +6, Drive +4, Knowledge Tactics +6, Jump +2, Listen +5, Hide +5, Move Silently +5, Navigate +4, Pilot +12, Profession (Soldier) +4, Read/write Common, Search +4, Spot +5, Survival +4, Tumble +4 </p><p>Feats: Simple Weapons Proficiency, Light Armour Proficiency, Personal Firearms Proficiency, Starship Operation (Ultralight), Starship Gunnery, Starship Dodge, Starship Strafe, Starship Battle Run</p><p>Possessions: TIE Pilot Armour, Blaster Pistol, 3 power packs, comlink (military radio),</p><p>Action Points:</p><p> </p><p><strong>Combat</strong></p><p>Black Squadron TIE Pilots are elite member of the Galactic Empire's Navy, surviving dozens of combat missions with at least 2 dozen kills each. They work well together and are inspired to great feats especially when flying with Darth Vader. These pilots are skilled at moving into formation and multiple fighters targeting the same target, firing and moving off before an opponent can retaliate and dodge incoming fire. Pilots will typically fly in wings of 4 or 8, working together to strike targets with a barrage of weapons fire, scoring hits and destroying most targets in a single pass before moving off to their next target.</p><p></p><p><strong>Imperial Indoctoration</strong></p><p>Due to the physical and mental conditioning members of the Imperial academies receive, graduates are conditioned and are incredibly loyal to the Empire and the Emperor. Imperials gain +1 to saves against fear and +1 to all Cha checks related to their allegiance: Galactic Empire.</p><p></p><p><strong>Co-Ordinate Attack</strong></p><p>When the TIE Pilot is part of a wing made up of other TIE Pilots, each TIE pilot successfully using the Aid Other action to increase the wing commander's attack roll also adds half their weapon damage, similar to fire-linked weapons. This is due to the pilots training to work together for concentrated attacks.</p><p></p><p><strong>Co-Ordinate Defense</strong></p><p>Not only is TIE pilot training help to co-ordinate their attacks, but also for their defense. Instead of the normal +1 cover bonus to the wing commander's Defense, adds the normal +1 plus an additional +1 per 2 wingman in the wing.</p><p></p><p><strong>Formation Flying</strong></p><p>Due to their extensive training in flying in groups and co-ordinating their movements, allowing them to move in large groups. TIE pilots can create a wing of up to 8 TIE fighters of the same type. However for each craft above the standard four increases any Pilot checks DC's for maneuvers by +1.</p><p></p><p><strong>Vader's Finest</strong></p><p>When flying with Darth Vader present in a fighter craft participating in battle, Black Squadron Pilots gain +1 morale bonus to Attack, Defense, Saves and Pilot checks. If a Black Squadron Pilot fails a Pilot check by less than 5, they can re-roll, but must accept the second result even if it is lower than the first.</p><p>If the Black Squadron Pilot is part of the same wing as Darth Vader, when Darth Vader can make use of Co-Ordinate Attack with each Black Squadron Pilot adding 75% (three-quarters) of their weapon damage, and Co-Ordinate Defense with each additional Black Squadron pilot adding +1 Defense to Darth Vader instead of +1 per 2 wingman, and each Black Squadron Pilot gains +1 Defense for every 2 members of the wing.</p><p></p><p><strong>Stunning Shot</strong></p><p>Black Squadron Pilots are skilled at disabling opponents. The pilot can choose to make a Stunning shot, reducing damage by 2 die and the struck target is shaken for 1 round on a failed Fort save DC 19: all passengers and crew take -2 to attack, saving and skill checks for 1 round</p><p></p><p></p><p><strong><span style="font-size: 22px">"Mauler" Mithel, DS-61-2</span></strong></p><p>Mithel, was a pilot in Black Squadron and flew as Darth Vader's left wingman. Took great pride in flying along side such a great pilot as Darth Vader. He honed his piloting and targeting skills poaching Bothan sky dragons in his T-16.</p><p></p><p><strong>"Mauler" Mithel, DS-61-2 (Ordinary Fast 4/Dedicated 4)</strong></p><p>Type: Human</p><p>Size: Medium</p><p>CR: 6</p><p>Hit Points: 42 hp (4d8+4 plus 4d6+4)</p><p>Mas: 13</p><p>Init: +4</p><p>Speed: 30 ft (30 ft)</p><p>Defense: 25 (Class +8, +4 Dex, +3 equipment armour)</p><p>BAB/Grp: +6 / +7</p><p>FS/Reach: 5 ft/ 5 ft</p><p>Attacks: +8 melee unarmed strike (1d3+1 nonlethal), +10 ranged blaster pistol (3d8, 20x2, fire, 40 ft, 50 box)</p><p>Special Attacks: Co-Ordinate Attack, Stunning Shot</p><p>Special Qualities: Co-Ordinate Defense, Formation Flying, Vader's Finest, Vader's Wingman</p><p>Allegiances: Galactic Empire</p><p>Saves: Fort +3, Reflex +8, Will +3</p><p>Reputation: +4</p><p>Abilities: Str 14, Dex 18, Con 12, Int 10, Wis 12, Cha 8</p><p>Occupation: Military (Knowledge Tactics, Pilot)</p><p>Skills: Balance +6, Computer Use +6, Drive +6, Knowledge Tactics +6, Jump +2, Listen +5, Hide +5, Move Silently +7, Navigate +4, Pilot +14, Profession (Soldier) +4, Read/write Common, Search +4, Spot +5, Survival +4, Tumble +6 </p><p>Feats: Simple Weapons Proficiency, Light Armour Proficiency, Personal Firearms Proficiency, Starship Operation (Ultralight), Starship Gunnery, Starship Dodge, Starship Strafe, Starship Battle Run, Starship Weapon Focus (Laser cannon)</p><p>Possessions: TIE Pilot Armour, Blaster Pistol, 3 power packs, comlink (military radio)</p><p> </p><p><strong>Combat</strong></p><p>Mithel, DS-61-2, flies as Darth Vader's left wingman, always staying close to him, providing protection and covering fire for the Dark Lord of the Sith. Rarely flies without Darth Vader, but when he does, is a steward defender of the squadron's commander.</p><p></p><p><strong>Imperial Indoctoration</strong></p><p>Due to the physical and mental conditioning members of the Imperial academies receive, graduates are conditioned and are incredibly loyal to the Empire and the Emperor. Imperials gain +1 to saves against fear and +1 to all Cha checks related to their allegiance: Galactic Empire.</p><p></p><p><strong>Co-Ordinate Attack</strong></p><p>When the TIE Pilot is part of a wing made up of other TIE Pilots, each TIE pilot successfully using the Aid Other action to increase the wing commander's attack roll also adds half their weapon damage, similar to fire-linked weapons. This is due to the pilots training to work together for concentrated attacks.</p><p></p><p><strong>Co-Ordinate Defense</strong></p><p>Not only is TIE pilot training help to co-ordinate their attacks, but also for their defense. Instead of the normal +1 cover bonus to the wing commander's Defense, adds the normal +1 plus an additional +1 per 2 wingman in the wing.</p><p></p><p><strong>Formation Flying</strong></p><p>Due to their extensive training in flying in groups and co-ordinating their movements, allowing them to move in large groups. TIE pilots can create a wing of up to 8 TIE fighters of the same type. However for each craft above the standard four increases any Pilot checks DC's for maneuvers by +1.</p><p></p><p><strong>Vader's Finest</strong></p><p>When flying with Darth Vader present in a fighter craft participating in battle, Black Squadron Pilots gain +1 morale bonus to Attack, Defense, Saves and Pilot checks. If a Black Squadron Pilot fails a Pilot check by less than 5, they can re-roll, but must accept the second result even if it is lower than the first.</p><p>If the Black Squadron Pilot is part of the same wing as Darth Vader, when Darth Vader can make use of Co-Ordinate Attack with each Black Squadron Pilot adding 75% (three-quarters) of their weapon damage, and Co-Ordinate Defense with each additional Black Squadron pilot adding +1 Defense to Darth Vader instead of +1 per 2 wingman, and each Black Squadron Pilot gains +1 Defense for every 2 members of the wing.</p><p></p><p><strong>Stunning Shot</strong></p><p>Black Squadron Pilots are skilled at disabling opponents. The pilot can choose to make a Stunning shot, reducing damage by 2 die and the struck target is shaken for 1 round on a failed Fort save DC 19: all passengers and crew take -2 to attack, saving and skill checks for 1 round</p><p></p><p><strong>Vader's Wingman</strong></p><p>When flying in the same wing as Darth Vader, gains a +2 morale bonus to Attack, Defense, Saves and Pilot checks instead of the +1 from Vader's Finest. While in a wing with Darth Vader, if Darth Vader is attacked by a missile or torpedo type of weapon, can use an attack of opportunity to destroy the missile/torpedo, making an attack roll at -2. If the attack roll beats the attack roll of the attacking ship the missile or torpedo is destroyed.</p><p>If Vader is attacked by a projectile or energy weapon, Mithel can move into the path of the attack using an attack of opportunity and become the target of the attack instead. Mithel can make a Reflex save to half the damage he suffers.</p><p>If Darth Vader uses Co-Ordinate Defense, Mithel grants an additional +2 to Defense.</p><p></p><p><strong>Starship Weapon Focus</strong></p><p>Choose a specific starship weapon, such as a heavy plasma cannon or maser cannon. You are extremely effective with that weapon.</p><p>Prerequisites: Starship Gunnery.</p><p>Benefit: You gain a +1 to attack rolls and plus one die of the weapon’s damage die type – when using your chosen weapon.</p><p></p><p><strong><span style="font-size: 18px">Black 2 T.I.E./LN Starfighter</span></strong></p><p>Black 2 is the TIE/LN assigned to DS-61-2, "Mauler" Mithel, as part of Black Squadron that flies with Darth Vader. It has been modified for improved maneuverability to allow Mithel to better cover Darth Vader, and with his skills with the weapons, this TIE is deadlier than standard TIEs. At the time of the Battle of Yavin, there were 27 flames drawn on the hull to indicate how many rebels were destroyed by Black 2.</p><p></p><p><strong>Black 2 T.I.E. Starfighter (PL6)</strong></p><p>Type: Ultralight</p><p>Subtype: Fighter</p><p>Size: Huge (-2)</p><p>Tactical Speed: 4500 ft</p><p>Defense: 23 (10 base -2 size +8 Class +4 Dex) +3 Dodge (while moving), +4 vs missiles</p><p>Flat-Footed Defense: 16 (10 base - 2 size +8 Class)</p><p>Autopilot Defense:</p><p>Hardness: 20</p><p>Hit Dice: 6d20 (120 hp)</p><p>Initiative Modifier: +4</p><p>Pilot's Class Bonus: +8</p><p>Pilot's Dex Modifier: +4</p><p>Gunner's Attack Bonus: +11</p><p>Length: 20.1 ft</p><p>Weight: 6,700 lbs</p><p>Targeting System Bonus: +1</p><p>Crew: 1</p><p>Passenger Capacity: 0</p><p>Cargo Capacity: 100 lbs</p><p>Grapple Modifier:</p><p>Base PDC: 36</p><p>Restriction: Res (+2)</p><p></p><p>Attack:</p><p>2 fire-linked laser +10 ranged 10d8, 20, fire, 3000 ft, s/a</p><p></p><p>Attack of Opportunity:</p><p></p><p>Bonuses:</p><p>Due to the small size and design, the TIE/LN starfighter enjoys a +2 bonus to Pilot checks for stunt maneuvers.</p><p></p><p>Standard PL(6) Design Spec: Twin Engine, Improved Thrust, Improved Agility, Narrow Profile, Simple Controls, Ejector Seat</p><p>Engines: Ion engine</p><p>Armour: Polymeric</p><p>Defense Systems:</p><p>Sensors: Class II, Targeting System, Missile Lock Alert</p><p>Communications: Radio Transceiver</p><p>Weapons: 2 Laser cannons</p><p>Grappling Systems:</p><p></p><p><strong>Improved Agility</strong></p><p>This craft has been modified with improved thrusters for greater maneuverability, the TIE gains a +3 Dodge bonus to defense, which stacks with any other Dodge bonuses the pilot has. This bonus applies to anyone targeting the TIE, and not just one specific target the pilot designates.</p><p></p><p><strong>Narrow Profile</strong></p><p>Due to the small cockpit of the TIE/LN, but the large wing area from the sides, any attack that would normally strike the TIE/LN starfighter has a 50% chance of missing due to passing through the empty space around the ball body between the wings.</p><p></p><p><strong>Simple Controls</strong></p><p>The TIE/LN starfighter has extremely simple controls, allowing someone without Starship Operations feat to only suffer -2 to Pilot checks with the TIE starfighter, and only gain half the bonus from the TIE's Agile properties.</p><p></p><p><strong>Ejector Seat</strong></p><p>The cockpit is fitted with a seat that has rocket boasters, and designed to quickly blast away the canopy, or top hatch to eject the seat and pilot to safety in the event the craft is destroyed immediately. Upon the craft reaching 0 hit points, the ejection system will eject the pilot safely away. However if the craft would be destroyed (see table 7-5 for destruction threshold, d20 Future pg 113 for negative hit points for ship type) by the attack that bought the equipped craft to 0 and below, the ejection seat still ejects the pilot, but must make a Reflex save DC 18, failure the pilot suffers half damage from the ship's destruction (10d6), success means the pilot only suffers 1/4 the damage (5d6). The pilot must have a space suit or other means to survive the vacuum of space. If the ship is destroyed while in a planetary atmosphere, it is equipped with a parachute to safely land.</p><p>The ejector seat is also equipped with a distress beacon which can be programmed for either general distress on all frequencies, or set to only friendly forces.</p><p></p><p></p><p><strong><span style="font-size: 22px">Backstabber, DS-61-3</span></strong></p><p>DS-61-3, also known as Backstabber, was a pilot in Black Squadron and flew as Darth Vader's right wingman. A Corellian human male, known for his viciousness in combat, known for attacks on Ralltiir and Mon Calamari, which increased Black Squadron's reputation.</p><p></p><p><strong>Backstabber, DS-61-3 (Ordinary Fast 4/Dedicated 4)</strong></p><p>Type: Human</p><p>Size: Medium</p><p>CR: 6</p><p>Hit Points: 43 hp (5d8+5 plus 3d6+3)</p><p>Mas: 13</p><p>Init: +2</p><p>Speed: 30 ft (30 ft)</p><p>Defense: 25 (Class +8, +4 Dex, +3 equipment armour)</p><p>BAB/Grp: +6 / +7</p><p>FS/Reach: 5 ft/ 5 ft</p><p>Attacks: +8 melee unarmed strike (1d3+1 nonlethal), +10 ranged blaster pistol (3d8, 20x2, fire, 40 ft, 50 box)</p><p>Special Attacks: Co-Ordinate Attack, Stunning Shot, Crippling Shot, Opportunist Strike</p><p>Special Qualities: Co-Ordinate Defense, Formation Flying, Vader's Finest, Vader's Wingman, Vicious</p><p>Allegiances: Galactic Empire</p><p>Saves: Fort +3, Reflex +7, Will +3</p><p>Reputation: +4</p><p>Abilities: Str 14, Dex 18, Con 12, Int 10, Wis 12, Cha 8</p><p>Occupation: Military (Knowledge Tactics, Pilot)</p><p>Skills: Balance +5, Computer Use +6, Drive +5, Knowledge Tactics +6, Jump +2, Listen +5, Hide +5, Move Silently +6, Navigate +4, Pilot +13, Profession (Soldier) +4, Read/write Common, Search +4, Spot +5, Survival +4, Tumble +5 </p><p>Feats: Simple Weapons Proficiency, Light Armour Proficiency, Personal Firearms Proficiency, Starship Operation (Ultralight), Starship Gunnery, Starship Dodge, Starship Strafe, Starship Battle Run,</p><p>Possessions: TIE Pilot Armour, Blaster Pistol, 3 power packs, comlink (military radio),</p><p> </p><p><strong>Combat</strong></p><p>Backstabber is quite vicious in combat, enjoying crippling ships and taking advantage of their disabled ships to deliver the killing strike. Quite famous for the attacks on Raltiir and Mon Calamari.</p><p></p><p><strong>Imperial Indoctoration</strong></p><p>Due to the physical and mental conditioning members of the Imperial academies receive, graduates are conditioned and are incredibly loyal to the Empire and the Emperor. Imperials gain +1 to saves against fear and +1 to all Cha checks related to their allegiance: Galactic Empire.</p><p></p><p><strong>Co-Ordinate Attack</strong></p><p>When the TIE Pilot is part of a wing made up of other TIE Pilots, each TIE pilot successfully using the Aid Other action to increase the wing commander's attack roll also adds half their weapon damage, similar to fire-linked weapons. This is due to the pilots training to work together for concentrated attacks.</p><p></p><p><strong>Co-Ordinate Defense</strong></p><p>Not only is TIE pilot training help to co-ordinate their attacks, but also for their defense. Instead of the normal +1 cover bonus to the wing commander's Defense, adds the normal +1 plus an additional +1 per 2 wingman in the wing.</p><p></p><p><strong>Formation Flying</strong></p><p>Due to their extensive training in flying in groups and co-ordinating their movements, allowing them to move in large groups. TIE pilots can create a wing of up to 8 TIE fighters of the same type. However for each craft above the standard four increases any Pilot checks DC's for maneuvers by +1.</p><p></p><p><strong>Vader's Finest</strong></p><p>When flying with Darth Vader present in a fighter craft participating in battle, Black Squadron Pilots gain +1 morale bonus to Attack, Defense, Saves and Pilot checks. If a Black Squadron Pilot fails a Pilot check by less than 5, they can re-roll, but must accept the second result even if it is lower than the first.</p><p>If the Black Squadron Pilot is part of the same wing as Darth Vader, when Darth Vader can make use of Co-Ordinate Attack with each Black Squadron Pilot adding 75% (three-quarters) of their weapon damage, and Co-Ordinate Defense with each additional Black Squadron pilot adding +1 Defense to Darth Vader instead of +1 per 2 wingman, and each Black Squadron Pilot gains +1 Defense for every 2 members of the wing.</p><p></p><p><strong>Stunning Shot</strong></p><p>Black Squadron Pilots are skilled at disabling opponents. The pilot can choose to make a Stunning shot, reducing damage by 2 die and the struck target is shaken for 1 round on a failed Fort save DC 19: all passengers and crew take -2 to attack, saving and skill checks for 1 round</p><p></p><p><strong>Crippling Shot</strong></p><p>Backstabber is quite vicious and cruel in combat, delighting in disabling craft and knowing the crew are feeling despair as they wait for their death. While piloting a starship, can take -4 to attack roll, and on a successful hit, the target ship is stunned for 1 round and engines are disabled for an additional round. If Backstabber scored a critical, the target is stunned for 2 rounds and engines are completely disabled, needing to be brought online manually by the crew.</p><p></p><p><strong>Opportunist Strike</strong></p><p>If an enemy ship is stunned or shaken within 1000 ft of Backstabber, he may use an attack of opportunity, at -3 to attack roll, attack the shaken or stunned starship.</p><p></p><p><strong>Vader's Wingman</strong></p><p>When flying in the same wing as Darth Vader, gains a +2 morale bonus to Attack, Defense, Saves and Pilot checks instead of the +1 from Vader's Finest. While in a wing with Darth Vader, if Darth Vader is attacked by a missile or torpedo type of weapon, can use an attack of opportunity to destroy the missile/torpedo, making an attack roll at -2. If the attack roll beats the attack roll of the attacking ship the missile or torpedo is destroyed.</p><p>If Vader is attacked by a projectile or energy weapon, Backstabber can move into the path of the attack using an attack of opportunity and become the target of the attack instead. Backstabber can make a Reflex save to half the damage he suffers.</p><p>If Darth Vader uses Co-Ordinate Attack, Backstabber grants an additional +2 to Attack.</p><p></p><p><strong>Vicious</strong></p><p>Backstabber is vicious in combat, delighting in crippling foes and targeting weakened foes. If attacking a shaken or stunned starship, Backstabber deals 25% more damage and critical threat range is increased by 1.</p><p></p><p></p><p><strong><span style="font-size: 18px">Black 3 T.I.E./LN Starfighter</span></strong></p><p>Black 3 is piloted by DS-61-3, aka Backstabber, modified for increased maneuverability. Has a stylized image of a Corellian slice hound painted on the inner hatch.</p><p></p><p><strong>Black 3 T.I.E. Starfighter (PL6)</strong></p><p>Type: Ultralight</p><p>Subtype: Fighter</p><p>Size: Huge (-2)</p><p>Tactical Speed: 4500 ft</p><p>Defense: 23 (10 base -2 size +8 Class +4 Dex) +3 Dodge (while moving), +4 vs missiles</p><p>Flat-Footed Defense: 16 (10 base - 2 size +8 Class)</p><p>Autopilot Defense:</p><p>Hardness: 20</p><p>Hit Dice: 6d20 (120 hp)</p><p>Initiative Modifier: +4</p><p>Pilot's Class Bonus: +8</p><p>Pilot's Dex Modifier: +4</p><p>Gunner's Attack Bonus: +10</p><p>Length: 20.1 ft</p><p>Weight: 6,700 lbs</p><p>Targeting System Bonus: +1</p><p>Crew: 1</p><p>Passenger Capacity: 0</p><p>Cargo Capacity: 100 lbs</p><p>Grapple Modifier:</p><p>Base PDC: 36</p><p>Restriction: Res (+2)</p><p></p><p>Attack:</p><p>2 fire-linked laser +8 ranged 9d8, 20, fire, 3000 ft, s/a</p><p></p><p>Attack of Opportunity:</p><p></p><p>Bonuses:</p><p>Due to the small size and design, the TIE/LN starfighter enjoys a +2 bonus to Pilot checks for stunt maneuvers.</p><p></p><p>Standard PL(6) Design Spec: Twin Engine, Improved Thrust, Improved Agility, Narrow Profile, Simple Controls, Ejector Seat</p><p>Engines: Ion engine</p><p>Armour: Polymeric</p><p>Defense Systems:</p><p>Sensors: Class II, Targeting System, Missile Lock Alert</p><p>Communications: Radio Transceiver</p><p>Weapons: 2 Laser cannons</p><p>Grappling Systems:</p><p></p><p><strong>Improved Agility</strong></p><p>This craft has been modified with improved thrusters for greater maneuverability, the TIE gains a +3 Dodge bonus to defense, which stacks with any other Dodge bonuses the pilot has. This bonus applies to anyone targeting the TIE, and not just one specific target the pilot designates.</p><p></p><p><strong>Narrow Profile</strong></p><p>Due to the small cockpit of the TIE/LN, but the large wing area from the sides, any attack that would normally strike the TIE/LN starfighter has a 50% chance of missing due to passing through the empty space around the ball body between the wings.</p><p></p><p><strong>Simple Controls</strong></p><p>The TIE/LN starfighter has extremely simple controls, allowing someone without Starship Operations feat to only suffer -2 to Pilot checks with the TIE starfighter, and only gain half the bonus from the TIE's Agile properties.</p><p></p><p><strong>Ejector Seat</strong></p><p>The cockpit is fitted with a seat that has rocket boasters, and designed to quickly blast away the canopy, or top hatch to eject the seat and pilot to safety in the event the craft is destroyed immediately. Upon the craft reaching 0 hit points, the ejection system will eject the pilot safely away. However if the craft would be destroyed (see table 7-5 for destruction threshold, d20 Future pg 113 for negative hit points for ship type) by the attack that bought the equipped craft to 0 and below, the ejection seat still ejects the pilot, but must make a Reflex save DC 18, failure the pilot suffers half damage from the ship's destruction (10d6), success means the pilot only suffers 1/4 the damage (5d6). The pilot must have a space suit or other means to survive the vacuum of space. If the ship is destroyed while in a planetary atmosphere, it is equipped with a parachute to safely land.</p><p>The ejector seat is also equipped with a distress beacon which can be programmed for either general distress on all frequencies, or set to only friendly forces.</p></blockquote><p></p>
[QUOTE="kronos182, post: 8282206, member: 6668634"] [B][SIZE=7]Galactic Empire Black Squadron[/SIZE][/B] Black Squadron, also known as 61st Squadron and the Death Star Assault Squadron, is an elite TIE fighter squadron that served under Darth Vader. It's notable engagements include assaults on Ralltiir, Mon Calamari and at the Battle of Yavin while stationed aboard the first Death Star. Several members survived its destruction and continued to serve even to the Battle of Endor. In Coreline, several alternates of many members continue to serve Black Squadron, protecting important installations or serving with an alternate of Darth Vader. This squadron is particularly feared as they are elite pilots and most use basic TIE/LN or modified versions, able to take on more advanced fighters. [B][SIZE=6]Black Squadron Pilot[/SIZE][/B] These TIE pilots are amongst the best pilots the Galactic Empire has, some are hand picked by Vader himself. They are all extremely loyal to the Empire, follow orders, and many are ruthless, cruel and bloodthirsty when it comes to crushing the enemies of the Empire. [B]Black Squadron Pilot (Ordinary Fast 4/Dedicated 3)[/B] Type: Human Size: Medium CR: 4 Hit Points: 36 hp (4d8+4 plus 3d6+3) Mas: 13 Init: +2 Speed: 30 ft (30 ft) Defense: 20 (Class +7, +3 Dex, +3 equipment armour) BAB/Grp: +5 / +6 FS/Reach: 5 ft/ 5 ft Attacks: +7 melee unarmed strike (1d3+1 nonlethal), +8 ranged blaster pistol (3d8, 20x2, fire, 40 ft, 50 box) Special Attacks: Co-Ordinate Attack, Stunning Shot Special Qualities: Co-Ordinate Defense, Formation Flying, Vader's Finest, Allegiances: Galactic Empire Saves: Fort +3, Reflex +6, Will +3 Reputation: +3 Abilities: Str 14, Dex 16, Con 13, Int 10, Wis 12, Cha 8 Occupation: Military (Knowledge Tactics, Pilot) Skills: Balance +4, Computer Use +6, Drive +4, Knowledge Tactics +6, Jump +2, Listen +5, Hide +5, Move Silently +5, Navigate +4, Pilot +12, Profession (Soldier) +4, Read/write Common, Search +4, Spot +5, Survival +4, Tumble +4 Feats: Simple Weapons Proficiency, Light Armour Proficiency, Personal Firearms Proficiency, Starship Operation (Ultralight), Starship Gunnery, Starship Dodge, Starship Strafe, Starship Battle Run Possessions: TIE Pilot Armour, Blaster Pistol, 3 power packs, comlink (military radio), Action Points: [B]Combat[/B] Black Squadron TIE Pilots are elite member of the Galactic Empire's Navy, surviving dozens of combat missions with at least 2 dozen kills each. They work well together and are inspired to great feats especially when flying with Darth Vader. These pilots are skilled at moving into formation and multiple fighters targeting the same target, firing and moving off before an opponent can retaliate and dodge incoming fire. Pilots will typically fly in wings of 4 or 8, working together to strike targets with a barrage of weapons fire, scoring hits and destroying most targets in a single pass before moving off to their next target. [B]Imperial Indoctoration[/B] Due to the physical and mental conditioning members of the Imperial academies receive, graduates are conditioned and are incredibly loyal to the Empire and the Emperor. Imperials gain +1 to saves against fear and +1 to all Cha checks related to their allegiance: Galactic Empire. [B]Co-Ordinate Attack[/B] When the TIE Pilot is part of a wing made up of other TIE Pilots, each TIE pilot successfully using the Aid Other action to increase the wing commander's attack roll also adds half their weapon damage, similar to fire-linked weapons. This is due to the pilots training to work together for concentrated attacks. [B]Co-Ordinate Defense[/B] Not only is TIE pilot training help to co-ordinate their attacks, but also for their defense. Instead of the normal +1 cover bonus to the wing commander's Defense, adds the normal +1 plus an additional +1 per 2 wingman in the wing. [B]Formation Flying[/B] Due to their extensive training in flying in groups and co-ordinating their movements, allowing them to move in large groups. TIE pilots can create a wing of up to 8 TIE fighters of the same type. However for each craft above the standard four increases any Pilot checks DC's for maneuvers by +1. [B]Vader's Finest[/B] When flying with Darth Vader present in a fighter craft participating in battle, Black Squadron Pilots gain +1 morale bonus to Attack, Defense, Saves and Pilot checks. If a Black Squadron Pilot fails a Pilot check by less than 5, they can re-roll, but must accept the second result even if it is lower than the first. If the Black Squadron Pilot is part of the same wing as Darth Vader, when Darth Vader can make use of Co-Ordinate Attack with each Black Squadron Pilot adding 75% (three-quarters) of their weapon damage, and Co-Ordinate Defense with each additional Black Squadron pilot adding +1 Defense to Darth Vader instead of +1 per 2 wingman, and each Black Squadron Pilot gains +1 Defense for every 2 members of the wing. [B]Stunning Shot[/B] Black Squadron Pilots are skilled at disabling opponents. The pilot can choose to make a Stunning shot, reducing damage by 2 die and the struck target is shaken for 1 round on a failed Fort save DC 19: all passengers and crew take -2 to attack, saving and skill checks for 1 round [B][SIZE=6]"Mauler" Mithel, DS-61-2[/SIZE][/B] Mithel, was a pilot in Black Squadron and flew as Darth Vader's left wingman. Took great pride in flying along side such a great pilot as Darth Vader. He honed his piloting and targeting skills poaching Bothan sky dragons in his T-16. [B]"Mauler" Mithel, DS-61-2 (Ordinary Fast 4/Dedicated 4)[/B] Type: Human Size: Medium CR: 6 Hit Points: 42 hp (4d8+4 plus 4d6+4) Mas: 13 Init: +4 Speed: 30 ft (30 ft) Defense: 25 (Class +8, +4 Dex, +3 equipment armour) BAB/Grp: +6 / +7 FS/Reach: 5 ft/ 5 ft Attacks: +8 melee unarmed strike (1d3+1 nonlethal), +10 ranged blaster pistol (3d8, 20x2, fire, 40 ft, 50 box) Special Attacks: Co-Ordinate Attack, Stunning Shot Special Qualities: Co-Ordinate Defense, Formation Flying, Vader's Finest, Vader's Wingman Allegiances: Galactic Empire Saves: Fort +3, Reflex +8, Will +3 Reputation: +4 Abilities: Str 14, Dex 18, Con 12, Int 10, Wis 12, Cha 8 Occupation: Military (Knowledge Tactics, Pilot) Skills: Balance +6, Computer Use +6, Drive +6, Knowledge Tactics +6, Jump +2, Listen +5, Hide +5, Move Silently +7, Navigate +4, Pilot +14, Profession (Soldier) +4, Read/write Common, Search +4, Spot +5, Survival +4, Tumble +6 Feats: Simple Weapons Proficiency, Light Armour Proficiency, Personal Firearms Proficiency, Starship Operation (Ultralight), Starship Gunnery, Starship Dodge, Starship Strafe, Starship Battle Run, Starship Weapon Focus (Laser cannon) Possessions: TIE Pilot Armour, Blaster Pistol, 3 power packs, comlink (military radio) [B]Combat[/B] Mithel, DS-61-2, flies as Darth Vader's left wingman, always staying close to him, providing protection and covering fire for the Dark Lord of the Sith. Rarely flies without Darth Vader, but when he does, is a steward defender of the squadron's commander. [B]Imperial Indoctoration[/B] Due to the physical and mental conditioning members of the Imperial academies receive, graduates are conditioned and are incredibly loyal to the Empire and the Emperor. Imperials gain +1 to saves against fear and +1 to all Cha checks related to their allegiance: Galactic Empire. [B]Co-Ordinate Attack[/B] When the TIE Pilot is part of a wing made up of other TIE Pilots, each TIE pilot successfully using the Aid Other action to increase the wing commander's attack roll also adds half their weapon damage, similar to fire-linked weapons. This is due to the pilots training to work together for concentrated attacks. [B]Co-Ordinate Defense[/B] Not only is TIE pilot training help to co-ordinate their attacks, but also for their defense. Instead of the normal +1 cover bonus to the wing commander's Defense, adds the normal +1 plus an additional +1 per 2 wingman in the wing. [B]Formation Flying[/B] Due to their extensive training in flying in groups and co-ordinating their movements, allowing them to move in large groups. TIE pilots can create a wing of up to 8 TIE fighters of the same type. However for each craft above the standard four increases any Pilot checks DC's for maneuvers by +1. [B]Vader's Finest[/B] When flying with Darth Vader present in a fighter craft participating in battle, Black Squadron Pilots gain +1 morale bonus to Attack, Defense, Saves and Pilot checks. If a Black Squadron Pilot fails a Pilot check by less than 5, they can re-roll, but must accept the second result even if it is lower than the first. If the Black Squadron Pilot is part of the same wing as Darth Vader, when Darth Vader can make use of Co-Ordinate Attack with each Black Squadron Pilot adding 75% (three-quarters) of their weapon damage, and Co-Ordinate Defense with each additional Black Squadron pilot adding +1 Defense to Darth Vader instead of +1 per 2 wingman, and each Black Squadron Pilot gains +1 Defense for every 2 members of the wing. [B]Stunning Shot[/B] Black Squadron Pilots are skilled at disabling opponents. The pilot can choose to make a Stunning shot, reducing damage by 2 die and the struck target is shaken for 1 round on a failed Fort save DC 19: all passengers and crew take -2 to attack, saving and skill checks for 1 round [B]Vader's Wingman[/B] When flying in the same wing as Darth Vader, gains a +2 morale bonus to Attack, Defense, Saves and Pilot checks instead of the +1 from Vader's Finest. While in a wing with Darth Vader, if Darth Vader is attacked by a missile or torpedo type of weapon, can use an attack of opportunity to destroy the missile/torpedo, making an attack roll at -2. If the attack roll beats the attack roll of the attacking ship the missile or torpedo is destroyed. If Vader is attacked by a projectile or energy weapon, Mithel can move into the path of the attack using an attack of opportunity and become the target of the attack instead. Mithel can make a Reflex save to half the damage he suffers. If Darth Vader uses Co-Ordinate Defense, Mithel grants an additional +2 to Defense. [B]Starship Weapon Focus[/B] Choose a specific starship weapon, such as a heavy plasma cannon or maser cannon. You are extremely effective with that weapon. Prerequisites: Starship Gunnery. Benefit: You gain a +1 to attack rolls and plus one die of the weapon’s damage die type – when using your chosen weapon. [B][SIZE=5]Black 2 T.I.E./LN Starfighter[/SIZE][/B] Black 2 is the TIE/LN assigned to DS-61-2, "Mauler" Mithel, as part of Black Squadron that flies with Darth Vader. It has been modified for improved maneuverability to allow Mithel to better cover Darth Vader, and with his skills with the weapons, this TIE is deadlier than standard TIEs. At the time of the Battle of Yavin, there were 27 flames drawn on the hull to indicate how many rebels were destroyed by Black 2. [B]Black 2 T.I.E. Starfighter (PL6)[/B] Type: Ultralight Subtype: Fighter Size: Huge (-2) Tactical Speed: 4500 ft Defense: 23 (10 base -2 size +8 Class +4 Dex) +3 Dodge (while moving), +4 vs missiles Flat-Footed Defense: 16 (10 base - 2 size +8 Class) Autopilot Defense: Hardness: 20 Hit Dice: 6d20 (120 hp) Initiative Modifier: +4 Pilot's Class Bonus: +8 Pilot's Dex Modifier: +4 Gunner's Attack Bonus: +11 Length: 20.1 ft Weight: 6,700 lbs Targeting System Bonus: +1 Crew: 1 Passenger Capacity: 0 Cargo Capacity: 100 lbs Grapple Modifier: Base PDC: 36 Restriction: Res (+2) Attack: 2 fire-linked laser +10 ranged 10d8, 20, fire, 3000 ft, s/a Attack of Opportunity: Bonuses: Due to the small size and design, the TIE/LN starfighter enjoys a +2 bonus to Pilot checks for stunt maneuvers. Standard PL(6) Design Spec: Twin Engine, Improved Thrust, Improved Agility, Narrow Profile, Simple Controls, Ejector Seat Engines: Ion engine Armour: Polymeric Defense Systems: Sensors: Class II, Targeting System, Missile Lock Alert Communications: Radio Transceiver Weapons: 2 Laser cannons Grappling Systems: [B]Improved Agility[/B] This craft has been modified with improved thrusters for greater maneuverability, the TIE gains a +3 Dodge bonus to defense, which stacks with any other Dodge bonuses the pilot has. This bonus applies to anyone targeting the TIE, and not just one specific target the pilot designates. [B]Narrow Profile[/B] Due to the small cockpit of the TIE/LN, but the large wing area from the sides, any attack that would normally strike the TIE/LN starfighter has a 50% chance of missing due to passing through the empty space around the ball body between the wings. [B]Simple Controls[/B] The TIE/LN starfighter has extremely simple controls, allowing someone without Starship Operations feat to only suffer -2 to Pilot checks with the TIE starfighter, and only gain half the bonus from the TIE's Agile properties. [B]Ejector Seat[/B] The cockpit is fitted with a seat that has rocket boasters, and designed to quickly blast away the canopy, or top hatch to eject the seat and pilot to safety in the event the craft is destroyed immediately. Upon the craft reaching 0 hit points, the ejection system will eject the pilot safely away. However if the craft would be destroyed (see table 7-5 for destruction threshold, d20 Future pg 113 for negative hit points for ship type) by the attack that bought the equipped craft to 0 and below, the ejection seat still ejects the pilot, but must make a Reflex save DC 18, failure the pilot suffers half damage from the ship's destruction (10d6), success means the pilot only suffers 1/4 the damage (5d6). The pilot must have a space suit or other means to survive the vacuum of space. If the ship is destroyed while in a planetary atmosphere, it is equipped with a parachute to safely land. The ejector seat is also equipped with a distress beacon which can be programmed for either general distress on all frequencies, or set to only friendly forces. [B][SIZE=6]Backstabber, DS-61-3[/SIZE][/B] DS-61-3, also known as Backstabber, was a pilot in Black Squadron and flew as Darth Vader's right wingman. A Corellian human male, known for his viciousness in combat, known for attacks on Ralltiir and Mon Calamari, which increased Black Squadron's reputation. [B]Backstabber, DS-61-3 (Ordinary Fast 4/Dedicated 4)[/B] Type: Human Size: Medium CR: 6 Hit Points: 43 hp (5d8+5 plus 3d6+3) Mas: 13 Init: +2 Speed: 30 ft (30 ft) Defense: 25 (Class +8, +4 Dex, +3 equipment armour) BAB/Grp: +6 / +7 FS/Reach: 5 ft/ 5 ft Attacks: +8 melee unarmed strike (1d3+1 nonlethal), +10 ranged blaster pistol (3d8, 20x2, fire, 40 ft, 50 box) Special Attacks: Co-Ordinate Attack, Stunning Shot, Crippling Shot, Opportunist Strike Special Qualities: Co-Ordinate Defense, Formation Flying, Vader's Finest, Vader's Wingman, Vicious Allegiances: Galactic Empire Saves: Fort +3, Reflex +7, Will +3 Reputation: +4 Abilities: Str 14, Dex 18, Con 12, Int 10, Wis 12, Cha 8 Occupation: Military (Knowledge Tactics, Pilot) Skills: Balance +5, Computer Use +6, Drive +5, Knowledge Tactics +6, Jump +2, Listen +5, Hide +5, Move Silently +6, Navigate +4, Pilot +13, Profession (Soldier) +4, Read/write Common, Search +4, Spot +5, Survival +4, Tumble +5 Feats: Simple Weapons Proficiency, Light Armour Proficiency, Personal Firearms Proficiency, Starship Operation (Ultralight), Starship Gunnery, Starship Dodge, Starship Strafe, Starship Battle Run, Possessions: TIE Pilot Armour, Blaster Pistol, 3 power packs, comlink (military radio), [B]Combat[/B] Backstabber is quite vicious in combat, enjoying crippling ships and taking advantage of their disabled ships to deliver the killing strike. Quite famous for the attacks on Raltiir and Mon Calamari. [B]Imperial Indoctoration[/B] Due to the physical and mental conditioning members of the Imperial academies receive, graduates are conditioned and are incredibly loyal to the Empire and the Emperor. Imperials gain +1 to saves against fear and +1 to all Cha checks related to their allegiance: Galactic Empire. [B]Co-Ordinate Attack[/B] When the TIE Pilot is part of a wing made up of other TIE Pilots, each TIE pilot successfully using the Aid Other action to increase the wing commander's attack roll also adds half their weapon damage, similar to fire-linked weapons. This is due to the pilots training to work together for concentrated attacks. [B]Co-Ordinate Defense[/B] Not only is TIE pilot training help to co-ordinate their attacks, but also for their defense. Instead of the normal +1 cover bonus to the wing commander's Defense, adds the normal +1 plus an additional +1 per 2 wingman in the wing. [B]Formation Flying[/B] Due to their extensive training in flying in groups and co-ordinating their movements, allowing them to move in large groups. TIE pilots can create a wing of up to 8 TIE fighters of the same type. However for each craft above the standard four increases any Pilot checks DC's for maneuvers by +1. [B]Vader's Finest[/B] When flying with Darth Vader present in a fighter craft participating in battle, Black Squadron Pilots gain +1 morale bonus to Attack, Defense, Saves and Pilot checks. If a Black Squadron Pilot fails a Pilot check by less than 5, they can re-roll, but must accept the second result even if it is lower than the first. If the Black Squadron Pilot is part of the same wing as Darth Vader, when Darth Vader can make use of Co-Ordinate Attack with each Black Squadron Pilot adding 75% (three-quarters) of their weapon damage, and Co-Ordinate Defense with each additional Black Squadron pilot adding +1 Defense to Darth Vader instead of +1 per 2 wingman, and each Black Squadron Pilot gains +1 Defense for every 2 members of the wing. [B]Stunning Shot[/B] Black Squadron Pilots are skilled at disabling opponents. The pilot can choose to make a Stunning shot, reducing damage by 2 die and the struck target is shaken for 1 round on a failed Fort save DC 19: all passengers and crew take -2 to attack, saving and skill checks for 1 round [B]Crippling Shot[/B] Backstabber is quite vicious and cruel in combat, delighting in disabling craft and knowing the crew are feeling despair as they wait for their death. While piloting a starship, can take -4 to attack roll, and on a successful hit, the target ship is stunned for 1 round and engines are disabled for an additional round. If Backstabber scored a critical, the target is stunned for 2 rounds and engines are completely disabled, needing to be brought online manually by the crew. [B]Opportunist Strike[/B] If an enemy ship is stunned or shaken within 1000 ft of Backstabber, he may use an attack of opportunity, at -3 to attack roll, attack the shaken or stunned starship. [B]Vader's Wingman[/B] When flying in the same wing as Darth Vader, gains a +2 morale bonus to Attack, Defense, Saves and Pilot checks instead of the +1 from Vader's Finest. While in a wing with Darth Vader, if Darth Vader is attacked by a missile or torpedo type of weapon, can use an attack of opportunity to destroy the missile/torpedo, making an attack roll at -2. If the attack roll beats the attack roll of the attacking ship the missile or torpedo is destroyed. If Vader is attacked by a projectile or energy weapon, Backstabber can move into the path of the attack using an attack of opportunity and become the target of the attack instead. Backstabber can make a Reflex save to half the damage he suffers. If Darth Vader uses Co-Ordinate Attack, Backstabber grants an additional +2 to Attack. [B]Vicious[/B] Backstabber is vicious in combat, delighting in crippling foes and targeting weakened foes. If attacking a shaken or stunned starship, Backstabber deals 25% more damage and critical threat range is increased by 1. [B][SIZE=5]Black 3 T.I.E./LN Starfighter[/SIZE][/B] Black 3 is piloted by DS-61-3, aka Backstabber, modified for increased maneuverability. Has a stylized image of a Corellian slice hound painted on the inner hatch. [B]Black 3 T.I.E. Starfighter (PL6)[/B] Type: Ultralight Subtype: Fighter Size: Huge (-2) Tactical Speed: 4500 ft Defense: 23 (10 base -2 size +8 Class +4 Dex) +3 Dodge (while moving), +4 vs missiles Flat-Footed Defense: 16 (10 base - 2 size +8 Class) Autopilot Defense: Hardness: 20 Hit Dice: 6d20 (120 hp) Initiative Modifier: +4 Pilot's Class Bonus: +8 Pilot's Dex Modifier: +4 Gunner's Attack Bonus: +10 Length: 20.1 ft Weight: 6,700 lbs Targeting System Bonus: +1 Crew: 1 Passenger Capacity: 0 Cargo Capacity: 100 lbs Grapple Modifier: Base PDC: 36 Restriction: Res (+2) Attack: 2 fire-linked laser +8 ranged 9d8, 20, fire, 3000 ft, s/a Attack of Opportunity: Bonuses: Due to the small size and design, the TIE/LN starfighter enjoys a +2 bonus to Pilot checks for stunt maneuvers. Standard PL(6) Design Spec: Twin Engine, Improved Thrust, Improved Agility, Narrow Profile, Simple Controls, Ejector Seat Engines: Ion engine Armour: Polymeric Defense Systems: Sensors: Class II, Targeting System, Missile Lock Alert Communications: Radio Transceiver Weapons: 2 Laser cannons Grappling Systems: [B]Improved Agility[/B] This craft has been modified with improved thrusters for greater maneuverability, the TIE gains a +3 Dodge bonus to defense, which stacks with any other Dodge bonuses the pilot has. This bonus applies to anyone targeting the TIE, and not just one specific target the pilot designates. [B]Narrow Profile[/B] Due to the small cockpit of the TIE/LN, but the large wing area from the sides, any attack that would normally strike the TIE/LN starfighter has a 50% chance of missing due to passing through the empty space around the ball body between the wings. [B]Simple Controls[/B] The TIE/LN starfighter has extremely simple controls, allowing someone without Starship Operations feat to only suffer -2 to Pilot checks with the TIE starfighter, and only gain half the bonus from the TIE's Agile properties. [B]Ejector Seat[/B] The cockpit is fitted with a seat that has rocket boasters, and designed to quickly blast away the canopy, or top hatch to eject the seat and pilot to safety in the event the craft is destroyed immediately. Upon the craft reaching 0 hit points, the ejection system will eject the pilot safely away. However if the craft would be destroyed (see table 7-5 for destruction threshold, d20 Future pg 113 for negative hit points for ship type) by the attack that bought the equipped craft to 0 and below, the ejection seat still ejects the pilot, but must make a Reflex save DC 18, failure the pilot suffers half damage from the ship's destruction (10d6), success means the pilot only suffers 1/4 the damage (5d6). The pilot must have a space suit or other means to survive the vacuum of space. If the ship is destroyed while in a planetary atmosphere, it is equipped with a parachute to safely land. The ejector seat is also equipped with a distress beacon which can be programmed for either general distress on all frequencies, or set to only friendly forces. [/QUOTE]
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