Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
CORELINE (D20 Modern/D20 BESM Setting).
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kronos182" data-source="post: 8302535" data-attributes="member: 6668634"><p><strong><span style="font-size: 26px">Graboids</span></strong></p><p>An ancient species of creature that had been thought to have been wiped out long ago. Native to desert regions, they rarely stray far from their breeding grounds.</p><p>The most common encountered graboid is the standard graboid also known as dirt dragons, an ivertebrate species, able to grow up to 30 feet long, and about 6 feet across at its widest point, weighing 10 to 20 tons. Their heads consist of a massive black armoured beak, which it uses to push aside dirt whilst digging. The beak opens up like a grotesque flower, it consists of a wide upper jaw, a thinner lower jaw, and a pair of hooked mandibles on either side, measuring three feet long. Inside the mouth are a trio of long, powerful serpent-like tentacles, which are prehensile and have a reach of at least 10 feet. Each tentacle has a mouth, teeth and two pairs of horn-like projections on the upper and lower jaw, and are used primarily to grab targets and pull them into the graboid's stomach, but can be used in other ways, such as sensing very subtle vibrations and feeling around.</p><p>The hide of the graboid is thick and leather, with rough, pebbly texture, giving them a reptilian appearance, which gives them resistance to damage. Combined with their incredible strength, makes them difficult to kill.</p><p></p><p></p><p><strong>Graboid</strong></p><p>Type: monstrosity/beast</p><p>Size: huge (-2)</p><p>CR: 5</p><p>Hit Points: 103 (9d12+45)</p><p>Mas: 31</p><p>Init: +0</p><p>Speed: burrow 60 ft, 20 ft on ground</p><p>Defense: 13 (-2 size +5 natural)</p><p>BAB/Grp: +6/+1 / +10* grapple</p><p>FS/Reach: 15 ft x 15 ft / 10 ft</p><p>Attacks: 3 Tentacles +11 melee 20 ft reach (2d4+1 each), or Bite +11 melee (5d6+5) and 3 tentacles +9 melee 20 ft reach (2d4+1 each)</p><p>Special Attacks: Swallow</p><p>Special Qualities: blindsight 40 ft, tremorsense 60 ft, eyeless, metamorphosis, improved grab, DR 10, tremendous strength.</p><p>Allegiances:</p><p>Saves: Fort +10, Reflex +5, Will +3</p><p>Reputation:</p><p>Abilities: Str 20 (+5), Dex 11 (+0), Con 21 (+5), Int 12 (+1), Wis 10 (+0), Cha 5 (-3)</p><p>Skills: Listen +10, Search +5*, Spot +5*</p><p>Feats: multiattack</p><p></p><p><strong><span style="font-size: 22px">Combat</span></strong></p><p>Graboids lurk underground just below the surface, and if they sense prey, they will slowly extend their tentacles through the ground to grab a target and pull it down into its mouth. If the target struggles, it will burst through the ground and bite the target and swallow it. They can be startled by large explosions on the ground.</p><p></p><p><strong>Tentacles</strong></p><p>The graboid attacks with three tentacles, and each one that successfully hits initiates a grapple if the target isn't grappled, then each adds +4 to grapple checks. Each tentacle can grapple a separate target. The tentacles can be destroyed if dealt 20 points of damage each, but if grappled with a target, the target suffers half damage.</p><p></p><p><strong>Improved Grab</strong></p><p>When the graboid bites a target, it automatically initiates a grapple and if it succeeds it can attempt to swallow the target. For each tentacle that successfully hit and grapple the same target, gaints +4 to its grapple checks.</p><p></p><p><strong>Swallow</strong></p><p>The graboid may attempt to swallow one of the creatures it has grappled. The target must be large sized or smaller, and either break the grapple, or beat a Strength check DC 13. A save means the creature has managed to keep outside the mouth, while swallowed creatures a blind and restrained, has total cover against attacks and other effects outside the graboid and suffers 2d6 points of acid damage each round. If the target can deal 20 points of damage or more in a single turn, using slashing, piercing or ballistic weapons of small size, the graboid must make a Fort save DC 13+ damage dealt or regurgitate the swallowed creature up to 10 ft away. If the graboid is killed, the swallowed creature is no longer restrained, and can escape as a full round action.</p><p></p><p><strong>Eyeless</strong></p><p>Graboids are immune to gaze attacks, visual effects, illusions, and other attack forms that rely on sight.</p><p></p><p><strong>Metamorphosis</strong></p><p>After living for several weeks, and eating sufficient amount of food, a graboid dies, but its tongues, or tentacles, begin the transformation into Shriekers. Once the Shrieker is born, it blows out the side of the dead graboid.</p><p></p><p><strong>Tremendous Strength</strong></p><p>While the graboid is underground, it's strength is considered to be 30 for purposes of carrying weight, able to drag, or push incredible weights without slowing down. It can easily pull cars underground, and if a harness is attached, it can pull several tons easily at full speed.</p></blockquote><p></p>
[QUOTE="kronos182, post: 8302535, member: 6668634"] [B][SIZE=7]Graboids[/SIZE][/B] An ancient species of creature that had been thought to have been wiped out long ago. Native to desert regions, they rarely stray far from their breeding grounds. The most common encountered graboid is the standard graboid also known as dirt dragons, an ivertebrate species, able to grow up to 30 feet long, and about 6 feet across at its widest point, weighing 10 to 20 tons. Their heads consist of a massive black armoured beak, which it uses to push aside dirt whilst digging. The beak opens up like a grotesque flower, it consists of a wide upper jaw, a thinner lower jaw, and a pair of hooked mandibles on either side, measuring three feet long. Inside the mouth are a trio of long, powerful serpent-like tentacles, which are prehensile and have a reach of at least 10 feet. Each tentacle has a mouth, teeth and two pairs of horn-like projections on the upper and lower jaw, and are used primarily to grab targets and pull them into the graboid's stomach, but can be used in other ways, such as sensing very subtle vibrations and feeling around. The hide of the graboid is thick and leather, with rough, pebbly texture, giving them a reptilian appearance, which gives them resistance to damage. Combined with their incredible strength, makes them difficult to kill. [B]Graboid[/B] Type: monstrosity/beast Size: huge (-2) CR: 5 Hit Points: 103 (9d12+45) Mas: 31 Init: +0 Speed: burrow 60 ft, 20 ft on ground Defense: 13 (-2 size +5 natural) BAB/Grp: +6/+1 / +10* grapple FS/Reach: 15 ft x 15 ft / 10 ft Attacks: 3 Tentacles +11 melee 20 ft reach (2d4+1 each), or Bite +11 melee (5d6+5) and 3 tentacles +9 melee 20 ft reach (2d4+1 each) Special Attacks: Swallow Special Qualities: blindsight 40 ft, tremorsense 60 ft, eyeless, metamorphosis, improved grab, DR 10, tremendous strength. Allegiances: Saves: Fort +10, Reflex +5, Will +3 Reputation: Abilities: Str 20 (+5), Dex 11 (+0), Con 21 (+5), Int 12 (+1), Wis 10 (+0), Cha 5 (-3) Skills: Listen +10, Search +5*, Spot +5* Feats: multiattack [B][SIZE=6]Combat[/SIZE][/B] Graboids lurk underground just below the surface, and if they sense prey, they will slowly extend their tentacles through the ground to grab a target and pull it down into its mouth. If the target struggles, it will burst through the ground and bite the target and swallow it. They can be startled by large explosions on the ground. [B]Tentacles[/B] The graboid attacks with three tentacles, and each one that successfully hits initiates a grapple if the target isn't grappled, then each adds +4 to grapple checks. Each tentacle can grapple a separate target. The tentacles can be destroyed if dealt 20 points of damage each, but if grappled with a target, the target suffers half damage. [B]Improved Grab[/B] When the graboid bites a target, it automatically initiates a grapple and if it succeeds it can attempt to swallow the target. For each tentacle that successfully hit and grapple the same target, gaints +4 to its grapple checks. [B]Swallow[/B] The graboid may attempt to swallow one of the creatures it has grappled. The target must be large sized or smaller, and either break the grapple, or beat a Strength check DC 13. A save means the creature has managed to keep outside the mouth, while swallowed creatures a blind and restrained, has total cover against attacks and other effects outside the graboid and suffers 2d6 points of acid damage each round. If the target can deal 20 points of damage or more in a single turn, using slashing, piercing or ballistic weapons of small size, the graboid must make a Fort save DC 13+ damage dealt or regurgitate the swallowed creature up to 10 ft away. If the graboid is killed, the swallowed creature is no longer restrained, and can escape as a full round action. [B]Eyeless[/B] Graboids are immune to gaze attacks, visual effects, illusions, and other attack forms that rely on sight. [B]Metamorphosis[/B] After living for several weeks, and eating sufficient amount of food, a graboid dies, but its tongues, or tentacles, begin the transformation into Shriekers. Once the Shrieker is born, it blows out the side of the dead graboid. [B]Tremendous Strength[/B] While the graboid is underground, it's strength is considered to be 30 for purposes of carrying weight, able to drag, or push incredible weights without slowing down. It can easily pull cars underground, and if a harness is attached, it can pull several tons easily at full speed. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
CORELINE (D20 Modern/D20 BESM Setting).
Top