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CORELINE (D20 Modern/D20 BESM Setting).
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<blockquote data-quote="kronos182" data-source="post: 8303130" data-attributes="member: 6668634"><p><strong><span style="font-size: 26px">Shrieker</span></strong></p><p>Shriekers are the next step in graboid life cycle, except the African graboid, appears similar to the graboid's 'head', large mouth and a bloated body about 5 and a half feet long, about 3 feet tall, with a pair of legs with three toes on their feet, and a short, stump-like tail. Shriekers loose their ability to sense their surroundings by vibrations, and instead have thermal sensing organs, able to detect the heat signatures of living beings, as well has other sources of heat like engines, heaters, etc. Shriekers also produce asexually, able to 'birth' a Shrieker fetus within hours after its birth after eating sufficient amount of food (equal to about 500 lbs of food), which can allow a Shrieker population to grow exponentially quickly. The beak mouth is very similar to the graboids, only smaller, but instead of three tentacles it has a single semi prehensile tongue.</p><p>Luckily Shriekers can only breed more Shriekers during a 12 hour period in a day, for a couple of weeks. After it has lived for about 2d4+1 weeks, it can metamorphosis into a Blaster</p><p></p><p><strong>Shrieker</strong></p><p>Type: monstrosity/beast</p><p>Size: medium</p><p>CR: 3</p><p>Hit Points: 68 (8d8+32)</p><p>Mas: 19</p><p>Init: +3</p><p>Speed: burrow 60 ft</p><p>Defense: 18 (+5 natural +3 Dex)</p><p>BAB/Grp: +4/ +5 grapple</p><p>FS/Reach: 5 ft x 5 ft / 5 ft</p><p>Attacks: Bite +6 (2d6+3)</p><p>Special Attacks: Shriek</p><p>Special Qualities: blindsight 60 ft, thermal vision, eyeless, breeding, metamorphosis, improved grab, DR 10.</p><p>Allegiances:</p><p>Saves: Fort +7, Reflex +7, Will +3</p><p>Reputation: +2</p><p>Abilities: Str 13 (+1), Dex 17 (+3), Con 19 (+4), Int 12 (+1), Wis 10 (+0), Cha 5 (-3)</p><p>Skills: Listen +10, Search +5*, Spot +5*</p><p>Feat: Weapon Focus Bite</p><p></p><p><strong><span style="font-size: 22px">Combat</span></strong></p><p>Shriekers live to eat and breed, and will move about in groups hunting down more food. They attack primarily by biting, but will use their Shriek ability deafen their prey to make it easier for their food to detect them as they chase them down.</p><p></p><p><strong>Eyeless</strong></p><p>Shriekers are immune to gaze attacks, visual effects, illusions, and other attack forms that rely on sight.</p><p></p><p><strong>Thermal Vision</strong></p><p>The Shrieker's blindsight is expressed through seeing the heat signatures of other creatures.</p><p></p><p><strong>Breeding</strong></p><p>Every 24 hours, with sufficient food, the Shrieker produces 1d4-1 offspring that quickly mature into adulthood in 12 hours. Young Shriekers have half hitpoints, attack bonus and damage, can't use their Shriek ability.</p><p></p><p><strong>Shriek</strong></p><p>The Shrieker emits an ear splitting shriek once every 1d4 rounds. All creatures that are not immune to sound based attacks in a 50 foot area around the Shrieker, must make a Fort save DC 15 or be deafened for 1 minute. Those that save successfully are immune to this effect for the next 24 hours.</p><p></p><p><strong>Metamorphosis</strong></p><p>After a few weeks, 2d4+1 weeks, the Shrieker undergoes another metamorphosis and becomes a blaster.</p></blockquote><p></p>
[QUOTE="kronos182, post: 8303130, member: 6668634"] [B][SIZE=7]Shrieker[/SIZE][/B] Shriekers are the next step in graboid life cycle, except the African graboid, appears similar to the graboid's 'head', large mouth and a bloated body about 5 and a half feet long, about 3 feet tall, with a pair of legs with three toes on their feet, and a short, stump-like tail. Shriekers loose their ability to sense their surroundings by vibrations, and instead have thermal sensing organs, able to detect the heat signatures of living beings, as well has other sources of heat like engines, heaters, etc. Shriekers also produce asexually, able to 'birth' a Shrieker fetus within hours after its birth after eating sufficient amount of food (equal to about 500 lbs of food), which can allow a Shrieker population to grow exponentially quickly. The beak mouth is very similar to the graboids, only smaller, but instead of three tentacles it has a single semi prehensile tongue. Luckily Shriekers can only breed more Shriekers during a 12 hour period in a day, for a couple of weeks. After it has lived for about 2d4+1 weeks, it can metamorphosis into a Blaster [B]Shrieker[/B] Type: monstrosity/beast Size: medium CR: 3 Hit Points: 68 (8d8+32) Mas: 19 Init: +3 Speed: burrow 60 ft Defense: 18 (+5 natural +3 Dex) BAB/Grp: +4/ +5 grapple FS/Reach: 5 ft x 5 ft / 5 ft Attacks: Bite +6 (2d6+3) Special Attacks: Shriek Special Qualities: blindsight 60 ft, thermal vision, eyeless, breeding, metamorphosis, improved grab, DR 10. Allegiances: Saves: Fort +7, Reflex +7, Will +3 Reputation: +2 Abilities: Str 13 (+1), Dex 17 (+3), Con 19 (+4), Int 12 (+1), Wis 10 (+0), Cha 5 (-3) Skills: Listen +10, Search +5*, Spot +5* Feat: Weapon Focus Bite [B][SIZE=6]Combat[/SIZE][/B] Shriekers live to eat and breed, and will move about in groups hunting down more food. They attack primarily by biting, but will use their Shriek ability deafen their prey to make it easier for their food to detect them as they chase them down. [B]Eyeless[/B] Shriekers are immune to gaze attacks, visual effects, illusions, and other attack forms that rely on sight. [B]Thermal Vision[/B] The Shrieker's blindsight is expressed through seeing the heat signatures of other creatures. [B]Breeding[/B] Every 24 hours, with sufficient food, the Shrieker produces 1d4-1 offspring that quickly mature into adulthood in 12 hours. Young Shriekers have half hitpoints, attack bonus and damage, can't use their Shriek ability. [B]Shriek[/B] The Shrieker emits an ear splitting shriek once every 1d4 rounds. All creatures that are not immune to sound based attacks in a 50 foot area around the Shrieker, must make a Fort save DC 15 or be deafened for 1 minute. Those that save successfully are immune to this effect for the next 24 hours. [B]Metamorphosis[/B] After a few weeks, 2d4+1 weeks, the Shrieker undergoes another metamorphosis and becomes a blaster. [/QUOTE]
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