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Sickness and Health: New diseases for your 5E game!
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CORELINE (D20 Modern/D20 BESM Setting).
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<blockquote data-quote="kronos182" data-source="post: 8303417" data-attributes="member: 6668634"><p><strong><span style="font-size: 26px">Blaster</span></strong></p><p>The Blaster is the final stage in the graboid life cycle. It appears as a thinner version of the Shrieker, with two sail-like structures on the sides of their body that they use to glide with, with a third dorsal sail that extends from the spine down the back and tail. In order to take flight, they shake and quiver their tails and backsides, which mixes two liquids to produce an explosion of flames from their rear with enough force to launch them in the air. After awhile of life, the Blaster can lay several eggs which will eventually hatch into graboids.</p><p></p><p><strong>Blaster</strong></p><p>Type: monstrosity/beast</p><p>Size: medium</p><p>CR: 4</p><p>Hit Points: 6768 (9d8+36)</p><p>Mas: 19</p><p>Init: +3</p><p>Speed: 40 ft, fly 50</p><p>Defense: 18 (+5 natural +3 Dex)</p><p>BAB/Grp: +4/ +5 grapple</p><p>FS/Reach: 5 ft x 5 ft / 5 ft</p><p>Attacks: Bite +7 (2d6+3)</p><p>Special Attacks: Flameburst</p><p>Special Qualities: blindsight 60 ft, thermal vision, eyeless, improved grab, DR 10.</p><p>Allegiances:</p><p>Saves: Fort +7, Reflex +7, Will +3</p><p>Reputation: +2</p><p>Abilities: Str 13 (+1), Dex 17 (+3), Con 19 (+4), Int 12 (+1), Wis 10 (+0), Cha 5 (-3)</p><p>Skills: Listen +10, Search +8*, Spot +8*</p><p>Feat: Weapon Focus Bite, Fly-By Attack</p><p></p><p><strong><span style="font-size: 22px">Combat</span></strong></p><p>Blasters prefer to attack from the air, diving and biting prey, and even using their flameburst to burn opponents from the air. One tactic they use is to allow an opponent to approach from the rear then using their flameburst then taking off afterwards.</p><p></p><p><strong>Eyeless</strong></p><p>Blasters are immune to gaze attacks, visual effects, illusions, and other attack forms that rely on sight.</p><p></p><p><strong>Thermal Vision</strong></p><p>The Blaster's blindsight is expressed through seeing the heat signatures of other creatures.</p><p></p><p><strong>Flameburst</strong></p><p>The blaster shoots a jet of flame from a gland on its rear. This jet of flame shoots in a 5 foot wide, 15 foot long line. Creatures caught must make a Reflex save DC 17, taking 6d6 damage on a failed save, half on a successful save.</p><p>Additionally this launches the blaster forward 20 ft, which it could use to launch itself in the air or remain on the ground. The blaster doesn't move if there is an obstacle in the way or if it is restrained.</p></blockquote><p></p>
[QUOTE="kronos182, post: 8303417, member: 6668634"] [B][SIZE=7]Blaster[/SIZE][/B] The Blaster is the final stage in the graboid life cycle. It appears as a thinner version of the Shrieker, with two sail-like structures on the sides of their body that they use to glide with, with a third dorsal sail that extends from the spine down the back and tail. In order to take flight, they shake and quiver their tails and backsides, which mixes two liquids to produce an explosion of flames from their rear with enough force to launch them in the air. After awhile of life, the Blaster can lay several eggs which will eventually hatch into graboids. [B]Blaster[/B] Type: monstrosity/beast Size: medium CR: 4 Hit Points: 6768 (9d8+36) Mas: 19 Init: +3 Speed: 40 ft, fly 50 Defense: 18 (+5 natural +3 Dex) BAB/Grp: +4/ +5 grapple FS/Reach: 5 ft x 5 ft / 5 ft Attacks: Bite +7 (2d6+3) Special Attacks: Flameburst Special Qualities: blindsight 60 ft, thermal vision, eyeless, improved grab, DR 10. Allegiances: Saves: Fort +7, Reflex +7, Will +3 Reputation: +2 Abilities: Str 13 (+1), Dex 17 (+3), Con 19 (+4), Int 12 (+1), Wis 10 (+0), Cha 5 (-3) Skills: Listen +10, Search +8*, Spot +8* Feat: Weapon Focus Bite, Fly-By Attack [B][SIZE=6]Combat[/SIZE][/B] Blasters prefer to attack from the air, diving and biting prey, and even using their flameburst to burn opponents from the air. One tactic they use is to allow an opponent to approach from the rear then using their flameburst then taking off afterwards. [B]Eyeless[/B] Blasters are immune to gaze attacks, visual effects, illusions, and other attack forms that rely on sight. [B]Thermal Vision[/B] The Blaster's blindsight is expressed through seeing the heat signatures of other creatures. [B]Flameburst[/B] The blaster shoots a jet of flame from a gland on its rear. This jet of flame shoots in a 5 foot wide, 15 foot long line. Creatures caught must make a Reflex save DC 17, taking 6d6 damage on a failed save, half on a successful save. Additionally this launches the blaster forward 20 ft, which it could use to launch itself in the air or remain on the ground. The blaster doesn't move if there is an obstacle in the way or if it is restrained. [/QUOTE]
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CORELINE (D20 Modern/D20 BESM Setting).
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