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CORELINE (D20 Modern/D20 BESM Setting).
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<blockquote data-quote="kronos182" data-source="post: 8303473" data-attributes="member: 6668634"><p>First draft of Spice Melange. Doesn't feel quite done.. but it's a good base. Suggestions?</p><p>There was talk on the Discord server about graboid produced spice, and Beetlejuice sandworm spice.. eventually.</p><p></p><p><strong><span style="font-size: 26px">Spice Melange</span></strong></p><p>Spice Melange, commonly referred to simply as 'the spice', was a naturally produced awareness spectrum narcotic that formed a fundamental block of commerce and technological development, and found only on the planet Arrakis, also known as Dune. It also played an important role in travel and cultural development as it is vital for space travel by enabling navigators to safely guide space ships through warp space.</p><p>Spice, depending on how it's processed, and used, is usually orange in colour, and can be used to make paper, fibres for cloth, or chemical explosives. It can be refined to create spice essence or spice gas, and in most forms smelled and tasted like cinnamon.</p><p>Spice used in heavy doses, and particularly in gas form, is used by Space Guild Navigators, allowing them to plot courses across interstellar distances and fold space for near instantaneous travel.</p><p></p><p><strong><span style="font-size: 22px">Spice Melange Solid</span></strong></p><p>This form of Spice is typically a small block, or cube, about the size of a sugar cube, and is the most common form of consuming Spice, and can be broken down and mixed into food, but dilutes its effects. When consumed, it can awaken dormant parts of the human mind and encourage expanded sensory perceptions. In some humans, it large doses it can lead to expanded mental powers such as prescience. Spice is quite addictive, and users must make Will save once daily DC 10 +1 per 2 doses taken, or feel withdrawal and need their next dose of Spice. Withdrawal causes shakes and sluggish mind, -1 to Dex related skills and checks and Intelligence based checks.</p><p>Sustained use, at least 1 dose daily for at least 6 months, causes some physical effects, causing eyes to become discoloured so the entire eye would be stained blue. Heavy use (10 or more doses daily) can create a huge physical dependency that could radically alter the entire body, seen more with use of Spice gas, which is used by Guild Navigators.</p><p>1 dose grants the consumer +4 to Sense Motive, Listen, Spot and Search checks, as well as +2 to Reflex. A single dose lasts for 4 hours. If additional doses are taken daily, the bonus to Sense Motive, Listen, Spot and Search are reduced by 1 for every 2 doses.</p><p>Weight: 1 oz</p><p>PDC: 19 for 5 doses.</p><p>Restriction: Res (+2)</p><p>Note: If at least 2 doses are consumed daily for 1 year, the user's life is extended by 6 months, and permanently gains +1 to Fort saves.. Thus long term use can extend one's life by years.</p><p>Special: Some people who take a minimum of 5 doses at once can develop mental abilities, such as precognition, telepathy and similar abilities, a 15% chance of this happening, and then only lasts for half the duration of the effects of Spice. Gains 1-3 psionic powers, with power points equal to their Intelligence score. The psionic power level can't be higher than the recepient's Intelligence Modifier, with a minimum level of 0 for no or negative Intelligence modifier.</p></blockquote><p></p>
[QUOTE="kronos182, post: 8303473, member: 6668634"] First draft of Spice Melange. Doesn't feel quite done.. but it's a good base. Suggestions? There was talk on the Discord server about graboid produced spice, and Beetlejuice sandworm spice.. eventually. [B][SIZE=7]Spice Melange[/SIZE][/B] Spice Melange, commonly referred to simply as 'the spice', was a naturally produced awareness spectrum narcotic that formed a fundamental block of commerce and technological development, and found only on the planet Arrakis, also known as Dune. It also played an important role in travel and cultural development as it is vital for space travel by enabling navigators to safely guide space ships through warp space. Spice, depending on how it's processed, and used, is usually orange in colour, and can be used to make paper, fibres for cloth, or chemical explosives. It can be refined to create spice essence or spice gas, and in most forms smelled and tasted like cinnamon. Spice used in heavy doses, and particularly in gas form, is used by Space Guild Navigators, allowing them to plot courses across interstellar distances and fold space for near instantaneous travel. [B][SIZE=6]Spice Melange Solid[/SIZE][/B] This form of Spice is typically a small block, or cube, about the size of a sugar cube, and is the most common form of consuming Spice, and can be broken down and mixed into food, but dilutes its effects. When consumed, it can awaken dormant parts of the human mind and encourage expanded sensory perceptions. In some humans, it large doses it can lead to expanded mental powers such as prescience. Spice is quite addictive, and users must make Will save once daily DC 10 +1 per 2 doses taken, or feel withdrawal and need their next dose of Spice. Withdrawal causes shakes and sluggish mind, -1 to Dex related skills and checks and Intelligence based checks. Sustained use, at least 1 dose daily for at least 6 months, causes some physical effects, causing eyes to become discoloured so the entire eye would be stained blue. Heavy use (10 or more doses daily) can create a huge physical dependency that could radically alter the entire body, seen more with use of Spice gas, which is used by Guild Navigators. 1 dose grants the consumer +4 to Sense Motive, Listen, Spot and Search checks, as well as +2 to Reflex. A single dose lasts for 4 hours. If additional doses are taken daily, the bonus to Sense Motive, Listen, Spot and Search are reduced by 1 for every 2 doses. Weight: 1 oz PDC: 19 for 5 doses. Restriction: Res (+2) Note: If at least 2 doses are consumed daily for 1 year, the user's life is extended by 6 months, and permanently gains +1 to Fort saves.. Thus long term use can extend one's life by years. Special: Some people who take a minimum of 5 doses at once can develop mental abilities, such as precognition, telepathy and similar abilities, a 15% chance of this happening, and then only lasts for half the duration of the effects of Spice. Gains 1-3 psionic powers, with power points equal to their Intelligence score. The psionic power level can't be higher than the recepient's Intelligence Modifier, with a minimum level of 0 for no or negative Intelligence modifier. [/QUOTE]
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