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CORELINE (D20 Modern/D20 BESM Setting).
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<blockquote data-quote="kronos182" data-source="post: 8367382" data-attributes="member: 6668634"><p><span style="font-size: 26px">Death Glider</span></p><p></p><p>The Death Glider is a crescent-shaped vessel with wings stylized to look like that of a bird. The wings curve downward, making their tips the lowest point of the vessel. When stored, the wings fold down to save space. The cockpit has room for two, the pilot in front, and the co-pilot operates the weapons, although the pilot can operate the weapons, but not as accurately. The Death Glider is armed with a pair of staff cannons which are detachable.</p><p>The ship is capable of both atmospheric and space flight, using inertial propulsion instead of direct thrust, which allows them to hover, allowing them function as multi-role attack craft easily. Death Gliders lack FTL capabilities, and require a larger ship to carry them. This drive even allows the craft to operate underwater for short periods. The pilot can enter the craft through the retractable canopy, or the cockpit lowering, which is slower but easier.</p><p>Death Gliders are found among the many Goa'uld System Lords, Free Jaffa, and other groups, making it easy to find. Those with access to Goa'uld technology use these craft, but many other groups, include Stargate Command have made their own versions using their own technology.</p><p></p><p><strong>Death Glider (PL6)</strong></p><p>Type: Ultralight</p><p>Subtype: Fighter</p><p>Size: Gargantuan (-4)</p><p>Tactical Speed: 4000 ft, 1200 (120) atmospheric speed, able to hover, VTOL and reach orbit without assistance.</p><p>Defense: 11 (-4 size, +3 Class +2 Dex)</p><p>Flat-Footed Defense: 6 (-4 size, +3 Class)</p><p>Autopilot Defense:</p><p>Hardness: 25</p><p>Hit Dice: 7d20 (140 hp)</p><p>Initiative Modifier: +2</p><p>Pilot's Class Bonus: +3</p><p>Pilot's Dex Modifier: +2</p><p>Gunner's Attack Bonus: +2</p><p>Length: 28 ft, 45.9 ft wingspan</p><p>Weight: 39,000 lb.</p><p>Targeting System Bonus: +2</p><p>Crew: 2, can operate with just 1 (trained +4)</p><p>Passenger Capacity: 1 if not carrying second crew member</p><p>Cargo Capacity: 9500 lb</p><p>Grapple Modifier: +8</p><p>Base PDC: 48</p><p>Restriction: Mil +3</p><p></p><p>Attack:</p><p>2 Select-Fire Staff Cannons -1 ranged (5d10);</p><p></p><p>Attack of Opportunity: None</p><p></p><p>Standard PL(6) Design Spec: Improved thrust, improved maneuverability</p><p>Engines: Thrusters, Ion engine</p><p>Armour: Naquadah</p><p>Defense Systems: Radiation shielding</p><p>Sensors: Class III sensor system, targeting system</p><p>Communications: Radio transceiver</p><p>Weapons: 2 Staff Cannons</p><p>Grappling Systems: None</p><p></p><p>If only 1 crew member, the pilot can operate the weapons, but suffers -1 to attack rolls.</p><p></p><p><strong>Select-Fire Staff Cannon</strong></p><p>While the Staff Cannons are attached to the ship, they have a rate of fire of single, but the ship can fire either both weapons as a fire-link (8d10 damage) or individually, allowing for more attacks each round if the gunner has multiple attacks, alternating between each weapon.</p><p></p><p><strong>Improved Maneuverability</strong></p><p>The craft is designed to be incredibly maneuverable, allowing it to avoid enemy fire. Grants +4 to Pilot checks for performing stunt maneuvers.</p><p></p><p><strong><span style="font-size: 18px">Naquadah Armour</span></strong></p><p>Plates made of Naquadah, a dense and energy absorbing material, this armour is heavier than steel and similar armours, but resilient against physical attacks, and highly resistant to energy attacks, except acid.</p><p>Hardness: 25, 50 against energy attacks except acid.</p><p>Tactical Speed Penalty: -500 ft (-1 square)</p><p>Weight: One-quarter the weight of the starship (rounded up).</p><p>PDC: 20 + one-half the base PDC of the starship.</p><p>Restriction: Military - Rare (+3 to +4)</p><p></p><p><strong><span style="font-size: 18px">Goa’uld Staff Cannon</span></strong></p><p>The Staff cannon is based on the Goa'uld staff weapon, but is larger and mounted on a heavy tripod, deals heavy damage, used against massed infantry or structures. While powerful, it is inaccurate and slow to fire.</p><p></p><p>Damage: 5d10 (fire)</p><p>Critical: 20</p><p>Range Increment: 100 feet (in space 2500 ft)</p><p>Rate Of Fire: Single</p><p>Magazine: 200 Int. (unlimited attached to ship)</p><p>Size: Huge.</p><p>Weight: 20 lb. Weapon, 15 tripod</p><p>Purchase DC: 25</p><p>Restriction: Military (+3)</p><p>Rules: The Goa’uld Staff Cannon requires Personal Firearms Proficiency to handle. The sound of the capacitor charging can give a +2 to Intimidation rolls in appropriate circumstances (GM’s call). When the blast hits, it ‘explodes’ with a 10-foot burst radius, dealing damage to anything on it (Reflex save DC 15 for half except target struck). Attack rolls suffer -1 due to its inaccuracy, against targets that moved faster than 40 ft before the wielder's attack suffer a further -1 to attack rolls.</p><p>The Staff Weapon is powered by an internal power pack which must be replaced by opening a small hatch on the opposing side of the staff (a full-round action).</p><p>So far, the Staff Weapon is used solely by the Goa’uld and any ‘allies’ of theirs, although it is well-known that the military has several captured Weapons on their armories, just in case.</p><p></p><p><strong><span style="font-size: 26px">Variants</span></strong></p><p><strong></strong></p><p><strong><span style="font-size: 22px">Udajeet, aka Winged Glider</span></strong></p><p>This variant was used by Ra on Abydos, reduces crew to 1, removes the canopy, life support systems, and its space capability. The open canopy reduces its maximum speed to operate safely, but the space and weight saved from removing the life support systems allows for the addition of two extra staff cannons, giving it greater destruction capability.</p><p></p><p>Udajeet (PL 6)</p><p>Crew: 1</p><p>Passenger: 0</p><p>Cargo: 300 lbs</p><p>Init: -1</p><p>Maneuver: +1</p><p>Speed: 800 (80)</p><p>Defense: 6</p><p>Hardness: 25, 50 vs energy except acid</p><p>Hit Points: 160</p><p>Size: Gargantuan (-4)</p><p>PDC: 41</p><p>Restriction: Mil (+3)</p><p>Accessories: Military Radio, Searchlight, targeting system (+2 attack rolls), 4 staff cannons (2 are detachable mounted on the wings, other 2 mounted in nose)</p><p>Note: Has VTOL capabilities, able to hover. Staff cannons have selective fire, fire each individually, or fire-link 2 (8d10 damage), or all 4 (11d10 damage).</p><p></p><p><strong><span style="font-size: 22px">Needle Threader</span></strong></p><p>This variant of the Death Glider has wings that form a U round the hull, allowing it to fit through a Stargate, but lacks the automatic systems to allow it to easily fly through a stargate, and must be flown manually.</p><p>Changes:</p><p>Reduce wingspan to 21 ft (huge size, -2).</p><p>Increase Defense by +2 (size -2);</p><p>Increase attack by +2 (-2 size);</p><p>Reduce hit dice to 6d20 (120 hit points)</p><p>Armour replaced with Trinium alloy.</p><p>PDC: 51</p><p></p><p><strong><span style="font-size: 18px">Trinium Armour</span></strong></p><p>An element, once refined is lighter and stronger than steel, making it an excellent armour for ships.</p><p>Hardness: 25</p><p>Tactical Speed Penalty: 0</p><p>Weight: One-sixteenth the weight of the starship (rounded up).</p><p>PDC: 25 + one-half the base PDC of the starship.</p><p>Restriction: Military - Rare (+4)</p></blockquote><p></p>
[QUOTE="kronos182, post: 8367382, member: 6668634"] [SIZE=7]Death Glider[/SIZE] The Death Glider is a crescent-shaped vessel with wings stylized to look like that of a bird. The wings curve downward, making their tips the lowest point of the vessel. When stored, the wings fold down to save space. The cockpit has room for two, the pilot in front, and the co-pilot operates the weapons, although the pilot can operate the weapons, but not as accurately. The Death Glider is armed with a pair of staff cannons which are detachable. The ship is capable of both atmospheric and space flight, using inertial propulsion instead of direct thrust, which allows them to hover, allowing them function as multi-role attack craft easily. Death Gliders lack FTL capabilities, and require a larger ship to carry them. This drive even allows the craft to operate underwater for short periods. The pilot can enter the craft through the retractable canopy, or the cockpit lowering, which is slower but easier. Death Gliders are found among the many Goa'uld System Lords, Free Jaffa, and other groups, making it easy to find. Those with access to Goa'uld technology use these craft, but many other groups, include Stargate Command have made their own versions using their own technology. [B]Death Glider (PL6)[/B] Type: Ultralight Subtype: Fighter Size: Gargantuan (-4) Tactical Speed: 4000 ft, 1200 (120) atmospheric speed, able to hover, VTOL and reach orbit without assistance. Defense: 11 (-4 size, +3 Class +2 Dex) Flat-Footed Defense: 6 (-4 size, +3 Class) Autopilot Defense: Hardness: 25 Hit Dice: 7d20 (140 hp) Initiative Modifier: +2 Pilot's Class Bonus: +3 Pilot's Dex Modifier: +2 Gunner's Attack Bonus: +2 Length: 28 ft, 45.9 ft wingspan Weight: 39,000 lb. Targeting System Bonus: +2 Crew: 2, can operate with just 1 (trained +4) Passenger Capacity: 1 if not carrying second crew member Cargo Capacity: 9500 lb Grapple Modifier: +8 Base PDC: 48 Restriction: Mil +3 Attack: 2 Select-Fire Staff Cannons -1 ranged (5d10); Attack of Opportunity: None Standard PL(6) Design Spec: Improved thrust, improved maneuverability Engines: Thrusters, Ion engine Armour: Naquadah Defense Systems: Radiation shielding Sensors: Class III sensor system, targeting system Communications: Radio transceiver Weapons: 2 Staff Cannons Grappling Systems: None If only 1 crew member, the pilot can operate the weapons, but suffers -1 to attack rolls. [B]Select-Fire Staff Cannon[/B] While the Staff Cannons are attached to the ship, they have a rate of fire of single, but the ship can fire either both weapons as a fire-link (8d10 damage) or individually, allowing for more attacks each round if the gunner has multiple attacks, alternating between each weapon. [B]Improved Maneuverability[/B] The craft is designed to be incredibly maneuverable, allowing it to avoid enemy fire. Grants +4 to Pilot checks for performing stunt maneuvers. [B][SIZE=5]Naquadah Armour[/SIZE][/B] Plates made of Naquadah, a dense and energy absorbing material, this armour is heavier than steel and similar armours, but resilient against physical attacks, and highly resistant to energy attacks, except acid. Hardness: 25, 50 against energy attacks except acid. Tactical Speed Penalty: -500 ft (-1 square) Weight: One-quarter the weight of the starship (rounded up). PDC: 20 + one-half the base PDC of the starship. Restriction: Military - Rare (+3 to +4) [B][SIZE=5]Goa’uld Staff Cannon[/SIZE][/B] The Staff cannon is based on the Goa'uld staff weapon, but is larger and mounted on a heavy tripod, deals heavy damage, used against massed infantry or structures. While powerful, it is inaccurate and slow to fire. Damage: 5d10 (fire) Critical: 20 Range Increment: 100 feet (in space 2500 ft) Rate Of Fire: Single Magazine: 200 Int. (unlimited attached to ship) Size: Huge. Weight: 20 lb. Weapon, 15 tripod Purchase DC: 25 Restriction: Military (+3) Rules: The Goa’uld Staff Cannon requires Personal Firearms Proficiency to handle. The sound of the capacitor charging can give a +2 to Intimidation rolls in appropriate circumstances (GM’s call). When the blast hits, it ‘explodes’ with a 10-foot burst radius, dealing damage to anything on it (Reflex save DC 15 for half except target struck). Attack rolls suffer -1 due to its inaccuracy, against targets that moved faster than 40 ft before the wielder's attack suffer a further -1 to attack rolls. The Staff Weapon is powered by an internal power pack which must be replaced by opening a small hatch on the opposing side of the staff (a full-round action). So far, the Staff Weapon is used solely by the Goa’uld and any ‘allies’ of theirs, although it is well-known that the military has several captured Weapons on their armories, just in case. [B][SIZE=7]Variants[/SIZE] [SIZE=6]Udajeet, aka Winged Glider[/SIZE][/B] This variant was used by Ra on Abydos, reduces crew to 1, removes the canopy, life support systems, and its space capability. The open canopy reduces its maximum speed to operate safely, but the space and weight saved from removing the life support systems allows for the addition of two extra staff cannons, giving it greater destruction capability. Udajeet (PL 6) Crew: 1 Passenger: 0 Cargo: 300 lbs Init: -1 Maneuver: +1 Speed: 800 (80) Defense: 6 Hardness: 25, 50 vs energy except acid Hit Points: 160 Size: Gargantuan (-4) PDC: 41 Restriction: Mil (+3) Accessories: Military Radio, Searchlight, targeting system (+2 attack rolls), 4 staff cannons (2 are detachable mounted on the wings, other 2 mounted in nose) Note: Has VTOL capabilities, able to hover. Staff cannons have selective fire, fire each individually, or fire-link 2 (8d10 damage), or all 4 (11d10 damage). [B][SIZE=6]Needle Threader[/SIZE][/B] This variant of the Death Glider has wings that form a U round the hull, allowing it to fit through a Stargate, but lacks the automatic systems to allow it to easily fly through a stargate, and must be flown manually. Changes: Reduce wingspan to 21 ft (huge size, -2). Increase Defense by +2 (size -2); Increase attack by +2 (-2 size); Reduce hit dice to 6d20 (120 hit points) Armour replaced with Trinium alloy. PDC: 51 [B][SIZE=5]Trinium Armour[/SIZE][/B] An element, once refined is lighter and stronger than steel, making it an excellent armour for ships. Hardness: 25 Tactical Speed Penalty: 0 Weight: One-sixteenth the weight of the starship (rounded up). PDC: 25 + one-half the base PDC of the starship. Restriction: Military - Rare (+4) [/QUOTE]
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