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CORELINE (D20 Modern/D20 BESM Setting).
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<blockquote data-quote="kronos182" data-source="post: 8367386" data-attributes="member: 6668634"><p><strong><span style="font-size: 26px">EA Hestrel AE/STV-224 Atmospheric Shuttle</span></strong></p><p>The Hestrel atmospheric shuttle, built by Michell-Hyndine, is one of the Earth Alliance's primary atmospheric shuttles, with a 95 foot long, rounded arrow/delta body with two wings with a wingspan of 138 feet, three engines. The ships are primarily used to shuttle people and goods from orbiting ships to planets below, but are designed for extended space flight, but lack jump capabilities and require the use of a jump gate, able to travel up to 14 days before requiring refueling. Requiring a crew of 2, and able to carry 6 passengers and up to nearly 5000 cube feet, or 10 tons of cargo, as they are primarily a cargo shuttle, but some with expanded passenger facilities exist.</p><p>While not armed, they do come with two grappling claws and 4 cutting lasers as the shuttles have been used in scientific and surveying operations. Two are mounted in the nose with the other two mounted near the hatch under the hull.</p><p></p><p><strong>EA Atmospheric Shuttle (PL6)</strong></p><p>Type: Ultralight</p><p>Subtype: shuttle</p><p>Size: colossal (-8)</p><p>Tactical Speed: 3000 ft space, 650 (65) squares atmosphere, can reach orbit without assistance.</p><p>Defense: 5 (-8 size +3 class)</p><p>Flat-Footed Defense: 5 (-8 size +3 class)</p><p>Autopilot Defense: 6 (-8 size, +2 autopilot)</p><p>Hardness: 20</p><p>Hit Dice: 7d20 140 hp</p><p>Initiative Modifier: +2</p><p>Pilot's Class Bonus: +3</p><p>Pilot's Dex Modifier: +2</p><p>Gunner's Attack Bonus:</p><p>Length: 95 ft</p><p>Weight: 123.5 tons</p><p>Targeting System Bonus:</p><p>Crew: 1-2 (trained +4)</p><p>Passenger Capacity: 6</p><p>Cargo Capacity: 10 tons</p><p>Grapple Modifier: +8</p><p>Base PDC: 48</p><p>Restriction: Licenced (+1)</p><p></p><p>Attack:</p><p></p><p>Attack of Opportunity:</p><p></p><p>Standard PL(6) Design Spec: No gravity, afterburners, long range autopilot, cutting lasers</p><p>Engines: thrusters, fusion torch, afterburners</p><p>Armour: alloy plating</p><p>Defense Systems: autopilot, damage control system (1d10)</p><p>Sensors: Class II sensors</p><p>Communications: radio transceiver</p><p>Weapons:none</p><p>Grappling Systems: 2 grappling claws</p><p></p><p><strong>No Gravity</strong></p><p>The ship lacks gravity generators, requiring the crew to be strapped into their seats or float away. The crew can get around the ship by wearing magnetic boots, and hand rails are mounted throughout the ship.</p><p></p><p><strong>Afterburners</strong></p><p>This system is similar to the disposable boasters, only they are not disposable, allowing the pilot to use the afterburn action, granting +500 ft to speed.</p><p></p><p><strong>Long Range Autopilot</strong></p><p>This system is a modified autopilot, allowing the pilot to turn it on and the ship will fly along a flight path, but will avoid danger, like a normal autopilot, but will also avoid detected spatial dangers, such as asteroid fields, dangerous nebulas, etc, and notify the pilot of course corrections. Has Pilot and Navigate skills at +4, and internal alarm and voice warning of course changes or detect dangers it can not avoid, to notify the pilot.</p><p></p><p><strong>Cutting Lasers</strong></p><p>These lasers are designed to cut through almost anything, given time, used for collecting samples from debris, rocks and even cutting through hulls. The lasers have a range of only 50 feet, but deal 4d6 points of fire damage, ignoring 10 points of hardness. Given enough time, can cut through denser materials. Requires a ranged touch attack to use, and should be grappled with target to make accurate cuts.</p></blockquote><p></p>
[QUOTE="kronos182, post: 8367386, member: 6668634"] [B][SIZE=7]EA Hestrel AE/STV-224 Atmospheric Shuttle[/SIZE][/B] The Hestrel atmospheric shuttle, built by Michell-Hyndine, is one of the Earth Alliance's primary atmospheric shuttles, with a 95 foot long, rounded arrow/delta body with two wings with a wingspan of 138 feet, three engines. The ships are primarily used to shuttle people and goods from orbiting ships to planets below, but are designed for extended space flight, but lack jump capabilities and require the use of a jump gate, able to travel up to 14 days before requiring refueling. Requiring a crew of 2, and able to carry 6 passengers and up to nearly 5000 cube feet, or 10 tons of cargo, as they are primarily a cargo shuttle, but some with expanded passenger facilities exist. While not armed, they do come with two grappling claws and 4 cutting lasers as the shuttles have been used in scientific and surveying operations. Two are mounted in the nose with the other two mounted near the hatch under the hull. [B]EA Atmospheric Shuttle (PL6)[/B] Type: Ultralight Subtype: shuttle Size: colossal (-8) Tactical Speed: 3000 ft space, 650 (65) squares atmosphere, can reach orbit without assistance. Defense: 5 (-8 size +3 class) Flat-Footed Defense: 5 (-8 size +3 class) Autopilot Defense: 6 (-8 size, +2 autopilot) Hardness: 20 Hit Dice: 7d20 140 hp Initiative Modifier: +2 Pilot's Class Bonus: +3 Pilot's Dex Modifier: +2 Gunner's Attack Bonus: Length: 95 ft Weight: 123.5 tons Targeting System Bonus: Crew: 1-2 (trained +4) Passenger Capacity: 6 Cargo Capacity: 10 tons Grapple Modifier: +8 Base PDC: 48 Restriction: Licenced (+1) Attack: Attack of Opportunity: Standard PL(6) Design Spec: No gravity, afterburners, long range autopilot, cutting lasers Engines: thrusters, fusion torch, afterburners Armour: alloy plating Defense Systems: autopilot, damage control system (1d10) Sensors: Class II sensors Communications: radio transceiver Weapons:none Grappling Systems: 2 grappling claws [B]No Gravity[/B] The ship lacks gravity generators, requiring the crew to be strapped into their seats or float away. The crew can get around the ship by wearing magnetic boots, and hand rails are mounted throughout the ship. [B]Afterburners[/B] This system is similar to the disposable boasters, only they are not disposable, allowing the pilot to use the afterburn action, granting +500 ft to speed. [B]Long Range Autopilot[/B] This system is a modified autopilot, allowing the pilot to turn it on and the ship will fly along a flight path, but will avoid danger, like a normal autopilot, but will also avoid detected spatial dangers, such as asteroid fields, dangerous nebulas, etc, and notify the pilot of course corrections. Has Pilot and Navigate skills at +4, and internal alarm and voice warning of course changes or detect dangers it can not avoid, to notify the pilot. [B]Cutting Lasers[/B] These lasers are designed to cut through almost anything, given time, used for collecting samples from debris, rocks and even cutting through hulls. The lasers have a range of only 50 feet, but deal 4d6 points of fire damage, ignoring 10 points of hardness. Given enough time, can cut through denser materials. Requires a ranged touch attack to use, and should be grappled with target to make accurate cuts. [/QUOTE]
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