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CORELINE (D20 Modern/D20 BESM Setting).
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<blockquote data-quote="kronos182" data-source="post: 8373333" data-attributes="member: 6668634"><p>A couple variant types of Spice Melange.</p><p></p><p><strong>Graboid Melange</strong></p><p>This form of Spice is derived from genetically modified Graboids spliced with Dune Sandworms to produce Spice Melange, typically found as a small block, or cube, about the size of a sugar cube, and can be broken down and mixed into food, but dilutes its effects. It has a darker brown colour with an Earthy smell rather than cinnamon smell like Spice Melange. When consumed, it can awaken dormant parts of the human mind and encourage expanded sensory perceptions, like Spice Melange, but weaker, but lacks the ability to awaken latent mental abilities, but does expand physical senses, granting a limited version of tremorsense. Graboid Melange is quite addictive, and users must make Will save once daily DC 10 +1 per 2 doses taken, or feel withdrawal and need their next dose of Spice. Withdrawal causes shakes and sluggish mind, -2 to Dex related skills and checks and Intelligence based checks. Graboid Melange lacks the life extending properties, and can't be used to create Navigators.</p><p>1 dose grants the consumer +2 to Sense Motive, Listen, Spot and Search checks, and while standing still, can concentrate as a full round action gaining Tremorsense 30 ft, with a Concentration check DC 15, and increase range by +5 ft for every 5 points the DC is beaten. A single dose lasts for 4 hours. If additional doses are taken daily, the bonus to Sense Motive, Listen, Spot and Search are reduced by 1 for every 2 doses.</p><p>Weight: 1 oz</p><p>PDC: 18 for 5 doses.</p><p>Restriction: Res (+2)</p><p></p><p><strong>Ghost Melange</strong></p><p>This form of Spice is derived from sandworms of the Beetlejuice Verse to create a grey version that smells of mildew. When consumed, Ghost Melange creates a link with the Negative and Astral planes, allowing the user to see, hear and talk with invisible ghosts, spirits and undead within a 60 foot radius. If the user takes at least 5 doses, the user is able interact with incorporeal beings, including with worn gear and small melee weapons. Ghost Melange is quite addictive, and users must make Will save once daily DC 10 +1 per 2 doses taken, or feel withdrawal and need their next dose of Spice. Withdrawal causes shakes and affects the user's health, suffering -2 to Con.</p><p>1 dose grants the consumer the ability to touch and see invisible creatures within 60 foot radius, and speak with the dead, ghosts and other spirits. A single dose lasts for 4 hours, and afterwards the user suffers -1 to Fort saves and any Con related checks for 4 hours. If at least 5 doses are used at once, the user is able to physically interact with incorporeal creatures, including with small melee weapons for 2 hours, but afterwards suffers -2 to Fort saves, Con related skills and takes 5 points of damage.</p><p>Weight: 1 oz</p><p>PDC: 21 for 5 doses.</p><p>Restriction: Rare (+4)</p></blockquote><p></p>
[QUOTE="kronos182, post: 8373333, member: 6668634"] A couple variant types of Spice Melange. [B]Graboid Melange[/B] This form of Spice is derived from genetically modified Graboids spliced with Dune Sandworms to produce Spice Melange, typically found as a small block, or cube, about the size of a sugar cube, and can be broken down and mixed into food, but dilutes its effects. It has a darker brown colour with an Earthy smell rather than cinnamon smell like Spice Melange. When consumed, it can awaken dormant parts of the human mind and encourage expanded sensory perceptions, like Spice Melange, but weaker, but lacks the ability to awaken latent mental abilities, but does expand physical senses, granting a limited version of tremorsense. Graboid Melange is quite addictive, and users must make Will save once daily DC 10 +1 per 2 doses taken, or feel withdrawal and need their next dose of Spice. Withdrawal causes shakes and sluggish mind, -2 to Dex related skills and checks and Intelligence based checks. Graboid Melange lacks the life extending properties, and can't be used to create Navigators. 1 dose grants the consumer +2 to Sense Motive, Listen, Spot and Search checks, and while standing still, can concentrate as a full round action gaining Tremorsense 30 ft, with a Concentration check DC 15, and increase range by +5 ft for every 5 points the DC is beaten. A single dose lasts for 4 hours. If additional doses are taken daily, the bonus to Sense Motive, Listen, Spot and Search are reduced by 1 for every 2 doses. Weight: 1 oz PDC: 18 for 5 doses. Restriction: Res (+2) [B]Ghost Melange[/B] This form of Spice is derived from sandworms of the Beetlejuice Verse to create a grey version that smells of mildew. When consumed, Ghost Melange creates a link with the Negative and Astral planes, allowing the user to see, hear and talk with invisible ghosts, spirits and undead within a 60 foot radius. If the user takes at least 5 doses, the user is able interact with incorporeal beings, including with worn gear and small melee weapons. Ghost Melange is quite addictive, and users must make Will save once daily DC 10 +1 per 2 doses taken, or feel withdrawal and need their next dose of Spice. Withdrawal causes shakes and affects the user's health, suffering -2 to Con. 1 dose grants the consumer the ability to touch and see invisible creatures within 60 foot radius, and speak with the dead, ghosts and other spirits. A single dose lasts for 4 hours, and afterwards the user suffers -1 to Fort saves and any Con related checks for 4 hours. If at least 5 doses are used at once, the user is able to physically interact with incorporeal creatures, including with small melee weapons for 2 hours, but afterwards suffers -2 to Fort saves, Con related skills and takes 5 points of damage. Weight: 1 oz PDC: 21 for 5 doses. Restriction: Rare (+4) [/QUOTE]
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