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CORELINE (D20 Modern/D20 BESM Setting).
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<blockquote data-quote="kronos182" data-source="post: 8373468" data-attributes="member: 6668634"><p>Couple more Leonin NPCs from MtG</p><p></p><p><strong><span style="font-size: 26px">Leonin Abuna</span></strong></p><p>Abunas are clerics of Leonin Prides, potent magic users who heal the Pride and their equipment. They can also protect the Pride's weapons, armour and other equipment from spells that would destroy them. They are also familiar with spells that can destroy enemy equipment.</p><p></p><p><strong>Leonin Abuna</strong></p><p>CR 4;</p><p>Medium Humanoid</p><p>Hit Dice: 5d8+10; hp 36;</p><p>Mass: 15;</p><p>Init: +1;</p><p>Speed: 40 ft;</p><p>Defense 13, touch 13, flat-footed 12;</p><p>BAB: +5; Grap +6; Atk +6 melee spear (1d8+1), or +6 melee claw (1d4+1);</p><p>Full Atk +6 melee spear (1d8+1) or +6 melee claw (1d4+1);</p><p>FS: 5 ft. by 5 ft.; Reach 5 ft.;</p><p>SA: Pounce, Healing Touch, Mending Touch, Hexproof, Disruptive Blast</p><p>SQ: Keen Smell, Leonin traits, spell casting</p><p>AL: Tribe;</p><p>SV: Fort +3, Ref +5 , Will +6; AP 0; Rep +0;</p><p>Ability Scores: Str 13, Dex 13, Con 15, Int 11, Wis 14, Cha 10.</p><p>Skills: Balance +5, Climb +2, Concentration +6, Craft Pharmaceutical +3, Craft Mechanical +3, Knowledge (earth & life sciences) +4, Knowledge: Theology & Religion +4, Listen +5, Repair +4, Read/Write Leonin, Read/Write English (or regional area), Search +3, Spot +4, Treat Injury +6</p><p>Feats: Simple Weapons Proficiency, Brawl, Archaic Weapon (Spear), Focused</p><p>Advancement:</p><p>Organization: Found in individually or 2, or with 1d4+1 Acolytes.</p><p>Equipment: 2 Spears, sack with 3 days rations, healing herbs, tools, few personal items, robes.</p><p>Leonin not in tribal lands will typically have vibro blade knives, spears, crossbow with high tech bolts, may even have repeating crossbows. Higher level members will have Personal Firearms proficiency and carry automatic weapons, needlers, or similar projectile weapons.</p><p></p><p><strong>Healing Touch (Sp)</strong></p><p>The Abuna can place their hand on a living being as a full round action, channeling divine magical energy into the wounded, able to heal 3d4+3 hp. Able to do this 5 times (3 + Con modifier) times per day).</p><p></p><p><strong>Mending Touch (Sp)</strong></p><p>The Abuna can use their divine magic to repair equipment. As a full round action, touching the target item, can repair 4 hit points. This can be combined with the Repair check to double the amount of hit points repaired. Usable 3 (1 + Con modifier) times per day.</p><p></p><p><strong>Hexproof (Sp)</strong></p><p>The Abuna can channel their divine magic into objects, protecting them from magical effects. As a full round action, touching an object, grants the object +5 to saves and Spell Resistance 15, affecting an object up to large size, for 5 rounds. Able to do this 3 (1 + Con modifier) times per day.</p><p></p><p><strong>Disruptive Blast (Sp)</strong></p><p>The Abuna can release a blast of magical energy as a ranged attack, dealing 1d6+3 points of non-specific energy, dealing double damage to objects, equipment, double damage on a critical roll of 20. Makes a ranged touch attack, with a ranged increment of 50 ft, out to 5 increments Usable once every 1d4 rounds.</p><p></p><p><strong>Spell Casting (Sp)</strong></p><p>The Abuna can cast the following spells: Level 0 - Create Water 2/day @ lvl 3, Resistance 2 per day; Level 1 - Shield of Faith 2/day, Magic Weapon 2/day; Level 2 - Silence 1/day, Aid 1/day.</p><p></p><p></p><p><strong><span style="font-size: 26px">Leonin Battlemage</span></strong></p><p>Battlemages are Leonin magic users that use their powers to strengthen the rest of the Pride. They are sensitive to magic being cast by other Leonin magic users that they are able to act faster, which in turns allows them to cast more spells.</p><p></p><p><strong>Leonin Battlemage</strong></p><p>CR 4;</p><p>Medium Humanoid</p><p>Hit Dice: 5d8+5; hp 31;</p><p>Mass: 13;</p><p>Init: +1;</p><p>Speed: 40 ft;</p><p>Defense 13, touch 13, flat-footed 12;</p><p>BAB: +5; Grap +6; Atk +6 melee spear (1d8+1), or +6 melee claw (1d4+1);</p><p>Full Atk +6 melee spear (1d8+1) or +6 melee claw (1d4+1);</p><p>FS: 5 ft. by 5 ft.; Reach 5 ft.;</p><p>SA: Pounce, magic blast, Strengthen the Pride</p><p>SQ: Keen Smell, Leonin traits, spell casting, Magical Reflexes</p><p>AL: Tribe;</p><p>SV: Fort +3, Ref +5 , Will +6; AP 0; Rep +0;</p><p>Ability Scores: Str 13, Dex 13, Con 13, Int 11, Wis 12, Cha 14.</p><p>Skills: Balance +5, Climb +3, Concentration +7, Craft Pharmaceutical +6, Craft Mechanical +6, Knowledge (earth & life sciences) +6, Listen +5, Read/Write Leonin, Read/Write English (or regional area), Search +4, Spot +4</p><p>Feats: Simple Weapons Proficiency, Archaic Weapon (Spear), Focused, 1</p><p>Advancement:</p><p>Organization: Found individually, pairs, or with 1d4+2 other Leonins of any type.</p><p>Equipment: 2 Spears, sack with 3 days rations, healing herbs, tools, few personal items, robes.</p><p>Leonin not in tribal lands will typically have vibro blade knives, spears, crossbow with high tech bolts, may even have repeating crossbows. Higher level members will have Personal Firearms proficiency and carry automatic weapons, needlers, or similar projectile weapons.</p><p></p><p><strong>Strengthen the Pride (Sp)</strong></p><p>As a full round action, the Battlemage can channel their magical energy into nearby allies within 20 ft radius, granting them +1 to attack rolls, saves and +1 Deflection bonus to Defense for 3 rounds. Usable 3 (1 + Cha modifier) times per day.</p><p></p><p><strong>Magic Blast (Sp)</strong></p><p>The Battlemage can release a blast of magical energy as a ranged attack, dealing 2d4+3 points of non-specific energy, double damage on a critical roll of 20. Makes a ranged touch attack, with a ranged increment of 50 ft, out to 5 increments Usable once every 1d4 rounds.</p><p></p><p><strong>Magical Reflexes (Sp)</strong></p><p>If another Leonin casts a spell within 30 ft of the Battlemage, the Battlemage gains a bonus standard action. Can only gain a maximum of 2 bonus standard actions per round.</p><p></p><p><strong>Spell Casting (Sp)</strong></p><p>The Battlemage can cast the following spells: Level 0 - Resistance 2/day, Daze 2/day; Level 1 - Mage Armour 2/day, Magic Weapon 2/day; Level 2 - Resist Energy 1/day, Protection from Arrows/Bullets 1/2.</p></blockquote><p></p>
[QUOTE="kronos182, post: 8373468, member: 6668634"] Couple more Leonin NPCs from MtG [B][SIZE=7]Leonin Abuna[/SIZE][/B] Abunas are clerics of Leonin Prides, potent magic users who heal the Pride and their equipment. They can also protect the Pride's weapons, armour and other equipment from spells that would destroy them. They are also familiar with spells that can destroy enemy equipment. [B]Leonin Abuna[/B] CR 4; Medium Humanoid Hit Dice: 5d8+10; hp 36; Mass: 15; Init: +1; Speed: 40 ft; Defense 13, touch 13, flat-footed 12; BAB: +5; Grap +6; Atk +6 melee spear (1d8+1), or +6 melee claw (1d4+1); Full Atk +6 melee spear (1d8+1) or +6 melee claw (1d4+1); FS: 5 ft. by 5 ft.; Reach 5 ft.; SA: Pounce, Healing Touch, Mending Touch, Hexproof, Disruptive Blast SQ: Keen Smell, Leonin traits, spell casting AL: Tribe; SV: Fort +3, Ref +5 , Will +6; AP 0; Rep +0; Ability Scores: Str 13, Dex 13, Con 15, Int 11, Wis 14, Cha 10. Skills: Balance +5, Climb +2, Concentration +6, Craft Pharmaceutical +3, Craft Mechanical +3, Knowledge (earth & life sciences) +4, Knowledge: Theology & Religion +4, Listen +5, Repair +4, Read/Write Leonin, Read/Write English (or regional area), Search +3, Spot +4, Treat Injury +6 Feats: Simple Weapons Proficiency, Brawl, Archaic Weapon (Spear), Focused Advancement: Organization: Found in individually or 2, or with 1d4+1 Acolytes. Equipment: 2 Spears, sack with 3 days rations, healing herbs, tools, few personal items, robes. Leonin not in tribal lands will typically have vibro blade knives, spears, crossbow with high tech bolts, may even have repeating crossbows. Higher level members will have Personal Firearms proficiency and carry automatic weapons, needlers, or similar projectile weapons. [B]Healing Touch (Sp)[/B] The Abuna can place their hand on a living being as a full round action, channeling divine magical energy into the wounded, able to heal 3d4+3 hp. Able to do this 5 times (3 + Con modifier) times per day). [B]Mending Touch (Sp)[/B] The Abuna can use their divine magic to repair equipment. As a full round action, touching the target item, can repair 4 hit points. This can be combined with the Repair check to double the amount of hit points repaired. Usable 3 (1 + Con modifier) times per day. [B]Hexproof (Sp)[/B] The Abuna can channel their divine magic into objects, protecting them from magical effects. As a full round action, touching an object, grants the object +5 to saves and Spell Resistance 15, affecting an object up to large size, for 5 rounds. Able to do this 3 (1 + Con modifier) times per day. [B]Disruptive Blast (Sp)[/B] The Abuna can release a blast of magical energy as a ranged attack, dealing 1d6+3 points of non-specific energy, dealing double damage to objects, equipment, double damage on a critical roll of 20. Makes a ranged touch attack, with a ranged increment of 50 ft, out to 5 increments Usable once every 1d4 rounds. [B]Spell Casting (Sp)[/B] The Abuna can cast the following spells: Level 0 - Create Water 2/day @ lvl 3, Resistance 2 per day; Level 1 - Shield of Faith 2/day, Magic Weapon 2/day; Level 2 - Silence 1/day, Aid 1/day. [B][SIZE=7]Leonin Battlemage[/SIZE][/B] Battlemages are Leonin magic users that use their powers to strengthen the rest of the Pride. They are sensitive to magic being cast by other Leonin magic users that they are able to act faster, which in turns allows them to cast more spells. [B]Leonin Battlemage[/B] CR 4; Medium Humanoid Hit Dice: 5d8+5; hp 31; Mass: 13; Init: +1; Speed: 40 ft; Defense 13, touch 13, flat-footed 12; BAB: +5; Grap +6; Atk +6 melee spear (1d8+1), or +6 melee claw (1d4+1); Full Atk +6 melee spear (1d8+1) or +6 melee claw (1d4+1); FS: 5 ft. by 5 ft.; Reach 5 ft.; SA: Pounce, magic blast, Strengthen the Pride SQ: Keen Smell, Leonin traits, spell casting, Magical Reflexes AL: Tribe; SV: Fort +3, Ref +5 , Will +6; AP 0; Rep +0; Ability Scores: Str 13, Dex 13, Con 13, Int 11, Wis 12, Cha 14. Skills: Balance +5, Climb +3, Concentration +7, Craft Pharmaceutical +6, Craft Mechanical +6, Knowledge (earth & life sciences) +6, Listen +5, Read/Write Leonin, Read/Write English (or regional area), Search +4, Spot +4 Feats: Simple Weapons Proficiency, Archaic Weapon (Spear), Focused, 1 Advancement: Organization: Found individually, pairs, or with 1d4+2 other Leonins of any type. Equipment: 2 Spears, sack with 3 days rations, healing herbs, tools, few personal items, robes. Leonin not in tribal lands will typically have vibro blade knives, spears, crossbow with high tech bolts, may even have repeating crossbows. Higher level members will have Personal Firearms proficiency and carry automatic weapons, needlers, or similar projectile weapons. [B]Strengthen the Pride (Sp)[/B] As a full round action, the Battlemage can channel their magical energy into nearby allies within 20 ft radius, granting them +1 to attack rolls, saves and +1 Deflection bonus to Defense for 3 rounds. Usable 3 (1 + Cha modifier) times per day. [B]Magic Blast (Sp)[/B] The Battlemage can release a blast of magical energy as a ranged attack, dealing 2d4+3 points of non-specific energy, double damage on a critical roll of 20. Makes a ranged touch attack, with a ranged increment of 50 ft, out to 5 increments Usable once every 1d4 rounds. [B]Magical Reflexes (Sp)[/B] If another Leonin casts a spell within 30 ft of the Battlemage, the Battlemage gains a bonus standard action. Can only gain a maximum of 2 bonus standard actions per round. [B]Spell Casting (Sp)[/B] The Battlemage can cast the following spells: Level 0 - Resistance 2/day, Daze 2/day; Level 1 - Mage Armour 2/day, Magic Weapon 2/day; Level 2 - Resist Energy 1/day, Protection from Arrows/Bullets 1/2. [/QUOTE]
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