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<blockquote data-quote="kronos182" data-source="post: 8378864" data-attributes="member: 6668634"><p>Some Wakanda tech for when you have games near or involving Wakanda, or can smuggle some out of the country, or they come to collect.</p><p>Some inspired from MCU, others from games.</p><p></p><p><strong><span style="font-size: 26px">Sonic Spear</span></strong></p><p>A spear made of vibranium with a powerful sonic weapon built into the spear point. As it is made from vibranium, the weapon isn't detectable by normal metal detectors, and the spear point can pierce most known materials, making it a formidable weapon.</p><p></p><p><strong>Sonic Spear (PL6 Exotic Weapon Proficiency)</strong></p><p>Damage: 1d10 / 3d6</p><p>Critical: 19-20x2 / 20</p><p>Damage Type: Piercing / Sonic</p><p>Range Increment: Melee / 80 ft</p><p>Rate of Fire: - / S</p><p>Size: Large</p><p>Weight: 10.2 lbs</p><p>Ammo: 30 internal</p><p>Purchase DC: 24 Mil (+3) Wakanda +1</p><p>Accessories: Integrated sonic weapon</p><p>Notes: Melee strikes ignore 8 points of hardness/DR and 5 points of Defense from equipment. Target struck by sonic blast must make Fort save DC 15 or be knocked back 5 feet. Undetectable by normal metal detectors. Internal power source recharges 1 shot ever 2 rounds, or 2 shots on a critical strike with the spear.</p><p></p><p></p><p><strong><span style="font-size: 26px">Vibranium Power Fist</span></strong></p><p>An armoured gauntlet powered by vibranium power core. It releases a sonic burst upon striking a target for enhanced damage, and has a mode that can release a large burst of sonic energy through the ground to tear it up, knocking those nearby to the ground. The Power Fist also emits an energy field that can absorb kinetic energy and reflect part of it back at the source within a short distance.</p><p></p><p><strong>Vibranium Power Fist (PL6, Simple Weapons Proficiency, Unarmed)</strong></p><p>Damage: 1d4 + 1d6</p><p>Critical: 20x2</p><p>Damage Type: Bludgeoning + sonic</p><p>Size: small</p><p>Weight: 4 lbs</p><p>Purchase DC: 29 Rare (+5), Wakanda Military (+3)</p><p>Notes: Shockwave, Feedback Field</p><p>Shockwave - As a full round action, the wielder can charge the emitters and strike the ground, releasing a burst of powerful sonic energy, tearing up the ground. All within 20 foot radius must make a Reflex save DC 16 or be knocked prone and the ground is torn up and considered rough terrain.</p><p>Feedback Field - The Power Fist emits a field, up to 1 hour at a time with a 30 minute cool down up to 5 times per day, that grants DR 5 against kinetic attacks (slashing, piercing, bludgeoning, unarmed strikes, ballistic, explosives). If the source of the damage is within 15 feet, the source suffers half damage the wielder suffered.</p><p></p><p></p><p><strong><span style="font-size: 26px">Wakandan Mace</span></strong></p><p>The Wakandan Mace is a vibranium stick with a weight at one end, based on ancient weapons. The weight and handle are designed in a particular way that allows it to absorb loud sounds nearby which it can release when it strikes a target. It comes with a special sound absorbent case that blocks the mace from absorbing sound when it's not in use.</p><p></p><p><strong>Wakandan Mace (PL5, Simple Weapon Proficiency)</strong></p><p>Damage: 1d8+1</p><p>Critical: 20x3</p><p>Damage Type: bludgeoning</p><p>Size: Medium</p><p>Weight: 3 lbs</p><p>Purchase DC: 28, Rare, Wakanda Military +3</p><p>Notes: Masterwork +1 to attack and damage, Making Waves</p><p>Making Waves - When a sonic attack is used within 30 ft of the wielder, the Wakandan Mace gains 1 point of damage for each 5 points of damage the attack would deal. Loud sounds also add to this, each gun shot (must be projectile), missile or rocket fired within 30 ft also grants 1 point of damage. Loud continuous noises such as large trucks, jet thrusters on armour or vehicles, jet engines grant 2 points of damage for the round before an attack is made. The bonus damage can be held for up to 3 rounds before it must be released with an attack with the mace. If no attack is made, the club releases a burst of bludgeoning damage in a 5 ft radius dealing all the damage stored, must make 2 Reflex saves DC 15 first for half damage, then to avoid being knocked prone.</p><p></p><p></p><p><strong><span style="font-size: 26px">Subsonic Sound Gun</span></strong></p><p>This rifle releases focused sonic waves from a large cone-like emitter. This weapon is an older weapon developed by Wakanda and is one of the few items they export for sales and trade with other countries and forces. It has a few different fire modes, the standard short burst of energy, a wide area cone for multiple targets, and a heavy, but short ranged blast that is capable of shattering armour as it causes a harmonic resonance.</p><p></p><p><strong>Subsonic Sound Gun (PL 6, Personal Firearms Proficiency)</strong></p><p>Damage: 3d6</p><p>Critical: 20 x2</p><p>Damage Type: sonic</p><p>Range Increment: 75 ft</p><p>Rate of Fire: S</p><p>Size: Large</p><p>Weight: 10.7 lbs</p><p>Ammo: 50 box</p><p>Purchase DC: 24 Res to Mil +2 to +3</p><p>Notes: multiple fire modes, switch between standard, cone and heavy attack as a free action but only once per round, all targets hit by any mode suffer off-balance.</p><p>Cone - Deals 2d6 to a 50 foot long, 25 foot wide cone, Reflex save DC 15 for half damage, uses 2 rounds.</p><p>Heavy - Deals 5d6, critical 20x3, range 30 ft, ignores 5 points of hardness, on a critical hit premenantly reduces hardness of item by 1. If a critical hit destroys the item, it explodes dealing half damage of the attack to a 10 foot radius, Reflex DC 13 for half damage, uses 5 rounds.</p><p></p><p>Off-Balance</p><p>The character is off-balanced, reducing reaction times and balance. The character is suffers -2 to Initiative, Reflex, Balance and Climb checks. The character also can not make attacks of opportunity. This is usually caused by things like failing Balance checks by more than 5 points, or being tripped or from falls.</p></blockquote><p></p>
[QUOTE="kronos182, post: 8378864, member: 6668634"] Some Wakanda tech for when you have games near or involving Wakanda, or can smuggle some out of the country, or they come to collect. Some inspired from MCU, others from games. [B][SIZE=7]Sonic Spear[/SIZE][/B] A spear made of vibranium with a powerful sonic weapon built into the spear point. As it is made from vibranium, the weapon isn't detectable by normal metal detectors, and the spear point can pierce most known materials, making it a formidable weapon. [B]Sonic Spear (PL6 Exotic Weapon Proficiency)[/B] Damage: 1d10 / 3d6 Critical: 19-20x2 / 20 Damage Type: Piercing / Sonic Range Increment: Melee / 80 ft Rate of Fire: - / S Size: Large Weight: 10.2 lbs Ammo: 30 internal Purchase DC: 24 Mil (+3) Wakanda +1 Accessories: Integrated sonic weapon Notes: Melee strikes ignore 8 points of hardness/DR and 5 points of Defense from equipment. Target struck by sonic blast must make Fort save DC 15 or be knocked back 5 feet. Undetectable by normal metal detectors. Internal power source recharges 1 shot ever 2 rounds, or 2 shots on a critical strike with the spear. [B][SIZE=7]Vibranium Power Fist[/SIZE][/B] An armoured gauntlet powered by vibranium power core. It releases a sonic burst upon striking a target for enhanced damage, and has a mode that can release a large burst of sonic energy through the ground to tear it up, knocking those nearby to the ground. The Power Fist also emits an energy field that can absorb kinetic energy and reflect part of it back at the source within a short distance. [B]Vibranium Power Fist (PL6, Simple Weapons Proficiency, Unarmed)[/B] Damage: 1d4 + 1d6 Critical: 20x2 Damage Type: Bludgeoning + sonic Size: small Weight: 4 lbs Purchase DC: 29 Rare (+5), Wakanda Military (+3) Notes: Shockwave, Feedback Field Shockwave - As a full round action, the wielder can charge the emitters and strike the ground, releasing a burst of powerful sonic energy, tearing up the ground. All within 20 foot radius must make a Reflex save DC 16 or be knocked prone and the ground is torn up and considered rough terrain. Feedback Field - The Power Fist emits a field, up to 1 hour at a time with a 30 minute cool down up to 5 times per day, that grants DR 5 against kinetic attacks (slashing, piercing, bludgeoning, unarmed strikes, ballistic, explosives). If the source of the damage is within 15 feet, the source suffers half damage the wielder suffered. [B][SIZE=7]Wakandan Mace[/SIZE][/B] The Wakandan Mace is a vibranium stick with a weight at one end, based on ancient weapons. The weight and handle are designed in a particular way that allows it to absorb loud sounds nearby which it can release when it strikes a target. It comes with a special sound absorbent case that blocks the mace from absorbing sound when it's not in use. [B]Wakandan Mace (PL5, Simple Weapon Proficiency)[/B] Damage: 1d8+1 Critical: 20x3 Damage Type: bludgeoning Size: Medium Weight: 3 lbs Purchase DC: 28, Rare, Wakanda Military +3 Notes: Masterwork +1 to attack and damage, Making Waves Making Waves - When a sonic attack is used within 30 ft of the wielder, the Wakandan Mace gains 1 point of damage for each 5 points of damage the attack would deal. Loud sounds also add to this, each gun shot (must be projectile), missile or rocket fired within 30 ft also grants 1 point of damage. Loud continuous noises such as large trucks, jet thrusters on armour or vehicles, jet engines grant 2 points of damage for the round before an attack is made. The bonus damage can be held for up to 3 rounds before it must be released with an attack with the mace. If no attack is made, the club releases a burst of bludgeoning damage in a 5 ft radius dealing all the damage stored, must make 2 Reflex saves DC 15 first for half damage, then to avoid being knocked prone. [B][SIZE=7]Subsonic Sound Gun[/SIZE][/B] This rifle releases focused sonic waves from a large cone-like emitter. This weapon is an older weapon developed by Wakanda and is one of the few items they export for sales and trade with other countries and forces. It has a few different fire modes, the standard short burst of energy, a wide area cone for multiple targets, and a heavy, but short ranged blast that is capable of shattering armour as it causes a harmonic resonance. [B]Subsonic Sound Gun (PL 6, Personal Firearms Proficiency)[/B] Damage: 3d6 Critical: 20 x2 Damage Type: sonic Range Increment: 75 ft Rate of Fire: S Size: Large Weight: 10.7 lbs Ammo: 50 box Purchase DC: 24 Res to Mil +2 to +3 Notes: multiple fire modes, switch between standard, cone and heavy attack as a free action but only once per round, all targets hit by any mode suffer off-balance. Cone - Deals 2d6 to a 50 foot long, 25 foot wide cone, Reflex save DC 15 for half damage, uses 2 rounds. Heavy - Deals 5d6, critical 20x3, range 30 ft, ignores 5 points of hardness, on a critical hit premenantly reduces hardness of item by 1. If a critical hit destroys the item, it explodes dealing half damage of the attack to a 10 foot radius, Reflex DC 13 for half damage, uses 5 rounds. Off-Balance The character is off-balanced, reducing reaction times and balance. The character is suffers -2 to Initiative, Reflex, Balance and Climb checks. The character also can not make attacks of opportunity. This is usually caused by things like failing Balance checks by more than 5 points, or being tripped or from falls. [/QUOTE]
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