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CORELINE (D20 Modern/D20 BESM Setting).
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<blockquote data-quote="kronos182" data-source="post: 8415349" data-attributes="member: 6668634"><p><strong><span style="font-size: 26px">Panzer IV</span></strong></p><p>Larger than the Panzer III, the IV was the workhorse of the Panzer Corps and was the first German tank not considered undergunned as soon as it hit the field, thanks to its 7.5cm cannon. (Its chief advantage was its larger gun, as it initially resembled the Panzer III in most other categories.) It was the most numerous tank in the German army, even into the later days of the war. Approximately 12,000 were manufactured – almost double that of any other tank.</p><p>This is largely due to its ease of manufacture and maintenance when compared to other later models. The Panzer IV didn’t enter the war in large numbers until after the invasion of France. Its chassis was converted into assault artillery (such as the Sturmgeschütz IV or Sturmpanzer IV), tank destroyers (such as the Jagdpanzer IV) or self-propelled anti-aircraft vehicles (such as the Flakpanzer IV). The Panzer IV is two squares wide and four squares long 9.5 ft wide, 19.5 ft long, 23 ft gun forward), weighing 25 tons. In addition to its 7.5cm heavy gun, it was outfitted with 2 7.92mm M34 machineguns, one mounted on the forward hull operated by radio operator who sat next to the driver, while the other was mounted coaxially with the main 7.5 cm cannon.</p><p></p><p>Crew: 5</p><p>Passengers: 0</p><p>Cargo: 125 lbs</p><p>Init: -5</p><p>Maneuver: -5</p><p>Top Speed: 47 (5)</p><p>Defense: 6</p><p>Hardness: 17</p><p>Hit Points: 56</p><p>Size: G</p><p>Purchase DC: 40</p><p>Restriction: Mil (+3)</p><p>Accessories: Lights, pivot mounted spotlight, radio, 7.5 cm heavy gun, 2 7.92mm M34 machineguns, smoke dispenser (functions as smoke grenade with range of the tank, 4 discharges), zimmerit paste coating</p><p>Notes: Magnetic mines and grapples fail to attach to hull</p><p></p><table style='width: 100%'><tr><td>Weapon</td><td>Damage</td><td>Crit</td><td>Type</td><td>Range Incr</td><td>RoF</td><td>Magazine</td><td>Size</td></tr><tr><td>M34 7.92mm Machinegun (2)</td><td>2d10</td><td>20</td><td>Ballistic</td><td>100 ft</td><td>A</td><td>Linked 1575 rds ea</td><td>Large</td></tr><tr><td>7.5 cm Heavy Gun</td><td>6d6</td><td>20</td><td>Ballistic</td><td>145 ft</td><td>S</td><td>Linked 87 rds</td><td>Huge</td></tr></table><p></p><p><strong><span style="font-size: 22px">Optional Ammunition</span></strong></p><p><strong>Armour Piercing</strong> - deals 5d6 ballistic damage, but ignores 8 points of hardness.</p><p><strong>High Explosive</strong> - deals 4d6 fire damage to 20 foot radius, Reflex DC 15 for half damage.</p><p><strong>Fragment</strong> -deals 4d6 slashing damage to 20 foot radius, Reflex DC 15 for half damage.</p><p></p><p><strong><span style="font-size: 26px">Panzer IV Ausf X</span></strong></p><p>The Ausf X model of the Panzer is a modernization of the older design, with an improved engine and transmission. Armour is improved using more modern materials, and the gun is replaced with an improved version of similar sized cannon. The M34s are replaced with 7.62mm machinguns, and ammunition is increased for all weapons. Modern communication systems with GPS and a newer, although primitive targeting system is installed. The cannon has an autoloading system which reduces the crew to 4.</p><p></p><p>Crew: 4</p><p>Passengers: 0</p><p>Cargo: 125 lbs</p><p>Init: -4</p><p>Maneuver: -5</p><p>Top Speed: 60 (6)</p><p>Defense: 6</p><p>Hardness: 20</p><p>Hit Points: 60</p><p>Size: G</p><p>Purchase DC: 41</p><p>Restriction: Mil (+3)</p><p>Accessories: Lights, pivot mounted spotlight, military radio, 7.5 cm cannon, 2 7.62mm machineguns, smoke dispenser (6 grenades), nightvision for driver and gunner, GPS, targeting system</p><p>Notes: If tank is not moving, grants +1 to attack rolls.</p><p></p><table style='width: 100%'><tr><td>Weapon</td><td>Damage</td><td>Crit</td><td>Type</td><td>Range Incr</td><td>RoF</td><td>Magazine</td><td>Size</td></tr><tr><td>7.62mm Machinegun (2)</td><td>2d10</td><td>20</td><td>Ballistic</td><td>100 ft</td><td>A</td><td>Linked 1650 rds ea</td><td>Large</td></tr><tr><td>7.5 cm Cannon</td><td>6d8</td><td>20</td><td>Ballistic</td><td>150 ft</td><td>S</td><td>Linked 100 rds</td><td>Huge</td></tr></table><p></p><p><strong><span style="font-size: 22px">Optional Ammunition</span></strong></p><p><strong>Armour Piercing</strong> - deals 5d8 ballistic damage, but ignores 10 points of hardness.</p><p><strong>High Explosive</strong> - deals 5d6 fire damage to 30 foot radius, Reflex DC 16 for half damage.</p><p><strong>Fragment</strong> - deals 5d6 slashing damage to 30 foot radius, Reflex DC 16 for half damage.</p><p></p><p><strong><span style="font-size: 26px">Geist Panzer</span></strong></p><p>This panzer was operated by a crew that excelled in sneak attacks, and later modified with magical abilities to make it the ultimate ambush vehicle. The commander can cause the tank to turn invisible for short periods of time, allowing it to remain hidden until it fires. It can also create a sphere of silence around itself, rendering it completely silent, allowing it to sneak up without being heard, and if well camouflaged making it incredibly difficult to detect from the sound of its attacks as its completely silent.</p><p>Make following changes to Panzer IV:</p><p>Add Invisibility;</p><p>Add Silence;</p><p>PDC: 50, Unique (+5)</p><p></p><p><strong>Invisibility</strong> - The commander as a standard action, can render the Geist Panzer invisible for 2 minutes, gaining +40 bonus to Hide if immobile, or +20 bonus to Hide if moving, unless Silence is used, then +40 bonus is used. Any attack action used by any of the crew dismisses the invisibility.</p><p></p><p><strong>Silence </strong>- As a standard action, the commander can create a sphere that completely surrounds the vehicle, and any person sitting on top of medium size, completely silent for 2 minutes. The crew inside can still talk to each other, but anyone sitting outside can't speak. The effect moves with the vehicle. The vehicle, crew and anyone that is sitting on the vehicle are protected against sonic and language based attacks, such as command or shout spells. Sonic damage type attacks are also rendered useless against the vehicle.</p></blockquote><p></p>
[QUOTE="kronos182, post: 8415349, member: 6668634"] [B][SIZE=7]Panzer IV[/SIZE][/B] Larger than the Panzer III, the IV was the workhorse of the Panzer Corps and was the first German tank not considered undergunned as soon as it hit the field, thanks to its 7.5cm cannon. (Its chief advantage was its larger gun, as it initially resembled the Panzer III in most other categories.) It was the most numerous tank in the German army, even into the later days of the war. Approximately 12,000 were manufactured – almost double that of any other tank. This is largely due to its ease of manufacture and maintenance when compared to other later models. The Panzer IV didn’t enter the war in large numbers until after the invasion of France. Its chassis was converted into assault artillery (such as the Sturmgeschütz IV or Sturmpanzer IV), tank destroyers (such as the Jagdpanzer IV) or self-propelled anti-aircraft vehicles (such as the Flakpanzer IV). The Panzer IV is two squares wide and four squares long 9.5 ft wide, 19.5 ft long, 23 ft gun forward), weighing 25 tons. In addition to its 7.5cm heavy gun, it was outfitted with 2 7.92mm M34 machineguns, one mounted on the forward hull operated by radio operator who sat next to the driver, while the other was mounted coaxially with the main 7.5 cm cannon. Crew: 5 Passengers: 0 Cargo: 125 lbs Init: -5 Maneuver: -5 Top Speed: 47 (5) Defense: 6 Hardness: 17 Hit Points: 56 Size: G Purchase DC: 40 Restriction: Mil (+3) Accessories: Lights, pivot mounted spotlight, radio, 7.5 cm heavy gun, 2 7.92mm M34 machineguns, smoke dispenser (functions as smoke grenade with range of the tank, 4 discharges), zimmerit paste coating Notes: Magnetic mines and grapples fail to attach to hull [TABLE] [TR] [TD]Weapon[/TD] [TD]Damage[/TD] [TD]Crit[/TD] [TD]Type[/TD] [TD]Range Incr[/TD] [TD]RoF[/TD] [TD]Magazine[/TD] [TD]Size[/TD] [/TR] [TR] [TD]M34 7.92mm Machinegun (2)[/TD] [TD]2d10[/TD] [TD]20[/TD] [TD]Ballistic[/TD] [TD]100 ft[/TD] [TD]A[/TD] [TD]Linked 1575 rds ea[/TD] [TD]Large[/TD] [/TR] [TR] [TD]7.5 cm Heavy Gun[/TD] [TD]6d6[/TD] [TD]20[/TD] [TD]Ballistic[/TD] [TD]145 ft[/TD] [TD]S[/TD] [TD]Linked 87 rds[/TD] [TD]Huge[/TD] [/TR] [/TABLE] [B][SIZE=6]Optional Ammunition[/SIZE] Armour Piercing[/B] - deals 5d6 ballistic damage, but ignores 8 points of hardness. [B]High Explosive[/B] - deals 4d6 fire damage to 20 foot radius, Reflex DC 15 for half damage. [B]Fragment[/B] -deals 4d6 slashing damage to 20 foot radius, Reflex DC 15 for half damage. [B][SIZE=7]Panzer IV Ausf X[/SIZE][/B] The Ausf X model of the Panzer is a modernization of the older design, with an improved engine and transmission. Armour is improved using more modern materials, and the gun is replaced with an improved version of similar sized cannon. The M34s are replaced with 7.62mm machinguns, and ammunition is increased for all weapons. Modern communication systems with GPS and a newer, although primitive targeting system is installed. The cannon has an autoloading system which reduces the crew to 4. Crew: 4 Passengers: 0 Cargo: 125 lbs Init: -4 Maneuver: -5 Top Speed: 60 (6) Defense: 6 Hardness: 20 Hit Points: 60 Size: G Purchase DC: 41 Restriction: Mil (+3) Accessories: Lights, pivot mounted spotlight, military radio, 7.5 cm cannon, 2 7.62mm machineguns, smoke dispenser (6 grenades), nightvision for driver and gunner, GPS, targeting system Notes: If tank is not moving, grants +1 to attack rolls. [TABLE] [TR] [TD]Weapon[/TD] [TD]Damage[/TD] [TD]Crit[/TD] [TD]Type[/TD] [TD]Range Incr[/TD] [TD]RoF[/TD] [TD]Magazine[/TD] [TD]Size[/TD] [/TR] [TR] [TD]7.62mm Machinegun (2)[/TD] [TD]2d10[/TD] [TD]20[/TD] [TD]Ballistic[/TD] [TD]100 ft[/TD] [TD]A[/TD] [TD]Linked 1650 rds ea[/TD] [TD]Large[/TD] [/TR] [TR] [TD]7.5 cm Cannon[/TD] [TD]6d8[/TD] [TD]20[/TD] [TD]Ballistic[/TD] [TD]150 ft[/TD] [TD]S[/TD] [TD]Linked 100 rds[/TD] [TD]Huge[/TD] [/TR] [/TABLE] [B][SIZE=6]Optional Ammunition[/SIZE] Armour Piercing[/B] - deals 5d8 ballistic damage, but ignores 10 points of hardness. [B]High Explosive[/B] - deals 5d6 fire damage to 30 foot radius, Reflex DC 16 for half damage. [B]Fragment[/B] - deals 5d6 slashing damage to 30 foot radius, Reflex DC 16 for half damage. [B][SIZE=7]Geist Panzer[/SIZE][/B] This panzer was operated by a crew that excelled in sneak attacks, and later modified with magical abilities to make it the ultimate ambush vehicle. The commander can cause the tank to turn invisible for short periods of time, allowing it to remain hidden until it fires. It can also create a sphere of silence around itself, rendering it completely silent, allowing it to sneak up without being heard, and if well camouflaged making it incredibly difficult to detect from the sound of its attacks as its completely silent. Make following changes to Panzer IV: Add Invisibility; Add Silence; PDC: 50, Unique (+5) [B]Invisibility[/B] - The commander as a standard action, can render the Geist Panzer invisible for 2 minutes, gaining +40 bonus to Hide if immobile, or +20 bonus to Hide if moving, unless Silence is used, then +40 bonus is used. Any attack action used by any of the crew dismisses the invisibility. [B]Silence [/B]- As a standard action, the commander can create a sphere that completely surrounds the vehicle, and any person sitting on top of medium size, completely silent for 2 minutes. The crew inside can still talk to each other, but anyone sitting outside can't speak. The effect moves with the vehicle. The vehicle, crew and anyone that is sitting on the vehicle are protected against sonic and language based attacks, such as command or shout spells. Sonic damage type attacks are also rendered useless against the vehicle. [/QUOTE]
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