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CORELINE (D20 Modern/D20 BESM Setting).
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<blockquote data-quote="kronos182" data-source="post: 8442149" data-attributes="member: 6668634"><p><strong><span style="font-size: 26px">Pumpkin King</span></strong></p><p>The Pumpkin King is a large plant creature, with a central body made of a pumpkin with a malevolent face carved into it. Sometimes the body will be made up of several pumpkins, all with various evil looking faces carved into them. It only comes out around Halloween, seeking evil doers and those that aren't in the Halloween Spirit. It disappears at sunlight on Nov 1.</p><p></p><p><strong>Pumpkin King</strong></p><p>Type: Plant</p><p>Size: Huge (-4)</p><p>CR: 13</p><p>Hit Points: 225 (18d12+108)</p><p>Mas: 22</p><p>Init: +0</p><p>Speed: 30 ft</p><p>Defense: 17, touch 12, flat footed 17</p><p>Grapple +19</p><p>FS/Reach: 10 ft</p><p>Attacks: 2 slams +11 melee (2d10+6, 10 ft reach each), or squash +11 melee (2d8+6, 10 ft reach), or gourd +11 ranged (4d10+6 bludgeoning, 60 ft)</p><p>Special Attacks: Seed Spit, Vine Lash, Trick or Treat</p><p>Special Qualities: resistances, slashing vulnerability, darkvision 120 ft</p><p>Saves: Fort +9, Reflex +5, Will +7</p><p>Reputation: +5</p><p>Abilities: Str 23, Dex 10, Con 22, Int 9, Wis 14, Cha 11</p><p>Skills: Balance +6, Climb +10, Hide +7*, Listen +6, Move Silently +6, Search +8, Spot +9</p><p></p><p><strong>Hide*</strong></p><p>When in areas with lots of vegetation or at night, gains +5 to Hide checks</p><p></p><p><strong>Seed Spit (once every 1d6+2 rounds)</strong></p><p>The Pumpkin King spits pumpkin seeds in a 60 ft cone. Each creature in that area takes 10d8 piercing damage, Reflex save DC 19 for half damage.</p><p></p><p><strong>Squash</strong></p><p>The Pumpkin King stomps it foot, target struck much succeed a Reflex save DC 19 or be knocked prone.</p><p></p><p><strong>Vine Lash</strong></p><p>As a full round action, the Pumpkin King lashes out with entangling vines. Each enemy creature within 20 feet must make a Reflex save DC 19 or become restrained. A creature restrained by the vines can use its action to make a Strength check DC 19, freeing itself on a success. The vines can be attacked and destroyed (Def 12, HP 20), vulnerability to slashing damage.</p><p></p><p><strong>Trick or Treat</strong></p><p>As a full round action, the Pumpkin King scatters up to three pumpkins, which fall in unoccupied spaces within 20 feet of it. Each pumpkin then polymorphs into any kind of creature whose challenge rating is 4 or less, and acts as an ally of the Pumpkin King. The creatures revert to ordinary pumpkins when destroyed. The Pumpkin King can't control more than 3 polymorphed pumpkins at a time.</p><p></p><p><strong>Resistances</strong></p><p>The Pumpkin King has Cold, Fire and Electricity resistance 10.</p><p></p><p><strong>Slashing Vulnerability</strong></p><p>The Pumpkin King takes 50% more damage from slashing damage.</p></blockquote><p></p>
[QUOTE="kronos182, post: 8442149, member: 6668634"] [B][SIZE=7]Pumpkin King[/SIZE][/B] The Pumpkin King is a large plant creature, with a central body made of a pumpkin with a malevolent face carved into it. Sometimes the body will be made up of several pumpkins, all with various evil looking faces carved into them. It only comes out around Halloween, seeking evil doers and those that aren't in the Halloween Spirit. It disappears at sunlight on Nov 1. [B]Pumpkin King[/B] Type: Plant Size: Huge (-4) CR: 13 Hit Points: 225 (18d12+108) Mas: 22 Init: +0 Speed: 30 ft Defense: 17, touch 12, flat footed 17 Grapple +19 FS/Reach: 10 ft Attacks: 2 slams +11 melee (2d10+6, 10 ft reach each), or squash +11 melee (2d8+6, 10 ft reach), or gourd +11 ranged (4d10+6 bludgeoning, 60 ft) Special Attacks: Seed Spit, Vine Lash, Trick or Treat Special Qualities: resistances, slashing vulnerability, darkvision 120 ft Saves: Fort +9, Reflex +5, Will +7 Reputation: +5 Abilities: Str 23, Dex 10, Con 22, Int 9, Wis 14, Cha 11 Skills: Balance +6, Climb +10, Hide +7*, Listen +6, Move Silently +6, Search +8, Spot +9 [B]Hide*[/B] When in areas with lots of vegetation or at night, gains +5 to Hide checks [B]Seed Spit (once every 1d6+2 rounds)[/B] The Pumpkin King spits pumpkin seeds in a 60 ft cone. Each creature in that area takes 10d8 piercing damage, Reflex save DC 19 for half damage. [B]Squash[/B] The Pumpkin King stomps it foot, target struck much succeed a Reflex save DC 19 or be knocked prone. [B]Vine Lash[/B] As a full round action, the Pumpkin King lashes out with entangling vines. Each enemy creature within 20 feet must make a Reflex save DC 19 or become restrained. A creature restrained by the vines can use its action to make a Strength check DC 19, freeing itself on a success. The vines can be attacked and destroyed (Def 12, HP 20), vulnerability to slashing damage. [B]Trick or Treat[/B] As a full round action, the Pumpkin King scatters up to three pumpkins, which fall in unoccupied spaces within 20 feet of it. Each pumpkin then polymorphs into any kind of creature whose challenge rating is 4 or less, and acts as an ally of the Pumpkin King. The creatures revert to ordinary pumpkins when destroyed. The Pumpkin King can't control more than 3 polymorphed pumpkins at a time. [B]Resistances[/B] The Pumpkin King has Cold, Fire and Electricity resistance 10. [B]Slashing Vulnerability[/B] The Pumpkin King takes 50% more damage from slashing damage. [/QUOTE]
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