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CORELINE (D20 Modern/D20 BESM Setting).
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<blockquote data-quote="kronos182" data-source="post: 8469850" data-attributes="member: 6668634"><p><strong><span style="font-size: 26px">Skylark Class Transport</span></strong></p><p>E.E.D.S starship corp's Skylark class commercial transport is a popular civilian starship seen within Earth Alliance territories, known for its olive drab plasteel hull, resilient construction making it very low maintenance, able to tough out attacks from raiders. The 197 foot long hull is tubular in design, with short wings at the rear third which mount two of the three engines at their ends. The ship is capable of landing on planets, but lacks artificial gravity and can not open jump points into hyperspace, requiring a jump gate. Requiring a crew of 3, but could run with as few as 2, with room for 5 passengers in standard configurations. It also comes with two grappling claws and 2 cutting lasers. The ships are typically unarmed, but is designed to mount pulse cannons for a point defense system. The ship is designed to carry 60 days of food, water and fuel, allowing the ship to move between multiple system before requiring restocking, and models modified for other duties such as planetary surveys or stellar phenomena can remain on duty for extended periods without having to be modified for extended operations.</p><p></p><p><strong>Skylark Class Transport (PL6)</strong></p><p>Type: Ultralight</p><p>Subtype: transport</p><p>Size: colossal (-8)</p><p>Tactical Speed: 3000 ft space, 600 (60) squares atmosphere, can reach orbit without assistance.</p><p>Defense: 5 (-8 size +3 class)</p><p>Flat-Footed Defense: 5 (-8 size +3 class)</p><p>Autopilot Defense: 6 (-8 size, +2 autopilot)</p><p>Hardness: 20</p><p>Hit Dice: 17d20 340 hp</p><p>Initiative Modifier: +2</p><p>Pilot's Class Bonus: +3</p><p>Pilot's Dex Modifier: +2</p><p>Gunner's Attack Bonus:</p><p>Length: 197 ft</p><p>Weight: 1,152 tons</p><p>Targeting System Bonus:</p><p>Crew: 2-3 (trained +4)</p><p>Passenger Capacity: 5</p><p>Cargo Capacity: 320 tons</p><p>Grapple Modifier: +16</p><p>Base PDC: 50</p><p>Restriction: Licenced (+1)</p><p></p><p>Attack:</p><p></p><p>Attack of Opportunity:</p><p></p><p>Standard PL(6) Design Spec: No gravity, long range autopilot, cutting lasers</p><p>Engines: thrusters, fusion torch</p><p>Armour: alloy plating</p><p>Defense Systems: autopilot, damage control system (1d10)</p><p>Sensors: Class II sensors</p><p>Communications: radio transceiver</p><p>Weapons: none</p><p>Grappling Systems: 2 grappling claws</p><p></p><p><strong>No Gravity</strong></p><p>The ship lacks gravity generators, requiring the crew to be strapped into their seats or float away. The crew can get around the ship by wearing magnetic boots, and hand rails are mounted throughout the ship.</p><p></p><p><strong>Long Range Autopilot</strong></p><p>This system is a modified autopilot, allowing the pilot to turn it on and the ship will fly along a flight path, but will avoid danger, like a normal autopilot, but will also avoid detected spatial dangers, such as asteroid fields, dangerous nebulas, etc, and notify the pilot of course corrections. Has Pilot and Navigate skills at +4, and internal alarm and voice warning of course changes or detect dangers it can not avoid, to notify the pilot.</p><p></p><p><strong>Cutting Lasers</strong></p><p>These lasers are designed to cut through almost anything, given time, used for collecting samples from debris, rocks and even cutting through hulls. The lasers have a range of only 50 feet, but deal 4d6 points of fire damage, ignoring 10 points of hardness. Given enough time, can cut through denser materials. Requires a ranged touch attack to use, and should be grappled with target to make accurate cuts.</p><p></p><p></p><p><strong><span style="font-size: 22px">Modifications</span></strong></p><p><strong>Tail Roll Bar</strong></p><p>This is more of an airfoil wing mounted at the rear of the craft on top to improved atmospheric flight. Provides a +2 equipment bonus to Pilot checks while in an atmosphere.</p><p>PDC: 21</p><p></p><p><strong>Passenger Transport Modification</strong></p><p>This modifies the cargo area to carry people safely. Reduces cargo capacity to only 100 tons, and adds 100 passengers. This includes enough air, storage for food and water for these extra passengers for 20 days. Increased duration requires taking up more cargo space with air, food and water.</p><p>PDC: 28</p></blockquote><p></p>
[QUOTE="kronos182, post: 8469850, member: 6668634"] [B][SIZE=7]Skylark Class Transport[/SIZE][/B] E.E.D.S starship corp's Skylark class commercial transport is a popular civilian starship seen within Earth Alliance territories, known for its olive drab plasteel hull, resilient construction making it very low maintenance, able to tough out attacks from raiders. The 197 foot long hull is tubular in design, with short wings at the rear third which mount two of the three engines at their ends. The ship is capable of landing on planets, but lacks artificial gravity and can not open jump points into hyperspace, requiring a jump gate. Requiring a crew of 3, but could run with as few as 2, with room for 5 passengers in standard configurations. It also comes with two grappling claws and 2 cutting lasers. The ships are typically unarmed, but is designed to mount pulse cannons for a point defense system. The ship is designed to carry 60 days of food, water and fuel, allowing the ship to move between multiple system before requiring restocking, and models modified for other duties such as planetary surveys or stellar phenomena can remain on duty for extended periods without having to be modified for extended operations. [B]Skylark Class Transport (PL6)[/B] Type: Ultralight Subtype: transport Size: colossal (-8) Tactical Speed: 3000 ft space, 600 (60) squares atmosphere, can reach orbit without assistance. Defense: 5 (-8 size +3 class) Flat-Footed Defense: 5 (-8 size +3 class) Autopilot Defense: 6 (-8 size, +2 autopilot) Hardness: 20 Hit Dice: 17d20 340 hp Initiative Modifier: +2 Pilot's Class Bonus: +3 Pilot's Dex Modifier: +2 Gunner's Attack Bonus: Length: 197 ft Weight: 1,152 tons Targeting System Bonus: Crew: 2-3 (trained +4) Passenger Capacity: 5 Cargo Capacity: 320 tons Grapple Modifier: +16 Base PDC: 50 Restriction: Licenced (+1) Attack: Attack of Opportunity: Standard PL(6) Design Spec: No gravity, long range autopilot, cutting lasers Engines: thrusters, fusion torch Armour: alloy plating Defense Systems: autopilot, damage control system (1d10) Sensors: Class II sensors Communications: radio transceiver Weapons: none Grappling Systems: 2 grappling claws [B]No Gravity[/B] The ship lacks gravity generators, requiring the crew to be strapped into their seats or float away. The crew can get around the ship by wearing magnetic boots, and hand rails are mounted throughout the ship. [B]Long Range Autopilot[/B] This system is a modified autopilot, allowing the pilot to turn it on and the ship will fly along a flight path, but will avoid danger, like a normal autopilot, but will also avoid detected spatial dangers, such as asteroid fields, dangerous nebulas, etc, and notify the pilot of course corrections. Has Pilot and Navigate skills at +4, and internal alarm and voice warning of course changes or detect dangers it can not avoid, to notify the pilot. [B]Cutting Lasers[/B] These lasers are designed to cut through almost anything, given time, used for collecting samples from debris, rocks and even cutting through hulls. The lasers have a range of only 50 feet, but deal 4d6 points of fire damage, ignoring 10 points of hardness. Given enough time, can cut through denser materials. Requires a ranged touch attack to use, and should be grappled with target to make accurate cuts. [B][SIZE=6]Modifications[/SIZE] Tail Roll Bar[/B] This is more of an airfoil wing mounted at the rear of the craft on top to improved atmospheric flight. Provides a +2 equipment bonus to Pilot checks while in an atmosphere. PDC: 21 [B]Passenger Transport Modification[/B] This modifies the cargo area to carry people safely. Reduces cargo capacity to only 100 tons, and adds 100 passengers. This includes enough air, storage for food and water for these extra passengers for 20 days. Increased duration requires taking up more cargo space with air, food and water. PDC: 28 [/QUOTE]
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