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CORELINE (D20 Modern/D20 BESM Setting).
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<blockquote data-quote="kronos182" data-source="post: 8514062" data-attributes="member: 6668634"><p><strong><span style="font-size: 26px">GTFr Chronos</span></strong></p><p>The Chronos is a civilian designed transport, with heavy armour but slow speed, designed to carry cargo pods that can fit in the 180 foot space between the command and crew section at the front and the engineering and thruster section at the back, joined together along the bottom. It is armed with a single weapon turret mounted on the top of the rear engineering section. The forward section is angular, meant to help deflect weapons fire.</p><p></p><p><strong>GTFr Chronos (PL6)</strong></p><p>Type: Light</p><p>Subtype: Hauler</p><p>Size: Colossal (-8)</p><p>Tactical Speed: 2,500 ft</p><p>Defense: 7 (-8 size, +3 Pilot, +2 Dex)</p><p>Flat-Footed Defense: 5</p><p>Autopilot Defense: 5</p><p>Hardness: 25</p><p>Hit Dice: 40d20 (800 hp)</p><p>Initiative Modifier: +2</p><p>Pilot's Class Bonus: +3</p><p>Pilot's Dex Modifier: +2</p><p>Gunner's Attack Bonus: +2</p><p>Length: 538 ft</p><p>Weight: 2,100 tons</p><p>Targeting System Bonus: +3</p><p>Crew: 9</p><p>Passenger Capacity: 3</p><p>Cargo Capacity: 10 tons internally + cargo containers</p><p>Grapple Modifier: +16</p><p>Base PDC: 49</p><p>Restriction: Lic (+1)</p><p></p><p>Attack:</p><p>2 fire-linked rail cannon -3 ranged (9d12)</p><p></p><p>Attack of Opportunity:</p><p>None</p><p></p><p>Standard PL(6) Design Spec: cargo containers (any that fit 180 ft)</p><p>Engines: Fusion torch, thrusters</p><p>Armour: Alloy plating (reinforced)</p><p>Defense Systems: autopilot, damage control system (2d10)</p><p>Sensors: Class II sensor array, targeting system</p><p>Communications: laser transceiver, radio transceiver</p><p>Weapons: 2 fire-linked rail cannon (3000 ft) turret</p><p>Grappling Systems: None</p><p></p><p><strong><span style="font-size: 26px">GTFr Poseidon</span></strong></p><p>The Poseidon is a fast transport designed to get important cargo about quickly as possible. The hull has an angular cylinder design, with two large engine pods mounted on either side at the rear, with two adjustable clamp arms that angle down from the joints between the hull and the engines. The Poseidon can accommodate a single cargo pod, up to 400 tons of cargo before losing speed.</p><p><strong></strong></p><p><strong>GTFr Poseidon (PL6)</strong></p><p>Type: Ultralight</p><p>Subtype: fast freighter</p><p>Size: Colossal (-8)</p><p>Tactical Speed: 4,000 ft</p><p>Defense: 7 (-8 size +3 Pilot +2 Dex)</p><p>Flat-Footed Defense: 5</p><p>Autopilot Defense: 5</p><p>Hardness: 15</p><p>Hit Dice: 15d20 (300 hp)</p><p>Initiative Modifier: +2</p><p>Pilot's Class Bonus: +3</p><p>Pilot's Dex Modifier: +2</p><p>Gunner's Attack Bonus: +2</p><p>Length: 220 ft</p><p>Weight: 350 tons</p><p>Targeting System Bonus: +3</p><p>Crew: 5</p><p>Passenger Capacity: 0</p><p>Cargo Capacity: 5 tons internally, 400 tons in single cargo pod</p><p>Grapple Modifier: +16</p><p>Base PDC: 53</p><p>Restriction: Mil (+3)</p><p></p><p>Attack: </p><p>2 fire-linked rail cannons -3 ranged (9d12) and</p><p>2 fire-linked rail cannons -8 ranged (9d12)</p><p></p><p>Attack of Opportunity:</p><p>None</p><p></p><p>Standard PL(6) Design Spec: cargo pod</p><p>Engines: helium 3 plasma, thrusters</p><p>Armour: polymeric (lightened)</p><p>Defense Systems: autopilot system, damage control system (1d10), radiation shielding</p><p>Sensors: Class III sensory, targeting system</p><p>Communications: laser transceiver, radio transceiver</p><p>Weapons: 2 fire-linked rail cannon turret x2 (3000 ft)</p><p>Grappling Systems: None</p><p></p><p>Note: If carrying a cargo pod that carries more weight than 400 tons, reduce speed by -500 ft per 100 tons of cargo over 400 tons until ship reaches a speed of 2,500 ft (maximum of 700 tons).</p><p></p><p><strong><span style="font-size: 26px">GTS Centaur</span></strong></p><p>The GTS Centaur is a small support craft, designed to move in and out of battles to reload fighters and bombs with ammunition and missiles. It has an angular cockpit/forward section for the pilot and copilot, with a bulky vertical middle section with a docking port on top, with overpowered engines mounted at the rear. The Centaur will dock with another craft, the copilot will operate the automated reloading system, resupplying the ship it is attached to with ammunition and missiles.</p><p>Unfortunately, sometimes when these crafts are destroyed, especially with a full cargo load, they explode quite spectacularly.</p><p></p><p><strong>GTS Centaur (PL6)</strong></p><p>Type: Ultralight</p><p>Subtype: Resupply</p><p>Size: Colossal (-8)</p><p>Tactical Speed: 3,500 ft, +1500 ft afterburner</p><p>Defense: 7 (-8 size +3 Pilot +2 Dex)</p><p>Flat-Footed Defense: 5</p><p>Autopilot Defense: 5</p><p>Hardness: 20</p><p>Hit Dice: 8d20 (160 hp)</p><p>Initiative Modifier: +2</p><p>Pilot's Class Bonus: +3</p><p>Pilot's Dex Modifier: +2</p><p>Gunner's Attack Bonus:</p><p>Length: 85 ft</p><p>Weight: 45 tons</p><p>Targeting System Bonus: 0</p><p>Crew: 2</p><p>Passenger Capacity: 0</p><p>Cargo Capacity: * (up to 50 missiles and enough ammunition for a single full reload)</p><p>Grapple Modifier: +16</p><p>Base PDC: 49</p><p>Restriction: Mil (+3)</p><p></p><p>Attack:</p><p></p><p>Attack of Opportunity:</p><p></p><p>Standard PL(6) Design Spec: docking clamp, auto-loader</p><p>Engines: helium 3 plasma, plasma, plasma injectors</p><p>Armour: polymeric</p><p>Defense Systems: auto-pilot, chaff launcher (10 bundles)</p><p>Sensors: Class II sensor array</p><p>Communications: laser transceiver, radio transceiver</p><p>Weapons: None</p><p>Grappling Systems: Grapplers</p><p></p><p><strong>Auto-Loader</strong></p><p>Once the Centaur has docked with an other ship, it can transfer its cargo in 5 rounds (20% per round).</p><p></p><p><strong>Explosive Destruction</strong></p><p>If the Centaur suffers a single hit, especially a critical hit, that would take it to -50 hit points, the ship explodes, dealing 1d6x10 damage to the square (500 ft area) it is in. For every 20% of its cargo, increase damage by 1d6 and increase blast radius by 500 ft if it has 40% or more of its cargo on board when it explodes.</p><p></p><p>Civilian models of the Centaur can quickly move medical and other supplies, carrying up to 25 tons of cargo, PDC 48 Lic (+1)</p></blockquote><p></p>
[QUOTE="kronos182, post: 8514062, member: 6668634"] [B][SIZE=7]GTFr Chronos[/SIZE][/B] The Chronos is a civilian designed transport, with heavy armour but slow speed, designed to carry cargo pods that can fit in the 180 foot space between the command and crew section at the front and the engineering and thruster section at the back, joined together along the bottom. It is armed with a single weapon turret mounted on the top of the rear engineering section. The forward section is angular, meant to help deflect weapons fire. [B]GTFr Chronos (PL6)[/B] Type: Light Subtype: Hauler Size: Colossal (-8) Tactical Speed: 2,500 ft Defense: 7 (-8 size, +3 Pilot, +2 Dex) Flat-Footed Defense: 5 Autopilot Defense: 5 Hardness: 25 Hit Dice: 40d20 (800 hp) Initiative Modifier: +2 Pilot's Class Bonus: +3 Pilot's Dex Modifier: +2 Gunner's Attack Bonus: +2 Length: 538 ft Weight: 2,100 tons Targeting System Bonus: +3 Crew: 9 Passenger Capacity: 3 Cargo Capacity: 10 tons internally + cargo containers Grapple Modifier: +16 Base PDC: 49 Restriction: Lic (+1) Attack: 2 fire-linked rail cannon -3 ranged (9d12) Attack of Opportunity: None Standard PL(6) Design Spec: cargo containers (any that fit 180 ft) Engines: Fusion torch, thrusters Armour: Alloy plating (reinforced) Defense Systems: autopilot, damage control system (2d10) Sensors: Class II sensor array, targeting system Communications: laser transceiver, radio transceiver Weapons: 2 fire-linked rail cannon (3000 ft) turret Grappling Systems: None [B][SIZE=7]GTFr Poseidon[/SIZE][/B] The Poseidon is a fast transport designed to get important cargo about quickly as possible. The hull has an angular cylinder design, with two large engine pods mounted on either side at the rear, with two adjustable clamp arms that angle down from the joints between the hull and the engines. The Poseidon can accommodate a single cargo pod, up to 400 tons of cargo before losing speed. [B] GTFr Poseidon (PL6)[/B] Type: Ultralight Subtype: fast freighter Size: Colossal (-8) Tactical Speed: 4,000 ft Defense: 7 (-8 size +3 Pilot +2 Dex) Flat-Footed Defense: 5 Autopilot Defense: 5 Hardness: 15 Hit Dice: 15d20 (300 hp) Initiative Modifier: +2 Pilot's Class Bonus: +3 Pilot's Dex Modifier: +2 Gunner's Attack Bonus: +2 Length: 220 ft Weight: 350 tons Targeting System Bonus: +3 Crew: 5 Passenger Capacity: 0 Cargo Capacity: 5 tons internally, 400 tons in single cargo pod Grapple Modifier: +16 Base PDC: 53 Restriction: Mil (+3) Attack: 2 fire-linked rail cannons -3 ranged (9d12) and 2 fire-linked rail cannons -8 ranged (9d12) Attack of Opportunity: None Standard PL(6) Design Spec: cargo pod Engines: helium 3 plasma, thrusters Armour: polymeric (lightened) Defense Systems: autopilot system, damage control system (1d10), radiation shielding Sensors: Class III sensory, targeting system Communications: laser transceiver, radio transceiver Weapons: 2 fire-linked rail cannon turret x2 (3000 ft) Grappling Systems: None Note: If carrying a cargo pod that carries more weight than 400 tons, reduce speed by -500 ft per 100 tons of cargo over 400 tons until ship reaches a speed of 2,500 ft (maximum of 700 tons). [B][SIZE=7]GTS Centaur[/SIZE][/B] The GTS Centaur is a small support craft, designed to move in and out of battles to reload fighters and bombs with ammunition and missiles. It has an angular cockpit/forward section for the pilot and copilot, with a bulky vertical middle section with a docking port on top, with overpowered engines mounted at the rear. The Centaur will dock with another craft, the copilot will operate the automated reloading system, resupplying the ship it is attached to with ammunition and missiles. Unfortunately, sometimes when these crafts are destroyed, especially with a full cargo load, they explode quite spectacularly. [B]GTS Centaur (PL6)[/B] Type: Ultralight Subtype: Resupply Size: Colossal (-8) Tactical Speed: 3,500 ft, +1500 ft afterburner Defense: 7 (-8 size +3 Pilot +2 Dex) Flat-Footed Defense: 5 Autopilot Defense: 5 Hardness: 20 Hit Dice: 8d20 (160 hp) Initiative Modifier: +2 Pilot's Class Bonus: +3 Pilot's Dex Modifier: +2 Gunner's Attack Bonus: Length: 85 ft Weight: 45 tons Targeting System Bonus: 0 Crew: 2 Passenger Capacity: 0 Cargo Capacity: * (up to 50 missiles and enough ammunition for a single full reload) Grapple Modifier: +16 Base PDC: 49 Restriction: Mil (+3) Attack: Attack of Opportunity: Standard PL(6) Design Spec: docking clamp, auto-loader Engines: helium 3 plasma, plasma, plasma injectors Armour: polymeric Defense Systems: auto-pilot, chaff launcher (10 bundles) Sensors: Class II sensor array Communications: laser transceiver, radio transceiver Weapons: None Grappling Systems: Grapplers [B]Auto-Loader[/B] Once the Centaur has docked with an other ship, it can transfer its cargo in 5 rounds (20% per round). [B]Explosive Destruction[/B] If the Centaur suffers a single hit, especially a critical hit, that would take it to -50 hit points, the ship explodes, dealing 1d6x10 damage to the square (500 ft area) it is in. For every 20% of its cargo, increase damage by 1d6 and increase blast radius by 500 ft if it has 40% or more of its cargo on board when it explodes. Civilian models of the Centaur can quickly move medical and other supplies, carrying up to 25 tons of cargo, PDC 48 Lic (+1) [/QUOTE]
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