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CORELINE (D20 Modern/D20 BESM Setting).
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<blockquote data-quote="kronos182" data-source="post: 8571428" data-attributes="member: 6668634"><p>X-Com armours</p><p></p><p><strong><span style="font-size: 26px">Archangel Armour</span></strong></p><p>Archangel armour is a heavy suit of armour with a small propulsion system that allows limited flight capacities.</p><p></p><p><strong>X-Com Archangel Armour (PL6)</strong></p><p>Type: Heavy, tactical</p><p>Equipment Bonus: +8</p><p>Nonprof. Bonus: +3</p><p>Max Dex: +1</p><p>Armour Penalty: -6</p><p>Speed (30 ft): 20 ft, 40 ft (moderate, can hover) fly</p><p>Weight: 30 lbs</p><p>Purchase DC: 22, X-Com 21</p><p>Restriction: Mil +3</p><p>Notes: life support with 8 hour air supply, NBC protection +4 Fort save, Fire Resistance 5 (doesn't work against lasers, plasma and other weapons that deal fire damage but are not using fire, but does work against heat), flight system with 10 rounds of flight time, military radio, GPS, HUD.</p><p></p><p>Can be upgraded with Advanced Flight upgrade, which doubles flight time. PDC +1 New, or PDC 17 to apply after suit creation.</p><p></p><p><strong><span style="font-size: 26px">Titan Armour</span></strong></p><p>The Titan armour is among the heaviest designs, enhancing soldier's protection from weapons fire. This armour blurs the line between armour and MEC suit.</p><p></p><p><strong>X-Com Titan Armour (PL6)</strong></p><p>Type: heavy, powered</p><p>Equipment Bonus: +11</p><p>Nonprof. Bonus: +3</p><p>Str Bonus: +2</p><p>Nonprof Str Bonus: +0</p><p>Max Dex: +0</p><p>Armour Penalty: -7</p><p>Speed (30 ft): 20 ft</p><p>Weight: 80 lbs</p><p>Purchase DC: 22, X-Com 21</p><p>Restriction: Mil +3</p><p>Notes: wearer ignores the armours weight against their encumbrance, provides +15 bonus hit points (depleted first), DR 8, Fire resistance 5 (doesn't work against lasers, plasma and other weapons that deal fire damage but are not using fire, does work against heat), life support 10 hours, NBC +4 Fort save, GPS, military radio, HUD.</p><p></p><p></p><p><strong><span style="font-size: 26px">Ghost Armour</span></strong></p><p>An advanced set of medium armour that is able to render the wearer invisible for short periods of time, while providing good protection.</p><p></p><p><strong>X-Com Ghost Armour (PL6)</strong></p><p>Type: medium</p><p>Equipment Bonus: +4</p><p>Nonprof. Bonus: +2</p><p>Max Dex: +3</p><p>Armour Penalty: -4</p><p>Speed (30 ft): 20 ft</p><p>Weight: 14 lbs</p><p>Purchase DC: 20, X-Com 19</p><p>Restriction: Mil +3</p><p>Notes: Ghost mode, military radio, GPS, life support 8 hours of air, NBC +4 Fort saves, Fire resistance 5 (does not work against lasers, plasma and other weapons that deal fire damage but is not fire, does work against heat), grapple tag launcher with 50 ft of duracable.</p><p>Ghost Mode - As a free action once per round, can activate the suit's ability to render the wearer invisible, granting +20 to Hide checks when immobile, +10 when moving. Works against infrad, ultra-violent and EM detection, lasts for 5 rounds, usable 4 times per 24 hour period.</p><p></p><p></p><p><strong><span style="font-size: 26px">Skeleton Suit</span></strong></p><p>A medium set of armour offering good balance of protection and mobility. Includes a grappling tag and launcher.</p><p></p><p><strong>X-Com Skeleton Suit (PL6)</strong></p><p>Type: medium, tactical</p><p>Equipment Bonus: +4</p><p>Nonprof. Bonus: +2</p><p>Max Dex: +4</p><p>Armour Penalty: -2</p><p>Speed (30 ft): 25 ft</p><p>Weight: 15 lbs</p><p>Purchase DC: 16, X-Com 14</p><p>Restriction: Mil +3</p><p>Notes: grapple tag launcher and cable (3 tags with 50 ft of duracable each, can detach a cable as a free action)</p><p></p><p></p><p><strong><span style="font-size: 26px">Psi Armour</span></strong></p><p>An advanced suit of armour that can enhance the wearer's psionic abilities and improve their defenses against psionic attacks. These suits only are assigned to soldiers with psionic abilities.</p><p></p><p><strong>X-Com Psi Armour (PL7)</strong></p><p>Type: medium</p><p>Equipment Bonus: +3</p><p>Nonprof. Bonus: +2</p><p>Max Dex: +3</p><p>Armour Penalty: -3</p><p>Speed (30 ft): 20 ft</p><p>Weight: 14 lbs</p><p>Purchase DC: 21, X-Com 19</p><p>Restriction: Rare +4</p><p>Notes: Psi Augmentation, Psi Defense</p><p>Psi Augmentation - When the wearer uses a psionic ability can select one of the following enhancements: 1 range is increased by 25% (round down); 2 abilities with random factors (requires rolls such as for damage) have die type increased (d4 becomes d6, etc), while fixed numbers are increased by 25% (round down); 3 duration increased by 25% (does not affect abilities with duration of instantaneous); 4 power point cost reduced by 2 (to a minimum of 1).</p><p>Psi Defense - The wearer gains +3 to saves against psionic abilities, and a +2 Defense against psionic attacks (not against attacks that use physical objects, such as telekinesis launching a rock at the wearer).</p></blockquote><p></p>
[QUOTE="kronos182, post: 8571428, member: 6668634"] X-Com armours [B][SIZE=7]Archangel Armour[/SIZE][/B] Archangel armour is a heavy suit of armour with a small propulsion system that allows limited flight capacities. [B]X-Com Archangel Armour (PL6)[/B] Type: Heavy, tactical Equipment Bonus: +8 Nonprof. Bonus: +3 Max Dex: +1 Armour Penalty: -6 Speed (30 ft): 20 ft, 40 ft (moderate, can hover) fly Weight: 30 lbs Purchase DC: 22, X-Com 21 Restriction: Mil +3 Notes: life support with 8 hour air supply, NBC protection +4 Fort save, Fire Resistance 5 (doesn't work against lasers, plasma and other weapons that deal fire damage but are not using fire, but does work against heat), flight system with 10 rounds of flight time, military radio, GPS, HUD. Can be upgraded with Advanced Flight upgrade, which doubles flight time. PDC +1 New, or PDC 17 to apply after suit creation. [B][SIZE=7]Titan Armour[/SIZE][/B] The Titan armour is among the heaviest designs, enhancing soldier's protection from weapons fire. This armour blurs the line between armour and MEC suit. [B]X-Com Titan Armour (PL6)[/B] Type: heavy, powered Equipment Bonus: +11 Nonprof. Bonus: +3 Str Bonus: +2 Nonprof Str Bonus: +0 Max Dex: +0 Armour Penalty: -7 Speed (30 ft): 20 ft Weight: 80 lbs Purchase DC: 22, X-Com 21 Restriction: Mil +3 Notes: wearer ignores the armours weight against their encumbrance, provides +15 bonus hit points (depleted first), DR 8, Fire resistance 5 (doesn't work against lasers, plasma and other weapons that deal fire damage but are not using fire, does work against heat), life support 10 hours, NBC +4 Fort save, GPS, military radio, HUD. [B][SIZE=7]Ghost Armour[/SIZE][/B] An advanced set of medium armour that is able to render the wearer invisible for short periods of time, while providing good protection. [B]X-Com Ghost Armour (PL6)[/B] Type: medium Equipment Bonus: +4 Nonprof. Bonus: +2 Max Dex: +3 Armour Penalty: -4 Speed (30 ft): 20 ft Weight: 14 lbs Purchase DC: 20, X-Com 19 Restriction: Mil +3 Notes: Ghost mode, military radio, GPS, life support 8 hours of air, NBC +4 Fort saves, Fire resistance 5 (does not work against lasers, plasma and other weapons that deal fire damage but is not fire, does work against heat), grapple tag launcher with 50 ft of duracable. Ghost Mode - As a free action once per round, can activate the suit's ability to render the wearer invisible, granting +20 to Hide checks when immobile, +10 when moving. Works against infrad, ultra-violent and EM detection, lasts for 5 rounds, usable 4 times per 24 hour period. [B][SIZE=7]Skeleton Suit[/SIZE][/B] A medium set of armour offering good balance of protection and mobility. Includes a grappling tag and launcher. [B]X-Com Skeleton Suit (PL6)[/B] Type: medium, tactical Equipment Bonus: +4 Nonprof. Bonus: +2 Max Dex: +4 Armour Penalty: -2 Speed (30 ft): 25 ft Weight: 15 lbs Purchase DC: 16, X-Com 14 Restriction: Mil +3 Notes: grapple tag launcher and cable (3 tags with 50 ft of duracable each, can detach a cable as a free action) [B][SIZE=7]Psi Armour[/SIZE][/B] An advanced suit of armour that can enhance the wearer's psionic abilities and improve their defenses against psionic attacks. These suits only are assigned to soldiers with psionic abilities. [B]X-Com Psi Armour (PL7)[/B] Type: medium Equipment Bonus: +3 Nonprof. Bonus: +2 Max Dex: +3 Armour Penalty: -3 Speed (30 ft): 20 ft Weight: 14 lbs Purchase DC: 21, X-Com 19 Restriction: Rare +4 Notes: Psi Augmentation, Psi Defense Psi Augmentation - When the wearer uses a psionic ability can select one of the following enhancements: 1 range is increased by 25% (round down); 2 abilities with random factors (requires rolls such as for damage) have die type increased (d4 becomes d6, etc), while fixed numbers are increased by 25% (round down); 3 duration increased by 25% (does not affect abilities with duration of instantaneous); 4 power point cost reduced by 2 (to a minimum of 1). Psi Defense - The wearer gains +3 to saves against psionic abilities, and a +2 Defense against psionic attacks (not against attacks that use physical objects, such as telekinesis launching a rock at the wearer). [/QUOTE]
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