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<blockquote data-quote="kronos182" data-source="post: 8601380" data-attributes="member: 6668634"><p>An NPC at two stages in their life.</p><p></p><p><strong><span style="font-size: 26px">Lucia Gonzales</span></strong></p><p>Lucia is the easy-going leader of a troupe of the Academy's finest. Lucia specializes in diplomacy; it shows i the ease with which she appraises others and makes friends, including the frosty vulcan T'Laan and the pugnacious andorian Shev Akria.</p><p></p><p><strong>Cadet Lucia Gonzales</strong></p><p>Smart Ord 1/Charismatic Ord 2</p><p>CR: 2;</p><p>Type: Medium sized Human;</p><p>HD: 1d6 plus 2d6, HP 12;</p><p>Mass: 10;</p><p>Init: +1;</p><p>Speed: 30 ft;</p><p>Defense: 12, touch 12, flat-footed 11 (+1 Dex, +1 Class);</p><p>BAB: +1;</p><p>Grap: +0;</p><p>Attack: +0 melee (1d3-1 nonlethal, unarmed strike), or +2 ranged type 1 phaser (varies);</p><p>Full Attack: +0 melee (1d3-1 nonlethal, unarmed strike), or +2 ranged type 1 phaser (varies);</p><p>Special Attacks:</p><p>SQ: Solution Finder, Problem Solver</p><p>FS: 5 ft by 5 ft;</p><p>Reach: 5 ft;</p><p>AL: Federation, Starfleet;</p><p>SV: Fort +2, Ref +3, Will +2;</p><p>AP: 0;</p><p>Rep: +2;</p><p>Abilities: Str 8, Dex 12, Con 10, Int 14, Wis 13, Cha 15;</p><p>Occupation: White collar (Diplomacy, Knowledge (civics))</p><p>Skills: Bluff +7, Computer Use +7, Craft (visual art) +6, Decipher Script +9, Diplomacy +7, Investigate +6, Knowledge (civics) +10, Knowledge (current events) +6, Knowledge (history) +6, knowledge (popular culture) +6, Listen +4, Profession +5, Read/Write English, Read/Write Vulcan, Read/Write Andorian, Research +6, Search +4, Speak English, Speak Vulcan, Speak Andorian, Spot +5</p><p>Feats: Starship Operations (Light & Mediumweight), Personal Firearms Proficiency, Simple Weapons Proficiency.</p><p>Possessions: Starfleet Uniform, PADD (tablet sized, functions as upgraded desktop with wireless capabilities, 1 picobyte of data storage), Type 1 phaser (TNG era), tricorder, comm badge with built in universal translator.</p><p></p><p><strong>Solution Finder</strong></p><p>Against hostiles, increases the critical threat range by 1 of weapons. This also works if on the bridge of ship operating sensors or weapons.</p><p></p><p><strong>Problem Solver</strong></p><p>Increases critical damage multiplier by 2 of hand held weapon, or operating the weapons of a starship.</p><p></p><p><strong><span style="font-size: 26px">Nine of Eleven</span></strong></p><p>When the USS Sterling went missing in action at the borders of Borg-occupied space, Cadet Gonzales was among the first crew assigned to investigate the ship's disappearance. However, it was not long before members of this search party were greeted with the same fate as the Sterling's crew - a forced, painful assimilation into the Borg Collective. Lucia Gonzales is dead. All that remains is Nine of Eleven, Septenary Adjunct of Unimatrix Twelve. Nine of Eleven was amongst several Borg drones that were rescued from the Collective.</p><p>Currently Nine of Eleven seeks groups that are fighting the Borg to help rescue and free other drones from the Collective.</p><p></p><p><strong>Nine of Eleven</strong></p><p>Smart Ord 1/Charismatic Ord 2</p><p>CR: 5;</p><p>Type: Medium sized Human;</p><p>HD: 1d6 plus 2d6 plus 3d8, HP 29; shield 50 hp</p><p>Mass: 10;</p><p>Init: +1;</p><p>Speed: 30 ft;</p><p>Defense: 14, touch 12, flat-footed 13 (+1 Dex, +1 Class, +2 Nat);</p><p>BAB: +4;</p><p>Grap: +3;</p><p>Attack: +4 melee (1d3-1 nonlethal, unarmed strike), or +5 ranged forced plasma beam (3d10);</p><p>Full Attack: +4 melee (1d3-1 nonlethal, unarmed strike), or +5 ranged forced plasma beam (3d10);</p><p>Special Attacks: Assimilation Tubule,</p><p>SQ: DR 3, personal forcefield, adaptive forcefield, adaptive weapon, borg implants, fast heal 1, Borg polarization, Adapt & overcome</p><p>FS: 5 ft by 5 ft;</p><p>Reach: 5 ft;</p><p>AL: Federation, Starfleet;</p><p>SV: Fort +5, Ref +4, Will +3;</p><p>AP: 0;</p><p>Rep: +3;</p><p>Abilities: Str 9, Dex 13, Con 10, Int 14, Wis 13, Cha 15;</p><p>Occupation: White collar (Diplomacy, Knowledge (civics))</p><p>Skills: Bluff +8, Computer Use +10, Craft (visual art) +6, Decipher Script +9, Diplomacy +7, Investigate +6, Knowledge (civics) +10, Knowledge (current events) +6, Knowledge (history) +6, knowledge (popular culture) +6, Knowledge (Technology) +8, Knowledge (tactics) +7, Listen +8, Profession +5, Read/Write English, Read/Write Vulcan, Read/Write Andorian, Research +6, Search +10, Speak English, Speak Vulcan, Speak Andorian, Spot +10 </p><p>Feats: Starship Operations (Light & Mediumweight), Personal Firearms Proficiency, Simple Weapons Proficiency, starship gunnery</p><p>Possessions:</p><p></p><p>Combat</p><p>Nine of Eleven generally will avoid combat except in the case of the Borg, then she will engage them, using her abilities to protect herself and her ship against their weaponry.</p><p></p><p><strong>Borg Polarization</strong></p><p>When fighting a borg drone, has a 25% chance to change any critical hit against her to a normal hit. When attacking a borg ship, has 25% chance to change critical strike against ship she is on the bridge of to a normal ship. If the ship has Fortification, increase the ship's Fortification by +10%.</p><p></p><p><strong>Adapt & Overcome</strong></p><p>Reduces the DC for Adaptive Forcefield to 18. If on bridge of starship, can modify the shields using the standard Computer Use DC for adaptive shields, on a successful check, the shields gain DR 25 against the last weapon that hit the ship's shields. This cancels out any Borg drone's use of Adaptive Weapon against her own forcefield and that of the ship she's modified.</p><p></p><p></p><p>Communication Interlink - Subspace communication device to allow instantaneous communication with the Collective. Allows instant communications with the rest of the borg collect as long as within 10 light years of a borg ship or facility with a communications system.</p><p>Myo-Neural Cortical Array - Control movements, enhances Strength and Dexterity by +1 each. (Factored in base stats)</p><p>Assimilation Tubule - Also known as injection tubules, a pair of flexible needle-like devices that extend from wrists or fingers of Drones, used to deliver nanoprobes as the first step in assimilation. Capable of penetrating most materials and energy fields known to the Federation and others. After a successful grapple, the drone can make a full round touch attach with the Assimilation Tubules, dealing 1 point of piercing damage, that ignore 30 DR/Hardness, injecting the target with assimilation nanites.</p><p>Audio Implant - Ties to the communication Interlink for communications and also enhances their hearing +1 Listen.</p><p>Homing Device - Each drone has a homing beacon with its own unique translink frequency. Functions as a Galactic GPS for the collective to find drones.</p><p>Typically an eye implant - Basic eye implant allows vision in multiple spectrums, infrared, ultraviolet, can see everything in EM spectrum, telescopic, microscopic, and can be easily modified for other vision types including multispacial, +1 Search and +1 Spot. (Factored into base stats)</p><p>Personal Force Field - Borg drones are equipped with a force field, with 50 hit points, that regenerates at a rate of 5 hit points every round. If struck by the same energy weapon more than once, the Borg drone can make a Computer check DC 20 after the first attack to analyze the weapon, with a +1 bonus for every other Borg drone within 50 feet struck by the same weapon, to adapt to the weapon, making the Borg and all others within 1 lightyear immune to that energy weapon.</p><p>Exo-Plating - Each drone has exo-plating for added protection against attacks and various environments. Combat and specialist labour drones will have heavier armour. +2 Natural Defence and DR 3.</p><p>Limited Fast Heal - The nanoprobes in the borg's body along with other implants allows for limited fast heal. Able to heal Con Modifier HP per round up to half the drone's HP before requiring to go to a Regeneration Alcove.</p><p>Hostile Environment - This set of implants allows the drone to function in a number of hostile environments including space. Provides 10 hours of air, +4 saves against poisons, diseases, has the Cold, Hot and Heavy planet adaptions.</p><p></p><p><strong>Assimilate</strong> - After making a successful grapple check, the Borg drone can make a full round touch attack to inject the target with their Assimilation Tubules. Target must make a Fort save DC 25 or the target is stunned and paralyzed and is starting to be assimilated. If the target succeeds the save, they are only paralyzed for the round and can make a new save the next round. The target can keep making Fort saves, but each round they resist, the Borg can make a Knowledge: Earth and Life Sciences check DC 17 (as a move action) to increase the DC by +1, each round. A Borg drone can assimilate up to 25 people between regeneration periods.</p><p></p><p><strong>Adaptive Forcefield</strong> - When a drone is attacked by an energy weapon, after the first attack, it can make a Computer Use check DC 20 to adapt the shields to that weapon. If unsuccessful, the drone can attempt again each time attacked by the same weapon, as long as the drone was not attacked by a different type of energy weapon. The drone gets +1 to the check for each other Borg drone within 50 feet also struck by the same weapon. Once the drone is successful on the check, its forcefield is immune to damage from that type of weapon, as well as all other drones within 50 feet.</p><p>Note the same type of weapon made by different races require a separate check to become immune. Against magical weapons, attacks, the DC is increased by +5</p><p></p><p><strong>Adaptive Weapon</strong> - The forced plasma beam, mounted on the arm of the drone can be modified to penetrate the shields, and even, with time, the armour of a target. After making a successful attack against a target and dealt damage, the drone can make a Computer Use check DC 30, with a +1 bonus for each borg drone that successfully damages the same target (or targets with similar defenses) within 50 feet. On a successful check, if the target has force fields, one-quarter of the damage bypasses the shields and deals damage directly to the target and three-quarters to the shields. Against a target with DR or Hardness, the weapon gains ignore hardness/DR 3. The drone can make additional Computer Use checks after another attack that successfully damages the target, with a successful check increasing the ignore hardness/DR by +1, and half damage bypasses shields, with a further checks increasing by +1 and one quarter more bypassing shields. After the first successful check, and any additional ones, all borg drones within 50 ft also have the same ability to bypass shields and ignore hardness/DR.</p><p>Against magic shields and armour, increase the DC by +5.</p><p></p><p><strong>Limited Fast Heal</strong> - The borg's internal nanites and cybernetics provide the drone with a form of Fast healing, healing 1 HP each round, up to a maximum of 14 hit points. This is replenished after the drone regenerates.</p><p></p><p><strong>Assimilation Tubule</strong> - Also known as injection tubules, a pair of flexible needle-like devices that extend from wrists or fingers of Drones, used to deliver nanoprobes as the first step in assimilation. Capable of penetrating most materials and energy fields known to the Federation and others. After a successful grapple, the drone can make a full round touch attach with the Assimilation Tubules, dealing 1 point of piercing damage, that ignore 30 DR/Hardness, injecting the target with assimilation nanites.</p><p></p><p><strong>Typically an eye implant</strong> - Basic eye implant allows vision in multiple spectrums, infrared, ultraviolet, can see everything in EM spectrum, telescopic, microscopic, and can be easily modified for other vision types including multispacial.</p><p></p><p><strong>Personal Force Field</strong> - Borg drones are equipped with a force field, with 50 hit points, that regenerates at a rate of 5 hit points every round.</p><p></p><p><strong>Exo-Plating</strong> - Each drone has exo-plating for added protection against attacks and various environments. Combat and specialist labour drones will have heavier armour. +2 Natural Defence and DR 3</p><p></p><p><strong>Hostile Environment</strong> - This set of implants allows the drone to function in a number of hostile environments including space. Provides 10 hours of air, +4 saves against poisons, diseases, has the Cold, Hot and Heavy planet adaptions.</p><p></p><p><strong>Forced Plasma Beam</strong></p><p>This energy weapon built into the arm of the borg drone fires a beam of plasma weapon. Deals 3d10 points of fire damage, 20x3 critical, range of 60 feet, semiautomatic rate of fire, has an unlimited ammunition as it draws energy from the drone as long as it regenerates regularly. If the drone hasn't regenerated for more than 48 hours, after 48 hours, has a capacity of 100 shots, and can't refill until regenerates. However the drone can attach and drain a standard power pack to replenish 50 charges for its forced plasma beam weapon.</p></blockquote><p></p>
[QUOTE="kronos182, post: 8601380, member: 6668634"] An NPC at two stages in their life. [B][SIZE=7]Lucia Gonzales[/SIZE][/B] Lucia is the easy-going leader of a troupe of the Academy's finest. Lucia specializes in diplomacy; it shows i the ease with which she appraises others and makes friends, including the frosty vulcan T'Laan and the pugnacious andorian Shev Akria. [B]Cadet Lucia Gonzales[/B] Smart Ord 1/Charismatic Ord 2 CR: 2; Type: Medium sized Human; HD: 1d6 plus 2d6, HP 12; Mass: 10; Init: +1; Speed: 30 ft; Defense: 12, touch 12, flat-footed 11 (+1 Dex, +1 Class); BAB: +1; Grap: +0; Attack: +0 melee (1d3-1 nonlethal, unarmed strike), or +2 ranged type 1 phaser (varies); Full Attack: +0 melee (1d3-1 nonlethal, unarmed strike), or +2 ranged type 1 phaser (varies); Special Attacks: SQ: Solution Finder, Problem Solver FS: 5 ft by 5 ft; Reach: 5 ft; AL: Federation, Starfleet; SV: Fort +2, Ref +3, Will +2; AP: 0; Rep: +2; Abilities: Str 8, Dex 12, Con 10, Int 14, Wis 13, Cha 15; Occupation: White collar (Diplomacy, Knowledge (civics)) Skills: Bluff +7, Computer Use +7, Craft (visual art) +6, Decipher Script +9, Diplomacy +7, Investigate +6, Knowledge (civics) +10, Knowledge (current events) +6, Knowledge (history) +6, knowledge (popular culture) +6, Listen +4, Profession +5, Read/Write English, Read/Write Vulcan, Read/Write Andorian, Research +6, Search +4, Speak English, Speak Vulcan, Speak Andorian, Spot +5 Feats: Starship Operations (Light & Mediumweight), Personal Firearms Proficiency, Simple Weapons Proficiency. Possessions: Starfleet Uniform, PADD (tablet sized, functions as upgraded desktop with wireless capabilities, 1 picobyte of data storage), Type 1 phaser (TNG era), tricorder, comm badge with built in universal translator. [B]Solution Finder[/B] Against hostiles, increases the critical threat range by 1 of weapons. This also works if on the bridge of ship operating sensors or weapons. [B]Problem Solver[/B] Increases critical damage multiplier by 2 of hand held weapon, or operating the weapons of a starship. [B][SIZE=7]Nine of Eleven[/SIZE][/B] When the USS Sterling went missing in action at the borders of Borg-occupied space, Cadet Gonzales was among the first crew assigned to investigate the ship's disappearance. However, it was not long before members of this search party were greeted with the same fate as the Sterling's crew - a forced, painful assimilation into the Borg Collective. Lucia Gonzales is dead. All that remains is Nine of Eleven, Septenary Adjunct of Unimatrix Twelve. Nine of Eleven was amongst several Borg drones that were rescued from the Collective. Currently Nine of Eleven seeks groups that are fighting the Borg to help rescue and free other drones from the Collective. [B]Nine of Eleven[/B] Smart Ord 1/Charismatic Ord 2 CR: 5; Type: Medium sized Human; HD: 1d6 plus 2d6 plus 3d8, HP 29; shield 50 hp Mass: 10; Init: +1; Speed: 30 ft; Defense: 14, touch 12, flat-footed 13 (+1 Dex, +1 Class, +2 Nat); BAB: +4; Grap: +3; Attack: +4 melee (1d3-1 nonlethal, unarmed strike), or +5 ranged forced plasma beam (3d10); Full Attack: +4 melee (1d3-1 nonlethal, unarmed strike), or +5 ranged forced plasma beam (3d10); Special Attacks: Assimilation Tubule, SQ: DR 3, personal forcefield, adaptive forcefield, adaptive weapon, borg implants, fast heal 1, Borg polarization, Adapt & overcome FS: 5 ft by 5 ft; Reach: 5 ft; AL: Federation, Starfleet; SV: Fort +5, Ref +4, Will +3; AP: 0; Rep: +3; Abilities: Str 9, Dex 13, Con 10, Int 14, Wis 13, Cha 15; Occupation: White collar (Diplomacy, Knowledge (civics)) Skills: Bluff +8, Computer Use +10, Craft (visual art) +6, Decipher Script +9, Diplomacy +7, Investigate +6, Knowledge (civics) +10, Knowledge (current events) +6, Knowledge (history) +6, knowledge (popular culture) +6, Knowledge (Technology) +8, Knowledge (tactics) +7, Listen +8, Profession +5, Read/Write English, Read/Write Vulcan, Read/Write Andorian, Research +6, Search +10, Speak English, Speak Vulcan, Speak Andorian, Spot +10 Feats: Starship Operations (Light & Mediumweight), Personal Firearms Proficiency, Simple Weapons Proficiency, starship gunnery Possessions: Combat Nine of Eleven generally will avoid combat except in the case of the Borg, then she will engage them, using her abilities to protect herself and her ship against their weaponry. [B]Borg Polarization[/B] When fighting a borg drone, has a 25% chance to change any critical hit against her to a normal hit. When attacking a borg ship, has 25% chance to change critical strike against ship she is on the bridge of to a normal ship. If the ship has Fortification, increase the ship's Fortification by +10%. [B]Adapt & Overcome[/B] Reduces the DC for Adaptive Forcefield to 18. If on bridge of starship, can modify the shields using the standard Computer Use DC for adaptive shields, on a successful check, the shields gain DR 25 against the last weapon that hit the ship's shields. This cancels out any Borg drone's use of Adaptive Weapon against her own forcefield and that of the ship she's modified. Communication Interlink - Subspace communication device to allow instantaneous communication with the Collective. Allows instant communications with the rest of the borg collect as long as within 10 light years of a borg ship or facility with a communications system. Myo-Neural Cortical Array - Control movements, enhances Strength and Dexterity by +1 each. (Factored in base stats) Assimilation Tubule - Also known as injection tubules, a pair of flexible needle-like devices that extend from wrists or fingers of Drones, used to deliver nanoprobes as the first step in assimilation. Capable of penetrating most materials and energy fields known to the Federation and others. After a successful grapple, the drone can make a full round touch attach with the Assimilation Tubules, dealing 1 point of piercing damage, that ignore 30 DR/Hardness, injecting the target with assimilation nanites. Audio Implant - Ties to the communication Interlink for communications and also enhances their hearing +1 Listen. Homing Device - Each drone has a homing beacon with its own unique translink frequency. Functions as a Galactic GPS for the collective to find drones. Typically an eye implant - Basic eye implant allows vision in multiple spectrums, infrared, ultraviolet, can see everything in EM spectrum, telescopic, microscopic, and can be easily modified for other vision types including multispacial, +1 Search and +1 Spot. (Factored into base stats) Personal Force Field - Borg drones are equipped with a force field, with 50 hit points, that regenerates at a rate of 5 hit points every round. If struck by the same energy weapon more than once, the Borg drone can make a Computer check DC 20 after the first attack to analyze the weapon, with a +1 bonus for every other Borg drone within 50 feet struck by the same weapon, to adapt to the weapon, making the Borg and all others within 1 lightyear immune to that energy weapon. Exo-Plating - Each drone has exo-plating for added protection against attacks and various environments. Combat and specialist labour drones will have heavier armour. +2 Natural Defence and DR 3. Limited Fast Heal - The nanoprobes in the borg's body along with other implants allows for limited fast heal. Able to heal Con Modifier HP per round up to half the drone's HP before requiring to go to a Regeneration Alcove. Hostile Environment - This set of implants allows the drone to function in a number of hostile environments including space. Provides 10 hours of air, +4 saves against poisons, diseases, has the Cold, Hot and Heavy planet adaptions. [B]Assimilate[/B] - After making a successful grapple check, the Borg drone can make a full round touch attack to inject the target with their Assimilation Tubules. Target must make a Fort save DC 25 or the target is stunned and paralyzed and is starting to be assimilated. If the target succeeds the save, they are only paralyzed for the round and can make a new save the next round. The target can keep making Fort saves, but each round they resist, the Borg can make a Knowledge: Earth and Life Sciences check DC 17 (as a move action) to increase the DC by +1, each round. A Borg drone can assimilate up to 25 people between regeneration periods. [B]Adaptive Forcefield[/B] - When a drone is attacked by an energy weapon, after the first attack, it can make a Computer Use check DC 20 to adapt the shields to that weapon. If unsuccessful, the drone can attempt again each time attacked by the same weapon, as long as the drone was not attacked by a different type of energy weapon. The drone gets +1 to the check for each other Borg drone within 50 feet also struck by the same weapon. Once the drone is successful on the check, its forcefield is immune to damage from that type of weapon, as well as all other drones within 50 feet. Note the same type of weapon made by different races require a separate check to become immune. Against magical weapons, attacks, the DC is increased by +5 [B]Adaptive Weapon[/B] - The forced plasma beam, mounted on the arm of the drone can be modified to penetrate the shields, and even, with time, the armour of a target. After making a successful attack against a target and dealt damage, the drone can make a Computer Use check DC 30, with a +1 bonus for each borg drone that successfully damages the same target (or targets with similar defenses) within 50 feet. On a successful check, if the target has force fields, one-quarter of the damage bypasses the shields and deals damage directly to the target and three-quarters to the shields. Against a target with DR or Hardness, the weapon gains ignore hardness/DR 3. The drone can make additional Computer Use checks after another attack that successfully damages the target, with a successful check increasing the ignore hardness/DR by +1, and half damage bypasses shields, with a further checks increasing by +1 and one quarter more bypassing shields. After the first successful check, and any additional ones, all borg drones within 50 ft also have the same ability to bypass shields and ignore hardness/DR. Against magic shields and armour, increase the DC by +5. [B]Limited Fast Heal[/B] - The borg's internal nanites and cybernetics provide the drone with a form of Fast healing, healing 1 HP each round, up to a maximum of 14 hit points. This is replenished after the drone regenerates. [B]Assimilation Tubule[/B] - Also known as injection tubules, a pair of flexible needle-like devices that extend from wrists or fingers of Drones, used to deliver nanoprobes as the first step in assimilation. Capable of penetrating most materials and energy fields known to the Federation and others. After a successful grapple, the drone can make a full round touch attach with the Assimilation Tubules, dealing 1 point of piercing damage, that ignore 30 DR/Hardness, injecting the target with assimilation nanites. [B]Typically an eye implant[/B] - Basic eye implant allows vision in multiple spectrums, infrared, ultraviolet, can see everything in EM spectrum, telescopic, microscopic, and can be easily modified for other vision types including multispacial. [B]Personal Force Field[/B] - Borg drones are equipped with a force field, with 50 hit points, that regenerates at a rate of 5 hit points every round. [B]Exo-Plating[/B] - Each drone has exo-plating for added protection against attacks and various environments. Combat and specialist labour drones will have heavier armour. +2 Natural Defence and DR 3 [B]Hostile Environment[/B] - This set of implants allows the drone to function in a number of hostile environments including space. Provides 10 hours of air, +4 saves against poisons, diseases, has the Cold, Hot and Heavy planet adaptions. [B]Forced Plasma Beam[/B] This energy weapon built into the arm of the borg drone fires a beam of plasma weapon. Deals 3d10 points of fire damage, 20x3 critical, range of 60 feet, semiautomatic rate of fire, has an unlimited ammunition as it draws energy from the drone as long as it regenerates regularly. If the drone hasn't regenerated for more than 48 hours, after 48 hours, has a capacity of 100 shots, and can't refill until regenerates. However the drone can attach and drain a standard power pack to replenish 50 charges for its forced plasma beam weapon. [/QUOTE]
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