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CORELINE (D20 Modern/D20 BESM Setting).
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<blockquote data-quote="kronos182" data-source="post: 8610314" data-attributes="member: 6668634"><p>A little late, but 1 version of the Easter Bunny, and a Chocolate Golem.</p><p></p><p><strong><span style="font-size: 26px">The Easter Bunny</span></strong></p><p>The Easter Bunny is a creature of myth known to many a child. Every year, a small humanoid rabbit travels the globe delivering Easter eggs to lucky kids.</p><p>Originally the Easter Bunny judge children, giving them with eggs depending on whether they'd been good or bad in a fashion not dissimilar to Santa Claus. The bunny carries a basket of chocolate eggs, and sneaks into homes of deserving recipients during the night.</p><p>In medieval Europe, eating eggs was not allowed during Lent. Just before Lent began, children would go door-to-door begging for eggs. Then, when Lent was over, the eggs were decorated as part of the Easter celebration. The connection between eggs and Easter continued with German Lutherans, and evolved through the Eastern Orthodox Church (who still dye their Easter eggs red), and then spread to the United States in the 18th century, where the Pennsylvania Dutch told tales of the 'Osterhase' - the Easter Hare.</p><p>There are other theories about the bunny's origins, of course. Eostre, the Saxon goddess of fertility, had a hare as her companion.</p><p>Whatever this magical beast's origins, one thing is known for sure, every year the Easter Bunny delivers brightly-coloured Easter eggs to every good child, wherever they are. Stealthy and quick, legends may vary as to the bunny's exact nature, but like Santa, there's no keeping the Easter Bunny from its vital task!</p><p>While generally a good creature, over the years, and thanks to the Cluless virus, the Easter Bunny has had to learn to defend itself from dangers as it attempts to deliver treats to the good children around the world, and even other worlds.</p><p>There are typically more than one Easter Bunny, with the exact number unknown, but believed to be around a couple of dozen, to allow them to travel the world and reach all the children. If one Easter Bunny is killed, a new one will appear on the eve before Easter Friday.</p><p></p><p><strong>The Easter Bunny</strong></p><p>Type: Humanoid</p><p>Size: Small</p><p>CR: 12</p><p>Hit Points: 20d8</p><p>Mas: 20</p><p>Init: +6</p><p>Speed: 60 ft</p><p>Defense: 19 (+1 size, +6 Dex, +2 Natural) +1 Dodge, +1 Dodge vs melee attacks</p><p>BAB/Grp: +10/+5 / +11</p><p>FS/Reach: 5 ft</p><p>Attacks: +16 melee slam (1d4+6), or +16 ranged rock (1d4 bludgeon +2d8 fire, 60 ft)</p><p>Full Attack: +16 melee slam (1d4+6) and +11 melee (1d4+3), or +16 ranged rock (1d4 bludgeon +2d8 fire) and +11 ranged rock (1d4 bludgeon +2d8 fire)</p><p>Special Attacks: special eggs</p><p>Special Qualities: darkvision 120 ft, bag of holding, climbing run, dashing dodge, evasion, fast feet, fast fighting, igniting throw, knock knock, naughty or nice,</p><p>Saves: Fort +11, Reflex +15, Will +8</p><p>Reputation: +5</p><p>Abilities: Str 15, Dex 22, Con 20, Int 15, Wis 15, Cha 16</p><p>Skills: Balance +17, Climb +8, Hide +20, Listen +25, Move Silently +25, Search +8, Sleight of Hand +12, Spot +8, Tumble +16</p><p>Feats: Dodge, Defensive Martial Arts, Mobility</p><p>Possessions: Bag of Holding*</p><p></p><p><strong>Combat</strong></p><p>The Easter Bunny tries to avoid combat as much as possible, but will use its speed and mobility to evade attacks, and will throw rocks it keeps in its pockets and bag of holding. It will also use a small collection of special eggs, which don't benefit from the igniting throw ability. It will use a Chocolate Golem (shaped like a bunny), to distract opponents to make its escape with combination of smoke and glitterdust eggs.</p><p></p><p><strong>Bag of Holding</strong></p><p>The Easter Bunny caries a bag of holding filled with candy, chocolate, toys and brightly decorated eggs. It also stores it uses to defend itself as the world has become more dangerous. For combat, the Easter Bunny will typically keep 20 eggs, able to draw one as a free action. It will typically have 1 egg that contains a cholate golem that follows its command, 8 smoke eggs (functions as smoke grenades), 3 glitterdust eggs (functions as the spell Glitterdust 60 ft range, 10 ft radius spread, Will DC 15 negate blindness), 5 fireball eggs (function as fireball spell, 5d6 fire, 20 ft radius spread, 60 ft range, Reflex DC 16 for half), 3 wall of force eggs (functions as wall of force, 5 10 ft squares, 5 minutes, thrown up to 60 ft away)</p><p>If the Easter Bunny is defeated, the bag will only have 1d6 special eggs that the Easter Bunny hasn't used yet, selected at random, 1d6 toys and 2d12 stones, the bag will disintegrate in 5 rounds after the Easter Bunny's death, leaving the items on the ground.</p><p></p><p><strong>Climbing Run</strong></p><p>On its turn while it is moving, the Easter Bunny has a climb speed equal to its normal movement.</p><p></p><p><strong>Dashing Dodge</strong></p><p>When the Easter Bunny charges, it doesn't suffer the normal -2 to Defense.</p><p></p><p><strong>Evasion</strong></p><p>If the Easter Bunny is subject to an effect that requires a Reflex save to take only half damage, it takes no damage on a successful save, and half damage on a failed save.</p><p></p><p><strong>Fast Feet</strong></p><p>The Easter Bunny ignores difficult terrain.</p><p></p><p><strong>Fast Fighting</strong></p><p>The Easter Bunny uses Dexterity instead of Strength for attack and damage rolls of its unarmed strikes or any weapon of small or smaller size. In addition, it can roll 2d10 in place of normal damage of any small or smaller sized weapon it is wielding.</p><p></p><p><strong>Igniting Throw</strong></p><p>The Easter Bunny can throw objects so quickly that they catch flame, dealing an extra 2d8 fire damage.</p><p></p><p><strong>Knock Knock</strong></p><p>No door or lock can bar the Easter Bunny's way. It can cast knock at will. This trait otherwise works like the spell, but the Easter Bunny can cast it at will, and no loud knock emanates from the object.</p><p></p><p><strong>Naughty or Nice</strong></p><p>At the start of its turn, the Easter Bunny can open its senses to peer into the souls of those around it. Until the end of its next round, the Easter Bunny knows the alignment of any humanoid within 60 ft of it that is not behind total cover, but not the identities of these humanoids.</p><p></p><p></p><p><strong><span style="font-size: 26px">Chocolate Golem</span></strong></p><p>Chocolate golems are large sized creations made from chocolate with a basin of molten chocolate in its belly, kept hot by the infusion of a magmatic elemental spirit. While typically in the shape of a large rabbit, any shape the creator desires can be used. When subjected to intense heat, the golem tends to slow down.</p><p></p><p><strong>Chocolate Golem</strong></p><p>Type: Construct</p><p>Size: Large</p><p>CR: 9</p><p>Hit Points: 14d10+20, 120 hp</p><p>Mas: -</p><p>Init: -1</p><p>Speed: 30 ft</p><p>Defense: 14 (-1 size, -1 Dex, +6 Natural)</p><p>BAB/Grp: +10/ +15</p><p>FS/Reach: 5 ft</p><p>Attacks: 2 slams +15 melee (2d10+5 ea)</p><p>Special Attacks: Chocolate breath</p><p>Special Qualities: darkvision 60 ft, construct traits, immutable form, SR 15, DR 5/+1, magic weapons, fire susceptibility, cold strengthening</p><p>Saves: Fort +4, Reflex +3, Will +2</p><p>Abilities: Str 20, Dex 9, Con -, Int 3, Wis 8, Cha 1</p><p>Skills: +4 Listen, +3 Search, +4 Spot</p><p></p><p><strong>Combat</strong></p><p>The Chocolate Golem will lead combat with its chocolate breathe, trying to hit as many targets at once, then moves in and strikes with its fists. It has 2 slam attacks each round.</p><p></p><p><strong>Immutable Form</strong></p><p>The Chocolate golem is immune to any spell or effect that would alter its form.</p><p></p><p><strong>Magic Weapons</strong></p><p>The golem's slam attacks and chocolate breath are considered magical weapons.</p><p></p><p><strong>Fire Susceptibility</strong></p><p>If the chocolate golem is subjected to fire damage, its form partially melts, halving its speed until the next turn.</p><p></p><p><strong>Cold Strengthening</strong></p><p>If the chocolate golem is subjected to cold damage, it gains +5 to DR and melee attacks deal double damage, but can't use its chocolate breath, until the end of next turn.</p><p></p><p><strong>Chocolate Breath (Su)</strong></p><p>The chocolate golem exhales a 60 foot long, 5 foot wide line of melted chocolate from its mouth. Each creature must make a Reflex save DC 17, or be covered in hot chocolate, taking 6d6 fire damage, with a successful save for half damage and not covered in chocolate. Usable once every 1d6 rounds (fire attacks shortens time by one round per attack).</p><p>A creature covered in chocolate must use their action to wipe off the chocolate before it hardens. If the creature ends its turn while covered in the chocolate, the chocolate hardens and the creature becomes incapacitated, blinded, can't breathe, move or speak.</p><p>Another creature can attack and destroy the chocolate coating, which has a Defense of 14, 15 hit points. Half of all slashing, piercing, ballistic damage to the chocolate coating is dealt to the creature trapped inside. Once the chocolate is reduce to 0 hit points, the creature is freed and this effect ends for that creature.</p></blockquote><p></p>
[QUOTE="kronos182, post: 8610314, member: 6668634"] A little late, but 1 version of the Easter Bunny, and a Chocolate Golem. [B][SIZE=7]The Easter Bunny[/SIZE][/B] The Easter Bunny is a creature of myth known to many a child. Every year, a small humanoid rabbit travels the globe delivering Easter eggs to lucky kids. Originally the Easter Bunny judge children, giving them with eggs depending on whether they'd been good or bad in a fashion not dissimilar to Santa Claus. The bunny carries a basket of chocolate eggs, and sneaks into homes of deserving recipients during the night. In medieval Europe, eating eggs was not allowed during Lent. Just before Lent began, children would go door-to-door begging for eggs. Then, when Lent was over, the eggs were decorated as part of the Easter celebration. The connection between eggs and Easter continued with German Lutherans, and evolved through the Eastern Orthodox Church (who still dye their Easter eggs red), and then spread to the United States in the 18th century, where the Pennsylvania Dutch told tales of the 'Osterhase' - the Easter Hare. There are other theories about the bunny's origins, of course. Eostre, the Saxon goddess of fertility, had a hare as her companion. Whatever this magical beast's origins, one thing is known for sure, every year the Easter Bunny delivers brightly-coloured Easter eggs to every good child, wherever they are. Stealthy and quick, legends may vary as to the bunny's exact nature, but like Santa, there's no keeping the Easter Bunny from its vital task! While generally a good creature, over the years, and thanks to the Cluless virus, the Easter Bunny has had to learn to defend itself from dangers as it attempts to deliver treats to the good children around the world, and even other worlds. There are typically more than one Easter Bunny, with the exact number unknown, but believed to be around a couple of dozen, to allow them to travel the world and reach all the children. If one Easter Bunny is killed, a new one will appear on the eve before Easter Friday. [B]The Easter Bunny[/B] Type: Humanoid Size: Small CR: 12 Hit Points: 20d8 Mas: 20 Init: +6 Speed: 60 ft Defense: 19 (+1 size, +6 Dex, +2 Natural) +1 Dodge, +1 Dodge vs melee attacks BAB/Grp: +10/+5 / +11 FS/Reach: 5 ft Attacks: +16 melee slam (1d4+6), or +16 ranged rock (1d4 bludgeon +2d8 fire, 60 ft) Full Attack: +16 melee slam (1d4+6) and +11 melee (1d4+3), or +16 ranged rock (1d4 bludgeon +2d8 fire) and +11 ranged rock (1d4 bludgeon +2d8 fire) Special Attacks: special eggs Special Qualities: darkvision 120 ft, bag of holding, climbing run, dashing dodge, evasion, fast feet, fast fighting, igniting throw, knock knock, naughty or nice, Saves: Fort +11, Reflex +15, Will +8 Reputation: +5 Abilities: Str 15, Dex 22, Con 20, Int 15, Wis 15, Cha 16 Skills: Balance +17, Climb +8, Hide +20, Listen +25, Move Silently +25, Search +8, Sleight of Hand +12, Spot +8, Tumble +16 Feats: Dodge, Defensive Martial Arts, Mobility Possessions: Bag of Holding* [B]Combat[/B] The Easter Bunny tries to avoid combat as much as possible, but will use its speed and mobility to evade attacks, and will throw rocks it keeps in its pockets and bag of holding. It will also use a small collection of special eggs, which don't benefit from the igniting throw ability. It will use a Chocolate Golem (shaped like a bunny), to distract opponents to make its escape with combination of smoke and glitterdust eggs. [B]Bag of Holding[/B] The Easter Bunny caries a bag of holding filled with candy, chocolate, toys and brightly decorated eggs. It also stores it uses to defend itself as the world has become more dangerous. For combat, the Easter Bunny will typically keep 20 eggs, able to draw one as a free action. It will typically have 1 egg that contains a cholate golem that follows its command, 8 smoke eggs (functions as smoke grenades), 3 glitterdust eggs (functions as the spell Glitterdust 60 ft range, 10 ft radius spread, Will DC 15 negate blindness), 5 fireball eggs (function as fireball spell, 5d6 fire, 20 ft radius spread, 60 ft range, Reflex DC 16 for half), 3 wall of force eggs (functions as wall of force, 5 10 ft squares, 5 minutes, thrown up to 60 ft away) If the Easter Bunny is defeated, the bag will only have 1d6 special eggs that the Easter Bunny hasn't used yet, selected at random, 1d6 toys and 2d12 stones, the bag will disintegrate in 5 rounds after the Easter Bunny's death, leaving the items on the ground. [B]Climbing Run[/B] On its turn while it is moving, the Easter Bunny has a climb speed equal to its normal movement. [B]Dashing Dodge[/B] When the Easter Bunny charges, it doesn't suffer the normal -2 to Defense. [B]Evasion[/B] If the Easter Bunny is subject to an effect that requires a Reflex save to take only half damage, it takes no damage on a successful save, and half damage on a failed save. [B]Fast Feet[/B] The Easter Bunny ignores difficult terrain. [B]Fast Fighting[/B] The Easter Bunny uses Dexterity instead of Strength for attack and damage rolls of its unarmed strikes or any weapon of small or smaller size. In addition, it can roll 2d10 in place of normal damage of any small or smaller sized weapon it is wielding. [B]Igniting Throw[/B] The Easter Bunny can throw objects so quickly that they catch flame, dealing an extra 2d8 fire damage. [B]Knock Knock[/B] No door or lock can bar the Easter Bunny's way. It can cast knock at will. This trait otherwise works like the spell, but the Easter Bunny can cast it at will, and no loud knock emanates from the object. [B]Naughty or Nice[/B] At the start of its turn, the Easter Bunny can open its senses to peer into the souls of those around it. Until the end of its next round, the Easter Bunny knows the alignment of any humanoid within 60 ft of it that is not behind total cover, but not the identities of these humanoids. [B][SIZE=7]Chocolate Golem[/SIZE][/B] Chocolate golems are large sized creations made from chocolate with a basin of molten chocolate in its belly, kept hot by the infusion of a magmatic elemental spirit. While typically in the shape of a large rabbit, any shape the creator desires can be used. When subjected to intense heat, the golem tends to slow down. [B]Chocolate Golem[/B] Type: Construct Size: Large CR: 9 Hit Points: 14d10+20, 120 hp Mas: - Init: -1 Speed: 30 ft Defense: 14 (-1 size, -1 Dex, +6 Natural) BAB/Grp: +10/ +15 FS/Reach: 5 ft Attacks: 2 slams +15 melee (2d10+5 ea) Special Attacks: Chocolate breath Special Qualities: darkvision 60 ft, construct traits, immutable form, SR 15, DR 5/+1, magic weapons, fire susceptibility, cold strengthening Saves: Fort +4, Reflex +3, Will +2 Abilities: Str 20, Dex 9, Con -, Int 3, Wis 8, Cha 1 Skills: +4 Listen, +3 Search, +4 Spot [B]Combat[/B] The Chocolate Golem will lead combat with its chocolate breathe, trying to hit as many targets at once, then moves in and strikes with its fists. It has 2 slam attacks each round. [B]Immutable Form[/B] The Chocolate golem is immune to any spell or effect that would alter its form. [B]Magic Weapons[/B] The golem's slam attacks and chocolate breath are considered magical weapons. [B]Fire Susceptibility[/B] If the chocolate golem is subjected to fire damage, its form partially melts, halving its speed until the next turn. [B]Cold Strengthening[/B] If the chocolate golem is subjected to cold damage, it gains +5 to DR and melee attacks deal double damage, but can't use its chocolate breath, until the end of next turn. [B]Chocolate Breath (Su)[/B] The chocolate golem exhales a 60 foot long, 5 foot wide line of melted chocolate from its mouth. Each creature must make a Reflex save DC 17, or be covered in hot chocolate, taking 6d6 fire damage, with a successful save for half damage and not covered in chocolate. Usable once every 1d6 rounds (fire attacks shortens time by one round per attack). A creature covered in chocolate must use their action to wipe off the chocolate before it hardens. If the creature ends its turn while covered in the chocolate, the chocolate hardens and the creature becomes incapacitated, blinded, can't breathe, move or speak. Another creature can attack and destroy the chocolate coating, which has a Defense of 14, 15 hit points. Half of all slashing, piercing, ballistic damage to the chocolate coating is dealt to the creature trapped inside. Once the chocolate is reduce to 0 hit points, the creature is freed and this effect ends for that creature. [/QUOTE]
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