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<blockquote data-quote="kronos182" data-source="post: 8655982" data-attributes="member: 6668634"><p>A Galactic Empire NPC, a pilot of the TIE/sk Striker.. served at Scarif (an alternate that wasn't at Scarif during the events of Rogue One)</p><p></p><p><strong><span style="font-size: 26px">Duchess</span></strong></p><p>Duchess is an Imperial pilot during the Galactic Civil War that flew a TIE/sk Striker, stationed on Scarif. She's of average height with light skin, shoulder-length brown hair. She was a skilled pilot in an atmosphere more so than in space, making her an excellent choice for the TIE Striker. Her fighter was modified with an afterburner system and additional armour plating. She's quite skilled at using air currents and the afterburners to evade enemy fire.</p><p></p><p><strong>Duchess, TIE Pilot (Ordinary Fast 4/Dedicated 3)</strong></p><p>Type: Human. Female</p><p>Size: Medium</p><p>CR: 4</p><p>Hit Points: 40 hp (4d8+4 plus 3d6+6)</p><p>Mas: 13</p><p>Init: +4</p><p>Speed: 30 ft (30 ft)</p><p>Defense: 24 (Class +7, +4 Dex, +3 equipment armour)</p><p>BAB/Grp: +5 / +6</p><p>FS/Reach: 5 ft/ 5 ft</p><p>Attacks: +6 melee unarmed strike (1d3+1 nonlethal), +9 ranged blaster pistol (3d8, 20x2, fire, 40 ft, 50 box)</p><p>Special Attacks: Co-Ordinate Attack</p><p>Special Qualities: Co-Ordinate Defense, Formation Flying, Atmospheric Flier, Burn Dodger</p><p>Allegiances: Galactic Empire</p><p>Saves: Fort +3, Reflex +7, Will +3</p><p>Reputation: +3</p><p>Abilities: Str 12, Dex 18, Con 13, Int 10, Wis 11, Cha 10</p><p>Occupation: Military (Knowledge Tactics, Pilot)</p><p>Skills: Balance +5, Computer Use +5, Drive +4, Knowledge Tactics +6, Jump +2, Listen +4, Hide +6, Move Silently +6, Navigate +3, Pilot +11, Profession (Soldier) +4, Read/write Common, Search +4, Spot +5, Survival +4, Tumble +5 </p><p>Feats: Simple Weapons Proficiency, Light Armour Proficiency, Personal Firearms Proficiency, Starship Operation (Ultralight), Starship Gunnery, Starship Dodge, Starship Strafe, Starship Mobility</p><p>Possessions: TIE Pilot Armour, Blaster Pistol, 3 power packs, commlink (military radio),</p><p> </p><p><strong>Combat</strong></p><p>Duchess is a terror in the skies of any planet, taking to the sky like any winged predator, using winds to her advantage. She is also skilled in using her fighter's afterburner system to evade enemy fire. She prefers attacking from a higher altitude and diving down on her targets, and leading them into areas with high wind conditions, such as near mountains, canyons and even built up urban areas with lots of tall buildings with the wind tunnels that can form between them.</p><p></p><p><strong>Imperial Indoctoration</strong></p><p>Due to the physical and mental conditioning members of the Imperial academies receive, graduates are conditioned and are incredibly loyal to the Empire and the Emperor. Imperials gain +1 to saves against fear and +1 to all Cha checks related to their allegiance: Galactic Empire.</p><p></p><p><strong>Co-Ordinate Attack</strong></p><p>When the TIE Pilot is part of a wing made up of other TIE Pilots, each TIE pilot successfully using the Aid Other action to increase the wing commander's attack roll also adds half their weapon damage, similar to fire-linked weapons. This is due to the pilots training to work together for concentrated attacks.</p><p></p><p><strong>Co-Ordinate Defense</strong></p><p>Not only is TIE pilot training help to co-ordinate their attacks, but also for their defense. Instead of the normal +1 cover bonus to the wing commander's Defense, adds the normal +1 plus an additional +1 per 2 wingman in the wing.</p><p></p><p><strong>Formation Flying</strong></p><p>Due to their extensive training in flying in groups and co-ordinating their movements, allowing them to move in large groups. TIE pilots can create a wing of up to 8 TIE fighters of the same type. However for each craft above the standard four increases any Pilot checks DC's for maneuvers by +1.</p><p></p><p><strong>Atmospheric Flier</strong></p><p>Duchess gains a +1 to attack rolls, Defense and Pilot checks while in a planetary atmosphere. She ignores half penalties to Pilot checks caused by high winds and other environmental conditions that involve wind, such as tornadoes, etc. If she performs any maneuvers while near such conditions, she gains a +4 to Pilot checks while performing such maneuvers, like Jinking while in windy conditions.</p><p></p><p><strong>Burn Dodger</strong></p><p>While piloting a ship with an afterburner system, she gains a +2 Dodge bonus to her ship's Defence instead of the normal +1. Plus if she performs a Sideswipe maneuver, she can use the afterburner system, which adds +4 to the Pilot check DC for both her and her target, and if Duchess succeeds, the damage modifier to the target ship is 1/2 instead of 1/4, while her ship only suffers the normal 1/4 collision multiplier.</p><p></p><p><strong><span style="font-size: 22px">Duchess' TIE/sk Striker</span></strong></p><p>The TIE/sk Striker that Duchess pilots is fairly standard except it has additional armour plating and an afterburner system installed.</p><p>Make the following changes to a standard TIE/sk Striker to make Duchess's TIE/sk Striker:</p><p>Increase Hit Die to 8d20 (160 hp) (normally 7d20 , 140 hp);</p><p>Increase Hardness to 22 (normally 20);</p><p>Add Hydrogen Injectors (+1000 ft space, 500 ft atmosphere, afterburn maneuver only).</p><p>PDC: +2, Unique</p></blockquote><p></p>
[QUOTE="kronos182, post: 8655982, member: 6668634"] A Galactic Empire NPC, a pilot of the TIE/sk Striker.. served at Scarif (an alternate that wasn't at Scarif during the events of Rogue One) [B][SIZE=7]Duchess[/SIZE][/B] Duchess is an Imperial pilot during the Galactic Civil War that flew a TIE/sk Striker, stationed on Scarif. She's of average height with light skin, shoulder-length brown hair. She was a skilled pilot in an atmosphere more so than in space, making her an excellent choice for the TIE Striker. Her fighter was modified with an afterburner system and additional armour plating. She's quite skilled at using air currents and the afterburners to evade enemy fire. [B]Duchess, TIE Pilot (Ordinary Fast 4/Dedicated 3)[/B] Type: Human. Female Size: Medium CR: 4 Hit Points: 40 hp (4d8+4 plus 3d6+6) Mas: 13 Init: +4 Speed: 30 ft (30 ft) Defense: 24 (Class +7, +4 Dex, +3 equipment armour) BAB/Grp: +5 / +6 FS/Reach: 5 ft/ 5 ft Attacks: +6 melee unarmed strike (1d3+1 nonlethal), +9 ranged blaster pistol (3d8, 20x2, fire, 40 ft, 50 box) Special Attacks: Co-Ordinate Attack Special Qualities: Co-Ordinate Defense, Formation Flying, Atmospheric Flier, Burn Dodger Allegiances: Galactic Empire Saves: Fort +3, Reflex +7, Will +3 Reputation: +3 Abilities: Str 12, Dex 18, Con 13, Int 10, Wis 11, Cha 10 Occupation: Military (Knowledge Tactics, Pilot) Skills: Balance +5, Computer Use +5, Drive +4, Knowledge Tactics +6, Jump +2, Listen +4, Hide +6, Move Silently +6, Navigate +3, Pilot +11, Profession (Soldier) +4, Read/write Common, Search +4, Spot +5, Survival +4, Tumble +5 Feats: Simple Weapons Proficiency, Light Armour Proficiency, Personal Firearms Proficiency, Starship Operation (Ultralight), Starship Gunnery, Starship Dodge, Starship Strafe, Starship Mobility Possessions: TIE Pilot Armour, Blaster Pistol, 3 power packs, commlink (military radio), [B]Combat[/B] Duchess is a terror in the skies of any planet, taking to the sky like any winged predator, using winds to her advantage. She is also skilled in using her fighter's afterburner system to evade enemy fire. She prefers attacking from a higher altitude and diving down on her targets, and leading them into areas with high wind conditions, such as near mountains, canyons and even built up urban areas with lots of tall buildings with the wind tunnels that can form between them. [B]Imperial Indoctoration[/B] Due to the physical and mental conditioning members of the Imperial academies receive, graduates are conditioned and are incredibly loyal to the Empire and the Emperor. Imperials gain +1 to saves against fear and +1 to all Cha checks related to their allegiance: Galactic Empire. [B]Co-Ordinate Attack[/B] When the TIE Pilot is part of a wing made up of other TIE Pilots, each TIE pilot successfully using the Aid Other action to increase the wing commander's attack roll also adds half their weapon damage, similar to fire-linked weapons. This is due to the pilots training to work together for concentrated attacks. [B]Co-Ordinate Defense[/B] Not only is TIE pilot training help to co-ordinate their attacks, but also for their defense. Instead of the normal +1 cover bonus to the wing commander's Defense, adds the normal +1 plus an additional +1 per 2 wingman in the wing. [B]Formation Flying[/B] Due to their extensive training in flying in groups and co-ordinating their movements, allowing them to move in large groups. TIE pilots can create a wing of up to 8 TIE fighters of the same type. However for each craft above the standard four increases any Pilot checks DC's for maneuvers by +1. [B]Atmospheric Flier[/B] Duchess gains a +1 to attack rolls, Defense and Pilot checks while in a planetary atmosphere. She ignores half penalties to Pilot checks caused by high winds and other environmental conditions that involve wind, such as tornadoes, etc. If she performs any maneuvers while near such conditions, she gains a +4 to Pilot checks while performing such maneuvers, like Jinking while in windy conditions. [B]Burn Dodger[/B] While piloting a ship with an afterburner system, she gains a +2 Dodge bonus to her ship's Defence instead of the normal +1. Plus if she performs a Sideswipe maneuver, she can use the afterburner system, which adds +4 to the Pilot check DC for both her and her target, and if Duchess succeeds, the damage modifier to the target ship is 1/2 instead of 1/4, while her ship only suffers the normal 1/4 collision multiplier. [B][SIZE=6]Duchess' TIE/sk Striker[/SIZE][/B] The TIE/sk Striker that Duchess pilots is fairly standard except it has additional armour plating and an afterburner system installed. Make the following changes to a standard TIE/sk Striker to make Duchess's TIE/sk Striker: Increase Hit Die to 8d20 (160 hp) (normally 7d20 , 140 hp); Increase Hardness to 22 (normally 20); Add Hydrogen Injectors (+1000 ft space, 500 ft atmosphere, afterburn maneuver only). PDC: +2, Unique [/QUOTE]
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