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<blockquote data-quote="kronos182" data-source="post: 8674548" data-attributes="member: 6668634"><p>Some more WH40K goodness.. the Ministorum Priests, purifying the Imperium's spirits and guiding them on holy wars.</p><p></p><p><strong><span style="font-size: 26px">Ministorum Priests</span></strong></p><p>The Priests of the Ecclesiarchy play a vital role in the Imperial Guard, imparting the holy teachings of the Emperor and providing spiritual succor to the troops both on and off the battlefield. To these Priests there is no calling higher than tending to the Emperor's armies. They lead by example and gladly martyr themselves on blood-soaked fields, the highest sacrifice that is expected of them. Some Ministorum Priests are particularly noted for their fiery zeal in the execution of both their duties and of the heretics they abhor.</p><p></p><p>Low Level Priests accompany squads to platoons of troops, strengthening their spirits and their commitment to the Emperor.</p><p></p><p><strong><span style="font-size: 22px">Ministorum Priest Low Level (Dedicated Ord 1/Charismatic Ord 1/Tough Ord 1)</span></strong></p><p>Type: Human</p><p>Size: Size</p><p>CR: 1</p><p>Hit Points: 1d6 plus 1d6 plus 1d10; hp 12</p><p>Mas: 10</p><p>Init: +0</p><p>Speed: 30 ft</p><p>Defense: 12, touch 12, flat-footed 12 (+0 Dex, +2 Class)</p><p>BAB/Grp: +0 / +1</p><p>FS/Reach: 5 ft by 5 ft/ 5 ft</p><p>Attacks: +1 melee Eviscerator (2d10+6 slashing); or +0 ranged</p><p>Special Attacks: Divine Punishment</p><p>Special Qualities: There is No Fear Only the Emperor, Prayers, Righteous Fury, DR 25*</p><p>Allegiances: Imperium of Man, Emperor of Man</p><p>Saves: Fort +3, Reflex +0, Will +3</p><p>Reputation: +2</p><p>Abilities: Str 13, Dex 10, Con 10, Int 13, Wis 14, Cha 15</p><p>Occupation: Religious (knowledge theology and philosophy), Listen</p><p>Skills: Climb +2 Concentration +3, Decipher Script +2, Diplomacy +3, Gather Information +5, Knowledge (behavioral sciences) +6, Knowledge (theology and philosophy) +8, Listen +6, Profession +3, Read/Write English, Read/Write High Gothic, Research +2, Sense Motive +6, Speak English, Speak High Gothic, Spot +5</p><p>Feats: Educated (behavioral science, theology and philosophy), simple weapons proficiency, Power Attack</p><p>Possessions: Holy Symbol, Eviscerator, rosarius, personnel items.</p><p></p><p><strong>Combat</strong></p><p>Ministorum Priests lead the charge into combat with Imperial Guardsman, chanting prayers to bolster their allies. The Priest will designate a single target at the start of combat for their Divine Punishment attack, usually a powerful or important looking enemy, to reinforce the belief of the troops of their righteousness in fighting for the Emperor.</p><p></p><p></p><p>Mid level Priests are capable of leading companies or even divisions of men, their speeches strengthening their spirits and hearts, emboldening them to great feats of bravery. Many will have groups of lower level priests as assistants</p><p></p><p><strong><span style="font-size: 22px">Ministorum Priest Mid Level (Dedicated Ord 3/Charismatic Ord 3/Tough Ord 3)</span></strong></p><p>Type: Human</p><p>Size: Medium</p><p>CR: 7</p><p>Hit Points: 3d6 plus 3d6 plus 3d10; hp 36</p><p>Mas: 10</p><p>Init: +0</p><p>Speed: 30 ft</p><p>Defense: 15, touch 15, flat-footed 15 (+0 Dex +5 class)</p><p>BAB/Grp: +5 / +6</p><p>FS/Reach: 5 ft by 5 ft/5 ft</p><p>Attacks: +7 melee Eviscerator (2d10+6 slashing); or +5 ranged</p><p>Special Attacks: Divine Punishment</p><p>Special Qualities: There is No Fear Only the Emperor!, Prayers, Righteous Fury, DR 25*</p><p>Allegiances: Imperium of Man, Emperor of Man</p><p>Saves: Fort +4, Reflex +3, Will +5</p><p>Reputation: +7</p><p>Abilities: Str 12, Dex 10, Con 10, Int 13, Wis 14, Cha 16</p><p>Occupation: Religious (Knowledge theology and philosophy, listen)</p><p>Skills: Climb +4, Concentration +5, Decipher Script +3, Diplomacy +7, Gather Information +7, Knowledge (behavioral sciences) +10, Knowledge (theology and philosophy) +12, Listen +8, Profession +4, Read/Write English, Read/Write High Gothic, Research +5, Sense Motive +7, Speak English, Speak High Gothic, Spot +9</p><p>Feats: Educated (behavioral science, theology), Renown, Simple Weapons Proficiency, Power Attack, Cleave, Weapon Focus (Eviscerator)</p><p>Possessions: Holy Symbol, Eviscerator, rosarius, personnel items</p><p></p><p><strong>Combat</strong></p><p>Mid level Priests fight similarly to their lower brethren, charging into combat, but they are far more capable in combat, leading more troops and their prayers lasting longer.</p><p></p><p><strong>Divine Punishment</strong></p><p>The Priest selects a single target they can see, and when making an attack against this target declaring the use of this special attack, the Priest can add their Cha modifier to attack roll, adding +1 per Hit Die to damage. On a critical strike, this bonus damage is also multiplied by the weapon's modifier. If this attack deals more damage than the target's massive damage threshold (typically Con score) and doesn't drop the target's hit points to 0, the target suffers -5 to their Fort save or drop immediately to -1 hit points.</p><p>After a successful hit, all allies within 10 feet gain a +1 Morale bonus to attack rolls until the start of the Priest's next turn. If this attack kills the target, those allies gain +2 Morale bonus to attack rolls and +1 Morale bonus to Defense for 2 rounds.</p><p>Useable 1 + Cha modifier times per day.</p><p></p><p><strong>There Is No Fear, Only the Emperor!</strong></p><p>The Ministorum Priest, as a full round action, can inspire through a rousing speech or reciting scripture, others into fighting harder, and resist the evils of the Warp and Chaos. Ministorum Priest must make a Charisma check DC 13, and lasts 1 + Cha modifer rounds, and can affect up to 50 guardsmen per Cha modifier (100 for average Priest). Inspired allies gains +1 to all saves, +2 to attack rolls for 2 rounds.</p><p></p><p><strong>Righteous Fury</strong></p><p>Any time the Ministorum Priest and up to 3 + Cha modifier allies would roll a natural 1 on any attack rolls or saves, may reroll but must accept the new roll at -1 (if rolled a 1 again ignore the -1 to result)</p><p></p><p><strong><span style="font-size: 18px">Prayers</span></strong></p><p>The Ministorum Priest learn specific litanies and prayers to guide, strengthen and aid their allies in combat. The Priest is also affected by their prayers.</p><p></p><p><strong>Prayer of Healing</strong></p><p>While chanting, applying holy oils and burning essence, the Ministorum Priest makes a Knowledge: theology & philosophy check DC 15, taking 1 full round, to grant a +2 to Heal checks to a medic or anyone attempting to heal an ally. A successful Heal check, instantly restores 25% of the person's HP.</p><p></p><p><strong>Prayer of Strength</strong></p><p>While chanting, taking 2 full rounds, can still attack and move (requiring Concentration check DC 15 each round), the Priest makes a Knowledge: theology & philosophy check DC 17, after which granting a +2 bonus to Strength to all allies within 30 ft for 5 rounds +1 round per 5 over the DC the Priest succeeds the check.</p><p></p><p><strong>Emperor's Divine Protection</strong></p><p>With a successful Knowledge: Theology & Philosophy check DC 19 taking 2 rounds of chanting (can fight and move with a Concentration check DC 15 each round), after which granting a +2 Morale bonus to Defense to all allies within 30 ft of the Priest for 5 rounds + 1 round per 5 points the Priest beats the Knowledge: Theology & Philosophy check.</p><p></p><p><strong>Emperor's Divine Resistance</strong></p><p>With a successful Knowledge: theology & philosophy check DC 21, chanting for 3 rounds (can fight and move with a Concentration check DC 17 each round), after which granting all allies within 30 feet DR 2, which stacks with any other form of DR or Hardness they may have, for 3 rounds.</p><p></p><p><strong>Emperor's Speed</strong></p><p>With a successful Knowledge: theology & philosophy check DC 15 and chanting for a full round (can fight and move with a Concentration check DC 13), grants all allies within 30 ft an increase in speed by 5 ft +5 for every 5 points the Priest beats the DC, for 5 rounds.</p><p></p><p><strong>Stand Not The Xeno!</strong></p><p>Chanting for a full round, with Knowledge: theology & philosophy check DC 15, when fighting opponents that are not human, the Priest grants allies within 30 ft a bonus equal to the Priest's CHA modifier to attack and damage rolls for 3 rounds.</p><p></p><p></p><p><strong><span style="font-size: 22px">Rosarius</span></strong></p><p>This amulet designed in holy symbols to the Imperium of Man, contains a conversion field. This device produces a protective field around the user that converts harmful kinetic or electromagnetic energy (such as laser and plasma blasts) into blinding flash of light. The device makes a Reflex save DC 15 with a +5 save, does not use the wearer's bonus to Reflex. On a successful save grants DR 25 against all physical and energy attacks.</p><p>Weight: 2 lbs</p><p>PDC: 30</p><p>Res: Rare (+4) Imperium of Man only</p><p></p><p></p><p><strong><span style="font-size: 22px">Eviscerator</span></strong></p><p>An Eviscerator is a form of obscenely oversized chainsword, that is so abnormally large that it can only be wielded in combat effectively with both hands. It can deal horrible wounds to living beings and even break walls or damage vehicles' armour. These chainswords have a crude version of a disruption field found in power swords to allow it to deal its tremendous amount of damage.</p><p></p><p><strong>Eviscerator (PL6)</strong></p><p>Damage: 2d10+5</p><p>Critical: 19-20</p><p>Damage Type: Slashing</p><p>Size: Large</p><p>Weight: 15 lbs</p><p>Purchase DC: 20 Mil +3</p><p>Notes: Requires 2 hands to use, ignores 3 points of Defense from Armour and Shields, or 3 points of Hardness/DR</p></blockquote><p></p>
[QUOTE="kronos182, post: 8674548, member: 6668634"] Some more WH40K goodness.. the Ministorum Priests, purifying the Imperium's spirits and guiding them on holy wars. [B][SIZE=7]Ministorum Priests[/SIZE][/B] The Priests of the Ecclesiarchy play a vital role in the Imperial Guard, imparting the holy teachings of the Emperor and providing spiritual succor to the troops both on and off the battlefield. To these Priests there is no calling higher than tending to the Emperor's armies. They lead by example and gladly martyr themselves on blood-soaked fields, the highest sacrifice that is expected of them. Some Ministorum Priests are particularly noted for their fiery zeal in the execution of both their duties and of the heretics they abhor. Low Level Priests accompany squads to platoons of troops, strengthening their spirits and their commitment to the Emperor. [B][SIZE=6]Ministorum Priest Low Level (Dedicated Ord 1/Charismatic Ord 1/Tough Ord 1)[/SIZE][/B] Type: Human Size: Size CR: 1 Hit Points: 1d6 plus 1d6 plus 1d10; hp 12 Mas: 10 Init: +0 Speed: 30 ft Defense: 12, touch 12, flat-footed 12 (+0 Dex, +2 Class) BAB/Grp: +0 / +1 FS/Reach: 5 ft by 5 ft/ 5 ft Attacks: +1 melee Eviscerator (2d10+6 slashing); or +0 ranged Special Attacks: Divine Punishment Special Qualities: There is No Fear Only the Emperor, Prayers, Righteous Fury, DR 25* Allegiances: Imperium of Man, Emperor of Man Saves: Fort +3, Reflex +0, Will +3 Reputation: +2 Abilities: Str 13, Dex 10, Con 10, Int 13, Wis 14, Cha 15 Occupation: Religious (knowledge theology and philosophy), Listen Skills: Climb +2 Concentration +3, Decipher Script +2, Diplomacy +3, Gather Information +5, Knowledge (behavioral sciences) +6, Knowledge (theology and philosophy) +8, Listen +6, Profession +3, Read/Write English, Read/Write High Gothic, Research +2, Sense Motive +6, Speak English, Speak High Gothic, Spot +5 Feats: Educated (behavioral science, theology and philosophy), simple weapons proficiency, Power Attack Possessions: Holy Symbol, Eviscerator, rosarius, personnel items. [B]Combat[/B] Ministorum Priests lead the charge into combat with Imperial Guardsman, chanting prayers to bolster their allies. The Priest will designate a single target at the start of combat for their Divine Punishment attack, usually a powerful or important looking enemy, to reinforce the belief of the troops of their righteousness in fighting for the Emperor. Mid level Priests are capable of leading companies or even divisions of men, their speeches strengthening their spirits and hearts, emboldening them to great feats of bravery. Many will have groups of lower level priests as assistants [B][SIZE=6]Ministorum Priest Mid Level (Dedicated Ord 3/Charismatic Ord 3/Tough Ord 3)[/SIZE][/B] Type: Human Size: Medium CR: 7 Hit Points: 3d6 plus 3d6 plus 3d10; hp 36 Mas: 10 Init: +0 Speed: 30 ft Defense: 15, touch 15, flat-footed 15 (+0 Dex +5 class) BAB/Grp: +5 / +6 FS/Reach: 5 ft by 5 ft/5 ft Attacks: +7 melee Eviscerator (2d10+6 slashing); or +5 ranged Special Attacks: Divine Punishment Special Qualities: There is No Fear Only the Emperor!, Prayers, Righteous Fury, DR 25* Allegiances: Imperium of Man, Emperor of Man Saves: Fort +4, Reflex +3, Will +5 Reputation: +7 Abilities: Str 12, Dex 10, Con 10, Int 13, Wis 14, Cha 16 Occupation: Religious (Knowledge theology and philosophy, listen) Skills: Climb +4, Concentration +5, Decipher Script +3, Diplomacy +7, Gather Information +7, Knowledge (behavioral sciences) +10, Knowledge (theology and philosophy) +12, Listen +8, Profession +4, Read/Write English, Read/Write High Gothic, Research +5, Sense Motive +7, Speak English, Speak High Gothic, Spot +9 Feats: Educated (behavioral science, theology), Renown, Simple Weapons Proficiency, Power Attack, Cleave, Weapon Focus (Eviscerator) Possessions: Holy Symbol, Eviscerator, rosarius, personnel items [B]Combat[/B] Mid level Priests fight similarly to their lower brethren, charging into combat, but they are far more capable in combat, leading more troops and their prayers lasting longer. [B]Divine Punishment[/B] The Priest selects a single target they can see, and when making an attack against this target declaring the use of this special attack, the Priest can add their Cha modifier to attack roll, adding +1 per Hit Die to damage. On a critical strike, this bonus damage is also multiplied by the weapon's modifier. If this attack deals more damage than the target's massive damage threshold (typically Con score) and doesn't drop the target's hit points to 0, the target suffers -5 to their Fort save or drop immediately to -1 hit points. After a successful hit, all allies within 10 feet gain a +1 Morale bonus to attack rolls until the start of the Priest's next turn. If this attack kills the target, those allies gain +2 Morale bonus to attack rolls and +1 Morale bonus to Defense for 2 rounds. Useable 1 + Cha modifier times per day. [B]There Is No Fear, Only the Emperor![/B] The Ministorum Priest, as a full round action, can inspire through a rousing speech or reciting scripture, others into fighting harder, and resist the evils of the Warp and Chaos. Ministorum Priest must make a Charisma check DC 13, and lasts 1 + Cha modifer rounds, and can affect up to 50 guardsmen per Cha modifier (100 for average Priest). Inspired allies gains +1 to all saves, +2 to attack rolls for 2 rounds. [B]Righteous Fury[/B] Any time the Ministorum Priest and up to 3 + Cha modifier allies would roll a natural 1 on any attack rolls or saves, may reroll but must accept the new roll at -1 (if rolled a 1 again ignore the -1 to result) [B][SIZE=5]Prayers[/SIZE][/B] The Ministorum Priest learn specific litanies and prayers to guide, strengthen and aid their allies in combat. The Priest is also affected by their prayers. [B]Prayer of Healing[/B] While chanting, applying holy oils and burning essence, the Ministorum Priest makes a Knowledge: theology & philosophy check DC 15, taking 1 full round, to grant a +2 to Heal checks to a medic or anyone attempting to heal an ally. A successful Heal check, instantly restores 25% of the person's HP. [B]Prayer of Strength[/B] While chanting, taking 2 full rounds, can still attack and move (requiring Concentration check DC 15 each round), the Priest makes a Knowledge: theology & philosophy check DC 17, after which granting a +2 bonus to Strength to all allies within 30 ft for 5 rounds +1 round per 5 over the DC the Priest succeeds the check. [B]Emperor's Divine Protection[/B] With a successful Knowledge: Theology & Philosophy check DC 19 taking 2 rounds of chanting (can fight and move with a Concentration check DC 15 each round), after which granting a +2 Morale bonus to Defense to all allies within 30 ft of the Priest for 5 rounds + 1 round per 5 points the Priest beats the Knowledge: Theology & Philosophy check. [B]Emperor's Divine Resistance[/B] With a successful Knowledge: theology & philosophy check DC 21, chanting for 3 rounds (can fight and move with a Concentration check DC 17 each round), after which granting all allies within 30 feet DR 2, which stacks with any other form of DR or Hardness they may have, for 3 rounds. [B]Emperor's Speed[/B] With a successful Knowledge: theology & philosophy check DC 15 and chanting for a full round (can fight and move with a Concentration check DC 13), grants all allies within 30 ft an increase in speed by 5 ft +5 for every 5 points the Priest beats the DC, for 5 rounds. [B]Stand Not The Xeno![/B] Chanting for a full round, with Knowledge: theology & philosophy check DC 15, when fighting opponents that are not human, the Priest grants allies within 30 ft a bonus equal to the Priest's CHA modifier to attack and damage rolls for 3 rounds. [B][SIZE=6]Rosarius[/SIZE][/B] This amulet designed in holy symbols to the Imperium of Man, contains a conversion field. This device produces a protective field around the user that converts harmful kinetic or electromagnetic energy (such as laser and plasma blasts) into blinding flash of light. The device makes a Reflex save DC 15 with a +5 save, does not use the wearer's bonus to Reflex. On a successful save grants DR 25 against all physical and energy attacks. Weight: 2 lbs PDC: 30 Res: Rare (+4) Imperium of Man only [B][SIZE=6]Eviscerator[/SIZE][/B] An Eviscerator is a form of obscenely oversized chainsword, that is so abnormally large that it can only be wielded in combat effectively with both hands. It can deal horrible wounds to living beings and even break walls or damage vehicles' armour. These chainswords have a crude version of a disruption field found in power swords to allow it to deal its tremendous amount of damage. [B]Eviscerator (PL6)[/B] Damage: 2d10+5 Critical: 19-20 Damage Type: Slashing Size: Large Weight: 15 lbs Purchase DC: 20 Mil +3 Notes: Requires 2 hands to use, ignores 3 points of Defense from Armour and Shields, or 3 points of Hardness/DR [/QUOTE]
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