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<blockquote data-quote="kronos182" data-source="post: 8731221" data-attributes="member: 6668634"><p><strong><span style="font-size: 26px">LAAT</span></strong></p><p>The Low Altitude Assault Transport (LAAT) was a gunship and transport series of repulsor craft developed by Rothana Heavy Engineering and used during the clone wars as air-to-air and air-to-ground attack craft as well as transports. These craft were atmospheric only originally, with modified and later models designed to also operate in the vacuum of space. Most models have a minimum of two crew, the pilot and co-pilot in separate bubble cockpits, with the co-pilot being higher and behind the pilot. The wings and underside were fitted with repulsorlift turbines that allowed for excellent stability and maneuverability, despite its size. In an emergency, the cockpit section could separate from the main craft and act as an escape pod. Depending on the model, most are armed with two massdriver missile launchers mounted on the rear top, three anti-personnel blaster (two forward and one rear). Some come with two or four composite-beam laser turrets, with two being fitted in the wings and remote controlled by the co-pilot and two fitted in manned ball turrets mounted just forward of the troop bay, and optional 8 underwing missiles.</p><p>LAATs are 17.4 m long, 17m wingspan and are 6.1 m tall, with an atmospheric speed of 620 km/h.</p><p></p><p><strong><span style="font-size: 22px">LAAT/i</span></strong></p><p>The LAAT Infantry Transport is the most common version of the LAAT gunship, capable of transporting up to 30 troops in its troop bay that had sliding side doors, four military speeders can be carried on an aft-deployable rack. Early models were armed with the standard dual massdriver launchers and three anti-personnel blasters, two wing mounted bubble composite-beam turrets and two manned composite-beam manned turrets on extending articulated arms that extended from the troop bay, reducing troop capacity, but where atmospheric only. Later versions would be space capable, but usually lacked the two manned turrets. A medical droid was usually carried in an emergency locker near the front of the troop bay. Four repelling lines are fitted to each side of the roof of the troop bay that allowed troops to reach the ground while the LAAT/i hovers.</p><p>Both the Pilot and Co-pilot have their own crew stations, each with ejector seats and separate canopies, two large doors, one on each side of the passenger section, slide back to allow quick access for troops to get in or out. Up to 5 troops can enter or exit the passenger section per round on each side. The LAAT is 57 feet (12 squares) long, 56 feet wide (11 squares wide) wing span, with the main body being 15 feet (3 squares) wide. Typically has enough fuel for 8 hours of continuous flight.</p><p></p><p><strong>LAAT/i (PL6)</strong></p><p>Crew: 2-4</p><p>Passengers: 30</p><p>Cargo: 5000 lbs</p><p>Init: +0</p><p>Maneuver: +1</p><p>Top Speed: 675 (67)</p><p>Defense: 8 (+ pilot Dex modifier and Class bonuses)</p><p>Hardness: 15</p><p>Hit Points: 80</p><p>Size: Gargantuan (-4)</p><p>Purchase DC: 39</p><p>Restriction: Mil (+3)</p><p>Accessories: Military Radio, weapons, lights, radar, vtol capabilities, ejector seats for pilot and co-pilot, repelling lines (8), medical droid</p><p>Notes: 5 troops can enter or exit per round, can hover, able to reach orbit, but doesn't unless has the Space Operation option.</p><p></p><p><strong>Weapons</strong></p><table style='width: 100%'><tr><td>Weapon</td><td>Damage</td><td>Critical</td><td>Damage Type</td><td>Range Incr</td><td>ROF</td><td>Magazine</td><td>Controller</td></tr><tr><td>Massdriver Launcher (2)</td><td>varies</td><td>-</td><td>varies</td><td>250 ft</td><td>Single</td><td>60 (30 ea)</td><td>Pilot</td></tr><tr><td>Anti-Personnel Blasters (3)</td><td>4d8</td><td>20x2</td><td>fire</td><td>100 ft</td><td>S, A</td><td>Unlimited</td><td>Co-pilot</td></tr><tr><td>Wing Composite-Beam Laser Turret (2)</td><td>5d8</td><td>19-20x3</td><td>Fire</td><td>100 ft</td><td>Single</td><td>Unlimited</td><td>Co-Pilot</td></tr><tr><td>Optional Manned Composite-Beam Turret (2)*</td><td>5d8</td><td>19-20x3</td><td>Fire</td><td>100 ft</td><td>Single</td><td>Unlimited</td><td>Gunner ea</td></tr><tr><td>Optional Underwing Missiles (8)*</td><td>6d10</td><td>20x3</td><td>Ballistic/Fire</td><td>500 ft</td><td>S</td><td>8 (4/wing)</td><td>Pilot</td></tr></table><p></p><p><strong><span style="font-size: 18px">Massdriver Launcher</span></strong></p><p>This launcher uses magnetic principles to launch a projectile, typically concussion missiles, or other similar sized projectiles, including solid projectiles or bombs, at a target. This allows the craft to fire a variety of projectiles for different missions. The launcher has a range increment of 200 ft unless warhead specifies one. Can carry up to 3 different types of munitions, 10 rounds each.</p><p><strong>Incendiary</strong> - This projectile is packed with incendiary chemicals to burn large areas. Deals 7d6 fire to a 30 foot area, Reflex DC 16 for half, deals 3d6 fire damage for 2d4 rounds. PDC 17 for 5 missiles.</p><p><strong>KEW</strong> - This is a solid projectile that has a discarding sabot, shaped for armour piercing, used against targets with particle shielding against normal missiles. Deals 4d12, ignores 10 points of hardness, bypasses shielding, range increment 300 ft. PDC 19 for 5 projectiles.</p><p><strong>Fragment</strong> - This projectile, upon detonation releases shards of sharp metal over a large area that is deadly to infantry, but can also be used against aerial targets. Deals 6d6 slashing damage to a 40 ft radius, Reflex DC 18 for half damage. Organic creatures also suffer 1 point of bleeding damage each round, requiring a Treat Injury check DC 14 and 1 minute work, to stop, or magical healing. PDC 17 for 5.</p><p></p><p><strong><span style="font-size: 18px">Concussion Missiles</span></strong></p><p>Concussion missiles are a type of short range anti-vehicle missile generally deployed by a starship, vehicle mounted or even shoulder launchers. Their small size and maneuverability make them excellent anti-fighter weapons and giving fighters a heavy, if limited payload, punch besides their energy weapons.</p><p></p><p><strong>Concussion Missile (PL6)</strong></p><p>Damage: 10d10</p><p>Critical: 19-20x2</p><p>Damage Type: Energy</p><p>Range Increment: 4000 ft</p><p>Rate of Fire: Single</p><p>Minimum Ship Size: Large</p><p>Purchase DC: 23</p><p>Restriction: Mil (+3)</p><p>Notes: +2 to target ships of shuttle types or smaller.</p><p></p><p><strong>Composite-Beam Laser Turret</strong></p><p>These weapons focus multiple laser beams, which meet at a central point, into a single, considerably more powerful beam. As these weapons fire a single beam that lasts several seconds, these weapons are excellent for striking a large area during strafing attacks. The user can make a strafe attack even without the required feats (affects a 5 ft by 20 ft area). If a target takes up more than 1 5 ft square area of the affected area from a strafe attack, suffers -1 to the Reflex save for each 5 ft area it occupies, and suffers +3d10 damage per 5 ft square it occupies that the strafe attack covered past the first square.</p><p></p><p><strong><span style="font-size: 22px">Options</span></strong></p><p><strong>Space Operations</strong></p><p>This option, which became standard on later models, modifies the LAAT for space flight, improving atmospheric seals, adding atmospheric shielding, similar to those used in shuttle bays on starships, ion engines and improved life support. This option removes the optional Manned Composite-Beam Turrets. Has a speed of 2750 ft in space, has full life support for the crew and the passenger section has its own life support. Has enough fuel for 10 hours of flight instead of the standard 8. Pilot can add Class and Dex modifiers to Defense while in space.</p><p></p><p><strong>Heavy Search Lights</strong></p><p>Fits two large search lights on articulated arms similar to those that the optional manned composite-beam turrets use, able to be used on all versions of the LAAT, can not be combined with optional manned turrets.</p><p></p><p></p><p><strong><span style="font-size: 22px">LAAT/c</span></strong></p><p>The Carrier variant of the LAAT is a vehicle carrier version, removing the troop transport bay, replaced with magnetic clamps able to carry 40 ton loads, such as AT-TE and similar sized vehicles. The Carrier variant also only has a single pilot, longer wings fitted with landing struts, with the freed up weight dedicated to stronger thrusters and repulsorlifts to allow the LAAT/c to carry its load with similar maneuverability and speed as the LAAT/i. For armament, the LAAT/c lacks the massdrivers and the wing composite-beam laser turrets, with only the two front and single rear blasters for defense.</p><p>Changes:</p><p>Only Pilot for crew, can not carry passengers except those in vehicles carried;</p><p>Remove all weapons by three anti-personnel blasters;</p><p>Add Magnetic Clamps</p><p>PDC: -3</p><p></p><p><strong>Magnetic Clamps</strong></p><p>These clamps allow the LAAT/c to carry a single AT-TE, 4 AT-XTs, 1 Republic Troop transport, Saber class tank, and similar sized vehicles. Takes 1 full round action to latch onto a vehicle, and a standard action to release, must be within 10 feet of the ground to release safely.</p><p></p><p><strong><span style="font-size: 22px">Gallofree Gunship</span></strong></p><p>This vehicle is similar to the LAAT/i gunship, although it's slightly smaller, carries fewer troops and has fewer weapons. It lacks the dorsal rocket/massdriver system, the wing mounted composite lasers and the side mounted ball turrets. It is armed with two front mounted turrets and one rear mounted turret, and two side mounted blasters manned by passengers. The wings, instead of being fixed at a downward angle, bend horizontally partway down, and also have a hinge to allow the wings to swing up to reduce width when landed for reduced storage space. The Gallofree is slightly heavier armoured, but is faster and more maneuverable than the LAAT, used by elite squads due to the reduced transport capacity.</p><p>Both the Pilot and Co-pilot have their own crew stations, each with ejector seats and separate canopies, two large doors, one on each side of the passenger section, slide back to allow quick access for troops to get in or out, with a mount for a heavy blaster rifle for a passenger to attach and use when the doors are open. Up to 3 troops can enter or exit the passenger section per round on each side. The LAAT is 50 feet (10 squares) long, 45 feet wide (9 squares wide) wing span, with the main body being 13 feet (3 squares) wide. Typically has enough fuel for 24 hours of continuous flight.</p><p></p><p><strong>Gallofree Gunship (PL6)</strong></p><p>Crew: 2</p><p>Passengers: 12</p><p>Cargo: 2500 lbs</p><p>Init: +1</p><p>Maneuver: +2</p><p>Top Speed: 750 (75), 3500 ft space</p><p>Defense: 8 (+ pilot Dex modifier +pilot Class bonuses)</p><p>Hardness: 20</p><p>Hit Points: 100</p><p>Size: Gargantuan (-4)</p><p>Purchase DC: 40</p><p>Restriction: Mil (+3)</p><p>Accessories: Military Radio, weapons, lights, radar, vtol capabilities, ejector seats for pilot and co-pilot, repelling lines (6), medical droid</p><p>Notes: 5 troops can enter or exit per round, can hover, able to reach orbit, but doesn't unless has the Space Operation option.</p><p></p><p><strong>Weapons</strong></p><table style='width: 100%'><tr><td>Weapon</td><td>Damage</td><td>Critical</td><td>Damage Type</td><td>Range Incr</td><td>Rate of Fire</td><td>Magazine</td></tr><tr><td>Laser Turrets (3)</td><td>5d10</td><td>20x2</td><td>Fire</td><td>150 ft</td><td>S, A</td><td>Unlimited</td></tr></table><p></p><p><strong><span style="font-size: 18px">Options</span></strong></p><p><strong>Side Guns</strong></p><p>There are two ports on the sides ahead of the side doors that allow troops inside to mount a repeating blaster. Trooper using a weapon at the gun port suffers -2 to attack, but has nine-tenths cover.</p><p></p><p><strong>Wing Missiles</strong></p><p>Can carry similar missiles under the wings as the LAAT/i</p></blockquote><p></p>
[QUOTE="kronos182, post: 8731221, member: 6668634"] [B][SIZE=7]LAAT[/SIZE][/B] The Low Altitude Assault Transport (LAAT) was a gunship and transport series of repulsor craft developed by Rothana Heavy Engineering and used during the clone wars as air-to-air and air-to-ground attack craft as well as transports. These craft were atmospheric only originally, with modified and later models designed to also operate in the vacuum of space. Most models have a minimum of two crew, the pilot and co-pilot in separate bubble cockpits, with the co-pilot being higher and behind the pilot. The wings and underside were fitted with repulsorlift turbines that allowed for excellent stability and maneuverability, despite its size. In an emergency, the cockpit section could separate from the main craft and act as an escape pod. Depending on the model, most are armed with two massdriver missile launchers mounted on the rear top, three anti-personnel blaster (two forward and one rear). Some come with two or four composite-beam laser turrets, with two being fitted in the wings and remote controlled by the co-pilot and two fitted in manned ball turrets mounted just forward of the troop bay, and optional 8 underwing missiles. LAATs are 17.4 m long, 17m wingspan and are 6.1 m tall, with an atmospheric speed of 620 km/h. [B][SIZE=6]LAAT/i[/SIZE][/B] The LAAT Infantry Transport is the most common version of the LAAT gunship, capable of transporting up to 30 troops in its troop bay that had sliding side doors, four military speeders can be carried on an aft-deployable rack. Early models were armed with the standard dual massdriver launchers and three anti-personnel blasters, two wing mounted bubble composite-beam turrets and two manned composite-beam manned turrets on extending articulated arms that extended from the troop bay, reducing troop capacity, but where atmospheric only. Later versions would be space capable, but usually lacked the two manned turrets. A medical droid was usually carried in an emergency locker near the front of the troop bay. Four repelling lines are fitted to each side of the roof of the troop bay that allowed troops to reach the ground while the LAAT/i hovers. Both the Pilot and Co-pilot have their own crew stations, each with ejector seats and separate canopies, two large doors, one on each side of the passenger section, slide back to allow quick access for troops to get in or out. Up to 5 troops can enter or exit the passenger section per round on each side. The LAAT is 57 feet (12 squares) long, 56 feet wide (11 squares wide) wing span, with the main body being 15 feet (3 squares) wide. Typically has enough fuel for 8 hours of continuous flight. [B]LAAT/i (PL6)[/B] Crew: 2-4 Passengers: 30 Cargo: 5000 lbs Init: +0 Maneuver: +1 Top Speed: 675 (67) Defense: 8 (+ pilot Dex modifier and Class bonuses) Hardness: 15 Hit Points: 80 Size: Gargantuan (-4) Purchase DC: 39 Restriction: Mil (+3) Accessories: Military Radio, weapons, lights, radar, vtol capabilities, ejector seats for pilot and co-pilot, repelling lines (8), medical droid Notes: 5 troops can enter or exit per round, can hover, able to reach orbit, but doesn't unless has the Space Operation option. [B]Weapons[/B] [TABLE] [TR] [TD]Weapon[/TD] [TD]Damage[/TD] [TD]Critical[/TD] [TD]Damage Type[/TD] [TD]Range Incr[/TD] [TD]ROF[/TD] [TD]Magazine[/TD] [TD]Controller[/TD] [/TR] [TR] [TD]Massdriver Launcher (2)[/TD] [TD]varies[/TD] [TD]-[/TD] [TD]varies[/TD] [TD]250 ft[/TD] [TD]Single[/TD] [TD]60 (30 ea)[/TD] [TD]Pilot[/TD] [/TR] [TR] [TD]Anti-Personnel Blasters (3)[/TD] [TD]4d8[/TD] [TD]20x2[/TD] [TD]fire[/TD] [TD]100 ft[/TD] [TD]S, A[/TD] [TD]Unlimited[/TD] [TD]Co-pilot[/TD] [/TR] [TR] [TD]Wing Composite-Beam Laser Turret (2)[/TD] [TD]5d8[/TD] [TD]19-20x3[/TD] [TD]Fire[/TD] [TD]100 ft[/TD] [TD]Single[/TD] [TD]Unlimited[/TD] [TD]Co-Pilot[/TD] [/TR] [TR] [TD]Optional Manned Composite-Beam Turret (2)*[/TD] [TD]5d8[/TD] [TD]19-20x3[/TD] [TD]Fire[/TD] [TD]100 ft[/TD] [TD]Single[/TD] [TD]Unlimited[/TD] [TD]Gunner ea[/TD] [/TR] [TR] [TD]Optional Underwing Missiles (8)*[/TD] [TD]6d10[/TD] [TD]20x3[/TD] [TD]Ballistic/Fire[/TD] [TD]500 ft[/TD] [TD]S[/TD] [TD]8 (4/wing)[/TD] [TD]Pilot[/TD] [/TR] [/TABLE] [B][SIZE=5]Massdriver Launcher[/SIZE][/B] This launcher uses magnetic principles to launch a projectile, typically concussion missiles, or other similar sized projectiles, including solid projectiles or bombs, at a target. This allows the craft to fire a variety of projectiles for different missions. The launcher has a range increment of 200 ft unless warhead specifies one. Can carry up to 3 different types of munitions, 10 rounds each. [B]Incendiary[/B] - This projectile is packed with incendiary chemicals to burn large areas. Deals 7d6 fire to a 30 foot area, Reflex DC 16 for half, deals 3d6 fire damage for 2d4 rounds. PDC 17 for 5 missiles. [B]KEW[/B] - This is a solid projectile that has a discarding sabot, shaped for armour piercing, used against targets with particle shielding against normal missiles. Deals 4d12, ignores 10 points of hardness, bypasses shielding, range increment 300 ft. PDC 19 for 5 projectiles. [B]Fragment[/B] - This projectile, upon detonation releases shards of sharp metal over a large area that is deadly to infantry, but can also be used against aerial targets. Deals 6d6 slashing damage to a 40 ft radius, Reflex DC 18 for half damage. Organic creatures also suffer 1 point of bleeding damage each round, requiring a Treat Injury check DC 14 and 1 minute work, to stop, or magical healing. PDC 17 for 5. [B][SIZE=5]Concussion Missiles[/SIZE][/B] Concussion missiles are a type of short range anti-vehicle missile generally deployed by a starship, vehicle mounted or even shoulder launchers. Their small size and maneuverability make them excellent anti-fighter weapons and giving fighters a heavy, if limited payload, punch besides their energy weapons. [B]Concussion Missile (PL6)[/B] Damage: 10d10 Critical: 19-20x2 Damage Type: Energy Range Increment: 4000 ft Rate of Fire: Single Minimum Ship Size: Large Purchase DC: 23 Restriction: Mil (+3) Notes: +2 to target ships of shuttle types or smaller. [B]Composite-Beam Laser Turret[/B] These weapons focus multiple laser beams, which meet at a central point, into a single, considerably more powerful beam. As these weapons fire a single beam that lasts several seconds, these weapons are excellent for striking a large area during strafing attacks. The user can make a strafe attack even without the required feats (affects a 5 ft by 20 ft area). If a target takes up more than 1 5 ft square area of the affected area from a strafe attack, suffers -1 to the Reflex save for each 5 ft area it occupies, and suffers +3d10 damage per 5 ft square it occupies that the strafe attack covered past the first square. [B][SIZE=6]Options[/SIZE] Space Operations[/B] This option, which became standard on later models, modifies the LAAT for space flight, improving atmospheric seals, adding atmospheric shielding, similar to those used in shuttle bays on starships, ion engines and improved life support. This option removes the optional Manned Composite-Beam Turrets. Has a speed of 2750 ft in space, has full life support for the crew and the passenger section has its own life support. Has enough fuel for 10 hours of flight instead of the standard 8. Pilot can add Class and Dex modifiers to Defense while in space. [B]Heavy Search Lights[/B] Fits two large search lights on articulated arms similar to those that the optional manned composite-beam turrets use, able to be used on all versions of the LAAT, can not be combined with optional manned turrets. [B][SIZE=6]LAAT/c[/SIZE][/B] The Carrier variant of the LAAT is a vehicle carrier version, removing the troop transport bay, replaced with magnetic clamps able to carry 40 ton loads, such as AT-TE and similar sized vehicles. The Carrier variant also only has a single pilot, longer wings fitted with landing struts, with the freed up weight dedicated to stronger thrusters and repulsorlifts to allow the LAAT/c to carry its load with similar maneuverability and speed as the LAAT/i. For armament, the LAAT/c lacks the massdrivers and the wing composite-beam laser turrets, with only the two front and single rear blasters for defense. Changes: Only Pilot for crew, can not carry passengers except those in vehicles carried; Remove all weapons by three anti-personnel blasters; Add Magnetic Clamps PDC: -3 [B]Magnetic Clamps[/B] These clamps allow the LAAT/c to carry a single AT-TE, 4 AT-XTs, 1 Republic Troop transport, Saber class tank, and similar sized vehicles. Takes 1 full round action to latch onto a vehicle, and a standard action to release, must be within 10 feet of the ground to release safely. [B][SIZE=6]Gallofree Gunship[/SIZE][/B] This vehicle is similar to the LAAT/i gunship, although it's slightly smaller, carries fewer troops and has fewer weapons. It lacks the dorsal rocket/massdriver system, the wing mounted composite lasers and the side mounted ball turrets. It is armed with two front mounted turrets and one rear mounted turret, and two side mounted blasters manned by passengers. The wings, instead of being fixed at a downward angle, bend horizontally partway down, and also have a hinge to allow the wings to swing up to reduce width when landed for reduced storage space. The Gallofree is slightly heavier armoured, but is faster and more maneuverable than the LAAT, used by elite squads due to the reduced transport capacity. Both the Pilot and Co-pilot have their own crew stations, each with ejector seats and separate canopies, two large doors, one on each side of the passenger section, slide back to allow quick access for troops to get in or out, with a mount for a heavy blaster rifle for a passenger to attach and use when the doors are open. Up to 3 troops can enter or exit the passenger section per round on each side. The LAAT is 50 feet (10 squares) long, 45 feet wide (9 squares wide) wing span, with the main body being 13 feet (3 squares) wide. Typically has enough fuel for 24 hours of continuous flight. [B]Gallofree Gunship (PL6)[/B] Crew: 2 Passengers: 12 Cargo: 2500 lbs Init: +1 Maneuver: +2 Top Speed: 750 (75), 3500 ft space Defense: 8 (+ pilot Dex modifier +pilot Class bonuses) Hardness: 20 Hit Points: 100 Size: Gargantuan (-4) Purchase DC: 40 Restriction: Mil (+3) Accessories: Military Radio, weapons, lights, radar, vtol capabilities, ejector seats for pilot and co-pilot, repelling lines (6), medical droid Notes: 5 troops can enter or exit per round, can hover, able to reach orbit, but doesn't unless has the Space Operation option. [B]Weapons[/B] [TABLE] [TR] [TD]Weapon[/TD] [TD]Damage[/TD] [TD]Critical[/TD] [TD]Damage Type[/TD] [TD]Range Incr[/TD] [TD]Rate of Fire[/TD] [TD]Magazine[/TD] [/TR] [TR] [TD]Laser Turrets (3)[/TD] [TD]5d10[/TD] [TD]20x2[/TD] [TD]Fire[/TD] [TD]150 ft[/TD] [TD]S, A[/TD] [TD]Unlimited[/TD] [/TR] [/TABLE] [B][SIZE=5]Options[/SIZE] Side Guns[/B] There are two ports on the sides ahead of the side doors that allow troops inside to mount a repeating blaster. Trooper using a weapon at the gun port suffers -2 to attack, but has nine-tenths cover. [B]Wing Missiles[/B] Can carry similar missiles under the wings as the LAAT/i [/QUOTE]
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