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CORELINE (D20 Modern/D20 BESM Setting).
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<blockquote data-quote="kronos182" data-source="post: 8760918" data-attributes="member: 6668634"><p><strong><span style="font-size: 26px">LAAT/ih</span></strong></p><p>The LAAT/ih is modified LAAT/i after studies of Earth based attack craft, increasing its attack capabilities while sacrificing some of its troop capabilities, reducing it to only 10 troopers. The anti-personnel blaster turrets are retained, as well as the massdriver launchers on top of the hull with e<span style="font-family: 'Calibri'">LAAT/ih</span></p><p><span style="font-family: 'Calibri'">The LAAT/ih is modified LAAT/i after studies of Earth based attack craft, increasing its attack capabilities while sacrificing some of its troop capabilities, reducing it to only 10 troopers. The anti-personnel blaster turrets are retained, as well as the massdriver launchers on top of the hull with expanded magazines, with the hull and wings reinforced. A pair of lasers are fitted in the nose above the forward anti-personnel blasters, with a set of lasers in semi turrets mounted on the sides that can rotate up and down but otherwise fixed forward. The wings have a set of concussion missile pods mounted underneath.</span></p><p> </p><p> <span style="font-family: 'Calibri'"><strong>LAAT/ih (PL6)</strong></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Crew: 4, 2 pilots, 2 gunners</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Passengers: 10</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Cargo: 2000 lbs</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Init: +0</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Maneuver: +1</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Top Speed: 675 (67)</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Defense: 8 (+ pilot Dex modifier and Class bonuses)</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Hardness: 15</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Hit Points: 85</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Size: Gargantuan (-4)</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Purchase DC: 40</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Restriction: Mil (+3)</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Accessories: Military Radio, weapons, lights, radar, vtol capabilities, ejector seats for pilot and co-pilot, repelling lines (8), medical droid</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Notes: 3 troops can enter or exit per round, can hover, able to reach orbit, but doesn't unless has the Space Operation option.</span></span></p><p> </p><p><span style="font-family: 'Calibri'">Weapons</span></p><table style='width: 100%'><tr><td><br /> <span style="font-family: 'Calibri'">Weapon</span></td><td><br /> <span style="font-family: 'Calibri'">Damage</span></td><td><br /> <span style="font-family: 'Calibri'">Crit</span></td><td><br /> <span style="font-family: 'Calibri'">Damage Type</span></td><td><br /> <span style="font-family: 'Calibri'">Range Incr</span></td><td><br /> <span style="font-family: 'Calibri'">ROF</span></td><td><br /> <span style="font-family: 'Calibri'">Magazine</span></td><td><br /> <span style="font-family: 'Calibri'">Controller</span></td></tr><tr><td><br /> <span style="font-family: 'Calibri'">Massdriver Launchers (2)</span></td><td><br /> <span style="font-family: 'Calibri'">Varies</span></td><td><br /> <ul style="margin-left: 20px"> <li data-xf-list-type="ul"></li> </ul> </td><td><span style="font-family: 'Calibri'">Varies</span></td><td><br /> <span style="font-family: 'Calibri'">250 ft</span></td><td><br /> <span style="font-family: 'Calibri'">Single</span></td><td><br /> <span style="font-family: 'Calibri'">70 (35 ea)</span></td><td><br /> <span style="font-family: 'Calibri'">Pilot</span></td></tr><tr><td><br /> <span style="font-family: 'Calibri'">Anti-Personnel Blasters (3)</span></td><td><br /> <span style="font-family: 'Calibri'">4d8</span></td><td><br /> <span style="font-family: 'Calibri'">20, x2</span></td><td><br /> <span style="font-family: 'Calibri'">Fire</span></td><td><br /> <span style="font-family: 'Calibri'">100 ft</span></td><td><br /> <span style="font-family: 'Calibri'">S, A</span></td><td><br /> <span style="font-family: 'Calibri'">Unlimited</span></td><td><br /> <span style="font-family: 'Calibri'">Co-pilot</span></td></tr><tr><td><br /> <span style="font-family: 'Calibri'">Wing Composite-Beam Laser Turret (2)</span></td><td><br /> <span style="font-family: 'Calibri'">5d8</span></td><td><br /> <span style="font-family: 'Calibri'">19-20x3</span></td><td><br /> <span style="font-family: 'Calibri'">Fire</span></td><td><br /> <span style="font-family: 'Calibri'">100 ft</span></td><td><br /> <span style="font-family: 'Calibri'">Single</span></td><td><br /> <span style="font-family: 'Calibri'">Unlimited</span></td><td><br /> <span style="font-family: 'Calibri'">Co-Pilot</span></td></tr><tr><td><br /> <span style="font-family: 'Calibri'">Nose Twin Fire-Linked Lasers</span></td><td><br /> <span style="font-family: 'Calibri'">9d8</span></td><td><br /> <span style="font-family: 'Calibri'">20x2</span></td><td><br /> <span style="font-family: 'Calibri'">Fire</span></td><td><br /> <span style="font-family: 'Calibri'">200 ft</span></td><td><br /> <span style="font-family: 'Calibri'">S</span></td><td><br /> <span style="font-family: 'Calibri'">Unlimited</span></td><td><br /> <span style="font-family: 'Calibri'">Gunner</span></td></tr><tr><td><br /> <span style="font-family: 'Calibri'">Laser Turrets Fire-Linked</span></td><td><br /> <span style="font-family: 'Calibri'">9d8</span></td><td><br /> <span style="font-family: 'Calibri'">20x2</span></td><td><br /> <span style="font-family: 'Calibri'">Fire</span></td><td><br /> <span style="font-family: 'Calibri'">200 ft</span></td><td><br /> <span style="font-family: 'Calibri'">S</span></td><td><br /> <span style="font-family: 'Calibri'">Unlimited</span></td><td><br /> <span style="font-family: 'Calibri'">Gunner</span></td></tr><tr><td><br /> <span style="font-family: 'Calibri'">Underwing Concussion Missiles (8)</span></td><td><br /> <span style="font-family: 'Calibri'">10d10</span></td><td><br /> <span style="font-family: 'Calibri'">19-20x3</span></td><td><br /> <span style="font-family: 'Calibri'">Energy</span></td><td><br /> <span style="font-family: 'Calibri'">4000 ft</span></td><td><br /> <span style="font-family: 'Calibri'">S</span></td><td><br /> <span style="font-family: 'Calibri'">8 (4/wing)</span></td><td><br /> <span style="font-family: 'Calibri'">Pilot</span></td></tr></table><p><span style="color: black"><span style="font-family: 'Calibri'"> </span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'"><strong>Massdriver Launcher</strong></span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">This launcher uses magnetic principles to launch a projectile, typically concussion missiles, or other similar sized projectiles, including solid projectiles or bombs, at a target. This allows the craft to fire a variety of projectiles for different missions. The launcher has a range increment of 200 ft unless warhead specifies one. Can carry up to 3 different types of munitions, 10 rounds each.</span></span></p><p><span style="font-family: 'Calibri'">Incendiary - This projectile is packed with incendiary chemicals to burn large areas. Deals 7d6 fire to a 30 foot area, Reflex DC 16 for half, deals 3d6 fire damage for 2d4 rounds. PDC 17 for 5 missiles.</span></p><p><span style="font-family: 'Calibri'">KEW - This is a solid projectile that has a discarding sabot, shaped for armour piercing, used against targets with particle shielding against normal missiles. Deals 4d12, ignores 10 points of hardness, bypasses shielding, range increment 300 ft. PDC 19 for 5 projectiles.</span></p><p><span style="font-family: 'Calibri'">Fragment - This projectile, upon detonation releases shards of sharp metal over a large area that is deadly to infantry, but can also be used against aerial targets. Deals 6d6 slashing damage to a 40 ft radius, Reflex DC 18 for half damage. Organic creatures also suffer 1 point of bleeding damage each round, requiring a Treat Injury check DC 14 and 1 minute work, to stop, or magical healing. PDC 17 for 5.</span></p><p> </p><p><span style="font-family: 'Calibri'"><strong>Laser Turrets</strong></span></p><p><span style="font-family: 'Calibri'">The laser turrets only pivot up and down, but allow a +1 to attack rolls while attack ground targets.</span></p><p><span style="font-family: 'Calibri'">The lasers can be fixed forward and fire-linked with the nose lasers, dealing 12d8 but lose the +1 to attack ground targets.</span></p><p> </p><p><span style="font-family: 'Calibri'"><strong><span style="font-size: 22px">Concussion Missiles</span></strong></span></p><p><span style="font-family: 'Calibri'">Concussion missiles are a type of short range anti-vehicle missile generally deployed by a starship, vehicle mounted or even shoulder launchers. Their small size and maneuverability make them excellent anti-fighter weapons and giving fighters a heavy, if limited payload, punch besides their energy weapons.</span></p><p> </p><p><span style="font-family: 'Calibri'"><strong>Concussion Missile (PL6)</strong></span></p><p><span style="font-family: 'Calibri'">Damage: 10d10</span></p><p><span style="font-family: 'Calibri'">Critical: 19-20x2</span></p><p><span style="font-family: 'Calibri'">Damage Type: Energy</span></p><p><span style="font-family: 'Calibri'">Range Increment: 4000 ft</span></p><p><span style="font-family: 'Calibri'">Rate of Fire: Single</span></p><p><span style="font-family: 'Calibri'">Minimum Ship Size: Large</span></p><p><span style="font-family: 'Calibri'">Purchase DC: 23</span></p><p><span style="font-family: 'Calibri'">Restriction: Mil (+3)</span></p><p><span style="font-family: 'Calibri'">Notes: +2 to target ships of shuttle types or smaller.</span></p><p> </p><p><span style="font-family: 'Calibri'"><strong>Composite-Beam Laser Turret</strong></span></p><p><span style="font-family: 'Calibri'">These weapons focus multiple laser beams, which meet at a central point, into a single, considerably more powerful beam. As these weapons fire a single beam that lasts several seconds, these weapons are excellent for striking a large area during strafing attacks. The user can make a strafe attack even without the required feats (affects a 5 ft by 20 ft area). If a target takes up more than 1 5 ft square area of the affected area from a strafe attack, suffers -1 to the Reflex save for each 5 ft area it occupies, and suffers +3d10 damage per 5 ft square it occupies that the strafe attack covered past the first square.</span></p><p> </p><p><span style="font-family: 'Calibri'"><strong><span style="font-size: 26px">LAAT/g</span></strong></span></p><p><span style="font-family: 'Calibri'">The LAAT/g is modified LAAT/i after studies of Earth based attack craft, increasing its attack capabilities while completely sacrificing the troop capacity. The anti-personnel blaster turrets are removed, with the hull shape altered slightly to be slightly more rounded to improve armour. The massdriver launchers on top of the hull have expanded magazines are retained, as well as the wing composite beam lasers, with the hull and wings reinforced. A set of quad lasers are fitted to the nose, a set of pair laser turrets are fitted to the sides for added protection and attack. The standard lasers were chosen for faster rate of fire and easy of maintenance. A set of concussion missile launchers are set in the hull, along with the two wing pods, giving the LAAT/g incredible punch.</span></p><p> </p><p><span style="font-family: 'Calibri'"><strong>LAAT/g (PL6)</strong></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Crew: 5, 2 pilots, 3 gunners</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Passengers: 0</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Cargo: 1000 lbs</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Init: +0</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Maneuver: +1</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Top Speed: 600 (60)</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Defense: 8 (+ pilot Dex modifier and Class bonuses)</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Hardness: 17</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Hit Points: 90</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Size: Gargantuan (-4)</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Purchase DC: 41</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Restriction: Mil (+3)</span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">Accessories: Military Radio, weapons, lights, radar, vtol capabilities, ejector seats for pilot and co-pilot.</span></span></p><p> </p><p><span style="font-family: 'Calibri'">Weapons</span></p><table style='width: 100%'><tr><td><br /> <span style="font-family: 'Calibri'">Weapon</span></td><td><br /> <span style="font-family: 'Calibri'">Damage</span></td><td><br /> <span style="font-family: 'Calibri'">Crit</span></td><td><br /> <span style="font-family: 'Calibri'">Damage Type</span></td><td><br /> <span style="font-family: 'Calibri'">Range Incr</span></td><td><br /> <span style="font-family: 'Calibri'">ROF</span></td><td><br /> <span style="font-family: 'Calibri'">Magazine</span></td><td><br /> <span style="font-family: 'Calibri'">Controller</span></td></tr><tr><td><br /> <span style="font-family: 'Calibri'">Massdriver Launchers (2)</span></td><td><br /> <span style="font-family: 'Calibri'">Varies</span></td><td><br /> <ul style="margin-left: 20px"> <li data-xf-list-type="ul"></li> </ul> </td><td><span style="font-family: 'Calibri'">Varies</span></td><td><br /> <span style="font-family: 'Calibri'">250 ft</span></td><td><br /> <span style="font-family: 'Calibri'">Single</span></td><td><br /> <span style="font-family: 'Calibri'">90 (45 ea)</span></td><td><br /> <span style="font-family: 'Calibri'">Pilot</span></td></tr><tr><td><br /> <span style="font-family: 'Calibri'">Quad Nose Lasers (+1 attack)</span></td><td><br /> <span style="font-family: 'Calibri'">9d8</span></td><td><br /> <span style="font-family: 'Calibri'">20, x2</span></td><td><br /> <span style="font-family: 'Calibri'">Fire</span></td><td><br /> <span style="font-family: 'Calibri'">200 ft</span></td><td><br /> <span style="font-family: 'Calibri'">S</span></td><td><br /> <span style="font-family: 'Calibri'">Unlimited</span></td><td><br /> <span style="font-family: 'Calibri'">Co-pilot</span></td></tr><tr><td><br /> <span style="font-family: 'Calibri'">Wing Composite-Beam Laser Turret (2)</span></td><td><br /> <span style="font-family: 'Calibri'">5d8</span></td><td><br /> <span style="font-family: 'Calibri'">19-20x3</span></td><td><br /> <span style="font-family: 'Calibri'">Fire</span></td><td><br /> <span style="font-family: 'Calibri'">100 ft</span></td><td><br /> <span style="font-family: 'Calibri'">Single</span></td><td><br /> <span style="font-family: 'Calibri'">Unlimited</span></td><td><br /> <span style="font-family: 'Calibri'">Co-Pilot/Gunner</span></td></tr><tr><td><br /> <span style="font-family: 'Calibri'">Concussion Missile Launcher (2)</span></td><td><br /> <span style="font-family: 'Calibri'">10d10</span></td><td><br /> <span style="font-family: 'Calibri'">19-20x3</span></td><td><br /> <span style="font-family: 'Calibri'">Energy</span></td><td><br /> <span style="font-family: 'Calibri'">4000 ft</span></td><td><br /> <span style="font-family: 'Calibri'">S</span></td><td><br /> <span style="font-family: 'Calibri'">12 (6 per launcher)</span></td><td><br /> <span style="font-family: 'Calibri'">Gunner</span></td></tr><tr><td><br /> <span style="font-family: 'Calibri'">Laser Turrets Fire-Linked (2)</span></td><td><br /> <span style="font-family: 'Calibri'">9d8</span></td><td><br /> <span style="font-family: 'Calibri'">20x2</span></td><td><br /> <span style="font-family: 'Calibri'">Fire</span></td><td><br /> <span style="font-family: 'Calibri'">200 ft</span></td><td><br /> <span style="font-family: 'Calibri'">S</span></td><td><br /> <span style="font-family: 'Calibri'">Unlimited</span></td><td><br /> <span style="font-family: 'Calibri'">Gunner</span></td></tr><tr><td><br /> <span style="font-family: 'Calibri'">Underwing Concussion Missiles (8)</span></td><td><br /> <span style="font-family: 'Calibri'">10d10</span></td><td><br /> <span style="font-family: 'Calibri'">19-20x3</span></td><td><br /> <span style="font-family: 'Calibri'">Energy</span></td><td><br /> <span style="font-family: 'Calibri'">4000 ft</span></td><td><br /> <span style="font-family: 'Calibri'">S</span></td><td><br /> <span style="font-family: 'Calibri'">8 (4/wing)</span></td><td><br /> <span style="font-family: 'Calibri'">Pilot</span></td></tr></table><p><span style="color: black"><span style="font-family: 'Calibri'"> </span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'"><strong>Massdriver Launcher</strong></span></span></p><p><span style="color: black"><span style="font-family: 'Calibri'">This launcher uses magnetic principles to launch a projectile, typically concussion missiles, or other similar sized projectiles, including solid projectiles or bombs, at a target. This allows the craft to fire a variety of projectiles for different missions. The launcher has a range increment of 200 ft unless warhead specifies one. Can carry up to 3 different types of munitions.</span></span></p><p><span style="font-family: 'Calibri'">Incendiary - This projectile is packed with incendiary chemicals to burn large areas. Deals 7d6 fire to a 30 foot area, Reflex DC 16 for half, deals 3d6 fire damage for 2d4 rounds. PDC 17 for 5 missiles.</span></p><p><span style="font-family: 'Calibri'">KEW - This is a solid projectile that has a discarding sabot, shaped for armour piercing, used against targets with particle shielding against normal missiles. Deals 4d12, ignores 10 points of hardness, bypasses shielding, range increment 300 ft. PDC 19 for 5 projectiles.</span></p><p><span style="font-family: 'Calibri'">Fragment - This projectile, upon detonation releases shards of sharp metal over a large area that is deadly to infantry, but can also be used against aerial targets. Deals 6d6 slashing damage to a 40 ft radius, Reflex DC 18 for half damage. Organic creatures also suffer 1 point of bleeding damage each round, requiring a Treat Injury check DC 14 and 1 minute work, to stop, or magical healing. PDC 17 for 5.</span></p><p> </p><p><span style="font-family: 'Calibri'"><strong><span style="font-size: 18px">Concussion Missiles</span></strong></span></p><p><span style="font-family: 'Calibri'">Concussion missiles are a type of short range anti-vehicle missile generally deployed by a starship, vehicle mounted or even shoulder launchers. Their small size and maneuverability make them excellent anti-fighter weapons and giving fighters a heavy, if limited payload, punch besides their energy weapons.</span></p><p> </p><p><span style="font-family: 'Calibri'"><strong>Concussion Missile (PL6)</strong></span></p><p><span style="font-family: 'Calibri'">Damage: 10d10</span></p><p><span style="font-family: 'Calibri'">Critical: 19-20x2</span></p><p><span style="font-family: 'Calibri'">Damage Type: Energy</span></p><p><span style="font-family: 'Calibri'">Range Increment: 4000 ft</span></p><p><span style="font-family: 'Calibri'">Rate of Fire: Single</span></p><p><span style="font-family: 'Calibri'">Minimum Ship Size: Large</span></p><p><span style="font-family: 'Calibri'">Purchase DC: 23</span></p><p><span style="font-family: 'Calibri'">Restriction: Mil (+3)</span></p><p><span style="font-family: 'Calibri'">Notes: +2 to target ships of shuttle types or smaller.</span></p><p> </p><p><span style="font-family: 'Calibri'"><strong>Composite-Beam Laser Turret</strong></span></p><p><span style="font-family: 'Calibri'">These weapons focus multiple laser beams, which meet at a central point, into a single, considerably more powerful beam. As these weapons fire a single beam that lasts several seconds, these weapons are excellent for striking a large area during strafing attacks. The user can make a strafe attack even without the required feats (affects a 5 ft by 20 ft area). If a target takes up more than 1 5 ft square area of the affected area from a strafe attack, suffers -1 to the Reflex save for each 5 ft area it occupies, and suffers +3d10 damage per 5 ft square it occupies that the strafe attack covered past the first square.</span></p></blockquote><p></p>
[QUOTE="kronos182, post: 8760918, member: 6668634"] [B][SIZE=7]LAAT/ih[/SIZE][/B] The LAAT/ih is modified LAAT/i after studies of Earth based attack craft, increasing its attack capabilities while sacrificing some of its troop capabilities, reducing it to only 10 troopers. The anti-personnel blaster turrets are retained, as well as the massdriver launchers on top of the hull with e[FONT=Calibri]LAAT/ih The LAAT/ih is modified LAAT/i after studies of Earth based attack craft, increasing its attack capabilities while sacrificing some of its troop capabilities, reducing it to only 10 troopers. The anti-personnel blaster turrets are retained, as well as the massdriver launchers on top of the hull with expanded magazines, with the hull and wings reinforced. A pair of lasers are fitted in the nose above the forward anti-personnel blasters, with a set of lasers in semi turrets mounted on the sides that can rotate up and down but otherwise fixed forward. The wings have a set of concussion missile pods mounted underneath.[/FONT] [FONT=Calibri][B]LAAT/ih (PL6)[/B][/FONT] [COLOR=black][FONT=Calibri]Crew: 4, 2 pilots, 2 gunners Passengers: 10 Cargo: 2000 lbs Init: +0 Maneuver: +1 Top Speed: 675 (67) Defense: 8 (+ pilot Dex modifier and Class bonuses) Hardness: 15 Hit Points: 85 Size: Gargantuan (-4) Purchase DC: 40 Restriction: Mil (+3) Accessories: Military Radio, weapons, lights, radar, vtol capabilities, ejector seats for pilot and co-pilot, repelling lines (8), medical droid Notes: 3 troops can enter or exit per round, can hover, able to reach orbit, but doesn't unless has the Space Operation option.[/FONT][/COLOR] [FONT=Calibri]Weapons[/FONT] [TABLE] [TR] [TD] [FONT=Calibri]Weapon[/FONT][/TD] [TD] [FONT=Calibri]Damage[/FONT][/TD] [TD] [FONT=Calibri]Crit[/FONT][/TD] [TD] [FONT=Calibri]Damage Type[/FONT][/TD] [TD] [FONT=Calibri]Range Incr[/FONT][/TD] [TD] [FONT=Calibri]ROF[/FONT][/TD] [TD] [FONT=Calibri]Magazine[/FONT][/TD] [TD] [FONT=Calibri]Controller[/FONT][/TD] [/TR] [TR] [TD] [FONT=Calibri]Massdriver Launchers (2)[/FONT][/TD] [TD] [FONT=Calibri]Varies[/FONT][/TD] [TD] [INDENT][LIST] [*] [/LIST][/INDENT][/TD] [TD][FONT=Calibri]Varies[/FONT][/TD] [TD] [FONT=Calibri]250 ft[/FONT][/TD] [TD] [FONT=Calibri]Single[/FONT][/TD] [TD] [FONT=Calibri]70 (35 ea)[/FONT][/TD] [TD] [FONT=Calibri]Pilot[/FONT][/TD] [/TR] [TR] [TD] [FONT=Calibri]Anti-Personnel Blasters (3)[/FONT][/TD] [TD] [FONT=Calibri]4d8[/FONT][/TD] [TD] [FONT=Calibri]20, x2[/FONT][/TD] [TD] [FONT=Calibri]Fire[/FONT][/TD] [TD] [FONT=Calibri]100 ft[/FONT][/TD] [TD] [FONT=Calibri]S, A[/FONT][/TD] [TD] [FONT=Calibri]Unlimited[/FONT][/TD] [TD] [FONT=Calibri]Co-pilot[/FONT][/TD] [/TR] [TR] [TD] [FONT=Calibri]Wing Composite-Beam Laser Turret (2)[/FONT][/TD] [TD] [FONT=Calibri]5d8[/FONT][/TD] [TD] [FONT=Calibri]19-20x3[/FONT][/TD] [TD] [FONT=Calibri]Fire[/FONT][/TD] [TD] [FONT=Calibri]100 ft[/FONT][/TD] [TD] [FONT=Calibri]Single[/FONT][/TD] [TD] [FONT=Calibri]Unlimited[/FONT][/TD] [TD] [FONT=Calibri]Co-Pilot[/FONT][/TD] [/TR] [TR] [TD] [FONT=Calibri]Nose Twin Fire-Linked Lasers[/FONT][/TD] [TD] [FONT=Calibri]9d8[/FONT][/TD] [TD] [FONT=Calibri]20x2[/FONT][/TD] [TD] [FONT=Calibri]Fire[/FONT][/TD] [TD] [FONT=Calibri]200 ft[/FONT][/TD] [TD] [FONT=Calibri]S[/FONT][/TD] [TD] [FONT=Calibri]Unlimited[/FONT][/TD] [TD] [FONT=Calibri]Gunner[/FONT][/TD] [/TR] [TR] [TD] [FONT=Calibri]Laser Turrets Fire-Linked[/FONT][/TD] [TD] [FONT=Calibri]9d8[/FONT][/TD] [TD] [FONT=Calibri]20x2[/FONT][/TD] [TD] [FONT=Calibri]Fire[/FONT][/TD] [TD] [FONT=Calibri]200 ft[/FONT][/TD] [TD] [FONT=Calibri]S[/FONT][/TD] [TD] [FONT=Calibri]Unlimited[/FONT][/TD] [TD] [FONT=Calibri]Gunner[/FONT][/TD] [/TR] [TR] [TD] [FONT=Calibri]Underwing Concussion Missiles (8)[/FONT][/TD] [TD] [FONT=Calibri]10d10[/FONT][/TD] [TD] [FONT=Calibri]19-20x3[/FONT][/TD] [TD] [FONT=Calibri]Energy[/FONT][/TD] [TD] [FONT=Calibri]4000 ft[/FONT][/TD] [TD] [FONT=Calibri]S[/FONT][/TD] [TD] [FONT=Calibri]8 (4/wing)[/FONT][/TD] [TD] [FONT=Calibri]Pilot[/FONT][/TD] [/TR] [/TABLE] [COLOR=black][FONT=Calibri] [B]Massdriver Launcher[/B] This launcher uses magnetic principles to launch a projectile, typically concussion missiles, or other similar sized projectiles, including solid projectiles or bombs, at a target. This allows the craft to fire a variety of projectiles for different missions. The launcher has a range increment of 200 ft unless warhead specifies one. Can carry up to 3 different types of munitions, 10 rounds each.[/FONT][/COLOR] [FONT=Calibri]Incendiary - This projectile is packed with incendiary chemicals to burn large areas. Deals 7d6 fire to a 30 foot area, Reflex DC 16 for half, deals 3d6 fire damage for 2d4 rounds. PDC 17 for 5 missiles. KEW - This is a solid projectile that has a discarding sabot, shaped for armour piercing, used against targets with particle shielding against normal missiles. Deals 4d12, ignores 10 points of hardness, bypasses shielding, range increment 300 ft. PDC 19 for 5 projectiles. Fragment - This projectile, upon detonation releases shards of sharp metal over a large area that is deadly to infantry, but can also be used against aerial targets. Deals 6d6 slashing damage to a 40 ft radius, Reflex DC 18 for half damage. Organic creatures also suffer 1 point of bleeding damage each round, requiring a Treat Injury check DC 14 and 1 minute work, to stop, or magical healing. PDC 17 for 5.[/FONT] [FONT=Calibri][B]Laser Turrets[/B] The laser turrets only pivot up and down, but allow a +1 to attack rolls while attack ground targets. The lasers can be fixed forward and fire-linked with the nose lasers, dealing 12d8 but lose the +1 to attack ground targets.[/FONT] [FONT=Calibri][B][SIZE=6]Concussion Missiles[/SIZE][/B] Concussion missiles are a type of short range anti-vehicle missile generally deployed by a starship, vehicle mounted or even shoulder launchers. Their small size and maneuverability make them excellent anti-fighter weapons and giving fighters a heavy, if limited payload, punch besides their energy weapons.[/FONT] [FONT=Calibri][B]Concussion Missile (PL6)[/B] Damage: 10d10 Critical: 19-20x2 Damage Type: Energy Range Increment: 4000 ft Rate of Fire: Single Minimum Ship Size: Large Purchase DC: 23 Restriction: Mil (+3) Notes: +2 to target ships of shuttle types or smaller.[/FONT] [FONT=Calibri][B]Composite-Beam Laser Turret[/B] These weapons focus multiple laser beams, which meet at a central point, into a single, considerably more powerful beam. As these weapons fire a single beam that lasts several seconds, these weapons are excellent for striking a large area during strafing attacks. The user can make a strafe attack even without the required feats (affects a 5 ft by 20 ft area). If a target takes up more than 1 5 ft square area of the affected area from a strafe attack, suffers -1 to the Reflex save for each 5 ft area it occupies, and suffers +3d10 damage per 5 ft square it occupies that the strafe attack covered past the first square.[/FONT] [FONT=Calibri][B][SIZE=7]LAAT/g[/SIZE][/B] The LAAT/g is modified LAAT/i after studies of Earth based attack craft, increasing its attack capabilities while completely sacrificing the troop capacity. The anti-personnel blaster turrets are removed, with the hull shape altered slightly to be slightly more rounded to improve armour. The massdriver launchers on top of the hull have expanded magazines are retained, as well as the wing composite beam lasers, with the hull and wings reinforced. A set of quad lasers are fitted to the nose, a set of pair laser turrets are fitted to the sides for added protection and attack. The standard lasers were chosen for faster rate of fire and easy of maintenance. A set of concussion missile launchers are set in the hull, along with the two wing pods, giving the LAAT/g incredible punch.[/FONT] [FONT=Calibri][B]LAAT/g (PL6)[/B][/FONT] [COLOR=black][FONT=Calibri]Crew: 5, 2 pilots, 3 gunners Passengers: 0 Cargo: 1000 lbs Init: +0 Maneuver: +1 Top Speed: 600 (60) Defense: 8 (+ pilot Dex modifier and Class bonuses) Hardness: 17 Hit Points: 90 Size: Gargantuan (-4) Purchase DC: 41 Restriction: Mil (+3) Accessories: Military Radio, weapons, lights, radar, vtol capabilities, ejector seats for pilot and co-pilot.[/FONT][/COLOR] [FONT=Calibri]Weapons[/FONT] [TABLE] [TR] [TD] [FONT=Calibri]Weapon[/FONT][/TD] [TD] [FONT=Calibri]Damage[/FONT][/TD] [TD] [FONT=Calibri]Crit[/FONT][/TD] [TD] [FONT=Calibri]Damage Type[/FONT][/TD] [TD] [FONT=Calibri]Range Incr[/FONT][/TD] [TD] [FONT=Calibri]ROF[/FONT][/TD] [TD] [FONT=Calibri]Magazine[/FONT][/TD] [TD] [FONT=Calibri]Controller[/FONT][/TD] [/TR] [TR] [TD] [FONT=Calibri]Massdriver Launchers (2)[/FONT][/TD] [TD] [FONT=Calibri]Varies[/FONT][/TD] [TD] [INDENT][LIST] [*] [/LIST][/INDENT][/TD] [TD][FONT=Calibri]Varies[/FONT][/TD] [TD] [FONT=Calibri]250 ft[/FONT][/TD] [TD] [FONT=Calibri]Single[/FONT][/TD] [TD] [FONT=Calibri]90 (45 ea)[/FONT][/TD] [TD] [FONT=Calibri]Pilot[/FONT][/TD] [/TR] [TR] [TD] [FONT=Calibri]Quad Nose Lasers (+1 attack)[/FONT][/TD] [TD] [FONT=Calibri]9d8[/FONT][/TD] [TD] [FONT=Calibri]20, x2[/FONT][/TD] [TD] [FONT=Calibri]Fire[/FONT][/TD] [TD] [FONT=Calibri]200 ft[/FONT][/TD] [TD] [FONT=Calibri]S[/FONT][/TD] [TD] [FONT=Calibri]Unlimited[/FONT][/TD] [TD] [FONT=Calibri]Co-pilot[/FONT][/TD] [/TR] [TR] [TD] [FONT=Calibri]Wing Composite-Beam Laser Turret (2)[/FONT][/TD] [TD] [FONT=Calibri]5d8[/FONT][/TD] [TD] [FONT=Calibri]19-20x3[/FONT][/TD] [TD] [FONT=Calibri]Fire[/FONT][/TD] [TD] [FONT=Calibri]100 ft[/FONT][/TD] [TD] [FONT=Calibri]Single[/FONT][/TD] [TD] [FONT=Calibri]Unlimited[/FONT][/TD] [TD] [FONT=Calibri]Co-Pilot/Gunner[/FONT][/TD] [/TR] [TR] [TD] [FONT=Calibri]Concussion Missile Launcher (2)[/FONT][/TD] [TD] [FONT=Calibri]10d10[/FONT][/TD] [TD] [FONT=Calibri]19-20x3[/FONT][/TD] [TD] [FONT=Calibri]Energy[/FONT][/TD] [TD] [FONT=Calibri]4000 ft[/FONT][/TD] [TD] [FONT=Calibri]S[/FONT][/TD] [TD] [FONT=Calibri]12 (6 per launcher)[/FONT][/TD] [TD] [FONT=Calibri]Gunner[/FONT][/TD] [/TR] [TR] [TD] [FONT=Calibri]Laser Turrets Fire-Linked (2)[/FONT][/TD] [TD] [FONT=Calibri]9d8[/FONT][/TD] [TD] [FONT=Calibri]20x2[/FONT][/TD] [TD] [FONT=Calibri]Fire[/FONT][/TD] [TD] [FONT=Calibri]200 ft[/FONT][/TD] [TD] [FONT=Calibri]S[/FONT][/TD] [TD] [FONT=Calibri]Unlimited[/FONT][/TD] [TD] [FONT=Calibri]Gunner[/FONT][/TD] [/TR] [TR] [TD] [FONT=Calibri]Underwing Concussion Missiles (8)[/FONT][/TD] [TD] [FONT=Calibri]10d10[/FONT][/TD] [TD] [FONT=Calibri]19-20x3[/FONT][/TD] [TD] [FONT=Calibri]Energy[/FONT][/TD] [TD] [FONT=Calibri]4000 ft[/FONT][/TD] [TD] [FONT=Calibri]S[/FONT][/TD] [TD] [FONT=Calibri]8 (4/wing)[/FONT][/TD] [TD] [FONT=Calibri]Pilot[/FONT][/TD] [/TR] [/TABLE] [COLOR=black][FONT=Calibri] [B]Massdriver Launcher[/B] This launcher uses magnetic principles to launch a projectile, typically concussion missiles, or other similar sized projectiles, including solid projectiles or bombs, at a target. This allows the craft to fire a variety of projectiles for different missions. The launcher has a range increment of 200 ft unless warhead specifies one. Can carry up to 3 different types of munitions.[/FONT][/COLOR] [FONT=Calibri]Incendiary - This projectile is packed with incendiary chemicals to burn large areas. Deals 7d6 fire to a 30 foot area, Reflex DC 16 for half, deals 3d6 fire damage for 2d4 rounds. PDC 17 for 5 missiles. KEW - This is a solid projectile that has a discarding sabot, shaped for armour piercing, used against targets with particle shielding against normal missiles. Deals 4d12, ignores 10 points of hardness, bypasses shielding, range increment 300 ft. PDC 19 for 5 projectiles. Fragment - This projectile, upon detonation releases shards of sharp metal over a large area that is deadly to infantry, but can also be used against aerial targets. Deals 6d6 slashing damage to a 40 ft radius, Reflex DC 18 for half damage. Organic creatures also suffer 1 point of bleeding damage each round, requiring a Treat Injury check DC 14 and 1 minute work, to stop, or magical healing. PDC 17 for 5.[/FONT] [FONT=Calibri][B][SIZE=5]Concussion Missiles[/SIZE][/B] Concussion missiles are a type of short range anti-vehicle missile generally deployed by a starship, vehicle mounted or even shoulder launchers. Their small size and maneuverability make them excellent anti-fighter weapons and giving fighters a heavy, if limited payload, punch besides their energy weapons.[/FONT] [FONT=Calibri][B]Concussion Missile (PL6)[/B] Damage: 10d10 Critical: 19-20x2 Damage Type: Energy Range Increment: 4000 ft Rate of Fire: Single Minimum Ship Size: Large Purchase DC: 23 Restriction: Mil (+3) Notes: +2 to target ships of shuttle types or smaller.[/FONT] [FONT=Calibri][B]Composite-Beam Laser Turret[/B] These weapons focus multiple laser beams, which meet at a central point, into a single, considerably more powerful beam. As these weapons fire a single beam that lasts several seconds, these weapons are excellent for striking a large area during strafing attacks. The user can make a strafe attack even without the required feats (affects a 5 ft by 20 ft area). If a target takes up more than 1 5 ft square area of the affected area from a strafe attack, suffers -1 to the Reflex save for each 5 ft area it occupies, and suffers +3d10 damage per 5 ft square it occupies that the strafe attack covered past the first square.[/FONT] [/QUOTE]
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