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CORELINE (D20 Modern/D20 BESM Setting).
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<blockquote data-quote="kronos182" data-source="post: 8782804" data-attributes="member: 6668634"><p>Couple of Terminators</p><p></p><p><strong><span style="font-size: 26px">T-600</span></strong></p><p>The T-600 "Walker" is a primitive, hulking infiltrator, standing 7' 3" with a rubber skin, used as a main foot soldier during the earlier years of the Future War.</p><p>The T-600 has three modes of operation: direct, automatic and autonomous. In direct mode, the T-600 is directed by the Skynet computers like soldiers in a war game, reacting automatically to a wide variety of preprogramed conditions, or individual units can be relinquished to their own control and act independently on extended search and destroy missions.</p><p>Typically armed with M134 miniguns, but some are also equipped with a grenade launcher for additional combat options. They are also fitted with electromagetic cores built into their joints to help reassemble themselves if arms or legs are removed from the main body, and not severely damaged.</p><p></p><p><strong>T-600 Endo</strong></p><p>Medium Construct (PL 6)</p><p>Hit Dice: 5d10+10 (50 hp)</p><p>Initiative: +1</p><p>Speed: 40 ft</p><p>Defense: 15 (+1 Dex, +4 armour)</p><p>Attacks: +7 ranged M135 (4d10+2, 20, ballistic, 175, A, 400 rds), or +9 melee slam (2d4+6)</p><p>Face/Reach: 5 ft by 5 ft/5 ft</p><p>Special Qualities: integral laser sight, telescopic vision, thermal/infrared sensors, construct, darkvision 60 ft, DR 8, Fire Resistance 10, Cold Resistance 10</p><p>Saves: Fort +2, Ref +1, Will +2</p><p>Abilities: Str 22, Dex 12, Con ---, Int 12, Wis 10, Cha 8</p><p>Skills: Balance +4, Climb +8, Disguise +4*, Knowledge Tactics +5, Listen +8, Spot +8, Search +8</p><p>Feats: Personal firearms, advanced firearms, exotic weapon (M135), burst fire</p><p>Challenge Rating: 3</p><p>PDC: 23</p><p></p><p><strong>Combat</strong></p><p>T-600 Endos function as infiltrators and combat units. With the rubber skins, from a distance, they appear as humans, allowing them to get close to Resistance bases, which allowed them to use heavy weapons to begin their assault. At distances of over 200 feet, the T-600 appears as human, as long as the viewers don't have advanced sensors. After it runs out of ammunition for its main weapon, it can pick up any other weapon and make use of them.</p><p>When directed by Skynet directly, working with other T-600s, it gains +2 to attack rolls, multiple T-600s will fire their weapons together targeting the same target or area, increasing damage by +2 die and Reflex save by +1 for each additional two T-600s targeting the same target/area, all must be within 10 feet of each other, to a maximum of 11 T-600s. They also can not be surprised or flanked if at least one of the T-600s being controlled by Skynet within 100 ft are not surprised or flanked.</p><p>If operating in automatic mode, they will patrol a specific area, engaging any humans found, but will not go beyond their assigned area more than 1 mile to eliminate any human intruders. If the intruder goes beyond the range, the T-600 will report the direction, speed, condition of the intruder to Skynet.</p><p>In autonomous mode, the T-600 will patrol an area, and if signs of human activity are found, it will move to investigate, leaving its area of operation, will even go great distances to track potential leads to a Resistance base. They will attempt to get close to any Resistance group, and if conditions are right, after studying, they will attack, and radio the location, or may just radio the location and what they have discovered and continue to observe.</p><p></p><p><strong>Robotic Strength</strong></p><p>Their powerful servos allow them to carry incredible weights. Not considered encumbered when carrying heavy loads and can carry double their normal weight for their strength. The T-600's slam attack ignores 5 points of hardness/DR due to the strength able to punch through steel and concrete.</p><p></p><p><strong>Fake Skin</strong></p><p>The T-600 has rubber-like skin covering, looking human, at least from a distance. Using only visual means, without any advanced sensors (class II or above), the T-600 has a +4 bonus to Disguise checks to appear as human at distances greater than 200 feet. An additional +2 in low light or dark conditions. If the T-600 suffers more than 10 points of damage, the rubber skin is damaged enough that it is not effective.</p><p></p><p><strong><span style="font-size: 22px">M135 Minigun</span></strong></p><p>The M135 is a Skynet variant of the M134 minigun, while very similar, it is made of improved materials, has better cooling capabilities, better range, and slightly better damage. It uses slightly different autofire rules. When fired, target a 20-foot by 20-foot area (regular autofire rules target a 10-foot by 10-foot area). All within this area must make a Reflex save DC 21 for half damage. Firing uses up 50 rounds, or 25 rounds with the Burst Fire Feat.</p><p>4d10+2, 20x2, ballistic, 175 ft, A, linked ammunition, huge, 85 lbs, 30 Mil (+3).</p><p></p><p></p><p><strong><span style="font-size: 26px">T-700</span></strong></p><p>The T-700 are the predecessor to the T-800 series, but built only for combat, with an appearance similar to the T-800, but heavier armoured although with less advanced materials, the CPUs are not as advanced, and lack the ability for independent thought. Typically armed with M-40 pulse plasma rifles, working in pairs to squads of 6 to 12, although larger groups can be found for heavy combat situations.</p><p></p><p><strong>T-700 Endo</strong></p><p>Medium Construct (PL 6)</p><p>Hit Dice: 6d10+10 (50 hp)</p><p>Initiative: +1</p><p>Speed: 40 ft</p><p>Defense: 16 (+1 Dex, +5 armour)</p><p>Attacks: +8 ranged M-40 pulse rifle (3d10, fire, 80 ft, s,a), or +10 melee slam (2d4+6)</p><p>Face/Reach: 5 ft by 5 ft/5 ft</p><p>Special Qualities: integral laser sight, telescopic vision, thermal/infrared sensors, construct, darkvision 60 ft, DR 8, Fire Resistance 10, Cold Resistance 10</p><p>Saves: Fort +2, Ref +1, Will +2</p><p>Abilities: Str 22, Dex 12, Con ---, Int 12, Wis 10, Cha 8</p><p>Skills: Balance +4, Climb +8, Knowledge Tactics +5, Listen +8, Spot +8, Search +8</p><p>Feats: Personal firearms, advanced firearms, burst fire</p><p>Challenge Rating: 4</p><p>PDC: 24</p><p></p><p><strong>Combat</strong></p><p>T-700 Endos function are combat units, either directed directly by Skynet, or automatically, programmed to patrol an area or attack Resistance groups and bases.</p><p>When directed by Skynet directly, working with other T-700s, it gains +2 to attack rolls, multiple T-700s will fire their weapons together targeting the same target or area, increasing damage by +2 die and Reflex save by +1 for each additional two terminators targeting the same target/area, all must be within 10 feet of each other, to a maximum of 11 terminatorss. They also can not be surprised or flanked if at least one of the terminators being controlled by Skynet within 100 ft are not surprised or flanked.</p><p>If operating in automatic mode, they will patrol a specific area, engaging any humans found, but will not go beyond their assigned area more than 1 mile to eliminate any human intruders. If the intruder goes beyond the range, the terminator will report the direction, speed, condition of the intruder to Skynet. When order to attack in automatic mode, they will keep attacking, using simple tactics, such as move and fire in groups, make use of cover as they advance, but will keep attacking until the targets are all destroyed, or the terminator is destroyed.</p><p></p><p><strong>Robotic Strength</strong></p><p>Their powerful servos allow them to carry incredible weights. Not considered encumbered when carrying heavy loads and can carry double their normal weight for their strength. The terminator's slam attack ignores 5 points of hardness/DR due to the strength able to punch through steel and concrete.</p><p></p><p></p><p><strong><span style="font-size: 22px">M-40 Pulse Rifle</span></strong></p><p>The M-40 is an improved weapon over the M-20, with full automatic fire capability, lighter, integrated targeting and link to the Terminator or Hunter Killer that is holding it so it can link and monitor the weapon's status without having to look at it, and able to fire at a target without having to look directly at it.</p><p></p><p>Damage: 3d10</p><p>Critical: x3</p><p>Damage Type: Fire</p><p>Range Increment: 100 ft</p><p>Rate of Fire: S, A</p><p>Size: Large</p><p>Weight: 15 lbs</p><p>Ammo: 100 Box</p><p>Purchase DC: 24 Mil (+3)</p><p>Notes: Integrated camera, weapon link, targeting system (+1 to attack rolls with weapon link)</p></blockquote><p></p>
[QUOTE="kronos182, post: 8782804, member: 6668634"] Couple of Terminators [B][SIZE=7]T-600[/SIZE][/B] The T-600 "Walker" is a primitive, hulking infiltrator, standing 7' 3" with a rubber skin, used as a main foot soldier during the earlier years of the Future War. The T-600 has three modes of operation: direct, automatic and autonomous. In direct mode, the T-600 is directed by the Skynet computers like soldiers in a war game, reacting automatically to a wide variety of preprogramed conditions, or individual units can be relinquished to their own control and act independently on extended search and destroy missions. Typically armed with M134 miniguns, but some are also equipped with a grenade launcher for additional combat options. They are also fitted with electromagetic cores built into their joints to help reassemble themselves if arms or legs are removed from the main body, and not severely damaged. [B]T-600 Endo[/B] Medium Construct (PL 6) Hit Dice: 5d10+10 (50 hp) Initiative: +1 Speed: 40 ft Defense: 15 (+1 Dex, +4 armour) Attacks: +7 ranged M135 (4d10+2, 20, ballistic, 175, A, 400 rds), or +9 melee slam (2d4+6) Face/Reach: 5 ft by 5 ft/5 ft Special Qualities: integral laser sight, telescopic vision, thermal/infrared sensors, construct, darkvision 60 ft, DR 8, Fire Resistance 10, Cold Resistance 10 Saves: Fort +2, Ref +1, Will +2 Abilities: Str 22, Dex 12, Con ---, Int 12, Wis 10, Cha 8 Skills: Balance +4, Climb +8, Disguise +4*, Knowledge Tactics +5, Listen +8, Spot +8, Search +8 Feats: Personal firearms, advanced firearms, exotic weapon (M135), burst fire Challenge Rating: 3 PDC: 23 [B]Combat[/B] T-600 Endos function as infiltrators and combat units. With the rubber skins, from a distance, they appear as humans, allowing them to get close to Resistance bases, which allowed them to use heavy weapons to begin their assault. At distances of over 200 feet, the T-600 appears as human, as long as the viewers don't have advanced sensors. After it runs out of ammunition for its main weapon, it can pick up any other weapon and make use of them. When directed by Skynet directly, working with other T-600s, it gains +2 to attack rolls, multiple T-600s will fire their weapons together targeting the same target or area, increasing damage by +2 die and Reflex save by +1 for each additional two T-600s targeting the same target/area, all must be within 10 feet of each other, to a maximum of 11 T-600s. They also can not be surprised or flanked if at least one of the T-600s being controlled by Skynet within 100 ft are not surprised or flanked. If operating in automatic mode, they will patrol a specific area, engaging any humans found, but will not go beyond their assigned area more than 1 mile to eliminate any human intruders. If the intruder goes beyond the range, the T-600 will report the direction, speed, condition of the intruder to Skynet. In autonomous mode, the T-600 will patrol an area, and if signs of human activity are found, it will move to investigate, leaving its area of operation, will even go great distances to track potential leads to a Resistance base. They will attempt to get close to any Resistance group, and if conditions are right, after studying, they will attack, and radio the location, or may just radio the location and what they have discovered and continue to observe. [B]Robotic Strength[/B] Their powerful servos allow them to carry incredible weights. Not considered encumbered when carrying heavy loads and can carry double their normal weight for their strength. The T-600's slam attack ignores 5 points of hardness/DR due to the strength able to punch through steel and concrete. [B]Fake Skin[/B] The T-600 has rubber-like skin covering, looking human, at least from a distance. Using only visual means, without any advanced sensors (class II or above), the T-600 has a +4 bonus to Disguise checks to appear as human at distances greater than 200 feet. An additional +2 in low light or dark conditions. If the T-600 suffers more than 10 points of damage, the rubber skin is damaged enough that it is not effective. [B][SIZE=6]M135 Minigun[/SIZE][/B] The M135 is a Skynet variant of the M134 minigun, while very similar, it is made of improved materials, has better cooling capabilities, better range, and slightly better damage. It uses slightly different autofire rules. When fired, target a 20-foot by 20-foot area (regular autofire rules target a 10-foot by 10-foot area). All within this area must make a Reflex save DC 21 for half damage. Firing uses up 50 rounds, or 25 rounds with the Burst Fire Feat. 4d10+2, 20x2, ballistic, 175 ft, A, linked ammunition, huge, 85 lbs, 30 Mil (+3). [B][SIZE=7]T-700[/SIZE][/B] The T-700 are the predecessor to the T-800 series, but built only for combat, with an appearance similar to the T-800, but heavier armoured although with less advanced materials, the CPUs are not as advanced, and lack the ability for independent thought. Typically armed with M-40 pulse plasma rifles, working in pairs to squads of 6 to 12, although larger groups can be found for heavy combat situations. [B]T-700 Endo[/B] Medium Construct (PL 6) Hit Dice: 6d10+10 (50 hp) Initiative: +1 Speed: 40 ft Defense: 16 (+1 Dex, +5 armour) Attacks: +8 ranged M-40 pulse rifle (3d10, fire, 80 ft, s,a), or +10 melee slam (2d4+6) Face/Reach: 5 ft by 5 ft/5 ft Special Qualities: integral laser sight, telescopic vision, thermal/infrared sensors, construct, darkvision 60 ft, DR 8, Fire Resistance 10, Cold Resistance 10 Saves: Fort +2, Ref +1, Will +2 Abilities: Str 22, Dex 12, Con ---, Int 12, Wis 10, Cha 8 Skills: Balance +4, Climb +8, Knowledge Tactics +5, Listen +8, Spot +8, Search +8 Feats: Personal firearms, advanced firearms, burst fire Challenge Rating: 4 PDC: 24 [B]Combat[/B] T-700 Endos function are combat units, either directed directly by Skynet, or automatically, programmed to patrol an area or attack Resistance groups and bases. When directed by Skynet directly, working with other T-700s, it gains +2 to attack rolls, multiple T-700s will fire their weapons together targeting the same target or area, increasing damage by +2 die and Reflex save by +1 for each additional two terminators targeting the same target/area, all must be within 10 feet of each other, to a maximum of 11 terminatorss. They also can not be surprised or flanked if at least one of the terminators being controlled by Skynet within 100 ft are not surprised or flanked. If operating in automatic mode, they will patrol a specific area, engaging any humans found, but will not go beyond their assigned area more than 1 mile to eliminate any human intruders. If the intruder goes beyond the range, the terminator will report the direction, speed, condition of the intruder to Skynet. When order to attack in automatic mode, they will keep attacking, using simple tactics, such as move and fire in groups, make use of cover as they advance, but will keep attacking until the targets are all destroyed, or the terminator is destroyed. [B]Robotic Strength[/B] Their powerful servos allow them to carry incredible weights. Not considered encumbered when carrying heavy loads and can carry double their normal weight for their strength. The terminator's slam attack ignores 5 points of hardness/DR due to the strength able to punch through steel and concrete. [B][SIZE=6]M-40 Pulse Rifle[/SIZE][/B] The M-40 is an improved weapon over the M-20, with full automatic fire capability, lighter, integrated targeting and link to the Terminator or Hunter Killer that is holding it so it can link and monitor the weapon's status without having to look at it, and able to fire at a target without having to look directly at it. Damage: 3d10 Critical: x3 Damage Type: Fire Range Increment: 100 ft Rate of Fire: S, A Size: Large Weight: 15 lbs Ammo: 100 Box Purchase DC: 24 Mil (+3) Notes: Integrated camera, weapon link, targeting system (+1 to attack rolls with weapon link) [/QUOTE]
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