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CORELINE (D20 Modern/D20 BESM Setting).
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<blockquote data-quote="kronos182" data-source="post: 8786649" data-attributes="member: 6668634"><p><strong><span style="font-size: 26px">F-302 Fighter-Interceptor</span></strong></p><p>The F-302 is the Stargate Command's development from research based on the Death Glider. It has a similar profile, only the F-302 is larger, more angular than curved like the Death Glider's. It has two primary engines for atmospheric flight, two modified aerospikes for high altitude and allows it to reach orbit, with a rocket booster for space flight. A hyperspace window generator is installed, but it has a limited time of operation, allowing it to make short jumps within a star system to allow it to quickly reach distant points in system, or just outside a star system, but can't reach other planets.</p><p>Armed with two nose mounted railguns, four missiles mounted on the underside of the wings, and has three grappler cables that it can use to tow other craft or objects, or to latch to the outside of other craft. The hull is made of a naquadah composite (increased durability over earth materials, not quite as durable, but lighter.</p><p></p><p><strong>F-302 Fighter-Interceptor (PL5-6)</strong></p><p>Type: Ultralight</p><p>Subtype: Fighter</p><p>Size: Gargantuan (-4)</p><p>Tactical Speed: 4000 ft, 2000 (200) atmospheric speed, can reach orbit without assistance., afterburn 5000 ft, 5000 (500) atmosphere</p><p>Defense: 11 (-4 size, +3 Class +2 Dex)</p><p>Flat-Footed Defense: 6 (-4 size, +3 Class)</p><p>Autopilot Defense:</p><p>Hardness: 21</p><p>Hit Dice: 7d20 (140 hp)</p><p>Initiative Modifier: +2</p><p>Pilot's Class Bonus: +3</p><p>Pilot's Dex Modifier: +2</p><p>Gunner's Attack Bonus: +2</p><p>Length: 46.8 ft, 85.f ft wingspan</p><p>Weight: 39,000 lb.</p><p>Targeting System Bonus: +2</p><p>Crew: 2 (trained +4), can operate with 1</p><p>Passenger Capacity: 0, 1 if no second crew member.</p><p>Cargo Capacity: 100 lb</p><p>Grapple Modifier: +8</p><p>Base PDC: 49</p><p>Restriction: Mil +3</p><p></p><p>Attack:</p><p>2 Fire-linked rail cannons -1 ranged (9d12, 20, ball, 3000 ft); or</p><p>Select fire Cobra Mk2 missiles -1 (5d12, 19-20x2, ball, -)</p><p></p><p>Attack of Opportunity: None</p><p></p><p>Standard PL(6) Design Spec: Improved thrust, improved maneuverability, extra move end of turn.</p><p>Engines: Thrusters, Ion engine, limited hyperspace generator</p><p>Armour: Naquadah Composite</p><p>Defense Systems: Radiation shielding</p><p>Sensors: Class III sensor system, targeting system, inertial dampers</p><p>Communications: Radio transceiver</p><p>Weapons: 2 fire-linked rail cannons, 4 Cobra Mk2 missiles</p><p>Grappling Systems: grappler cables (3)</p><p></p><p><strong>Select-Fire Missiles</strong></p><p>The pilot can fire a single or two missiles at the same target. Firing two missiles increases damage to 8d12 damage.</p><p></p><p><strong>Grappler Cables</strong></p><p>Grappler cables function similar to Grapplers, but instead of robitic arms, they are cables with grip pads with a 100 ft reach.</p><p></p><p><strong>Limited Hyperspace Generator</strong></p><p>This hyperspace generator allows the craft to jump into hyperspace for a short period of time, able to cover up to 0.25 (one-quarter AU) per round, with a maximum duration of 5 rounds of operation at a time. Requires Navigate check DC 15 to plot a safe path, taking a move equivalent action. Carries enough liquid Naquadah for 10 rounds of use.</p><p></p><p><strong>Naquadah Composite Armour</strong></p><p>Plates made of Naquadah, a dense and energy absorbing material, this armour is heavier than steel and similar armours, but resilient against physical attacks, and highly resistant to energy attacks, except acid.</p><p>Hardness: 21, 30 against energy attacks except acid.</p><p>Tactical Speed Penalty: None</p><p>Weight: One-quarter the weight of the starship (rounded up).</p><p>PDC: 19 + one-half the base PDC of the starship.</p><p>Restriction: Military - Rare (+3 to +4)</p><p></p><p><strong>Improved Maneuverability</strong></p><p>The craft is designed to be incredibly maneuverable, allowing it to avoid enemy fire. Grants +4 to Pilot checks for performing stunt maneuvers.</p><p></p><p><strong>Inertial Dampers (PL 7)</strong></p><p>Inertial dampers are mechanisms aboard starship to compensate for acceleration forces caused by speed and direction changes at high velocities. In gaming terms, any ships with this equipped can make an additional move action at the end of each turn.</p><p>Purchase DC: 15</p><p>Restriction: None</p><p></p><p></p><p><strong><span style="font-size: 18px">Cobra Mk2 Missile (PL 5-6)</span></strong></p><p>An upgraded version of the Cobra air-to-air missiles modified to also function in space with slightly improved targeting and warhead. +1 to attack rolls against ultralight craft.</p><p><strong>Name: Cobra (air-to-air missile)</strong></p><p>Weapon Damage: 5d12</p><p>Critical: 19-20</p><p>Damage Type: Ballistic</p><p>Range Increment: -</p><p>Rate of Fire: Single</p><p>Minimum Ship Size: Huge</p><p>Purchase DC: 22</p><p>Restriction: Mil (+3)</p><p></p><p><strong><span style="font-size: 22px">Variants</span></strong></p><p><strong></strong></p><p><strong><span style="font-size: 18px">F-302H</span></strong></p><p>The F-302H is a variant modified with a full hyperspace generator, capable of traveling interstellar distances in hyperspace. To make room for the larger generator and fuel required, the cockpit is modified to make room for a single pilot, with the room behind dedicated to the generator and fuel. All other features remains the same. The F-302H are produced in limited numbers due to the cost of a hyperspace generator on a small craft, assigned to elite units.</p><p>Make following changes to F-302 to make F-302H:</p><p>Reduce crew capacity to 1;</p><p>Replace Limited Hyperspace Generator with Hyperspace Generator;</p><p>PDC +2</p><p></p><p><strong>Hyperspace Generator F-302</strong></p><p>This hyperspace generator allows the craft to jump into hyperspace making interstellar travel possible, able to travel at twice the speed of light (lightspeed x2), jumping to hyperspace requires a Navigate check as normal plus a move action for the ship to actually jump to hyperspace. Carries enough liquid Naquadah for 30 light years of travel.</p><p></p><p></p><p><strong><span style="font-size: 18px">F-302B</span></strong></p><p>This variant of the F-302 Interceptor turns it into a general fighter/light bomber. The ship is reinforced and additional missile mounts are added, allowing it to carry more missiles, however its speed is lower due to the weight. Produced in limited numbers until Stargate Command begins to produce dedicated bomber craft, but at least three squadrons are kept on Earth.</p><p>Make the following changes to F-302 to a F-302B:</p><p>Increase hit dice to 8d20 (160 hp);</p><p>Reduce speed to 3500 ft, 1500 (150) atmosphere, 4500 ft afterburner 3000 (300) atmosphere;</p><p>Increase missile load to 16, can carry a mix of 3 different missile types, but must be even numbers of missiles;</p><p>PDC +1</p><p></p><p><strong><span style="font-size: 18px">F-302C</span></strong></p><p>The C variant is designed as a courier unit, boosted engine power, fitted with a hyperspace generator, increased fuel, larger cargo capacity, but has its weapons stripped, unable to carry missiles and has only one railgun for protection, but also has chaff for added defense. These craft are used for moving a single VIP or small valuable cargo or even data, quickly and in theory more securely.</p><p>Make the following changes to F-302 to make a F-302C:</p><p>Increase speed to 4500 ft, 2500 (250) atmospheric speed, can reach orbit without assistance., afterburn 5500 ft, 5500 (550) atmosphere;</p><p>Reduce crew capacity to 1;</p><p>Passenger capacity 1;</p><p>Increase cargo capacity to 400 lbs;</p><p>Add Hyperspace generator;</p><p>Remove capability to carry missiles;</p><p>Remove 1 rail cannon (damage 6d12):</p><p>Add Chaff launcher with 5 bundles;</p><p>PDC +1</p><p></p><p><strong>Hyperspace Generator F-302C</strong></p><p>This hyperspace generator allows the craft to jump into hyperspace making interstellar travel possible, able to travel at twice the speed of light (lightspeed x2), jumping to hyperspace requires a Navigate check as normal plus a move action for the ship to actually jump to hyperspace. Carries enough liquid Naquadah for 60 light years of travel.</p></blockquote><p></p>
[QUOTE="kronos182, post: 8786649, member: 6668634"] [B][SIZE=7]F-302 Fighter-Interceptor[/SIZE][/B] The F-302 is the Stargate Command's development from research based on the Death Glider. It has a similar profile, only the F-302 is larger, more angular than curved like the Death Glider's. It has two primary engines for atmospheric flight, two modified aerospikes for high altitude and allows it to reach orbit, with a rocket booster for space flight. A hyperspace window generator is installed, but it has a limited time of operation, allowing it to make short jumps within a star system to allow it to quickly reach distant points in system, or just outside a star system, but can't reach other planets. Armed with two nose mounted railguns, four missiles mounted on the underside of the wings, and has three grappler cables that it can use to tow other craft or objects, or to latch to the outside of other craft. The hull is made of a naquadah composite (increased durability over earth materials, not quite as durable, but lighter. [B]F-302 Fighter-Interceptor (PL5-6)[/B] Type: Ultralight Subtype: Fighter Size: Gargantuan (-4) Tactical Speed: 4000 ft, 2000 (200) atmospheric speed, can reach orbit without assistance., afterburn 5000 ft, 5000 (500) atmosphere Defense: 11 (-4 size, +3 Class +2 Dex) Flat-Footed Defense: 6 (-4 size, +3 Class) Autopilot Defense: Hardness: 21 Hit Dice: 7d20 (140 hp) Initiative Modifier: +2 Pilot's Class Bonus: +3 Pilot's Dex Modifier: +2 Gunner's Attack Bonus: +2 Length: 46.8 ft, 85.f ft wingspan Weight: 39,000 lb. Targeting System Bonus: +2 Crew: 2 (trained +4), can operate with 1 Passenger Capacity: 0, 1 if no second crew member. Cargo Capacity: 100 lb Grapple Modifier: +8 Base PDC: 49 Restriction: Mil +3 Attack: 2 Fire-linked rail cannons -1 ranged (9d12, 20, ball, 3000 ft); or Select fire Cobra Mk2 missiles -1 (5d12, 19-20x2, ball, -) Attack of Opportunity: None Standard PL(6) Design Spec: Improved thrust, improved maneuverability, extra move end of turn. Engines: Thrusters, Ion engine, limited hyperspace generator Armour: Naquadah Composite Defense Systems: Radiation shielding Sensors: Class III sensor system, targeting system, inertial dampers Communications: Radio transceiver Weapons: 2 fire-linked rail cannons, 4 Cobra Mk2 missiles Grappling Systems: grappler cables (3) [B]Select-Fire Missiles[/B] The pilot can fire a single or two missiles at the same target. Firing two missiles increases damage to 8d12 damage. [B]Grappler Cables[/B] Grappler cables function similar to Grapplers, but instead of robitic arms, they are cables with grip pads with a 100 ft reach. [B]Limited Hyperspace Generator[/B] This hyperspace generator allows the craft to jump into hyperspace for a short period of time, able to cover up to 0.25 (one-quarter AU) per round, with a maximum duration of 5 rounds of operation at a time. Requires Navigate check DC 15 to plot a safe path, taking a move equivalent action. Carries enough liquid Naquadah for 10 rounds of use. [B]Naquadah Composite Armour[/B] Plates made of Naquadah, a dense and energy absorbing material, this armour is heavier than steel and similar armours, but resilient against physical attacks, and highly resistant to energy attacks, except acid. Hardness: 21, 30 against energy attacks except acid. Tactical Speed Penalty: None Weight: One-quarter the weight of the starship (rounded up). PDC: 19 + one-half the base PDC of the starship. Restriction: Military - Rare (+3 to +4) [B]Improved Maneuverability[/B] The craft is designed to be incredibly maneuverable, allowing it to avoid enemy fire. Grants +4 to Pilot checks for performing stunt maneuvers. [B]Inertial Dampers (PL 7)[/B] Inertial dampers are mechanisms aboard starship to compensate for acceleration forces caused by speed and direction changes at high velocities. In gaming terms, any ships with this equipped can make an additional move action at the end of each turn. Purchase DC: 15 Restriction: None [B][SIZE=5]Cobra Mk2 Missile (PL 5-6)[/SIZE][/B] An upgraded version of the Cobra air-to-air missiles modified to also function in space with slightly improved targeting and warhead. +1 to attack rolls against ultralight craft. [B]Name: Cobra (air-to-air missile)[/B] Weapon Damage: 5d12 Critical: 19-20 Damage Type: Ballistic Range Increment: - Rate of Fire: Single Minimum Ship Size: Huge Purchase DC: 22 Restriction: Mil (+3) [B][SIZE=6]Variants[/SIZE] [SIZE=5]F-302H[/SIZE][/B] The F-302H is a variant modified with a full hyperspace generator, capable of traveling interstellar distances in hyperspace. To make room for the larger generator and fuel required, the cockpit is modified to make room for a single pilot, with the room behind dedicated to the generator and fuel. All other features remains the same. The F-302H are produced in limited numbers due to the cost of a hyperspace generator on a small craft, assigned to elite units. Make following changes to F-302 to make F-302H: Reduce crew capacity to 1; Replace Limited Hyperspace Generator with Hyperspace Generator; PDC +2 [B]Hyperspace Generator F-302[/B] This hyperspace generator allows the craft to jump into hyperspace making interstellar travel possible, able to travel at twice the speed of light (lightspeed x2), jumping to hyperspace requires a Navigate check as normal plus a move action for the ship to actually jump to hyperspace. Carries enough liquid Naquadah for 30 light years of travel. [B][SIZE=5]F-302B[/SIZE][/B] This variant of the F-302 Interceptor turns it into a general fighter/light bomber. The ship is reinforced and additional missile mounts are added, allowing it to carry more missiles, however its speed is lower due to the weight. Produced in limited numbers until Stargate Command begins to produce dedicated bomber craft, but at least three squadrons are kept on Earth. Make the following changes to F-302 to a F-302B: Increase hit dice to 8d20 (160 hp); Reduce speed to 3500 ft, 1500 (150) atmosphere, 4500 ft afterburner 3000 (300) atmosphere; Increase missile load to 16, can carry a mix of 3 different missile types, but must be even numbers of missiles; PDC +1 [B][SIZE=5]F-302C[/SIZE][/B] The C variant is designed as a courier unit, boosted engine power, fitted with a hyperspace generator, increased fuel, larger cargo capacity, but has its weapons stripped, unable to carry missiles and has only one railgun for protection, but also has chaff for added defense. These craft are used for moving a single VIP or small valuable cargo or even data, quickly and in theory more securely. Make the following changes to F-302 to make a F-302C: Increase speed to 4500 ft, 2500 (250) atmospheric speed, can reach orbit without assistance., afterburn 5500 ft, 5500 (550) atmosphere; Reduce crew capacity to 1; Passenger capacity 1; Increase cargo capacity to 400 lbs; Add Hyperspace generator; Remove capability to carry missiles; Remove 1 rail cannon (damage 6d12): Add Chaff launcher with 5 bundles; PDC +1 [B]Hyperspace Generator F-302C[/B] This hyperspace generator allows the craft to jump into hyperspace making interstellar travel possible, able to travel at twice the speed of light (lightspeed x2), jumping to hyperspace requires a Navigate check as normal plus a move action for the ship to actually jump to hyperspace. Carries enough liquid Naquadah for 60 light years of travel. [/QUOTE]
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