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<blockquote data-quote="kronos182" data-source="post: 8787012" data-attributes="member: 6668634"><p>Quick stats for Stargate Command MALP with a few options and a combat model.</p><p></p><p><strong><span style="font-size: 26px">MALP</span></strong></p><p>The Mobile Analytic Laboratory Probe, or MALP, is a reconnaissance drone used by Stargate Command to determine the conditions on the other side of an active wormhole before sending a team through. A MALP looks like a sixed wheeled all-terrain personal vehicle, similar to an argo or John Deer, with a multitude of sensors, cameras and audio pick ups and speakers, lights, a robotic arm with four prong grasping claw. It has a high powered military radio and communications system to allow it to relay video, audio and all data its sensors collect through the Stargate wormhole. A standard MALP is fitted with sensors that can analyze the atmosphere, detect potential poisons, toxins, radiation, oxygen levels, and gravity, equivalent to combination of starship and mech Class III sensors. The MALP is generally remote controlled by operators back at Stargate Command but a hand held controller can be used by SG teams. The MALP also has the capability to follow autonomously the person with the controller or a designated target. MALPs are powered by rechargeable batteries that provide up to 12 hours of continuous operation. The hand held controller has a range of 15 miles, depending on atmospheric conditions (heavy magnetic fields reduce range by half, etc), while Stargate Command through an active wormhole has a range of 30 miles.</p><p>Crew: 1 operator using remote or autonomous mode</p><p>Passengers: up to 2 medium sized creatures can lay on top, or up to 4 sitting</p><p>Cargo: 400 lbs strapped to top or tow 1 ton.</p><p>Init: -2</p><p>Maneuver: -2</p><p>Top Speed: 50 (5)</p><p>Defense: 12</p><p>Hardness: 10</p><p>Hit Points: 25</p><p>Size: Large</p><p>Purchase DC: 19</p><p>Restriction: Mil (+3), Stargate Command</p><p>Accessories: Class III sensors, audio/video recorder/transmitter, military radio, headlights, light on turret, robotic arm with 10 foot reach Str 18, built in laboratory for analyzing atmosphere, samples collected. Grants +1 equipment bonus to skills (knowledge and science related skills) of team members using its equipment to study samples collected.</p><p>Notes: Controlled remotely using user's Drive check at -1, or autonomous mode, programmed to drive around a designated area, taking soil, water, and floral samples, or follow the controller or designated target. In autonomous mode, has Listen, Search, Spot +8, Knowledge checks +5.</p><p></p><p><strong><span style="font-size: 22px">Modifications</span></strong></p><p><span style="font-size: 15px">Many modifications can be applied to a MALP, but some common ones are below.</span></p><p><strong>Cargo</strong> - The lab, sensors, robotic arm are removed and a large cargo bed is fitted to the top, able to carry up to 600 tons and tow 2 tons of cargo on a trailer. PDC -2</p><p><strong>Deployable Solar Panels</strong> - Can recharge to full power in 4 hours in sunny conditions, 8 hours in cloud, 12 hours is overcast conditions.</p><p><strong>Advanced Lab</strong> - This improves the scientific equipment and sensors, upgrading sensors to Class IV, anyone using the equipment gains a +3 equipment bonus to related skills. PDC +1</p><p><strong>Shield</strong> - This MALP strips the sensors and robotic arm, fitting a small naquadia generator to power a shield generator. The shield creates a shield dome that covers a 20 foot radius area, 20 foot tall with 50 hit points, regenerates 5 hit points per round it doesn't take damage. The shield will mould around terrain, and allows weapons to be fired from within to targets outside, doesn't protect against gases or airborne toxins, and rainy or snowy conditions reduce its effectiveness to only 75% (37 hit points, regenerates at only 3 hit points per round). The naquadia generator provides power for the shield for up to 30 days, and can also be used to power other items, but every 5 small low powered items reduces the time by 1 hour, while heavy energy demanding items such as energy weapons, drains 1 hour per 10 discharges. PDC +2</p><p><strong>Weapon Platform</strong> - This strips out the sensors and robotic arm, fitting a tripod for a heavy weapon, with a gun shield and seat/stand for a person to use the weapon. If the weapon is an energy weapon, a naquadia generator can be attached. The gun shield provides +2 Cover bonus to Defense to the user.</p><p></p><p><strong><span style="font-size: 22px">MAP</span></strong></p><p>The MAP, or Mobile Attack Probe is a combat version of the MALP, fitted with heavier armour, two weapon systems, targeting systems and a drone AI to allow it to operate with improved autonomous function, or remotely controlled. The top surface has a small turret which mounts a projectile or energy weapon, typically of a heavy machine gun level weapon, with a heavier weapon such as a grenade launcher or light missile system. Several smoke grenade launchers are also fitted to provide the MAP or accompanying troops cover.</p><p>Crew: 1 operator or autonomous mode</p><p>Passengers: 0</p><p>Cargo: 50 lbs</p><p>Init: -1</p><p>Maneuver: -1</p><p>Top Speed: 50 (5)</p><p>Defense: 14</p><p>Hardness: 15</p><p>Hit Points: 35</p><p>Size: Large</p><p>Purchase DC: 22</p><p>Restriction: Mil (+3) Stargate Command</p><p>Accessories: headlights, 2 weapon mounts (one heavy machine gun equivalent with 1000 rds of ammunition, one grenade launcher or light missile, such as bazooka/recoilless rifles such as stinger or RPG-6 with 50 rounds for grenades, missile style weapons up to 5 missiles), 6 smoke grenades that either release smoke around the MAP, or can launch up to 50 feet.</p><p>Notes: Controller suffers -1 to Drive and attack rolls while controlling the MAP. In autonomous mode, the MAP has Init +1, +6 to attack rolls, can make up to 2 attacks, and make fairly simple tactical decisions (if under heavy fire seek cover, use grenades or missiles if targets behind cover that doesn't have cover, etc), Listen, Search, Spot all +8, Knowledge Tactics +5.</p><p>Remote Control has range of 15 miles, while through an open wormhole Stargate Command has range of 30 miles. Operating battery has 12 hours of operation. Energy weapons will have separate power source (power capacitor, power packs, etc).</p></blockquote><p></p>
[QUOTE="kronos182, post: 8787012, member: 6668634"] Quick stats for Stargate Command MALP with a few options and a combat model. [B][SIZE=7]MALP[/SIZE][/B] The Mobile Analytic Laboratory Probe, or MALP, is a reconnaissance drone used by Stargate Command to determine the conditions on the other side of an active wormhole before sending a team through. A MALP looks like a sixed wheeled all-terrain personal vehicle, similar to an argo or John Deer, with a multitude of sensors, cameras and audio pick ups and speakers, lights, a robotic arm with four prong grasping claw. It has a high powered military radio and communications system to allow it to relay video, audio and all data its sensors collect through the Stargate wormhole. A standard MALP is fitted with sensors that can analyze the atmosphere, detect potential poisons, toxins, radiation, oxygen levels, and gravity, equivalent to combination of starship and mech Class III sensors. The MALP is generally remote controlled by operators back at Stargate Command but a hand held controller can be used by SG teams. The MALP also has the capability to follow autonomously the person with the controller or a designated target. MALPs are powered by rechargeable batteries that provide up to 12 hours of continuous operation. The hand held controller has a range of 15 miles, depending on atmospheric conditions (heavy magnetic fields reduce range by half, etc), while Stargate Command through an active wormhole has a range of 30 miles. Crew: 1 operator using remote or autonomous mode Passengers: up to 2 medium sized creatures can lay on top, or up to 4 sitting Cargo: 400 lbs strapped to top or tow 1 ton. Init: -2 Maneuver: -2 Top Speed: 50 (5) Defense: 12 Hardness: 10 Hit Points: 25 Size: Large Purchase DC: 19 Restriction: Mil (+3), Stargate Command Accessories: Class III sensors, audio/video recorder/transmitter, military radio, headlights, light on turret, robotic arm with 10 foot reach Str 18, built in laboratory for analyzing atmosphere, samples collected. Grants +1 equipment bonus to skills (knowledge and science related skills) of team members using its equipment to study samples collected. Notes: Controlled remotely using user's Drive check at -1, or autonomous mode, programmed to drive around a designated area, taking soil, water, and floral samples, or follow the controller or designated target. In autonomous mode, has Listen, Search, Spot +8, Knowledge checks +5. [B][SIZE=6]Modifications[/SIZE][/B] [SIZE=4]Many modifications can be applied to a MALP, but some common ones are below.[/SIZE] [B]Cargo[/B] - The lab, sensors, robotic arm are removed and a large cargo bed is fitted to the top, able to carry up to 600 tons and tow 2 tons of cargo on a trailer. PDC -2 [B]Deployable Solar Panels[/B] - Can recharge to full power in 4 hours in sunny conditions, 8 hours in cloud, 12 hours is overcast conditions. [B]Advanced Lab[/B] - This improves the scientific equipment and sensors, upgrading sensors to Class IV, anyone using the equipment gains a +3 equipment bonus to related skills. PDC +1 [B]Shield[/B] - This MALP strips the sensors and robotic arm, fitting a small naquadia generator to power a shield generator. The shield creates a shield dome that covers a 20 foot radius area, 20 foot tall with 50 hit points, regenerates 5 hit points per round it doesn't take damage. The shield will mould around terrain, and allows weapons to be fired from within to targets outside, doesn't protect against gases or airborne toxins, and rainy or snowy conditions reduce its effectiveness to only 75% (37 hit points, regenerates at only 3 hit points per round). The naquadia generator provides power for the shield for up to 30 days, and can also be used to power other items, but every 5 small low powered items reduces the time by 1 hour, while heavy energy demanding items such as energy weapons, drains 1 hour per 10 discharges. PDC +2 [B]Weapon Platform[/B] - This strips out the sensors and robotic arm, fitting a tripod for a heavy weapon, with a gun shield and seat/stand for a person to use the weapon. If the weapon is an energy weapon, a naquadia generator can be attached. The gun shield provides +2 Cover bonus to Defense to the user. [B][SIZE=6]MAP[/SIZE][/B] The MAP, or Mobile Attack Probe is a combat version of the MALP, fitted with heavier armour, two weapon systems, targeting systems and a drone AI to allow it to operate with improved autonomous function, or remotely controlled. The top surface has a small turret which mounts a projectile or energy weapon, typically of a heavy machine gun level weapon, with a heavier weapon such as a grenade launcher or light missile system. Several smoke grenade launchers are also fitted to provide the MAP or accompanying troops cover. Crew: 1 operator or autonomous mode Passengers: 0 Cargo: 50 lbs Init: -1 Maneuver: -1 Top Speed: 50 (5) Defense: 14 Hardness: 15 Hit Points: 35 Size: Large Purchase DC: 22 Restriction: Mil (+3) Stargate Command Accessories: headlights, 2 weapon mounts (one heavy machine gun equivalent with 1000 rds of ammunition, one grenade launcher or light missile, such as bazooka/recoilless rifles such as stinger or RPG-6 with 50 rounds for grenades, missile style weapons up to 5 missiles), 6 smoke grenades that either release smoke around the MAP, or can launch up to 50 feet. Notes: Controller suffers -1 to Drive and attack rolls while controlling the MAP. In autonomous mode, the MAP has Init +1, +6 to attack rolls, can make up to 2 attacks, and make fairly simple tactical decisions (if under heavy fire seek cover, use grenades or missiles if targets behind cover that doesn't have cover, etc), Listen, Search, Spot all +8, Knowledge Tactics +5. Remote Control has range of 15 miles, while through an open wormhole Stargate Command has range of 30 miles. Operating battery has 12 hours of operation. Energy weapons will have separate power source (power capacitor, power packs, etc). [/QUOTE]
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