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CORELINE (D20 Modern/D20 BESM Setting).
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<blockquote data-quote="kronos182" data-source="post: 8806805" data-attributes="member: 6668634"><p><strong><span style="font-size: 26px">UnoMatrix</span></strong></p><p></p><p>The UnoMatrix is similar to the Omnimatrix, except that it only carries a single sample of DNA to transform the wearer. The device looks like a slightly oversized watch, with a digital screen and a master activation switch on the side. It does have the ability to change the stored DNA to another, but in doing so loses access to the previous DNA. Besides the ability to transform the wearer into a creature, it functions as a clock, calendar and communicator with a range of orbit.</p><p>To transform into the programmed creature, the user merely presses the activation button as a standard action, causing the instant transformation, granting the user the stats and abilities of the creature. The programmed creature must be a corporeal, non elemental, non ghost/spirit, living creature, or sentient plant, and non lycanthrope. The transformation lasts for 1 minute, however it can be extended with a Computer Use check DC 16 +1 / additional minute. Once timed out, the UnoMatrix can't be used for 1d6 rounds. To program a new creature, a sample of DNA (blood, skin, scale, at least 10 hairs, piece of bone, etc) is placed on a sample tray that slides out from the top, and a Computer Use check DC 17 and 5 minutes of work to program the new sample, which completely replaces the sample used before.</p><p>Weight: 1 lb</p><p>PDC: 27</p><p>Res: Res to Illegal (+2 to +4)</p><p></p><p><strong><span style="font-size: 26px">EvoMatrix</span></strong></p><p>The EvoMatrix is an offshoot of the evolutionary function technology from the Ultimatrix. The EvoMatrix appears as a large black and silver watch like device, with a digital display and large activation button, with several addition features including watch, calendar, communications device with range of standard orbit. Its primary function is to force a temporary evolutionary upgrade to the wearer. The EvoMatrix has an onboard DNA sampler and powerful computer that samples the DNA of the wearer, then runs millions of simulations of putting the wearer's species through worst-case scenarios over a course of millions of years, forcing evolution to adapt to survive. Then the EvoMatrix applies this 'evolved' version to the wearer, making them more powerful and combat oriented.</p><p>The wearer, upon activating the device as a standard action, transforms the wearer into an evolved version of their species, gaining double any racial bonuses, any natural defenses are also increased by double, natural weapons deal damage as if the wearer was one size larger, special attacks or abilities gain +1 die to damage, increase range by 50%, and gain an additional attack or ability that is similar with original abilities. For example, a species that can breath fire dealing 1d6 damage to 30 foot line, now deals 2d6 damage with a range of 45 ft line, and may even gain a secondary fire attack that affects a different area type (explodes in a burst for half damage, or double range for half range). Species that don't have any noticeable traits, instead gain +2 Str, +2 Con, +1 bonus to Natural Defense, +10 ft to speed. This transformation lasts for 1 minute, however can be extended with a Computer Use check DC 17 + 1/additional minute. Once timed out, the EvoMatrix can't be used for another 1d6+1 minutes.</p><p>Weight: 1 lb</p><p>PDC: 28</p><p>Res: Res to Illegal (+2 to +4)</p></blockquote><p></p>
[QUOTE="kronos182, post: 8806805, member: 6668634"] [B][SIZE=7]UnoMatrix[/SIZE][/B] The UnoMatrix is similar to the Omnimatrix, except that it only carries a single sample of DNA to transform the wearer. The device looks like a slightly oversized watch, with a digital screen and a master activation switch on the side. It does have the ability to change the stored DNA to another, but in doing so loses access to the previous DNA. Besides the ability to transform the wearer into a creature, it functions as a clock, calendar and communicator with a range of orbit. To transform into the programmed creature, the user merely presses the activation button as a standard action, causing the instant transformation, granting the user the stats and abilities of the creature. The programmed creature must be a corporeal, non elemental, non ghost/spirit, living creature, or sentient plant, and non lycanthrope. The transformation lasts for 1 minute, however it can be extended with a Computer Use check DC 16 +1 / additional minute. Once timed out, the UnoMatrix can't be used for 1d6 rounds. To program a new creature, a sample of DNA (blood, skin, scale, at least 10 hairs, piece of bone, etc) is placed on a sample tray that slides out from the top, and a Computer Use check DC 17 and 5 minutes of work to program the new sample, which completely replaces the sample used before. Weight: 1 lb PDC: 27 Res: Res to Illegal (+2 to +4) [B][SIZE=7]EvoMatrix[/SIZE][/B] The EvoMatrix is an offshoot of the evolutionary function technology from the Ultimatrix. The EvoMatrix appears as a large black and silver watch like device, with a digital display and large activation button, with several addition features including watch, calendar, communications device with range of standard orbit. Its primary function is to force a temporary evolutionary upgrade to the wearer. The EvoMatrix has an onboard DNA sampler and powerful computer that samples the DNA of the wearer, then runs millions of simulations of putting the wearer's species through worst-case scenarios over a course of millions of years, forcing evolution to adapt to survive. Then the EvoMatrix applies this 'evolved' version to the wearer, making them more powerful and combat oriented. The wearer, upon activating the device as a standard action, transforms the wearer into an evolved version of their species, gaining double any racial bonuses, any natural defenses are also increased by double, natural weapons deal damage as if the wearer was one size larger, special attacks or abilities gain +1 die to damage, increase range by 50%, and gain an additional attack or ability that is similar with original abilities. For example, a species that can breath fire dealing 1d6 damage to 30 foot line, now deals 2d6 damage with a range of 45 ft line, and may even gain a secondary fire attack that affects a different area type (explodes in a burst for half damage, or double range for half range). Species that don't have any noticeable traits, instead gain +2 Str, +2 Con, +1 bonus to Natural Defense, +10 ft to speed. This transformation lasts for 1 minute, however can be extended with a Computer Use check DC 17 + 1/additional minute. Once timed out, the EvoMatrix can't be used for another 1d6+1 minutes. Weight: 1 lb PDC: 28 Res: Res to Illegal (+2 to +4) [/QUOTE]
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