Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
CORELINE (D20 Modern/D20 BESM Setting).
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kronos182" data-source="post: 8819932" data-attributes="member: 6668634"><p><strong><span style="font-size: 26px">Metalbeast Template</span></strong></p><p>Somewhere in the multiverse scientists tried to create a super soldier using nanotech, providing a metal like skin, increased strength and healing abilities. Unfortunately, this went horribly wrong, and the nanites went rogue and want to inflect creatures with lesser intelligence. A cloud of nanites that floats around and seeks out monstrous creatures to infect.</p><p>Once a creature is infected by the nanites, the creature grows metallic plate armour, increasing its durability, but loses some mobility. Fur takes on a metallic shine. Unfortunately the creatures become incredibly hostile and hyper-focused and keep attacking a single target until it is destroyed before moving onto the next.</p><p></p><p>Size: Same as base creature</p><p>Hit Points: same as base creature +5 per size category above small</p><p>Speed: -5 ft.</p><p>Abilities: +4 Strength, +2 Con, -2 Dex, -2 Int (min of 5)</p><p>Defense: +5 Natural Defense to base creature</p><p>Special Attacks:</p><p>Special Qualities: DR vs Ballistic damage 15. Increased healing, Metallic Natural Weapons, Persistence.</p><p>ECL: +5</p><p></p><p><strong>Ballistic Resistance</strong> - The creature gains DR 15 vs ballistic damage, which stacks with any ballistic resistance the creature may have. Any vulnerabilities to materials do not bypass this DR, but reduces it to 7.</p><p><strong>Increased Healing</strong> - If the creature doesn't have fast heal, gains Fast Heal 5. If the creature has Fast Healing, gains Regeneration of the same number instead. If the creature has Regeneration, gains a +2 Bonus to how many hit points it regenerates.</p><p><strong>Metallic Natural Weapons</strong> - The creature's natural attacks deal damage as if one size larger. If already at colossal size, increase damage by +2 die. Additionally the creature's attacks ignore hardness/DR 5.</p><p><strong>Persistence</strong> - Creatures infected just want to attack a target, it attacks and keeps attacking the same target until it is destroyed (reduced to 0 hit points). Doesn't die at 0 hit points, must be reduced to -15 to kill. Doesn't take additional damage below 0 hit points from actions, can only perform single actions (move or attack) until above 0 hp.</p><p></p><p>A supernatural ability to add to monsters for that B-Flick feeling.</p><p><span style="font-family: 'Calibri'"><span style="font-size: 22px"><strong>B-Flick Monster (Super Natural)</strong></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px">Has a cheesy, goofy 50s to 70s B-flick movie feel to its appearance, that can render viewers speechless.</span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px">Requires all within 30 +5 ft per 10 feet of creature above 10 feet of height/length, a Will save DC 10 + Con modifier + any bonus to intimidate +5 when first seen. On a successful they are Dazed for 1 round (can't act but still has normal defense). Fail of 5 or more, characters are Panicked (flees as fast as possible, defend as normal but can't attack). A failed save by 10 or more then they are Cowering (froze in fear, loses Dex bonus to Defense, take no actions. Takes additional -2 Defense, lasts for 10 rounds). </span></span></p><p> </p><p><span style="font-family: 'Calibri'"><span style="font-size: 15px">Special: If the first attack against this creature fails, DC increase by the difference the attack that failed missed by.</span></span></p></blockquote><p></p>
[QUOTE="kronos182, post: 8819932, member: 6668634"] [B][SIZE=7]Metalbeast Template[/SIZE][/B] Somewhere in the multiverse scientists tried to create a super soldier using nanotech, providing a metal like skin, increased strength and healing abilities. Unfortunately, this went horribly wrong, and the nanites went rogue and want to inflect creatures with lesser intelligence. A cloud of nanites that floats around and seeks out monstrous creatures to infect. Once a creature is infected by the nanites, the creature grows metallic plate armour, increasing its durability, but loses some mobility. Fur takes on a metallic shine. Unfortunately the creatures become incredibly hostile and hyper-focused and keep attacking a single target until it is destroyed before moving onto the next. Size: Same as base creature Hit Points: same as base creature +5 per size category above small Speed: -5 ft. Abilities: +4 Strength, +2 Con, -2 Dex, -2 Int (min of 5) Defense: +5 Natural Defense to base creature Special Attacks: Special Qualities: DR vs Ballistic damage 15. Increased healing, Metallic Natural Weapons, Persistence. ECL: +5 [B]Ballistic Resistance[/B] - The creature gains DR 15 vs ballistic damage, which stacks with any ballistic resistance the creature may have. Any vulnerabilities to materials do not bypass this DR, but reduces it to 7. [B]Increased Healing[/B] - If the creature doesn't have fast heal, gains Fast Heal 5. If the creature has Fast Healing, gains Regeneration of the same number instead. If the creature has Regeneration, gains a +2 Bonus to how many hit points it regenerates. [B]Metallic Natural Weapons[/B] - The creature's natural attacks deal damage as if one size larger. If already at colossal size, increase damage by +2 die. Additionally the creature's attacks ignore hardness/DR 5. [B]Persistence[/B] - Creatures infected just want to attack a target, it attacks and keeps attacking the same target until it is destroyed (reduced to 0 hit points). Doesn't die at 0 hit points, must be reduced to -15 to kill. Doesn't take additional damage below 0 hit points from actions, can only perform single actions (move or attack) until above 0 hp. A supernatural ability to add to monsters for that B-Flick feeling. [FONT=Calibri][SIZE=6][B]B-Flick Monster (Super Natural)[/B][/SIZE] [SIZE=4]Has a cheesy, goofy 50s to 70s B-flick movie feel to its appearance, that can render viewers speechless. Requires all within 30 +5 ft per 10 feet of creature above 10 feet of height/length, a Will save DC 10 + Con modifier + any bonus to intimidate +5 when first seen. On a successful they are Dazed for 1 round (can't act but still has normal defense). Fail of 5 or more, characters are Panicked (flees as fast as possible, defend as normal but can't attack). A failed save by 10 or more then they are Cowering (froze in fear, loses Dex bonus to Defense, take no actions. Takes additional -2 Defense, lasts for 10 rounds). [/SIZE][/FONT] [SIZE=4] [/SIZE] [FONT=Calibri][SIZE=4]Special: If the first attack against this creature fails, DC increase by the difference the attack that failed missed by.[/SIZE][/FONT] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
CORELINE (D20 Modern/D20 BESM Setting).
Top