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CORELINE (D20 Modern/D20 BESM Setting).
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<blockquote data-quote="kronos182" data-source="post: 8820042" data-attributes="member: 6668634"><p><span style="font-size: 26px"><strong>Lantean Puddle Jumper</strong></span></p><p>Puddle Jumpers are small spacecraft created by Ancients that are designed to be transported through Stargates. These ships are controlled through a neural interface through the operator's hands and the chair the pilot is sitting in, as well as manual controls, but requires the user to have the Ancient Gene to operate the craft. The ships are cylindrical shape with an angled front and rear, allowing them to slide perfectly through open Stargates. The forward section has a cockpit and can seat four, with two being operators although the ship can function with only a single person. The aft sections contains passenger and storage area, with room for another 18 people, and a large hatch at the rear allows access to the ship. A door at the end of the cockpit section can seal it from the rear section. When in flight, not passing through a Stargate, a set of short wings which contain the engine pods and compliment of drone weapons, which must be retracted to fit through a Stargate and when landing. The ships also have a control to operate and dial a Stargate up to 2 miles away. While the pods are retracted, the ship can hover silently, and move, however slowly and not as maneuverable, only done when going through a Stargate, or moving to a landing position. The craft is also capable of operating underwater, capable of surviving depths up to 500 ft.</p><p>Puddle Jumpers are fitted with Lantean drone weapons, carrying eight, four in each pod and a cloaking field to avoid detection.</p><p>To operate the ship the pilot must be a human with the Ancient gene.</p><p></p><p><strong>Puddle Jumper (PL8-9)</strong></p><p>Type: Ultralight</p><p>Subtype: Shuttle</p><p>Size: gargantuan (-4)</p><p>Tactical Speed: 3500 ft, 2000 (200) atmospheric speed, reach orbit without assistance.</p><p>Defense: 11 (-4 size, +3 Class +2 Dex)</p><p>Flat-Footed Defense: 9 (-4 size, +3 Class)</p><p>Autopilot Defense: 8</p><p>Hardness: 30</p><p>Hit Dice: 10d20 (200 hp)</p><p>Initiative Modifier: +2</p><p>Pilot's Class Bonus: +3</p><p>Pilot's Dex Modifier: +2</p><p>Gunner's Attack Bonus: +2</p><p>Length: 26.2 ft, 15.4 ft wide</p><p>Weight: 200,000 lb.</p><p>Targeting System Bonus: +2</p><p>Crew: 2, 1 can operate</p><p>Passenger Capacity: 18 standing, 2 in cockpit, rest in rear</p><p>Cargo Capacity: 8000 lb</p><p>Grapple Modifier: +8</p><p>Base PDC: 49</p><p>Restriction: Rare (+5), Lantean/Asuran Lic (+1)</p><p></p><p>Attack:</p><p>Drone Weapon +5 ranged (20d10, 19-20x4, -)</p><p></p><p>Attack of Opportunity: None</p><p></p><p>Standard PL(6) Design Spec: artificial gravity, DHD</p><p>Engines: Thrusters, ion engine</p><p>Armour: Vaadium</p><p>Defense Systems: Radiation shielding, autopilot system, damage control (1d10), cloaking field</p><p>Sensors: Class VI sensor system</p><p>Communications: Radio transceiver, mass transceiver</p><p>Weapons: drone weapon (8 drones)</p><p>Grappling Systems: none</p><p></p><p><strong>DHD</strong></p><p>Dial Home Device, this piece of equipment allows the crew to dial a Stargate within 1.5 miles. Takes a standard action to dial a known address.</p><p></p><p><strong><span style="font-size: 18px">Drone Weapon</span></strong></p><p>Drone Weapons are weapons developed by the Ancients as their primary weapon system. A drone is vaguely squid-shaped, 3 feet in length, with a rounded yellow head with small spikes that jut out to the rear of the weapon, with six tails extending from the rear, which taper to a point while in flight, and glows a bright yellow when active. These weapons are capable of penetrating most shields and deal heavy damage to a target. It has on board targeting systems, but can be directed from a Control Chair or console onboard small Ancient ships such as Puddle Jumpers. If a launched drone doesn't destroy a target, it can be returned to its launch point for use later. The drones can operate easily in atmosphere and space, even reaching orbit from a planetary launch location.</p><p>The pilot or co-pilot can fire up to 4 drones, making attack rolls for each, targeting up to 4 different targets or a single target. After launch can keep directing the drones if they miss, or target destroyed, or let the drone's own targeting systems take over.</p><p>Requires a human with the Ancient gene to operate.</p><p></p><p><strong>Lantean Drone Weapon (PL9)</strong></p><p>Damage: 20d10</p><p>Critical: 19-20x4</p><p>Damage Type: Energy/Kinetic</p><p>Range Increment: -</p><p>Rate of Fire:</p><p>Minimum Ship Size: Huge</p><p>Purchase DC:</p><p>Restriction: Rare (+5), Lantean Mil (+3)</p><p>Notes: Ignores 30 points of hardness/DR.</p><p>Ignores shields of all types except Lantean shields, or shields powered by a ZPM module, or planetary scale shielding. On ships that have shield hit die equal to at least three-quarters the total ship's hull hit die (75%), then deals damage to shields. If drone deals more damage than is required to destroy the ship by 50% or more, the drone survives and can be used to strike another target, but deals damage it exceeded the first target.</p><p>If drone misses target, can make keep making attacks until it strikes or after 5 rounds when runs out of energy and returns to launcher. Unless the launching point is more at a greater distance than 500,000 ft if a ship, or outside of orbit for a ground based launcher, then floats inert, or crashes to the ground.</p><p>Drone controlled by a Control Chair or gunner on ship gains a +5 to attack rolls. If drone loses connection to launching point, it'll attack the launching point's enemies, using IFF systems at +4 to attack rolls, up to 5 rounds then it returns to the launch point.</p><p>Drones returning to launch point return automatically, but can not be launched again for 5 rounds.</p><p></p><p><strong><span style="font-size: 22px">SGA Puddle Jumper</span></strong></p><p>This version of the Puddle Jumper are ones modified by the Stargate Atlantis Expedition team that modified the cloaking screen into a defensive shield. This allows the craft to withstand more damage, but when the shield is operating, the cloak is inoperative. When used as a cloak, the shield is inoperative. With the shield, the craft can survive greater depths under water, about 1.2 miles. The shield/cloak field has also been modified with use of a Wraith stunner, to release a stun pulse, but the ship's cloak, or shields are inoperable while using the stun pulse.</p><p>Make following changes to Puddle Jumper to make SGA Puddle Jumper:</p><p>Add shields, 200 hp;</p><p>Add stun pulse;</p><p>PDC: No change, but only available to SGA and SGC members.</p><p></p><p><strong>Shield/Cloak Field</strong></p><p>Pilot or co-pilot can switch from cloak or shield as a standard action once per round. The shield regenerates at 5 HP per round of not taking damage.</p><p></p><p><strong>Stun Pulse</strong></p><p>The pilot or co-pilot can activate a stun pulse as a standard action, releasing a bubble burst with a 50 foot radius, all outside the ship must make a Fort save DC 19 or be Stunned for 1d4 rounds. A failed save of more than 5, the target is rendered unconscious for 1 hour. When the pulse is used, if the cloak or shield is active it is deactivated, and can not be used for 2 rounds.</p></blockquote><p></p>
[QUOTE="kronos182, post: 8820042, member: 6668634"] [SIZE=7][B]Lantean Puddle Jumper[/B][/SIZE] Puddle Jumpers are small spacecraft created by Ancients that are designed to be transported through Stargates. These ships are controlled through a neural interface through the operator's hands and the chair the pilot is sitting in, as well as manual controls, but requires the user to have the Ancient Gene to operate the craft. The ships are cylindrical shape with an angled front and rear, allowing them to slide perfectly through open Stargates. The forward section has a cockpit and can seat four, with two being operators although the ship can function with only a single person. The aft sections contains passenger and storage area, with room for another 18 people, and a large hatch at the rear allows access to the ship. A door at the end of the cockpit section can seal it from the rear section. When in flight, not passing through a Stargate, a set of short wings which contain the engine pods and compliment of drone weapons, which must be retracted to fit through a Stargate and when landing. The ships also have a control to operate and dial a Stargate up to 2 miles away. While the pods are retracted, the ship can hover silently, and move, however slowly and not as maneuverable, only done when going through a Stargate, or moving to a landing position. The craft is also capable of operating underwater, capable of surviving depths up to 500 ft. Puddle Jumpers are fitted with Lantean drone weapons, carrying eight, four in each pod and a cloaking field to avoid detection. To operate the ship the pilot must be a human with the Ancient gene. [B]Puddle Jumper (PL8-9)[/B] Type: Ultralight Subtype: Shuttle Size: gargantuan (-4) Tactical Speed: 3500 ft, 2000 (200) atmospheric speed, reach orbit without assistance. Defense: 11 (-4 size, +3 Class +2 Dex) Flat-Footed Defense: 9 (-4 size, +3 Class) Autopilot Defense: 8 Hardness: 30 Hit Dice: 10d20 (200 hp) Initiative Modifier: +2 Pilot's Class Bonus: +3 Pilot's Dex Modifier: +2 Gunner's Attack Bonus: +2 Length: 26.2 ft, 15.4 ft wide Weight: 200,000 lb. Targeting System Bonus: +2 Crew: 2, 1 can operate Passenger Capacity: 18 standing, 2 in cockpit, rest in rear Cargo Capacity: 8000 lb Grapple Modifier: +8 Base PDC: 49 Restriction: Rare (+5), Lantean/Asuran Lic (+1) Attack: Drone Weapon +5 ranged (20d10, 19-20x4, -) Attack of Opportunity: None Standard PL(6) Design Spec: artificial gravity, DHD Engines: Thrusters, ion engine Armour: Vaadium Defense Systems: Radiation shielding, autopilot system, damage control (1d10), cloaking field Sensors: Class VI sensor system Communications: Radio transceiver, mass transceiver Weapons: drone weapon (8 drones) Grappling Systems: none [B]DHD[/B] Dial Home Device, this piece of equipment allows the crew to dial a Stargate within 1.5 miles. Takes a standard action to dial a known address. [B][SIZE=5]Drone Weapon[/SIZE][/B] Drone Weapons are weapons developed by the Ancients as their primary weapon system. A drone is vaguely squid-shaped, 3 feet in length, with a rounded yellow head with small spikes that jut out to the rear of the weapon, with six tails extending from the rear, which taper to a point while in flight, and glows a bright yellow when active. These weapons are capable of penetrating most shields and deal heavy damage to a target. It has on board targeting systems, but can be directed from a Control Chair or console onboard small Ancient ships such as Puddle Jumpers. If a launched drone doesn't destroy a target, it can be returned to its launch point for use later. The drones can operate easily in atmosphere and space, even reaching orbit from a planetary launch location. The pilot or co-pilot can fire up to 4 drones, making attack rolls for each, targeting up to 4 different targets or a single target. After launch can keep directing the drones if they miss, or target destroyed, or let the drone's own targeting systems take over. Requires a human with the Ancient gene to operate. [B]Lantean Drone Weapon (PL9)[/B] Damage: 20d10 Critical: 19-20x4 Damage Type: Energy/Kinetic Range Increment: - Rate of Fire: Minimum Ship Size: Huge Purchase DC: Restriction: Rare (+5), Lantean Mil (+3) Notes: Ignores 30 points of hardness/DR. Ignores shields of all types except Lantean shields, or shields powered by a ZPM module, or planetary scale shielding. On ships that have shield hit die equal to at least three-quarters the total ship's hull hit die (75%), then deals damage to shields. If drone deals more damage than is required to destroy the ship by 50% or more, the drone survives and can be used to strike another target, but deals damage it exceeded the first target. If drone misses target, can make keep making attacks until it strikes or after 5 rounds when runs out of energy and returns to launcher. Unless the launching point is more at a greater distance than 500,000 ft if a ship, or outside of orbit for a ground based launcher, then floats inert, or crashes to the ground. Drone controlled by a Control Chair or gunner on ship gains a +5 to attack rolls. If drone loses connection to launching point, it'll attack the launching point's enemies, using IFF systems at +4 to attack rolls, up to 5 rounds then it returns to the launch point. Drones returning to launch point return automatically, but can not be launched again for 5 rounds. [B][SIZE=6]SGA Puddle Jumper[/SIZE][/B] This version of the Puddle Jumper are ones modified by the Stargate Atlantis Expedition team that modified the cloaking screen into a defensive shield. This allows the craft to withstand more damage, but when the shield is operating, the cloak is inoperative. When used as a cloak, the shield is inoperative. With the shield, the craft can survive greater depths under water, about 1.2 miles. The shield/cloak field has also been modified with use of a Wraith stunner, to release a stun pulse, but the ship's cloak, or shields are inoperable while using the stun pulse. Make following changes to Puddle Jumper to make SGA Puddle Jumper: Add shields, 200 hp; Add stun pulse; PDC: No change, but only available to SGA and SGC members. [B]Shield/Cloak Field[/B] Pilot or co-pilot can switch from cloak or shield as a standard action once per round. The shield regenerates at 5 HP per round of not taking damage. [B]Stun Pulse[/B] The pilot or co-pilot can activate a stun pulse as a standard action, releasing a bubble burst with a 50 foot radius, all outside the ship must make a Fort save DC 19 or be Stunned for 1d4 rounds. A failed save of more than 5, the target is rendered unconscious for 1 hour. When the pulse is used, if the cloak or shield is active it is deactivated, and can not be used for 2 rounds. [/QUOTE]
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