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CORELINE (D20 Modern/D20 BESM Setting).
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<blockquote data-quote="marcoasalazarm" data-source="post: 8839879" data-attributes="member: 26698"><p>New Feat:</p><p></p><p>[ATTACH=full]268104[/ATTACH]</p><p>(Editor's Note: We know it doesn't fits the Feat as written, but it's very hard to find an image that can represent it as well... or as funny).</p><p></p><p><strong>NEW FEAT: COSMOGUN MAGAZINES.</strong></p><p>The good news for the bad guys is that you don't have unlimited ammunition. The bad news is that you'll still shoot so many times without reloading that it won't make any difference.</p><p><strong>PRE-REQUISITES:</strong> Personal Firearms Proficiency, Advanced Firearms Proficiency, Rapid Reload.</p><p><strong>EFFECT:</strong> Once per encounter, you can pay 3 Action Points to activate this Feat, and its effects will remain active for a duration of 5 rounds plus your Dexterity modifier. During that time as long as you keep firing your weapon every round, you have enough ammunition on your person for at least 2 full reloads of the weapon, and it's a weapon with a minimum ammo capacity of 2 rounds (and does not has a Linked ammo capacity), you can continue firing without worrying about having to manually reload even if the weapon normally would need to (ex. multi-shot Derringers). Once you stop shooting, or the Feat's effect runs its course, all of the ammunition used, including reloads, plus an additional 10% in your equipment (on your person, carried in a Bag of Holding, etc.) will be spent. If you do not have enough ammunition carried or easily accessible, the duration ends immediately.</p></blockquote><p></p>
[QUOTE="marcoasalazarm, post: 8839879, member: 26698"] New Feat: [ATTACH type="full"]268104[/ATTACH] (Editor's Note: We know it doesn't fits the Feat as written, but it's very hard to find an image that can represent it as well... or as funny). [B]NEW FEAT: COSMOGUN MAGAZINES.[/B] The good news for the bad guys is that you don't have unlimited ammunition. The bad news is that you'll still shoot so many times without reloading that it won't make any difference. [B]PRE-REQUISITES:[/B] Personal Firearms Proficiency, Advanced Firearms Proficiency, Rapid Reload. [B]EFFECT:[/B] Once per encounter, you can pay 3 Action Points to activate this Feat, and its effects will remain active for a duration of 5 rounds plus your Dexterity modifier. During that time as long as you keep firing your weapon every round, you have enough ammunition on your person for at least 2 full reloads of the weapon, and it's a weapon with a minimum ammo capacity of 2 rounds (and does not has a Linked ammo capacity), you can continue firing without worrying about having to manually reload even if the weapon normally would need to (ex. multi-shot Derringers). Once you stop shooting, or the Feat's effect runs its course, all of the ammunition used, including reloads, plus an additional 10% in your equipment (on your person, carried in a Bag of Holding, etc.) will be spent. If you do not have enough ammunition carried or easily accessible, the duration ends immediately. [/QUOTE]
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