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CORELINE (D20 Modern/D20 BESM Setting).
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<blockquote data-quote="kronos182" data-source="post: 8855222" data-attributes="member: 6668634"><p><strong><span style="font-size: 26px">Lucrehulk Class</span></strong></p><p>The Lucrehulk is a starship utilized by the Trade Federation, produced by Hoersch-Kessel Drive Inc, to haul freight, and many were also turned into battleships, which carried droid soldiers and fighters during the Clone Wars, others as droid carriers, with most of its systems fitted for carrying, maintaining and launching droid fighters or droops. The ships consisted of a large C shaped hull with the opening forward, with a central sphere structure positioned on the inner side at the back of the C. This sphere structure could separate and make planetary landings.</p><p></p><p><strong><span style="font-size: 22px">Lucrehulk LH-3210 Cargo</span></strong></p><p>This version is the basic model, able to carry massive amounts of cargo. The central sphere can not separate from the rest ship. The ships are fitted with 28 quad laser cannon turrets, several dedicated to point defense and others for direct attack. Typically crewed by about 500 crew, although depending on the operators, about 75% will be droids.</p><p></p><p><strong>Lucrehulk Freighter (PL7)</strong></p><p>Type: super heavy</p><p>Subtype: star freighter</p><p>Size: Colossal (-8)</p><p>Tactical Speed: 3000 ft</p><p>Defense: 7</p><p>Flat-Footed Defense: 5</p><p>Autopilot Defense: 7</p><p>Hardness: 20</p><p>Hit Dice: 350d20 (7,000 hp), shields 1750 hp</p><p>Initiative Modifier: +2</p><p>Pilot's Class Bonus: +3</p><p>Pilot's Dex Modifier: +2</p><p>Gunner's Attack Bonus: +2</p><p>Length: 10,400 ft</p><p>Weight: 320,000 tons</p><p>Targeting System Bonus: +3</p><p>Crew: 500 (trained) can be a mix of living and droid</p><p>Passenger Capacity: 50 passengers, 200 battle droids or living troops</p><p>Cargo Capacity: 25 million tons</p><p>Grapple Modifier: +8</p><p>Base PDC: 60</p><p>Restriction: Lic (+1)</p><p></p><p>Attack:</p><p>Battery of 2 quad laser cannons -2 ranged (12d8, 20, fire, 3000 ft, single) and Battery of 2 quad laser cannons -7 ranged (12d8, 20, fire, 3000 ft, single).</p><p></p><p>Attack of Opportunity:</p><p>Point-defense system +3 ranged (5d12x10 fire)</p><p></p><p>Bonuses:</p><p></p><p>Standard PL(6) Design Spec:</p><p>Engines: Ion engine, thrusters, Class 2 hyperdrive, Class 10 backup</p><p>Armour: Alloy Plating</p><p>Defense Systems: Shields, autopilot system, point defense system</p><p>Sensors: Class II, targeting system</p><p>Communications: Comlink (radio & drive transceiver)</p><p>Weapons: quad lasers (28)</p><p>Grappling Systems: tractor beam</p><p></p><p></p><p><strong><span style="font-size: 22px">Lucrehulk Battleship</span></strong></p><p>The battleship version of the Lucrehulk was the primary capital ship of the Trade Federation's Trade Defense Force, and when they joined the CIS, made up a large part of the Confederation Navy. They are modified versions, where the central sphere could separate, functioning as a landing ship to ferry cargo and crew up to the main ship. The outer ring was fitted with turbolasers, improved power systems were added to help power the weapons and greatly boost the shielding. The cavernous cargo bays modified into hangers for troop ships and droid fighters and bombers. Crew compliment was 150 to 350, plus any additional droids, able to carry up to 100 living passengers. A fully loaded Lucrehulk could carry 50 C-9979 Landing ships, 1500 vulture droid fighters, 4 to 8 shuttles, 550 multi-troop transports, 6520 Armoured Assault Tanks, and 500 to 1000 other ground/hover attack craft, with about 139,000 battle droids of various models. However most ships typically carried half to two thirds these numbers, depending on duration between when they can resupply and how many battles they participated in.</p><p></p><p><strong>Lucrehulk Battleship (PL7)</strong></p><p>Type: super heavy</p><p>Subtype: star freighter, modified into battleship</p><p>Size: Colossal (-8)</p><p>Tactical Speed: 3000 ft</p><p>Defense: 7</p><p>Flat-Footed Defense: 5</p><p>Autopilot Defense: 7</p><p>Hardness: 20</p><p>Hit Dice: 350d20* (7,000* hp), shields 3,500 hp</p><p>Initiative Modifier: +2</p><p>Pilot's Class Bonus: +3</p><p>Pilot's Dex Modifier: +2</p><p>Gunner's Attack Bonus: +2</p><p>Length: 10,400 ft</p><p>Weight: 331,000 tons</p><p>Targeting System Bonus: +5</p><p>Crew: 350 (trained +4) living and 6000 droid, 2000 droid security</p><p>Passenger Capacity: 600 passengers, 139,000* battle droids</p><p>Cargo Capacity: 40,000 tons</p><p>Grapple Modifier: +8</p><p>Base PDC: 65</p><p>Restriction: Mil (+3)</p><p></p><p>Attack:</p><p>Has 4 sets of gunners, each can make an attacks from below:</p><p>Battery of 5 turbolasers +4 ranged (12d8 ignore 20 hardness, 20, 9,000 ft, single) and Battery of 5 turbolasers -1 ranged (12d8 ignore 20 hardness, 20, 9,000 ft, single); or</p><p>Battery of 2 quad laser cannons +0 ranged (12d8, 20, fire, 3000 ft, single) and Battery of 2 quad laser cannons -5 ranged (12d8, 20, fire, 3000 ft, single).</p><p></p><p>Attack of Opportunity:</p><p>Point-defense system +5 ranged (5d12x10 fire)</p><p></p><p>Bonuses: +2 Initiative</p><p></p><p>Standard PL(6) Design Spec: detachable Core Ship, hangers (can launch 8 droid fighters or bombers per round, or 2 transport ships, navicomp</p><p>Engines: Ion engine, thrusters, Class 2 hyperdrive, Class 10 backup</p><p>Armour: Alloy Plating</p><p>Defense Systems: Shields, autopilot system, point defense system</p><p>Sensors: Class III, improved targeting system</p><p>Communications: Comlink (radio & drive transceiver)</p><p>Weapons: multiple turbolaser batteries, quad laser batteries</p><p>Grappling Systems: tractor beam</p><p></p><p><strong><span style="font-size: 18px">Turbolaser</span></strong></p><p>Turbolasers are capital ship level lasers more powerful than lasers found on starships, however they have lower fire rates than those found on fighters. These weapons are also not as accurate at targeting fast moving targets suffering -1 to strike any ships of Ultralight size or smaller.</p><p></p><p><strong>Turbolaser (PL6)</strong></p><p>Damage: 12d8, ignore 20 points of DR/hardness</p><p>Critical: 20x2</p><p>Damage Type: Fire</p><p>Range Increment: 9000 ft</p><p>Rate of Fire: Single</p><p>Minimum Ship Size: Gargantuan</p><p>Purchase DC: 40</p><p>Restriction: Military (+3)</p><p></p><p><strong><span style="font-size: 22px">Core Ship</span></strong></p><p>The Core ship is the central sphere, and is able to detach and reattach to the main ship. When separated the hit points of the Core Ship are removed from the main hit points, and the main ship suffers -2 to attack and -1 to initiative as the main control systems are in the Core ship, and is using secondary systems. The core ship can make planetary landing and take offs, has its own shielding which only works when separated. It lacks hyperdrive, but does have several weapons to defend itself.</p><p></p><p><strong>Core Ship (PL7)</strong></p><p>Type: Light</p><p>Subtype: hauler (command unit)</p><p>Size: Colossal (-8)</p><p>Tactical Speed: 3000 ft</p><p>Defense: 7</p><p>Flat-Footed Defense: 5</p><p>Autopilot Defense: 5</p><p>Hardness: 20</p><p>Hit Dice: 36d20* (720* hp), shields 200 hp</p><p>Initiative Modifier: +2</p><p>Pilot's Class Bonus: +3</p><p>Pilot's Dex Modifier: +2</p><p>Gunner's Attack Bonus: +2</p><p>Length: 2000 ft</p><p>Weight: 7500 tons</p><p>Targeting System Bonus: +5</p><p>Crew: 150 (trained +4) living and 1000 droid, 500 droid security</p><p>Passenger Capacity: 600 passengers</p><p>Cargo Capacity: 100 tons</p><p>Grapple Modifier: +8</p><p>Base PDC: 55</p><p>Restriction: Lic (+1)</p><p></p><p>Attack:</p><p>Turbolaser -1 ranged (12d8 ignore 20 hardness, 20, 9,000 ft, single) and turbolasers -6 ranged (12d8 ignore 20 hardness, 20, 9,000 ft, single); or</p><p>Battery of 2 quad laser cannons +0 ranged (12d8, 20, fire, 3000 ft, single) and Battery of 2 quad laser cannons -5 ranged (12d8, 20, fire, 3000 ft, single).</p><p></p><p>Attack of Opportunity:</p><p>Point-defense system +5 ranged (2d12x10 fire)</p><p></p><p>Bonuses:</p><p></p><p>Standard PL(6) Design Spec: connect to Lucrehulk Battleship</p><p>Engines: Ion engine, thrusters</p><p>Armour: Alloy Plating</p><p>Defense Systems: Shields, autopilot system, point defense system</p><p>Sensors: Class III, improved targeting system</p><p>Communications: Comlink (radio & drive transceiver)</p><p>Weapons: quad lasers (28)</p><p>Grappling Systems: tractor beam</p><p></p><p><strong>Reconnect/Disconnect to Lucrehulk Battleship</strong></p><p>In a non combat situation, the pilot can perform a docking maneuver with a Pilot DC 10 if the Lucrehulk Battleship is not moving, and takes 1d4+2 rounds. Can be reduced to 2 rounds by increasing the DC to 21. To dock in combat, requires the pilots of both ships to fly in formation first, and the docking DC increases to base DC 17 with any other conditional modifiers. Disconnecting from the main ship takes 2 rounds in non combat situations with a Pilot DC 10, but in combat both ships must make checks as flying in formation.</p></blockquote><p></p>
[QUOTE="kronos182, post: 8855222, member: 6668634"] [B][SIZE=7]Lucrehulk Class[/SIZE][/B] The Lucrehulk is a starship utilized by the Trade Federation, produced by Hoersch-Kessel Drive Inc, to haul freight, and many were also turned into battleships, which carried droid soldiers and fighters during the Clone Wars, others as droid carriers, with most of its systems fitted for carrying, maintaining and launching droid fighters or droops. The ships consisted of a large C shaped hull with the opening forward, with a central sphere structure positioned on the inner side at the back of the C. This sphere structure could separate and make planetary landings. [B][SIZE=6]Lucrehulk LH-3210 Cargo[/SIZE][/B] This version is the basic model, able to carry massive amounts of cargo. The central sphere can not separate from the rest ship. The ships are fitted with 28 quad laser cannon turrets, several dedicated to point defense and others for direct attack. Typically crewed by about 500 crew, although depending on the operators, about 75% will be droids. [B]Lucrehulk Freighter (PL7)[/B] Type: super heavy Subtype: star freighter Size: Colossal (-8) Tactical Speed: 3000 ft Defense: 7 Flat-Footed Defense: 5 Autopilot Defense: 7 Hardness: 20 Hit Dice: 350d20 (7,000 hp), shields 1750 hp Initiative Modifier: +2 Pilot's Class Bonus: +3 Pilot's Dex Modifier: +2 Gunner's Attack Bonus: +2 Length: 10,400 ft Weight: 320,000 tons Targeting System Bonus: +3 Crew: 500 (trained) can be a mix of living and droid Passenger Capacity: 50 passengers, 200 battle droids or living troops Cargo Capacity: 25 million tons Grapple Modifier: +8 Base PDC: 60 Restriction: Lic (+1) Attack: Battery of 2 quad laser cannons -2 ranged (12d8, 20, fire, 3000 ft, single) and Battery of 2 quad laser cannons -7 ranged (12d8, 20, fire, 3000 ft, single). Attack of Opportunity: Point-defense system +3 ranged (5d12x10 fire) Bonuses: Standard PL(6) Design Spec: Engines: Ion engine, thrusters, Class 2 hyperdrive, Class 10 backup Armour: Alloy Plating Defense Systems: Shields, autopilot system, point defense system Sensors: Class II, targeting system Communications: Comlink (radio & drive transceiver) Weapons: quad lasers (28) Grappling Systems: tractor beam [B][SIZE=6]Lucrehulk Battleship[/SIZE][/B] The battleship version of the Lucrehulk was the primary capital ship of the Trade Federation's Trade Defense Force, and when they joined the CIS, made up a large part of the Confederation Navy. They are modified versions, where the central sphere could separate, functioning as a landing ship to ferry cargo and crew up to the main ship. The outer ring was fitted with turbolasers, improved power systems were added to help power the weapons and greatly boost the shielding. The cavernous cargo bays modified into hangers for troop ships and droid fighters and bombers. Crew compliment was 150 to 350, plus any additional droids, able to carry up to 100 living passengers. A fully loaded Lucrehulk could carry 50 C-9979 Landing ships, 1500 vulture droid fighters, 4 to 8 shuttles, 550 multi-troop transports, 6520 Armoured Assault Tanks, and 500 to 1000 other ground/hover attack craft, with about 139,000 battle droids of various models. However most ships typically carried half to two thirds these numbers, depending on duration between when they can resupply and how many battles they participated in. [B]Lucrehulk Battleship (PL7)[/B] Type: super heavy Subtype: star freighter, modified into battleship Size: Colossal (-8) Tactical Speed: 3000 ft Defense: 7 Flat-Footed Defense: 5 Autopilot Defense: 7 Hardness: 20 Hit Dice: 350d20* (7,000* hp), shields 3,500 hp Initiative Modifier: +2 Pilot's Class Bonus: +3 Pilot's Dex Modifier: +2 Gunner's Attack Bonus: +2 Length: 10,400 ft Weight: 331,000 tons Targeting System Bonus: +5 Crew: 350 (trained +4) living and 6000 droid, 2000 droid security Passenger Capacity: 600 passengers, 139,000* battle droids Cargo Capacity: 40,000 tons Grapple Modifier: +8 Base PDC: 65 Restriction: Mil (+3) Attack: Has 4 sets of gunners, each can make an attacks from below: Battery of 5 turbolasers +4 ranged (12d8 ignore 20 hardness, 20, 9,000 ft, single) and Battery of 5 turbolasers -1 ranged (12d8 ignore 20 hardness, 20, 9,000 ft, single); or Battery of 2 quad laser cannons +0 ranged (12d8, 20, fire, 3000 ft, single) and Battery of 2 quad laser cannons -5 ranged (12d8, 20, fire, 3000 ft, single). Attack of Opportunity: Point-defense system +5 ranged (5d12x10 fire) Bonuses: +2 Initiative Standard PL(6) Design Spec: detachable Core Ship, hangers (can launch 8 droid fighters or bombers per round, or 2 transport ships, navicomp Engines: Ion engine, thrusters, Class 2 hyperdrive, Class 10 backup Armour: Alloy Plating Defense Systems: Shields, autopilot system, point defense system Sensors: Class III, improved targeting system Communications: Comlink (radio & drive transceiver) Weapons: multiple turbolaser batteries, quad laser batteries Grappling Systems: tractor beam [B][SIZE=5]Turbolaser[/SIZE][/B] Turbolasers are capital ship level lasers more powerful than lasers found on starships, however they have lower fire rates than those found on fighters. These weapons are also not as accurate at targeting fast moving targets suffering -1 to strike any ships of Ultralight size or smaller. [B]Turbolaser (PL6)[/B] Damage: 12d8, ignore 20 points of DR/hardness Critical: 20x2 Damage Type: Fire Range Increment: 9000 ft Rate of Fire: Single Minimum Ship Size: Gargantuan Purchase DC: 40 Restriction: Military (+3) [B][SIZE=6]Core Ship[/SIZE][/B] The Core ship is the central sphere, and is able to detach and reattach to the main ship. When separated the hit points of the Core Ship are removed from the main hit points, and the main ship suffers -2 to attack and -1 to initiative as the main control systems are in the Core ship, and is using secondary systems. The core ship can make planetary landing and take offs, has its own shielding which only works when separated. It lacks hyperdrive, but does have several weapons to defend itself. [B]Core Ship (PL7)[/B] Type: Light Subtype: hauler (command unit) Size: Colossal (-8) Tactical Speed: 3000 ft Defense: 7 Flat-Footed Defense: 5 Autopilot Defense: 5 Hardness: 20 Hit Dice: 36d20* (720* hp), shields 200 hp Initiative Modifier: +2 Pilot's Class Bonus: +3 Pilot's Dex Modifier: +2 Gunner's Attack Bonus: +2 Length: 2000 ft Weight: 7500 tons Targeting System Bonus: +5 Crew: 150 (trained +4) living and 1000 droid, 500 droid security Passenger Capacity: 600 passengers Cargo Capacity: 100 tons Grapple Modifier: +8 Base PDC: 55 Restriction: Lic (+1) Attack: Turbolaser -1 ranged (12d8 ignore 20 hardness, 20, 9,000 ft, single) and turbolasers -6 ranged (12d8 ignore 20 hardness, 20, 9,000 ft, single); or Battery of 2 quad laser cannons +0 ranged (12d8, 20, fire, 3000 ft, single) and Battery of 2 quad laser cannons -5 ranged (12d8, 20, fire, 3000 ft, single). Attack of Opportunity: Point-defense system +5 ranged (2d12x10 fire) Bonuses: Standard PL(6) Design Spec: connect to Lucrehulk Battleship Engines: Ion engine, thrusters Armour: Alloy Plating Defense Systems: Shields, autopilot system, point defense system Sensors: Class III, improved targeting system Communications: Comlink (radio & drive transceiver) Weapons: quad lasers (28) Grappling Systems: tractor beam [B]Reconnect/Disconnect to Lucrehulk Battleship[/B] In a non combat situation, the pilot can perform a docking maneuver with a Pilot DC 10 if the Lucrehulk Battleship is not moving, and takes 1d4+2 rounds. Can be reduced to 2 rounds by increasing the DC to 21. To dock in combat, requires the pilots of both ships to fly in formation first, and the docking DC increases to base DC 17 with any other conditional modifiers. Disconnecting from the main ship takes 2 rounds in non combat situations with a Pilot DC 10, but in combat both ships must make checks as flying in formation. 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