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CORELINE (D20 Modern/D20 BESM Setting).
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<blockquote data-quote="kronos182" data-source="post: 8857278" data-attributes="member: 6668634"><p><strong><span style="font-size: 26px">Droid Tri-Fighter</span></strong></p><p>The droid Tri-Fighter is an advanced droid fighter used by the Confederacy Navy. Developed by Colicoid Creation Nest, the makers of the droideka, it had a ridged three-armed design based on a fearsome predator native to the planet Colla IV. Three bracing arms set equilateral around the roating, gyroscopic core, connected to the triple engine block with independent thrusters, giving the fighter incredible agility. It was armed with a heavy laser that protruded from the central ball, which had the droid's main red photoreceptors above it, giving it a menacing look, and a laser mounted on each of the three arms, which could fire independently or together. The laser mountings were on rails that allowed increased accuracy. The lower brace arms can be fitted with missiles mounted on the upper parts, along the side of the fighter.</p><p></p><p><strong>Droid Tri-fighter Mk1 (PL6-7)</strong></p><p>Type: Ultralight</p><p>Subtype: Fighter</p><p>Size: Huge (-2)</p><p>Tactical Speed: 4500 ft space, 1300 atmosphere (130)</p><p>Defense: 15 (10 base -2 size +5 class +2 dodge) +4 vs missiles</p><p>Flat-Footed Defense: 13 (10 base - 2 size +5 class)</p><p>Autopilot Defense:</p><p>Hardness: 15</p><p>Hit Dice: 7d20 (140 hp)</p><p>Initiative Modifier: +4</p><p>Pilot's Class Bonus: +5</p><p>Pilot's Dex Modifier: +4*</p><p>Gunner's Attack Bonus: +5</p><p>Length: 17.7 ft</p><p>Weight: 5,200 lbs</p><p>Targeting System Bonus: +2</p><p>Crew: 1 droid brain (expert +8)</p><p>Passenger Capacity: 0</p><p>Cargo Capacity: 0 lbs</p><p>Grapple Modifier:</p><p>Base PDC: 38</p><p>Restriction: Mil (+3)</p><p></p><p>Attack:</p><p>Heavy laser +2 ranged (8d8, 20, fire, 4000 ft, single and 3 light lasers -3 ranged (6d8, 20, fire, 3500 ft, s/a); or</p><p>3 light lasers +2 ranged (6d8, 20, fire, 3500 ft, a) autofire attack; or</p><p>Missile +2 ranged varies by type loaded</p><p></p><p>Attack of Opportunity:</p><p></p><p>Bonuses:</p><p>Due to the small size and design, the droid starfighter enjoys a +2 bonus to Pilot checks for stunt maneuvers. +2 initiative</p><p></p><p>Standard PL(6) Design Spec: Twin Engine, Agile, droid pilot, swarm tactics, networked calculations</p><p>Engines: Ion engine</p><p>Armour: Polymeric</p><p>Defense Systems:</p><p>Sensors: Class III, Targeting System, Missile Lock Alert</p><p>Communications: Radio Transceiver</p><p>Weapons: Heavy laser, 3 light lasers, optional 6 external missiles (discord, concussion or other type)</p><p>Grappling Systems: none</p><p></p><p><strong>Agile</strong></p><p>As long as the starfighter is moving (not stationary, so had moved the turn before and the current turn), the starfighter gains a +2 Dodge bonus to defense, which stacks with any other Dodge bonuses the pilot has. This bonus applies to anyone targeting the starfighter, and not just one specific target the pilot designates.</p><p></p><p><strong>Droid Pilot</strong></p><p>The droid starfighter is controlled by a droid brain, allowing it to perform multiple actions at once. The droid brain can make two normal attacks, while making two normal moves, which can include two stunts at the same round.</p><p></p><p><strong>Swarm Tactics</strong></p><p>Droid fighters are able to fly in formations with greater numbers and closer distances than ships piloted by living pilots. Up to 8 droid fighters can fit in a 500 ft square and make up a wing. Attacks are made as a fire-linked battery (battery rules for the first 4, fire-link the next four fighters in the wing) of the wing commander's attack, and all the additional fighters providing +1 Defense to the wing commander's defense. When attacking another wing of starships, the droid fighter wing gains +2 to attack rolls. When attacking a larger ship (Light or bigger) the droid fighter wing gains +2 die of damage.</p><p></p><p><strong>Networked Calculations</strong></p><p>If the droid tri-fighter is missed by an attack, any allied tri-fighter within 1000 gains a +1 to attack rolls against the ship that attacker if within 2000 ft of the attacked tri-fighter.</p><p></p><p><strong><span style="font-size: 18px">Light Laser</span></strong></p><p>A lighter version of the standard laser, has slightly higher range than the standard, but lighter damage.</p><p></p><p><strong>Light Laser (PL6)</strong></p><p>Damage: 4d8</p><p>Critical: 20</p><p>Damage Type: Fire</p><p>Range Increment: 3500 ft</p><p>Rate of Fire: S, A</p><p>Minimum Ship Size: Huge</p><p>Purchase DC: 29</p><p>Restriction: Mil (+3)</p><p></p><p></p><p><strong><span style="font-size: 26px">DIS-T81</span></strong></p><p>The Tri-Fighter droid DIS-T81 had taken part in the Siege of Coruscant and it, with any other Tri-fighters in its squadron (7 others), were modified with afterburners and other combat programming to allow them to fill anti-fighter role.</p><p>Make the following changes to a Tri-Fighter droid to create DIS-T81 and up to 7 others that operate in it's wing:</p><p>Add afterburners (increase speed to 5500 ft during afterburner maneuver) with 2 uses;</p><p>Add Outmaneuver;</p><p>Add Contingency Protocol;</p><p>PDC +1</p><p></p><p><strong>Outmaneuver</strong></p><p>While attacking an ultralight attack craft (fighter, interceptor, and similar subtype), and not in the defending craft's forward arc, the defender suffers -1 to its Defense and -1 to any Pilot checks to perform any maneuvers.</p><p></p><p><strong>Contingency Protocol</strong></p><p>If a ship in this wing is destroyed, the wing immediately makes an attack of opportunity against the attacker, at -4 to attack roll, but if scores a critical increase critical modifier by 1, x2 becomes x3, x3 becomes x4.</p><p></p><p></p><p><strong><span style="font-size: 26px">DIS-347</span></strong></p><p>The Tri-Fighter droid DIS-347 was another droid that participated in the Siege of Coruscant during the Clone Wars to fill the role of heavy assault, armed with concussion missiles and improved long range targeting systems.</p><p>Make the following changes to a tri-fighter droid and up to 7 others for its wing:</p><p>Add afterburner (increase speed to 5500 ft during afterburner maneuver) with 2 uses;</p><p>Add Target Lock;</p><p>Add Marksmanship;</p><p>Add concussion missiles, 6 missiles total;</p><p>PDC +1</p><p></p><p><strong>Target Lock</strong></p><p>When an allied fighter successfully hits an enemy fighter with a missile within 5000 ft, DIS-347 and other tri-fighters that are, or were part of its wing gain a +2 to attack rolls to attack that same enemy fighter with a missile weapon in the same round.</p><p></p><p><strong>Marksmanship</strong></p><p>The droids have the range increment of their weapons increased by 1000 ft.</p></blockquote><p></p>
[QUOTE="kronos182, post: 8857278, member: 6668634"] [B][SIZE=7]Droid Tri-Fighter[/SIZE][/B] The droid Tri-Fighter is an advanced droid fighter used by the Confederacy Navy. Developed by Colicoid Creation Nest, the makers of the droideka, it had a ridged three-armed design based on a fearsome predator native to the planet Colla IV. Three bracing arms set equilateral around the roating, gyroscopic core, connected to the triple engine block with independent thrusters, giving the fighter incredible agility. It was armed with a heavy laser that protruded from the central ball, which had the droid's main red photoreceptors above it, giving it a menacing look, and a laser mounted on each of the three arms, which could fire independently or together. The laser mountings were on rails that allowed increased accuracy. The lower brace arms can be fitted with missiles mounted on the upper parts, along the side of the fighter. [B]Droid Tri-fighter Mk1 (PL6-7)[/B] Type: Ultralight Subtype: Fighter Size: Huge (-2) Tactical Speed: 4500 ft space, 1300 atmosphere (130) Defense: 15 (10 base -2 size +5 class +2 dodge) +4 vs missiles Flat-Footed Defense: 13 (10 base - 2 size +5 class) Autopilot Defense: Hardness: 15 Hit Dice: 7d20 (140 hp) Initiative Modifier: +4 Pilot's Class Bonus: +5 Pilot's Dex Modifier: +4* Gunner's Attack Bonus: +5 Length: 17.7 ft Weight: 5,200 lbs Targeting System Bonus: +2 Crew: 1 droid brain (expert +8) Passenger Capacity: 0 Cargo Capacity: 0 lbs Grapple Modifier: Base PDC: 38 Restriction: Mil (+3) Attack: Heavy laser +2 ranged (8d8, 20, fire, 4000 ft, single and 3 light lasers -3 ranged (6d8, 20, fire, 3500 ft, s/a); or 3 light lasers +2 ranged (6d8, 20, fire, 3500 ft, a) autofire attack; or Missile +2 ranged varies by type loaded Attack of Opportunity: Bonuses: Due to the small size and design, the droid starfighter enjoys a +2 bonus to Pilot checks for stunt maneuvers. +2 initiative Standard PL(6) Design Spec: Twin Engine, Agile, droid pilot, swarm tactics, networked calculations Engines: Ion engine Armour: Polymeric Defense Systems: Sensors: Class III, Targeting System, Missile Lock Alert Communications: Radio Transceiver Weapons: Heavy laser, 3 light lasers, optional 6 external missiles (discord, concussion or other type) Grappling Systems: none [B]Agile[/B] As long as the starfighter is moving (not stationary, so had moved the turn before and the current turn), the starfighter gains a +2 Dodge bonus to defense, which stacks with any other Dodge bonuses the pilot has. This bonus applies to anyone targeting the starfighter, and not just one specific target the pilot designates. [B]Droid Pilot[/B] The droid starfighter is controlled by a droid brain, allowing it to perform multiple actions at once. The droid brain can make two normal attacks, while making two normal moves, which can include two stunts at the same round. [B]Swarm Tactics[/B] Droid fighters are able to fly in formations with greater numbers and closer distances than ships piloted by living pilots. Up to 8 droid fighters can fit in a 500 ft square and make up a wing. Attacks are made as a fire-linked battery (battery rules for the first 4, fire-link the next four fighters in the wing) of the wing commander's attack, and all the additional fighters providing +1 Defense to the wing commander's defense. When attacking another wing of starships, the droid fighter wing gains +2 to attack rolls. When attacking a larger ship (Light or bigger) the droid fighter wing gains +2 die of damage. [B]Networked Calculations[/B] If the droid tri-fighter is missed by an attack, any allied tri-fighter within 1000 gains a +1 to attack rolls against the ship that attacker if within 2000 ft of the attacked tri-fighter. [B][SIZE=5]Light Laser[/SIZE][/B] A lighter version of the standard laser, has slightly higher range than the standard, but lighter damage. [B]Light Laser (PL6)[/B] Damage: 4d8 Critical: 20 Damage Type: Fire Range Increment: 3500 ft Rate of Fire: S, A Minimum Ship Size: Huge Purchase DC: 29 Restriction: Mil (+3) [B][SIZE=7]DIS-T81[/SIZE][/B] The Tri-Fighter droid DIS-T81 had taken part in the Siege of Coruscant and it, with any other Tri-fighters in its squadron (7 others), were modified with afterburners and other combat programming to allow them to fill anti-fighter role. Make the following changes to a Tri-Fighter droid to create DIS-T81 and up to 7 others that operate in it's wing: Add afterburners (increase speed to 5500 ft during afterburner maneuver) with 2 uses; Add Outmaneuver; Add Contingency Protocol; PDC +1 [B]Outmaneuver[/B] While attacking an ultralight attack craft (fighter, interceptor, and similar subtype), and not in the defending craft's forward arc, the defender suffers -1 to its Defense and -1 to any Pilot checks to perform any maneuvers. [B]Contingency Protocol[/B] If a ship in this wing is destroyed, the wing immediately makes an attack of opportunity against the attacker, at -4 to attack roll, but if scores a critical increase critical modifier by 1, x2 becomes x3, x3 becomes x4. [B][SIZE=7]DIS-347[/SIZE][/B] The Tri-Fighter droid DIS-347 was another droid that participated in the Siege of Coruscant during the Clone Wars to fill the role of heavy assault, armed with concussion missiles and improved long range targeting systems. Make the following changes to a tri-fighter droid and up to 7 others for its wing: Add afterburner (increase speed to 5500 ft during afterburner maneuver) with 2 uses; Add Target Lock; Add Marksmanship; Add concussion missiles, 6 missiles total; PDC +1 [B]Target Lock[/B] When an allied fighter successfully hits an enemy fighter with a missile within 5000 ft, DIS-347 and other tri-fighters that are, or were part of its wing gain a +2 to attack rolls to attack that same enemy fighter with a missile weapon in the same round. [B]Marksmanship[/B] The droids have the range increment of their weapons increased by 1000 ft. [/QUOTE]
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