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<blockquote data-quote="kronos182" data-source="post: 8936010" data-attributes="member: 6668634"><p>I don't remember if I posted these..</p><p></p><p><strong><span style="font-size: 26px">Stellar Hazards</span></strong></p><p>Travel through the vast void of space isn't all smooth sailing between the point A and point B. Besides the most well known dangers of asteroids and black holes. The beautiful nebulas can even be incredibly dangerous to travel through.</p><p></p><p><strong><span style="font-size: 22px">Nebula</span></strong></p><p>A nebula is an interstellar cloud of matter, usually gases (such as hydrogen) and dust. Originally nebula was a general name for any extended astronomical object. A nebula is formed when very diffuse molecular clouds begin to collapse under their own gravity, often due to the influence of a nearby supernova explosion. The cloud collapses and fragments, forming sometimes hundreds of new stars. The newly formed stars ionize the surrounding gas to produce an emission nebula. Other nebulae are formed by the death of stars. A star that undergoes the transition to a white dwarf blows off its outer layer to form a planetary nebula. Novae and supernovae can also create nebulae known as nova remnants and supernova remnants respectively. Nebular can be hundreds of miles to span distances of light years.</p><p>In gaming terms, nebulas effect sensor and scanning device when they are being searched or examined.</p><p>Class I Sensor Array is negated and completely useless inside of a nebula. All other sensor arrays will suffer an additional increase of +10 DC to all their Computer Use checks when using any other visual and electronic sensors. Another side effect of nebulas is they affect shields, rendering them inoperable. All nebulae cause defensive shielding and fields to shut down while the starship is inside the nebula, although radiation shielding is still effective, although some nebula might emit intense amounts of radiation that will over time overcome the radiation shielding of standard starships.</p><p>The following is a list of several specific types of nebula:</p><p>• <strong>Dark-matter nebulae:</strong> Dark-matter nebulae are clouds of interstellar gas or dust which emit or reflect very little light or energy. Dark-matter nebulae are also hard to detect using visual or electromagnetic sensors, such as radar, lidar and similar sensors (-5 to detect), although graviton based sensors will easily detect them (+5 to detect).</p><p>o Condition Zone (Dark-matter nebulae)*: Sensor checks made against a ship or object with in a Dark-matter nebula take a -5 penalty.</p><p><strong>• Emission nebula: </strong>An emission nebula is a type of nebula that emits its own light due to the presence of ultraviolet radiation from very hot young stars inside.</p><p>o Condition Zone (Emission nebula)*: Cloaking devices including stealth screens or cloaking screen are useless inside emission nebulae.</p><p>• <strong>Planetary nebula:</strong> A planetary nebula is formed when an extremely hot star, such as a red giant or supergiant, ejects a shell of gas, exposing the star's inner core. Planetary nebulae have nothing to do with planets - they are only so called because of their resemblance to a planet.</p><p>o Condition Zone (Planetary nebula)*: All starships and objects traveling within this type of nebula must make a Pilot check (DC 15) every round or the starship or object can only</p><p>move at maximum of 50% of their top speed.</p><p>•<strong> Protostellar nebula:</strong> A protostellar nebula is a type of nebula containing high levels of radioactive particle emissions inside it.</p><p>o Condition Zone (Protostellar nebula)*: These emission are deadly and prevents starships from staying inside for more than 24 hours, but it also acts like a cloaking screen</p><p>rendering the starship or object invisible to visual and electronic sensors while inside of it.</p><p></p><p><strong><span style="font-size: 22px">Plasma Storm</span></strong></p><p>A plasma storm is a type of spatial disturbance that involves energetic particles in a state called plasma.</p><p>There are certain sections in space that are well known for their intense plasma storms and gravitational anomalies. For that reason, it is commonly avoided by most interstellar traffic. The Plasma storm effect on small starships and objects is deadly while on large sized starships and objects is quite devastating. Plasma storms are typically a minimum of 100 miles, although some stretch millions, or can cover a whole star system.</p><p>• Condition Zone (Plasma Storm)*: Base attack +8. Every round the starship or object is inside of a plasma storm they could be directly affected by streams of plasma. Dependent on the size of the starship or object; ultralight, light, mediumweight, heavy, or superheavy; will determine the amount of damage done. Plasma storms do 15d20 (165) points of fire damage to ultralight starship or object; Plasma storms do 25d20 (275) points of fire damage to light starship or object; Plasma storms do 40d20 (440) points of fire damage to</p><p>mediumweight starship or object; Plasma storms do 55d20 (605) points of fire damage to heavy starship or object; Plasma storms do 70d20 (770) points of fire damage to superheavy starship or object.</p></blockquote><p></p>
[QUOTE="kronos182, post: 8936010, member: 6668634"] I don't remember if I posted these.. [B][SIZE=7]Stellar Hazards[/SIZE][/B] Travel through the vast void of space isn't all smooth sailing between the point A and point B. Besides the most well known dangers of asteroids and black holes. The beautiful nebulas can even be incredibly dangerous to travel through. [B][SIZE=6]Nebula[/SIZE][/B] A nebula is an interstellar cloud of matter, usually gases (such as hydrogen) and dust. Originally nebula was a general name for any extended astronomical object. A nebula is formed when very diffuse molecular clouds begin to collapse under their own gravity, often due to the influence of a nearby supernova explosion. The cloud collapses and fragments, forming sometimes hundreds of new stars. The newly formed stars ionize the surrounding gas to produce an emission nebula. Other nebulae are formed by the death of stars. A star that undergoes the transition to a white dwarf blows off its outer layer to form a planetary nebula. Novae and supernovae can also create nebulae known as nova remnants and supernova remnants respectively. Nebular can be hundreds of miles to span distances of light years. In gaming terms, nebulas effect sensor and scanning device when they are being searched or examined. Class I Sensor Array is negated and completely useless inside of a nebula. All other sensor arrays will suffer an additional increase of +10 DC to all their Computer Use checks when using any other visual and electronic sensors. Another side effect of nebulas is they affect shields, rendering them inoperable. All nebulae cause defensive shielding and fields to shut down while the starship is inside the nebula, although radiation shielding is still effective, although some nebula might emit intense amounts of radiation that will over time overcome the radiation shielding of standard starships. The following is a list of several specific types of nebula: • [B]Dark-matter nebulae:[/B] Dark-matter nebulae are clouds of interstellar gas or dust which emit or reflect very little light or energy. Dark-matter nebulae are also hard to detect using visual or electromagnetic sensors, such as radar, lidar and similar sensors (-5 to detect), although graviton based sensors will easily detect them (+5 to detect). o Condition Zone (Dark-matter nebulae)*: Sensor checks made against a ship or object with in a Dark-matter nebula take a -5 penalty. [B]• Emission nebula: [/B]An emission nebula is a type of nebula that emits its own light due to the presence of ultraviolet radiation from very hot young stars inside. o Condition Zone (Emission nebula)*: Cloaking devices including stealth screens or cloaking screen are useless inside emission nebulae. • [B]Planetary nebula:[/B] A planetary nebula is formed when an extremely hot star, such as a red giant or supergiant, ejects a shell of gas, exposing the star's inner core. Planetary nebulae have nothing to do with planets - they are only so called because of their resemblance to a planet. o Condition Zone (Planetary nebula)*: All starships and objects traveling within this type of nebula must make a Pilot check (DC 15) every round or the starship or object can only move at maximum of 50% of their top speed. •[B] Protostellar nebula:[/B] A protostellar nebula is a type of nebula containing high levels of radioactive particle emissions inside it. o Condition Zone (Protostellar nebula)*: These emission are deadly and prevents starships from staying inside for more than 24 hours, but it also acts like a cloaking screen rendering the starship or object invisible to visual and electronic sensors while inside of it. [B][SIZE=6]Plasma Storm[/SIZE][/B] A plasma storm is a type of spatial disturbance that involves energetic particles in a state called plasma. There are certain sections in space that are well known for their intense plasma storms and gravitational anomalies. For that reason, it is commonly avoided by most interstellar traffic. The Plasma storm effect on small starships and objects is deadly while on large sized starships and objects is quite devastating. Plasma storms are typically a minimum of 100 miles, although some stretch millions, or can cover a whole star system. • Condition Zone (Plasma Storm)*: Base attack +8. Every round the starship or object is inside of a plasma storm they could be directly affected by streams of plasma. Dependent on the size of the starship or object; ultralight, light, mediumweight, heavy, or superheavy; will determine the amount of damage done. Plasma storms do 15d20 (165) points of fire damage to ultralight starship or object; Plasma storms do 25d20 (275) points of fire damage to light starship or object; Plasma storms do 40d20 (440) points of fire damage to mediumweight starship or object; Plasma storms do 55d20 (605) points of fire damage to heavy starship or object; Plasma storms do 70d20 (770) points of fire damage to superheavy starship or object. [/QUOTE]
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