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<blockquote data-quote="kronos182" data-source="post: 8942190" data-attributes="member: 6668634"><p><strong><span style="font-size: 26px">Tiberium Refinery</span></strong></p><p>Tiberium refineries are heavily shielded structures that are able to process Tiberium and turn it into its component elements which can be used in various ways. Some refineries, particularly early ones, are only able to refine Tiberium crystals, while later models can process liquid and gas forms of Tiberium. Some can even process other forms of Tiberium, such as those fround in Tiberium converted plants. Refineries are mostly automated with a small crew, have a docking station for a single harvester, and several silos that store Tiberium and the refined components.</p><p></p><p><strong>Tiberium Refinery Gen 1</strong></p><p>These early refineries are large, with heavy shielding, a large arch structure at the front with the docking station for a harvester, a smoke stack to the right. Behind the arch is the main refinery that is a large rounded structure which contains the main centrifuge system to separate the components of Tiberium, with two silos attached to the left side of the structure. These refineries could hold 100 tons of raw Tiberium and 200 tons of refined components ready for transport to be sold for profit. Takes 5 minutes to unload 1 ton of Tiberium from a harvester, and refining at a rate of 1 ton per 5 hours, yielding 1000 lbs of materials (equates to roughly a PDC equivalent of 30).</p><p>Refinery is roughly 300 ft by 300 ft, 75 ft tall, with 200 hit points, hardness 40. Requires a crew of 30, has full NBC protection for occupants. If destroyed, deals 5d6 points of fire and energy damage to a 500 ft radius area, Reflex save DC 21 only for those in the outer 50 ft for half, that is heavily radioactive, plus 3d6 per ton of raw Tiberium in the silos. Can only process crystal type Tiberium.</p><p>PDC 40, Res +2</p><p></p><p><strong>Tiberium Refinery Gen 2</strong></p><p>Second generation refineries developed shortly before the Second Tiberium War have a flat topped wide cone shaped structure, and were the first to be able to process Tiberium from Tiberium converted plants and liquid. Unlike the first generation, these refineries melt Tiberium in order to process it. They still have the centrifuge system, but with the melting process can refine different types of Tiberium. These refineries have three silos instead of two, with a large smoke stack at the 'rear' and two smaller ones atop the flat roof. Can store 150 tons of Tiberium and 250 tons of refined components ready to be sold. It can also store up to 10 tons of processed Tiberium crystals and 10 tons of processed Tiberium liquid for research, or other purposes. Takes 5 minutes to unload 2 tons of Tiberium from a harvester, refining at a rate of 1 ton per five hours, yielding 1500 lbs of materials (equates to roughly a PDC of 35).</p><p>Refinery is roughly 400 ft diameter, 65 ft tall, not counting the stacks, with 250 hit points, hardness 42. Requires a crew of 20 with full NBC protection for occupants. If destroyed, deals 5d6 points of fire and energy damage to a 500 ft radius area, Reflex save DC 22 only for those in the outer 50 ft for half damage, that is heavily radioactive, plus 2d6 damage per ton of raw Tiberium. Can process any type of crystal, plant and liquid Tiberium.</p><p>PDC 41, Res +2</p><p></p><p><strong>Tiberium Refinery Gen 3</strong></p><p>The third generation of Tiberium refineries have an open air central processing pit, and can process any type of Tiberium. Four main silos ring the sides of the structure, and have improved automation. Can store 250 tons of Tiberium and 350 tons of refined components ready to be sold. It can also store up to 50 tons of processed Tiberium crystals and 50 tons of processed Tiberium liquid, plus 20 tons of refined Tiberium gas for research, or other purposes. Takes 1 minute to unload 1 ton of Tiberium from a harvester, refining at a rate of 1 ton per two hours, yielding 1700 lbs of materials (equates to roughly a PDC of 36).</p><p>Refinery is roughly 400 ft by 450 ft, 75 ft tall, not counting the stacks, with 300 hit points, hardness 45. Requires a crew of 15 with full NBC protection for occupants. If destroyed, deals 6d6 points of fire and energy damage to a 500 ft radius area, Reflex save DC 22 only for those in the outer 50 ft for half damage, that is heavily radioactive, plus 2d6 damage per ton of raw Tiberium. Can process any type of crystal, plant and liquid Tiberium.</p><p>PDC 42, Res +2</p></blockquote><p></p>
[QUOTE="kronos182, post: 8942190, member: 6668634"] [B][SIZE=7]Tiberium Refinery[/SIZE][/B] Tiberium refineries are heavily shielded structures that are able to process Tiberium and turn it into its component elements which can be used in various ways. Some refineries, particularly early ones, are only able to refine Tiberium crystals, while later models can process liquid and gas forms of Tiberium. Some can even process other forms of Tiberium, such as those fround in Tiberium converted plants. Refineries are mostly automated with a small crew, have a docking station for a single harvester, and several silos that store Tiberium and the refined components. [B]Tiberium Refinery Gen 1[/B] These early refineries are large, with heavy shielding, a large arch structure at the front with the docking station for a harvester, a smoke stack to the right. Behind the arch is the main refinery that is a large rounded structure which contains the main centrifuge system to separate the components of Tiberium, with two silos attached to the left side of the structure. These refineries could hold 100 tons of raw Tiberium and 200 tons of refined components ready for transport to be sold for profit. Takes 5 minutes to unload 1 ton of Tiberium from a harvester, and refining at a rate of 1 ton per 5 hours, yielding 1000 lbs of materials (equates to roughly a PDC equivalent of 30). Refinery is roughly 300 ft by 300 ft, 75 ft tall, with 200 hit points, hardness 40. Requires a crew of 30, has full NBC protection for occupants. If destroyed, deals 5d6 points of fire and energy damage to a 500 ft radius area, Reflex save DC 21 only for those in the outer 50 ft for half, that is heavily radioactive, plus 3d6 per ton of raw Tiberium in the silos. Can only process crystal type Tiberium. PDC 40, Res +2 [B]Tiberium Refinery Gen 2[/B] Second generation refineries developed shortly before the Second Tiberium War have a flat topped wide cone shaped structure, and were the first to be able to process Tiberium from Tiberium converted plants and liquid. Unlike the first generation, these refineries melt Tiberium in order to process it. They still have the centrifuge system, but with the melting process can refine different types of Tiberium. These refineries have three silos instead of two, with a large smoke stack at the 'rear' and two smaller ones atop the flat roof. Can store 150 tons of Tiberium and 250 tons of refined components ready to be sold. It can also store up to 10 tons of processed Tiberium crystals and 10 tons of processed Tiberium liquid for research, or other purposes. Takes 5 minutes to unload 2 tons of Tiberium from a harvester, refining at a rate of 1 ton per five hours, yielding 1500 lbs of materials (equates to roughly a PDC of 35). Refinery is roughly 400 ft diameter, 65 ft tall, not counting the stacks, with 250 hit points, hardness 42. Requires a crew of 20 with full NBC protection for occupants. If destroyed, deals 5d6 points of fire and energy damage to a 500 ft radius area, Reflex save DC 22 only for those in the outer 50 ft for half damage, that is heavily radioactive, plus 2d6 damage per ton of raw Tiberium. Can process any type of crystal, plant and liquid Tiberium. PDC 41, Res +2 [B]Tiberium Refinery Gen 3[/B] The third generation of Tiberium refineries have an open air central processing pit, and can process any type of Tiberium. Four main silos ring the sides of the structure, and have improved automation. Can store 250 tons of Tiberium and 350 tons of refined components ready to be sold. It can also store up to 50 tons of processed Tiberium crystals and 50 tons of processed Tiberium liquid, plus 20 tons of refined Tiberium gas for research, or other purposes. Takes 1 minute to unload 1 ton of Tiberium from a harvester, refining at a rate of 1 ton per two hours, yielding 1700 lbs of materials (equates to roughly a PDC of 36). Refinery is roughly 400 ft by 450 ft, 75 ft tall, not counting the stacks, with 300 hit points, hardness 45. Requires a crew of 15 with full NBC protection for occupants. If destroyed, deals 6d6 points of fire and energy damage to a 500 ft radius area, Reflex save DC 22 only for those in the outer 50 ft for half damage, that is heavily radioactive, plus 2d6 damage per ton of raw Tiberium. Can process any type of crystal, plant and liquid Tiberium. PDC 42, Res +2 [/QUOTE]
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