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<blockquote data-quote="kronos182" data-source="post: 8987618" data-attributes="member: 6668634"><p><strong><span style="font-size: 26px">Bulbasaur</span></strong></p><p>Bulbasaur is a small, quadruped Pokemon that has blue-green skin with darker green patches. The head has a short and blunt snout, wide mouth, red eyes and topped with ears. Its four legs are short and end in three sharp claws. Upon its back is a large green plant bulb, which provides it with energy through photosynthesis. From this bulb a pair of vine-like tentacles can be extended that it can use to manipulate objects, help it climb or attack predators and opponents. The Bulbasaur is a plant based creature, meaning that it requires at least 4 hours of sun light, and is immune to many poisons and affects that affect mammals, however it is vulnerable to herbicides and other diseases that affect plants. The Bulbasaur is able to evolve into Ivysaur, and some even to Venusaur.</p><p></p><p><strong>Bulbasaur</strong></p><p>Type: magical beast, Pokemon, Plant/Grass & Poison-subtype</p><p>Size: Small</p><p>CR: 1</p><p>Hit Points: 2d10, 17 hp</p><p>Mas: 12</p><p>Init: +1</p><p>Speed: 30 ft</p><p>Defense: 13 (+1 Dex +1 Natural +1 size)</p><p>BAB/Grp: +2</p><p>FS/Reach: 5 ft / 5 ft</p><p>Attacks: +3 melee tackle (1d4+1), +3 ranged melee Vine Whip (1d8+1 slashing, 10 ft)</p><p>Special Attacks: Growl, Poison Powder</p><p>Special Qualities: keen sight, Overgrow, Chlorophyll, Evolve</p><p>Allegiances:</p><p>Saves: Fort +6, Reflex +4, Will +1</p><p>Reputation:</p><p>Abilities: Str 13, Dex 12, Con 12, Int 6, Wis 10, Cha 10</p><p>Skills: Climb +3, Knowledge: Nature +3, Listen +3, Spot +3</p><p>Advancement: 7 (Small), 8+ HD Evolve</p><p></p><p><strong>Combat</strong></p><p>Bulbasaurs are generally gentle creatures, but when threatened will ram enemies if they are too close, otherwise will strike out with vines from the flower on their back, and use the Poison Powder to weaken and distract foes so they can escape.</p><p></p><p><strong>Plant/Grass Subtype (Ex)</strong></p><p>As a grass subtype, gains immunity to sleep, paralysis, stunning and mind-affecting affects like the plant subtype, immune to Leech Seed ability, suffer 50% more damage from fire, flying, ice, bug and poison types of abilities.</p><p></p><p><strong>Poison Subtype (Ex)</strong></p><p>As a poison subtype, gains immunity to being poisoned, suffers 50% more damage from ground, bug and psychic type abilities.</p><p></p><p><strong>Keen Sight (Ex)</strong></p><p>Bulbasaur's have darkvision 60 ft and low-light vision.</p><p></p><p><strong>Overgrow (Ex)</strong></p><p>When the pokemon's health is below 1/3 its maximum HP, it deals 50% more damage from all its grass type attacks and abilities.</p><p></p><p><strong>Chlorophyll (Ex)</strong></p><p>When the pokemon is in sunlight, it moves faster. Clear sunny days give the pokemon double speed, Init bonus and base Reflex bonus. Cloudy days only gives 50% bonus to speed, Init bonus and base Reflex bonus. Heavy overcast, night, or artificial light grants no bonus. These bonuses last as long as the pokemon is in the sun, and persist for 1d6 + Con modifier rounds after they leave the sun light.</p><p></p><p><strong>Evolve</strong></p><p>When the Bulbasaur becomes powerful, and large enough, it can evolve into Ivysaur. Evolving requires the Bulbasaur eat enough food equal to double its weight, a well lit location that it can be safe in with plenty of sunlight, and 6 hours as it shape changes into Ivysaur, gains an additional +2 hit points for how many HD it has at the time of evolving.</p><p></p><p><strong>Tackle</strong></p><p>The pokemon rushes forward and slams into the opponent, dealing 1d4/3 hit die + STR modifier.</p><p></p><p><strong>Growl</strong></p><p>The pokemon lets out a loud growl that it intimidates other pokemon and creatures, foes within 30 feet long cone in front of the pokemon must make a Will save DC 12 (11 + Con modifier) or suffer -1 to attack and damage rolls . This is a sonic attack, usable every 1d4 rounds.</p><p></p><p><strong>Vine Whip (grass)</strong></p><p>The pokemon extends a sharp vine to whip the opponent with, making a ranged touch attack dealing 1d6 /2 HD slashing damage, with a range of 5 ft / size category (5 ft for tiny, 10 ft for small, 15 ft medium, etc). Grass type pokemon increase die type to D8 instead of d6.</p><p></p><p><strong>Poison Powder (Ex, Special Attack, grass)</strong></p><p>As a standard action, the pokemon releases a cluster of poisonous spores that burst in a 30 ft radius above the pokemon. All within must make a Fort save DC 12 (11 + Con Modifier) or suffer 1 point of temporary Str damage and 1d4 points of damage, a successful save only suffers 1d4 points of damage. If the save was unsuccessful, takes continuing damage for 3 rounds unless makes a successful save. Usable 3 + Con modifier times per day.</p><p></p><p><strong>Advancement</strong></p><p>As the Bulbasaur gains hit die, it can gain additional abilities (if one ability at a level isn't selected, can be selected upon next level instead of that level's abilities), which it keeps upon evolving.</p><p>4 HD gains one of the following: Leech Seed, Sleep Powder, Take Down, Razor Leaf</p><p>6 HD gains one of the following: Sweet Scent, Growth</p><p>8 HD can swap ability including from the following: Worry Seed, Synthesis</p><p>10 HD can swap ability including from the following: Seed Bomb</p><p></p><p></p><p><strong><span style="font-size: 26px">Ivysaur</span></strong></p><p>Ivysaur is a quadrupedal amphibian pokemon that has blue-green skin with darker pages, short rounded snout with wide mouth. On its back is a short brown trunk surrounded by leafy green fronds supports a large pink bud. It evolves from the Bulbasaur once it becomes powerful enough, and spends most of its time in the sun, which also gives it more power. Ivysaurs are typically found in plains and areas with lots of grasses and wide open areas with plenty of sunlight.</p><p></p><p><strong>Ivysaur</strong></p><p>Type: magical beast, Pokemon, Plant/Grass & Poison-subtype</p><p>Size: Small</p><p>CR: 5</p><p>Hit Points: 5d10+5, 45 hp</p><p>Mas: 12</p><p>Init: +2</p><p>Speed: 30 ft</p><p>Defense: 15 (+2 Dex +2 Natural +1 size)</p><p>BAB/Grp: +5 / +7</p><p>FS/Reach: 5 ft / 5 ft</p><p>Attacks: +7 melee tackle (2d4+2), +7 ranged melee Vine Whip (2d8+2 slashing, 10 ft)</p><p>Special Attacks: Growl, Leech Seed (2d6)</p><p>Special Qualities: keen sight, Overgrow, Chlorophyll, Evolve</p><p>Allegiances:</p><p>Saves: Fort +7, Reflex +6, Will +3</p><p>Reputation:</p><p>Abilities: Str 15, Dex 14, Con 12, Int 6, Wis 12, Cha 10</p><p>Skills: Climb +5, Knowledge: Nature +5, Listen +6, Spot +6</p><p>Feats:</p><p>Possessions:</p><p>Advancement: 8 (Small), 12+ HD Evolve</p><p></p><p><strong>Combat</strong></p><p>Ivysaur are generally gentle creatures, but when threatened will ram enemies if they are too close, otherwise will strike out with vines from the flower on their back, and use the Leech Seed when they suffer heavy damage.</p><p></p><p><strong>Plant/Grass Subtype (Ex)</strong></p><p>As a grass subtype, gains immunity to sleep, paralysis, stunning and mind-affecting affects like the plant subtype, immune to Leech Seed ability, suffer 50% more damage from fire, flying, ice, bug and poison types of abilities.</p><p></p><p><strong>Poison Subtype (Ex)</strong></p><p>As a poison subtype, gains immunity to being poisoned, suffers 50% more damage from ground, bug and psychic type abilities.</p><p></p><p><strong>Keen Sight (Ex)</strong></p><p>Bulbasaur's have darkvision 60 ft and low-light vision.</p><p></p><p><strong>Overgrow (Ex)</strong></p><p>When the pokemon's health is below 1/3 its maximum HP, it deals 50% more damage from all its grass type attacks and abilities.</p><p></p><p><strong>Chlorophyll (Ex)</strong></p><p>When the pokemon is in sunlight, it moves faster. Clear sunny days give the pokemon double speed, Init bonus and base Reflex bonus. Cloudy days only gives 50% bonus to speed, Init bonus and base Reflex bonus. Heavy overcast, night, or artificial light grants no bonus. These bonuses last as long as the pokemon is in the sun, and persist for 1d6 + Con modifier rounds after they leave the sun light.</p><p></p><p><strong>Evolve</strong></p><p>When the Ivysaur becomes powerful, and large enough, it can evolve into Venusaur. Evolving requires the Ivysaur eat enough food equal to double its weight, a well lit location that it can be safe in with plenty of sunlight, and 6 hours as it shape changes into Venusaur, gains an additional +2 hit points for how many HD it has at the time of evolving.</p><p></p><p><strong>Tackle</strong></p><p>The pokemon rushes forward and slams into the opponent, dealing 1d4/3 HD + STR modifier</p><p></p><p><strong>Growl</strong></p><p>The pokemon lets out a loud growl that it intimidates other pokemon and creatures, foes within 30 feet long cone in front of the pokemon must make a Will save DC 12 (11 + Con modifier) or suffer -1 to attack and damage rolls . This is a sonic attack, usable every 1d4 rounds.</p><p></p><p><strong>Vine Whip (grass)</strong></p><p>The pokemon extends a sharp vine to whip the opponent with, making a ranged touch attack dealing 1d6 / HD slashing damage, with a range of 5 ft / size category (5 ft for tiny, 10 ft for small, 15 ft medium, etc). Grass type pokemon increase die type to D8 instead of d6.</p><p></p><p><strong>Leech Seed (Ex, Special attack, grass)</strong></p><p>As a full round action, can launch a seed at a target within 80 ft making a ranged touch attack. On a successful hit, the seed implants into the target's skin, taking 1d4/Con modifier points of damage each turn for 1d4 turns. Half the damage dealt the attacker gains as HP, but can't go beyond their normal maximum hit points. Only one target can be targeted at a time. Grass type pokemon deal 1d6/Con modifier points of damage instead.</p><p></p><p><strong>Advancement</strong></p><p>As the Ivysaur gains hit die, it can gain additional abilities (if one ability at a level isn't selected, can be selected upon next level instead of that level's abilities), which it keeps upon evolving.</p><p>7 HD gains one of the following: Poison Powder, Sleep Powder, Take Down</p><p>9 HD gains one of the following: Razor Leaf, Sweet Scent</p><p>11 HD can swap ability including from the following: Growth, Double-Edge, Worry Seed</p><p>13 HD can swap ability including from the following: Synthesis, Solar Beam</p></blockquote><p></p>
[QUOTE="kronos182, post: 8987618, member: 6668634"] [B][SIZE=7]Bulbasaur[/SIZE][/B] Bulbasaur is a small, quadruped Pokemon that has blue-green skin with darker green patches. The head has a short and blunt snout, wide mouth, red eyes and topped with ears. Its four legs are short and end in three sharp claws. Upon its back is a large green plant bulb, which provides it with energy through photosynthesis. From this bulb a pair of vine-like tentacles can be extended that it can use to manipulate objects, help it climb or attack predators and opponents. The Bulbasaur is a plant based creature, meaning that it requires at least 4 hours of sun light, and is immune to many poisons and affects that affect mammals, however it is vulnerable to herbicides and other diseases that affect plants. The Bulbasaur is able to evolve into Ivysaur, and some even to Venusaur. [B]Bulbasaur[/B] Type: magical beast, Pokemon, Plant/Grass & Poison-subtype Size: Small CR: 1 Hit Points: 2d10, 17 hp Mas: 12 Init: +1 Speed: 30 ft Defense: 13 (+1 Dex +1 Natural +1 size) BAB/Grp: +2 FS/Reach: 5 ft / 5 ft Attacks: +3 melee tackle (1d4+1), +3 ranged melee Vine Whip (1d8+1 slashing, 10 ft) Special Attacks: Growl, Poison Powder Special Qualities: keen sight, Overgrow, Chlorophyll, Evolve Allegiances: Saves: Fort +6, Reflex +4, Will +1 Reputation: Abilities: Str 13, Dex 12, Con 12, Int 6, Wis 10, Cha 10 Skills: Climb +3, Knowledge: Nature +3, Listen +3, Spot +3 Advancement: 7 (Small), 8+ HD Evolve [B]Combat[/B] Bulbasaurs are generally gentle creatures, but when threatened will ram enemies if they are too close, otherwise will strike out with vines from the flower on their back, and use the Poison Powder to weaken and distract foes so they can escape. [B]Plant/Grass Subtype (Ex)[/B] As a grass subtype, gains immunity to sleep, paralysis, stunning and mind-affecting affects like the plant subtype, immune to Leech Seed ability, suffer 50% more damage from fire, flying, ice, bug and poison types of abilities. [B]Poison Subtype (Ex)[/B] As a poison subtype, gains immunity to being poisoned, suffers 50% more damage from ground, bug and psychic type abilities. [B]Keen Sight (Ex)[/B] Bulbasaur's have darkvision 60 ft and low-light vision. [B]Overgrow (Ex)[/B] When the pokemon's health is below 1/3 its maximum HP, it deals 50% more damage from all its grass type attacks and abilities. [B]Chlorophyll (Ex)[/B] When the pokemon is in sunlight, it moves faster. Clear sunny days give the pokemon double speed, Init bonus and base Reflex bonus. Cloudy days only gives 50% bonus to speed, Init bonus and base Reflex bonus. Heavy overcast, night, or artificial light grants no bonus. These bonuses last as long as the pokemon is in the sun, and persist for 1d6 + Con modifier rounds after they leave the sun light. [B]Evolve[/B] When the Bulbasaur becomes powerful, and large enough, it can evolve into Ivysaur. Evolving requires the Bulbasaur eat enough food equal to double its weight, a well lit location that it can be safe in with plenty of sunlight, and 6 hours as it shape changes into Ivysaur, gains an additional +2 hit points for how many HD it has at the time of evolving. [B]Tackle[/B] The pokemon rushes forward and slams into the opponent, dealing 1d4/3 hit die + STR modifier. [B]Growl[/B] The pokemon lets out a loud growl that it intimidates other pokemon and creatures, foes within 30 feet long cone in front of the pokemon must make a Will save DC 12 (11 + Con modifier) or suffer -1 to attack and damage rolls . This is a sonic attack, usable every 1d4 rounds. [B]Vine Whip (grass)[/B] The pokemon extends a sharp vine to whip the opponent with, making a ranged touch attack dealing 1d6 /2 HD slashing damage, with a range of 5 ft / size category (5 ft for tiny, 10 ft for small, 15 ft medium, etc). Grass type pokemon increase die type to D8 instead of d6. [B]Poison Powder (Ex, Special Attack, grass)[/B] As a standard action, the pokemon releases a cluster of poisonous spores that burst in a 30 ft radius above the pokemon. All within must make a Fort save DC 12 (11 + Con Modifier) or suffer 1 point of temporary Str damage and 1d4 points of damage, a successful save only suffers 1d4 points of damage. If the save was unsuccessful, takes continuing damage for 3 rounds unless makes a successful save. Usable 3 + Con modifier times per day. [B]Advancement[/B] As the Bulbasaur gains hit die, it can gain additional abilities (if one ability at a level isn't selected, can be selected upon next level instead of that level's abilities), which it keeps upon evolving. 4 HD gains one of the following: Leech Seed, Sleep Powder, Take Down, Razor Leaf 6 HD gains one of the following: Sweet Scent, Growth 8 HD can swap ability including from the following: Worry Seed, Synthesis 10 HD can swap ability including from the following: Seed Bomb [B][SIZE=7]Ivysaur[/SIZE][/B] Ivysaur is a quadrupedal amphibian pokemon that has blue-green skin with darker pages, short rounded snout with wide mouth. On its back is a short brown trunk surrounded by leafy green fronds supports a large pink bud. It evolves from the Bulbasaur once it becomes powerful enough, and spends most of its time in the sun, which also gives it more power. Ivysaurs are typically found in plains and areas with lots of grasses and wide open areas with plenty of sunlight. [B]Ivysaur[/B] Type: magical beast, Pokemon, Plant/Grass & Poison-subtype Size: Small CR: 5 Hit Points: 5d10+5, 45 hp Mas: 12 Init: +2 Speed: 30 ft Defense: 15 (+2 Dex +2 Natural +1 size) BAB/Grp: +5 / +7 FS/Reach: 5 ft / 5 ft Attacks: +7 melee tackle (2d4+2), +7 ranged melee Vine Whip (2d8+2 slashing, 10 ft) Special Attacks: Growl, Leech Seed (2d6) Special Qualities: keen sight, Overgrow, Chlorophyll, Evolve Allegiances: Saves: Fort +7, Reflex +6, Will +3 Reputation: Abilities: Str 15, Dex 14, Con 12, Int 6, Wis 12, Cha 10 Skills: Climb +5, Knowledge: Nature +5, Listen +6, Spot +6 Feats: Possessions: Advancement: 8 (Small), 12+ HD Evolve [B]Combat[/B] Ivysaur are generally gentle creatures, but when threatened will ram enemies if they are too close, otherwise will strike out with vines from the flower on their back, and use the Leech Seed when they suffer heavy damage. [B]Plant/Grass Subtype (Ex)[/B] As a grass subtype, gains immunity to sleep, paralysis, stunning and mind-affecting affects like the plant subtype, immune to Leech Seed ability, suffer 50% more damage from fire, flying, ice, bug and poison types of abilities. [B]Poison Subtype (Ex)[/B] As a poison subtype, gains immunity to being poisoned, suffers 50% more damage from ground, bug and psychic type abilities. [B]Keen Sight (Ex)[/B] Bulbasaur's have darkvision 60 ft and low-light vision. [B]Overgrow (Ex)[/B] When the pokemon's health is below 1/3 its maximum HP, it deals 50% more damage from all its grass type attacks and abilities. [B]Chlorophyll (Ex)[/B] When the pokemon is in sunlight, it moves faster. Clear sunny days give the pokemon double speed, Init bonus and base Reflex bonus. Cloudy days only gives 50% bonus to speed, Init bonus and base Reflex bonus. Heavy overcast, night, or artificial light grants no bonus. These bonuses last as long as the pokemon is in the sun, and persist for 1d6 + Con modifier rounds after they leave the sun light. [B]Evolve[/B] When the Ivysaur becomes powerful, and large enough, it can evolve into Venusaur. Evolving requires the Ivysaur eat enough food equal to double its weight, a well lit location that it can be safe in with plenty of sunlight, and 6 hours as it shape changes into Venusaur, gains an additional +2 hit points for how many HD it has at the time of evolving. [B]Tackle[/B] The pokemon rushes forward and slams into the opponent, dealing 1d4/3 HD + STR modifier [B]Growl[/B] The pokemon lets out a loud growl that it intimidates other pokemon and creatures, foes within 30 feet long cone in front of the pokemon must make a Will save DC 12 (11 + Con modifier) or suffer -1 to attack and damage rolls . This is a sonic attack, usable every 1d4 rounds. [B]Vine Whip (grass)[/B] The pokemon extends a sharp vine to whip the opponent with, making a ranged touch attack dealing 1d6 / HD slashing damage, with a range of 5 ft / size category (5 ft for tiny, 10 ft for small, 15 ft medium, etc). Grass type pokemon increase die type to D8 instead of d6. [B]Leech Seed (Ex, Special attack, grass)[/B] As a full round action, can launch a seed at a target within 80 ft making a ranged touch attack. On a successful hit, the seed implants into the target's skin, taking 1d4/Con modifier points of damage each turn for 1d4 turns. Half the damage dealt the attacker gains as HP, but can't go beyond their normal maximum hit points. Only one target can be targeted at a time. Grass type pokemon deal 1d6/Con modifier points of damage instead. [B]Advancement[/B] As the Ivysaur gains hit die, it can gain additional abilities (if one ability at a level isn't selected, can be selected upon next level instead of that level's abilities), which it keeps upon evolving. 7 HD gains one of the following: Poison Powder, Sleep Powder, Take Down 9 HD gains one of the following: Razor Leaf, Sweet Scent 11 HD can swap ability including from the following: Growth, Double-Edge, Worry Seed 13 HD can swap ability including from the following: Synthesis, Solar Beam [/QUOTE]
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