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<blockquote data-quote="kronos182" data-source="post: 8993309" data-attributes="member: 6668634"><p><strong><span style="font-size: 26px">Roverlisk</span></strong></p><p></p><p>Roverlisks are a zerg strain based on domesticated dogs, typically large breeds like mastiffs. First created an experiment by a queen of the Kukulkan Brood on Char. While the brood was destroyed, the knowledge was retained within the Swarm, and if a zerg hatchery is brought samples of canine DNA, or essence, then they can create more.</p><p>Roverlisks are large mutated canines, larger than normal, about the size of large wolf or slightly larger, with spines sticking out of the back, a set of armoured claws sprouting from the shoulders for improved melee combat, four eyes on waving stalks, tusk-like fangs and the claws on the feet are greatly enlarged. They also have the capability to explode like infested terrans.</p><p></p><p><strong>Roverlisk</strong></p><p>CR 1;</p><p>Medium aberration [zerg];</p><p>Hit Dice: 2d8+14; hp 33; Mas 15; Init +6;</p><p>Speed: 50 ft, burrow 20 ft;</p><p>Defense 15, touch 12, flat-footed 13 (+2 Dex, +3 natural);</p><p>BAB: +2; Grap +4; Atk +3 melee (2d4+1, scythe); Full Atk +3 melee 2 scythe 2d4+1 ea and -2 melee bite 1d6+1;</p><p>FS: 5 ft. by 5 ft.; Reach 5 ft.;</p><p>SQ: darkvision 60 ft., scent, trip, rupture, fast healing 1, zerg traits;</p><p>AL: cerebrate;</p><p>SV: Fort +2, Ref +2, Will +3; AP 0; Rep +0;</p><p>Ability Scores: Str 13, Dex 15, Con 15, Int 3, Wis 10, Cha 4.</p><p>Skills: Climb +2, Jump +5, Listen +5, Move Silently +4, Spot +4, Survival +3 (+7 when tracking by scent)</p><p>Feats: Improved Initiative<strong>.</strong></p><p>Advancement: 4–5 HD (large).</p><p>Organization: Found in groups of 1, pairs or swarms as large as thousands<strong>.</strong></p><p><strong></strong></p><p><strong>Combat</strong></p><p>In combat, roverlisks will stalk prey, even laying borrowed waiting for prey, then will pounce upon a target, striking with its scythe claws and biting. Once it's suffered more than half damage, it will use its Rupture ability on the largest concentration of opponents.</p><p></p><p><strong>Species Traits</strong></p><p><strong>Bonus Feat: </strong>Zerg gain Improved Initiative as a bonus feat.</p><p><strong>Fast Healing (Ex): </strong>Zerg heal 1 hit point of lethal damage (or nonlethal if it is the only hit point damage remaining) per round. This functions otherwise as per the typical Zerg trait of Fast Healing.</p><p><strong>Leaper (Ex): </strong>Roverlisks are excellent jumpers, gaining a +8 racial bonus to Jump checks, and are not restricted in the height or length they can jump by their size.</p><p><strong>Pounce (Ex): </strong>If the zerg leaps upon a foe during the first round of combat, it can make a full attack even if it has already taken a move action.</p><p><strong>Skill Bonuses: </strong>Zerg gain a +2 species bonus on Climb and Survival checks.</p><p><strong>Rupture (Ex): </strong>When the Roverlisk loses more than half its hit points, or upon its death, it starts a chemical reaction within the acid and chemical sacs in its body, causing a massive explosion of acid, killing itself and splashing all within 20 feet with acid, dealing 6d6 half acid and half slashing (bits of carapace and bone) damage, Reflex save DC 14 (12 base + Con modifier) for half damage. This can be done as part of a charge or regular attack, automatically triggered upon death.</p><p><strong>Zerg Traits: </strong>A Zergling possesses the standard Zerg traits as defined elsewhere.</p><p><strong>Roverlisk Advancement: </strong>Roverlisks are adaptable creatures and may grow in strength, speed, and resilience with certain genetic manipulations by nearby Zerg hatcheries, lairs, or hives, although few survive their first or second combats. Roverlisks advanced to 3 hit dice gain a +2 increase to Strength, an increase of +20 feet to their base land speed, a burrow speed of +5 feet, and Damage Reduction 1/- functioning as per the same ability of the Tough character class. Roverlisks advanced to 4 hit dice gain the aforementioned benefits as well as a further +2 increase to Strength, an increase of Damage Reduction to 2/-, an increase of +2 to their natural armor, and an extraordinary special attack identical to Zergling Frenzy. The Zergling Frenzy special attack allows the Zerg to attack with either two scythes or a scythe and a bite with any standard attack and with any charge attack. The extra attack in that case does not count as secondary. Zergling Frenzy also allows the Zerg to attack one extra time with each claw during any full-attack action, with the same modifiers as normal for such primary and secondary attacks. Regardless, any time that Zergling Frenzy is used, the attacks made with that Zergling Frenzy all suffer a -2 penalty on the attack rolls. Roverlisks cannot be advanced to 3 hit dice unless they are within 10 miles of a Zerg lair or hive, and a spawning pool.</p><p></p><p><strong>Mutations</strong></p><p>A number of mutations are available to roverlisks only in addition to those common to the rest of the swarm.</p><p></p><p><strong>Metabolic Boost</strong></p><p>The zerg's metabolic rate is increased to give it a boost in speed and reflexes, granting +10 ft to all speeds and +2 to Reflex saves.</p><p></p><p><strong>Adrenal Glands</strong></p><p>The adrenal glands of the zerg is increased, giving the zerg +1 to attack rolls, and an extra attack during a full attack, which stacks with Zergling Frenzy.</p><p></p><p>Can benefit from the Hardened Carapace Mutation up to 3 times.</p></blockquote><p></p>
[QUOTE="kronos182, post: 8993309, member: 6668634"] [B][SIZE=7]Roverlisk[/SIZE][/B] Roverlisks are a zerg strain based on domesticated dogs, typically large breeds like mastiffs. First created an experiment by a queen of the Kukulkan Brood on Char. While the brood was destroyed, the knowledge was retained within the Swarm, and if a zerg hatchery is brought samples of canine DNA, or essence, then they can create more. Roverlisks are large mutated canines, larger than normal, about the size of large wolf or slightly larger, with spines sticking out of the back, a set of armoured claws sprouting from the shoulders for improved melee combat, four eyes on waving stalks, tusk-like fangs and the claws on the feet are greatly enlarged. They also have the capability to explode like infested terrans. [B]Roverlisk[/B] CR 1; Medium aberration [zerg]; Hit Dice: 2d8+14; hp 33; Mas 15; Init +6; Speed: 50 ft, burrow 20 ft; Defense 15, touch 12, flat-footed 13 (+2 Dex, +3 natural); BAB: +2; Grap +4; Atk +3 melee (2d4+1, scythe); Full Atk +3 melee 2 scythe 2d4+1 ea and -2 melee bite 1d6+1; FS: 5 ft. by 5 ft.; Reach 5 ft.; SQ: darkvision 60 ft., scent, trip, rupture, fast healing 1, zerg traits; AL: cerebrate; SV: Fort +2, Ref +2, Will +3; AP 0; Rep +0; Ability Scores: Str 13, Dex 15, Con 15, Int 3, Wis 10, Cha 4. Skills: Climb +2, Jump +5, Listen +5, Move Silently +4, Spot +4, Survival +3 (+7 when tracking by scent) Feats: Improved Initiative[B].[/B] Advancement: 4–5 HD (large). Organization: Found in groups of 1, pairs or swarms as large as thousands[B]. Combat[/B] In combat, roverlisks will stalk prey, even laying borrowed waiting for prey, then will pounce upon a target, striking with its scythe claws and biting. Once it's suffered more than half damage, it will use its Rupture ability on the largest concentration of opponents. [B]Species Traits Bonus Feat: [/B]Zerg gain Improved Initiative as a bonus feat. [B]Fast Healing (Ex): [/B]Zerg heal 1 hit point of lethal damage (or nonlethal if it is the only hit point damage remaining) per round. This functions otherwise as per the typical Zerg trait of Fast Healing. [B]Leaper (Ex): [/B]Roverlisks are excellent jumpers, gaining a +8 racial bonus to Jump checks, and are not restricted in the height or length they can jump by their size. [B]Pounce (Ex): [/B]If the zerg leaps upon a foe during the first round of combat, it can make a full attack even if it has already taken a move action. [B]Skill Bonuses: [/B]Zerg gain a +2 species bonus on Climb and Survival checks. [B]Rupture (Ex): [/B]When the Roverlisk loses more than half its hit points, or upon its death, it starts a chemical reaction within the acid and chemical sacs in its body, causing a massive explosion of acid, killing itself and splashing all within 20 feet with acid, dealing 6d6 half acid and half slashing (bits of carapace and bone) damage, Reflex save DC 14 (12 base + Con modifier) for half damage. This can be done as part of a charge or regular attack, automatically triggered upon death. [B]Zerg Traits: [/B]A Zergling possesses the standard Zerg traits as defined elsewhere. [B]Roverlisk Advancement: [/B]Roverlisks are adaptable creatures and may grow in strength, speed, and resilience with certain genetic manipulations by nearby Zerg hatcheries, lairs, or hives, although few survive their first or second combats. Roverlisks advanced to 3 hit dice gain a +2 increase to Strength, an increase of +20 feet to their base land speed, a burrow speed of +5 feet, and Damage Reduction 1/- functioning as per the same ability of the Tough character class. Roverlisks advanced to 4 hit dice gain the aforementioned benefits as well as a further +2 increase to Strength, an increase of Damage Reduction to 2/-, an increase of +2 to their natural armor, and an extraordinary special attack identical to Zergling Frenzy. The Zergling Frenzy special attack allows the Zerg to attack with either two scythes or a scythe and a bite with any standard attack and with any charge attack. The extra attack in that case does not count as secondary. Zergling Frenzy also allows the Zerg to attack one extra time with each claw during any full-attack action, with the same modifiers as normal for such primary and secondary attacks. Regardless, any time that Zergling Frenzy is used, the attacks made with that Zergling Frenzy all suffer a -2 penalty on the attack rolls. Roverlisks cannot be advanced to 3 hit dice unless they are within 10 miles of a Zerg lair or hive, and a spawning pool. [B]Mutations[/B] A number of mutations are available to roverlisks only in addition to those common to the rest of the swarm. [B]Metabolic Boost[/B] The zerg's metabolic rate is increased to give it a boost in speed and reflexes, granting +10 ft to all speeds and +2 to Reflex saves. [B]Adrenal Glands[/B] The adrenal glands of the zerg is increased, giving the zerg +1 to attack rolls, and an extra attack during a full attack, which stacks with Zergling Frenzy. Can benefit from the Hardened Carapace Mutation up to 3 times. [/QUOTE]
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